Leinathan's Motteditor's Kingmaker PBP (Inactive)

Game Master leinathan

Battlemap

Battle on the Leng Ship!, round 3

1. Katerina
2. Denizens of Leng
3. Keerek (entangled, rooted) <--- You are up!
4. Heidan (entangled, rooted) + Thkrull <--- You are up!
5. Leng Engineers
6. Prazil + Spike
7. Leng Ship


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek looks closely at Orin. "Maybe we should go home now? Maybe Orin feel better in bed not tomb?"

RPG Superstar 2012 Top 16

Sorry, am sort of waiting for Orin as if he shakes off the negative levels' effects, there's no reason to go back to Thronehold, but I don't want to roll the saves for him. Is anyone taking the hammer?

That said, here's the updated map.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek will gather up the things he discarded and if no one else takes the hammer, will bring it with him.


Male Human (Ulfen) Cleric 10

Why would we want to take a magic hammer? Oh, yeah...that's why we're here.

Agnar will grab the shield as well. It might not have much value, but he figures it can hang in a hall in the keep as a conversation piece. "The Shield of the Forgotten Warlord."

When we're outside, Agnar will note the time of day and make sure that Orin is bolstered with a bear's endurance the following day to help fend off his affliction.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Okay, let's get this over with
1d20 + 5 + 2 + 2 - 3 ⇒ (13) + 5 + 2 + 2 - 3 = 19
1d20 + 5 + 2 + 2 - 2 ⇒ (6) + 5 + 2 + 2 - 2 = 13
1d20 + 5 + 2 - 2 ⇒ (9) + 5 + 2 - 2 = 14
-2 Negative levels, total

Once the danger has passed, Orin slumps to the ground in the corner of the tomb, his bow falling from his grasp to rattle on the ground. Pallid and shaking Orin nods at Treshiell's advice "Rest sounds good right about now." he mangaes to say in a small thin voice. When Treshiell finishes her Ward on him Orin grasps the witch's hand in his and whispers "Thanks...", the rest of his words fail to come as his head slumps against his chest and faint snoring can be heard.
In the morning Orin awakes still drawn and pale and helps the others get ready to move on. As the others talk of returning to Thronehold, Orin protests, however weakly, that he is still able to continue their loop around the countryside before heading home.
As the day progresses some color and muscle tone return to the Ranger's cheeks and body but not the same as he was before.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Kereek no think we should wait, should go home. Get Orin big magic make him better! Maybe Kereek and Prazil take sheep and pointy lizard and run ahead, send word to bring big magic for Orin from Big Hero city up north?"


Male Human (Ulfen) Cleric 10

"Kereek's right. There's some nasty stuff out here. We all need to be ready for it. We'll get you fixed up and then get back out in the countryside. All the nasty things that will try to kill us will still be there waiting, I promise."

A scroll of restoration will cost 700gp. I can pay that out of pocket.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

You forgot to add in the material component cost. To remove a permanent negative level also costs an additional 1,000 gp's in diamond dust. Since I would need two Restoration spells cast, that's 3,400 gp's.

RPG Superstar 2012 Top 16

You begin making your way back to the capital, and are traveling along the Shrike River when you run into a disconsolate looking fisherman, dejectedly throwing stones into the water as his line sits propped up on a nearby stone.

1d100 ⇒ 38
1d100 ⇒ 1
1d100 ⇒ 30
1d100 ⇒ 24


Male Human (Ulfen) Cleric 10

Whoops, forgot there's a material component all right, and I didn't realize it was one spell per negative level. That's steep, but still doable. We'll just raid the castle treasury. It'll never be missed. ;-)

"Ho there. Why the long face? Nothing biting today?"

RPG Superstar 2012 Top 16

"Nope," the man say, spitting.

"Fishing's crap here." He spits again, for emphasis.


Male Human (Ulfen) Cleric 10

"If you'll take a bit of friendly advice, the fish are less shy when there aren't stones dropping in the water..."


retired

Prazil whispers loudly to Kereek, so loudly that everyone can plainly hear him still, "Am that why this man am sad? Him am no catching fish?"

RPG Superstar 2012 Top 16

"Doesn't matter here. Had my own spot, but can't fish there no more."


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

"And why is that?" Orin asks, his curiosity piqued, leaning slightly in his saddle to get a better look at the fisherman.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek studies the man, idly watching him fish. Kobolds did not use such strings to fish, but rather laid out large nets and trapped their fish. It was much more efficient and did not require one to spit so much in the water...

RPG Superstar 2012 Top 16

"It's Old Crackjaw. Blasted turtle moved into my secret spot. Great fishing hole. Shame I can't go there anymore. Unless ... ?"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Turtle? You is scared of turtle? Is turtle big? Is turtle mean to you?" Kereek peers at the man, wondering if he's gone mad.

RPG Superstar 2012 Top 16

"He's an ill-tempered brute. Got to be careful of his chompers. Can't go back there while he's there. So I'm stuck on the stupid river, where fishing's not as good."


Male Human (Ulfen) Cleric 10

"Mayhaps we can help. We're headed back to Thronehold for a little rest and recuperation, but if you point us in the direction of this spot, we might be able to roust out the turtle for you."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"So we kill turtle? Or we take turtle somewhere new? Maybe Bell-Dame like turtle for pet?"


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

"So I take it we're not talking about your run of the mill box turtle here, are we? Exactly how big is this beastie? The size of a small dog or more like Windswift here?" Orin asks while patting his horses neck with his hand.


retired

Prazil's eyes widen at Orin's comparrison. "Turtle am as big as HORSE?! You am teasing Prazil. This am joke. Turtles am not for being as big as horses!"

RPG Superstar 2012 Top 16

"Aye, if you could do something about it, I'd be happy to thank you proper. It's a big creature, though, bout the size of that there horse. It's down on the coast of the Tuskwater, a few miles south of the Gudrin."

He gives you enough directions that you think you could find it, though you've never been to the area before.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Well then. Let's go kill a really big turtle!


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

"Let's see if we can find this horse-turtle."


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retired

Prazil's eyes glaze over once he's back astride Spike as he imagines Kereek riding a majestic, heavily armored, horse-sized war turtle into combat. Streams of fire fling out every which way from Kereek's flailing hands as boulders, arrows, and dragons bounce off the turtle's massive shell.

Ooooooo...


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek stares at Prazil, seeing his glassy look and drool hanging from his mouth. "Hey, Prazil! Is Prazil having dream about radish again? Chief is always say Prazil no have radish dream or Prazil grow hair on skin!"


Treshiell looks up from singing a slow song and calming song into her magical mirror and looks at the fisherman. "What is your name?" she asks. "Tell me, <insert name, assuming he gives it>, what does old Crackjaw eat? Apart from your fish. "

RPG Superstar 2012 Top 16

M'called Arven," he replies. "I think that beast eats just about anything. That's why I had to come here. Get to close, it's likely to take your leg right clean off."

OK, I'm assuming you're heading to the turtle, even with Orin's condition.

Traveling south, you reach the Gudrin river, though it takes you several hours traveling back east to find a place to cross. Finally you do find a ford and, moving to the south side of the water, begin backtracking west, toward the Tuskwater.

The trip passes without incidence and soon you find yourself approaching the watering hole Arven described to you.

Let me know if you want to do anything before you arrive, or still have any questions for Arven himself.

1d100 ⇒ 62
1d100 ⇒ 28
1d100 ⇒ 46


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I'm good!

Kereek reins his Warsheep to a stop. "Big water. Where is big turtle?"


Male Human (Ulfen) Cleric 10

"Probably lurking in the water, waiting for his next meal."

Agnar casts a spell, placing a hand on Orin's shoulder. A rush of confidence surges into him, almost making him forget his lessened condition. Heroism spell. +2 on attacks, saves, and skill checks for the next 40 minutes.

"We should check the banks for tracks and keep one eye on the water."

Survival Check: 1d20 + 6 ⇒ (8) + 6 = 14

RPG Superstar 2012 Top 16

Agnar, you can see tracks, both human and turtle in the area.

It won't be hard to find him; just want to let everyone get any preparations/planning they want in.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek will cast mage armor on himself, and dismount, leaving his warsheep far (100') from the shore... Then he'll go all sneaky, put up his hood and head toward the water...

Stealth: 1d20 + 18 ⇒ (9) + 18 = 27


Male Human (Ulfen) Cleric 10

How do the tracks compare to the fisherman's tale? Agnar's making sure of what we're facing here, size-wise.

RPG Superstar 2012 Top 16

The tracks seem to give with what he said. This thing is probably about the size of a horse.


Male Human (Ulfen) Cleric 10

"Whew. That was no fish story Arven was telling. Old Crackjaw is a monster."


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin will dismount and fish around for a handful of rations before walking over to the ponds edge. Tossing the food into the water, Orin will slap the water's surface, shouting "Hey, Crackjaw. Dinner is served." before taking a step back and preparing for a sudden onslaught.
Orin will hold his action, waiting for Crackjaw to appear. If the turtle should come within striking distance Orin will swing at it.


retired

Prazil and Spike stay about 40 feet from the shoreline, Prazil with his lance drawn and ready. When Crackjaw shows himself, Prazil will be ready to charge forward with Spike should the turtle prove violent.


Treshiell follows Kereek's example and conjures a shield of arcane winds around her. Then she stands and waits for the enormous turtle to appear.

Cast Mage Armor

RPG Superstar 2012 Top 16

Your preparations complete, Orin tosses some food in the water. It's a short wait, when suddenly a massive turtle, hooked beak gaping open, comes charging out.

Initiatives:

Agnar: 1d20 + 1 ⇒ (15) + 1 = 16
Kereek: 1d20 + 3 ⇒ (20) + 3 = 23
Orin: 1d20 + 2 ⇒ (19) + 2 = 21
Prazil: 1d20 + 4 ⇒ (15) + 4 = 19
Treshiell: 1d20 + 1 ⇒ (3) + 1 = 4
Crackjaw: 1d20 + 3 ⇒ (14) + 3 = 17

Orin can take his readied action, then full first-round actions from Kereek, Orin and Prazil, please.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek lets out a yelp of concentration and unleashes a scorching ray at the turtle!

Scorching Ray: 1d20 + 6 ⇒ (9) + 6 = 15
DAMAGE!: 4d6 + 4 ⇒ (3, 4, 2, 2) + 4 = 15


retired

Prazil spurs Spike into a daring charge as the monstrously large turtle emerges from the water! "BAAAAAY-COOOOONE!"

Swift Action: Challenge!
Full Round Action: Charge!

Mwk Lance (Cav's charge, challenge): 1d20 + 12 ⇒ (9) + 12 = 21for: 2d6 + 12 ⇒ (5, 3) + 12 = 20
Spike Gore (charge, challenge): 1d20 + 9 ⇒ (14) + 9 = 23for: 1d8 + 3 ⇒ (6) + 3 = 9

Don't forget, everyone gets a +2 to hit so long as Prazil is adjacent to the turtle

Status:

--Prazil--
HP: 30/30
AC: 25 (15 T / 22 FF)
CMD: 20
F/R/W: +4/+5/+2
Cavalier's Challenge uses remaining: 1/2
Tactician uses remaining: 1/1

-Ongoing Effects-

--Spike--
HP: 28/28
AC: 19 (11T / 16 FF) (includes penalty from charging)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Round #:
Initiative: 21
Hit points: 31/31
AC: 20 ; T: 13 ; FF: 18
CMD: 18
Condition: Negative level (2), Heroism, Power Attack

As the creature lurches out of the water Orin rushes up to it and brings his sword down in an overhead chop, only to have it bounce harmlessly off the turtle's hard shell.
Attack roll: 1d20 + 9 - 2 + 2 - 2 ⇒ (9) + 9 - 2 + 2 - 2 = 16
Damage: 2d4 + 6 + 4 ⇒ (1, 3) + 6 + 4 = 14

His first swing ineffective Orin swings for the creature's protruding neck as it reaches out to bite at him.
Attack roll: 1d20 + 9 - 2 + 2 - 2 ⇒ (11) + 9 - 2 + 2 - 2 = 18
Damage: 2d4 + 6 + 4 ⇒ (4, 4) + 6 + 4 = 18

RPG Superstar 2012 Top 16

OK, let's see if I can't get myself back on track. Sorry for the delays. Should be back to usual posting frequency now.

Round 1:

Kereek: 23
Orin: 21
Prazil: 19
Crackjaw: 1d20 + 3 ⇒ (14) + 3 = 17
Agnar: 1d20 + 1 ⇒ (15) + 1 = 16
Treshiell: 1d20 + 1 ⇒ (3) + 1 = 4

Orin's blade bounces off the turtle's shell as it rushes forward, his second swing doing the same as he tries to correct and aim more for its head.

Kereek's fiery blast has more luck, easily hitting the massive amphibian, scorching it despite its shell.

Prazil and Spike charge in, the dinosaur goring the creature even as Prazil's lance just catches the lip of its shell. It snaps back at Spike, but the lance limits its movement and throws off its aim, letting the small dinosaur easily avoid its sharp beak.

Mechanics:

1d3 ⇒ 3
1d20 + 11 ⇒ (3) + 11 = 14

Crackjaw: 24

Round 2:

Agnar
Treshiell
Kereek
Orin
Prazil
Crackjaw


Male Human (Ulfen) Cleric 10

"Let's see if we can't make this quick," Agnar says, touching his holy symbol and murmuring a prayer, then waving a hand toward the great turtle. Hold animal on Crackjaw. Will save DC 15.

RPG Superstar 2012 Top 16

1d20 + 5 ⇒ (19) + 5 = 24

Crackjaw seems to be immune to Erastil's power, as the big creature continues to lunge toward you.


retired

Crackjaw is the bossest of turtles!


Male Human (Ulfen) Cleric 10

That turtle's dynamite!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Teenage Mutant Snapping Turtles...

Kereek lets out another whoop of excitement/shock, moves to within 20' of the monstrosity and launches another scorching ray at the giant turtle!

Scorch, baby, scorch!: 1d20 + 6 ⇒ (4) + 6 = 10
FIRE!: 4d6 + 4 ⇒ (1, 4, 1, 5) + 4 = 15

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