
Cosmos Master |

Perceive Target Rolls
Gorlog's Roll: 10
Invisible Kid's Roll: 22
Shadow Lass' Roll: 25
Obelisks Roll: 23
Lightning Lad: 8
Polar Boy: 23
Shadow Lass"Shhh, quiet, listen....You hear that?" Shadow Lass whirls her head around in cirlces.
Obelisk: "Yes, sounds like..."
Polar Boy, you, Shadow Lass, Invisible Kid and Obelsik hear a faint low pitched moaning sound which is suddenly broken up with a high pitched scream echoing throughout the chamber. It's becoming louder and louder but you are unable to identify which direction the sound is originating from.
Shadow Lass: "There" Shadow Lass cries as white, wispy semi-transparent ghostly looking humanoids emerge from the ceiling and the sides of the room. There are a total of three from above, three to your left and three more to your right. They are making it clear that they have hostile intentions.
Initiative for everyone, please. Roll d20 and add yout Speed Category to the result.

Cosmos Master |

"You fools, I warned you, to meddle with me is to meddle with the very fabric of time itself. The Master's will shall be done and I shall see to it. Your world, your history, your existence is about to change and there is nothing you can do about it.
But for now, feel the wrath and power of The Soul Harvestor's hand.
Ha, Ha, Ha, Ha, Ha.

JL_Lightning Lad |

I yell back very quickly
"You fool, history, time and events change every second; what dunderhead scholastic institution did you go to? school childen even knows existance is change <scornful laughter>"
<am hoping he will reveal something more about himself in a fit of anger and hoping he will enter a tiraid giving the others with greaters senses to perhaps notice something either with what their listening for or perhaps in the background noise in the transmission>
initiative 1d20 + 7 ⇒ (5) + 7 = 12

Cosmos Master |

Hopefully Wildfire will jump in as well. That places the initiatives at:
Obeslisk: 24
Shadow Lass: 23
Polar Boy: 14
Lightning Lad: 12
Gorlog: 10
Invisible Kid: 9
Wildfire: ?
Avenging Army Souls: 22 (Spd Average/5)
I need one more Perceive Target roll by everyone please.
Obeslisk: 28
Invisible Kid: 23
Shadow Lass: 20
Gorlog: 15
Wildfire: ?
Lightning Lad: ?
Polar Boy: ?

Cosmos Master |

Lightning Lad
I yell back very quickly
"You fool, history, time and events change every second; what dunderhead scholastic institution did you go to? school childen even knows existance is change <scornful laughter>"<am hoping he will reveal something more about himself in a fit of anger and hoping he will enter a tiraid giving the others with greaters senses to perhaps notice something either with what their listening for or perhaps in the background noise in the transmission>
initiative 1d20 +7
As the apparation like beings move in for the kill, their screaming and shrieking can be heard by all. In order to try and succeed at your verbal lashing, try and make a Deception roll. He will have to equal or better you to resist your taunting.
And thank you for giving me another mechanic to work out for the game. I'll have to come up with some comic book like rules for Taunting and trying to get the opponent to reveal more information than they would otherwise. Excellent idea. I'd give you a cookie but all I got left are jolly ranchers, the grape and apple which I really don't care for as much as the others.

JL_Lightning Lad |

"Our priority must be getting this piece of hardware to the ship for analysis, Gorlog; if you will please; move toward the ship at your best speed; we will cover as we can; anyone; can these be illusions? I dont think this is the real attack; something else must be happening.
Star Boy; everything ok at the ship; be on the lookout; we should arrive soon"
Lightning Lad
With the emergence of the ghostly creatures which were summoned or created by the Soul Harvester, you get the distinct feeling that there is more to this attack. Somethings seems amiss, as the creatures move in.

Cosmos Master |

"Our priority must be getting this piece of hardware to the ship for analysis, Gorlog; if you will please; move toward the ship at your best speed; we will cover as we can; anyone; can these be illusions? I dont think this is the real attack; something else must be happening.
Star Boy; everything ok at the ship; be on the lookout; we should arrive soon"
Cosmos Master wrote:Lightning Lad
With the emergence of the ghostly creatures which were summoned or created by the Soul Harvester, you get the distinct feeling that there is more to this attack. Somethings seems amiss, as the creatures move in.
Gorlog I'm afraid I'm unable to do that Lightning Lad. I can only fly in meteorite form and with that I cannot alter shape, I'm merely round. I'd have no means in which to carry that hunk of metal.
Shadow Lass I don't think they are illusions Lightning Lad, I can cast a shadow that might disorient them if I can act quick enough.
Invisible Kid Everyone hold your ground, here they come.

Cosmos Master |

Polar Boys Fortress: The fortress of ice constructed by Polar Boy is approximately 70 feet across and 70 feet high. It has somewhat of an irregular shape because he made the walls in between the glass-like cylinders in order to prevent breakage. The fortress has no doors, there are window openings 20 feet above the ground which are large enough for a standard humanoid to fly through. It is clear that Gorlog will not fit through them. Several firing slits appear throughout the tower as well. The top of the fortress is shaped like a mid-evil tower and has the crenelated wall depicted in Earth?s castles of mid-evil times. Finally, the outer area is topped off with a giant face and ice tongue which sticks out where a door normally would have been; a clear sign of Polar Boy?s lack of appreciation for a good villain.
Directly beyond the tongue is the hologram device; thus it is protected by the ice fortress wall which would be approximately 3-4 feet thick. At least I?m assuming that is what Polar Boy intended, if not, let us know Brek.
Polar Boy: You have already positioned yourself within the fortress and are hovering above ground inside at a firing slit located at the front of the fortress (where you created the face/tongue). Directly below you but outside of the fortress are the remaining group members. You are 20 higher than they are.
The Rest of the Group: The remaining Legionnaires and their two new acquaintances are located outside of the fortress (as no one indicated they were entering yet) in front of the face/tongue, no more than 5-15 feet away from the fortress wall.
The Avenging Souls: Three screaming ghostly visages are attacking from your right and another three from your left, each of these groups is about 40-60 feet away at the time of initiative occurred. Another three creatures come screaming down from the ceiling for a total of 9 of them, these creatures are about 80 feet above you; the ceiling has a height of approximately 100 feet.
Initiative Order:
Obeslisk: 24
Shadow Lass: 23
Avenging Army Souls: 22 (Spd Average/5)
Wildfire: 17
Polar Boy: 14
Lightning Lad: 12
Gorlog: 10
Invisible Kid: 9

Cosmos Master |

Obelisk "Quiet, I must concentrate." Obelisk momentarily closes his eyes. His concentrated effort lasts but two or three seconds (he used 4 actions to study the creatures.)
"They are spirits of some kind, damned of the dead, they seeking revenge or absolution of some kind. They posses great essence and are filled with hate.

Cosmos Master |

Three Avenging Souls From Above: As the ghostly visages scream down from above, they each single out an opponent. Gorlog, Shadow Lass, and Obelsik may all make a defense as the beings appear to try and fly right into you.
Three Avenging Souls From the Right: Spreading out as well, they choose their victims for their voracious appetites must be fed. Invisible Kid finds himself facing one of them and Obeslisk two more.
Three Avenging Souls From the Left: As the last three come swooping from the left, two of them choose Obeslisk and the other Invisible Kid.
Invisible Kid: Facing 2 of these creatures, Invisible Kid attempts to dodge them as they attempt to fly straight into him. As the first spirit reaches Invisible Kid, it screams a ghastly sound of victory as it passes directly through him. The second creature also passes though. Lyle screams out in agony unheard of before by any of you. Invisible Kid has utilized 2 of his actions
Gorlog: Gorlog being so large attracts the attention of 1 spirit. Despite his incredible size, his attention to matters saves him as he lunges to his left in a nick of time. Gorlog has utilized 1 of his actions
Shadow Lass: Shadow Lass faces 1 Avenging Soul and somehow the impossible happens (the attack roll was a 20 followed by a defense roll of 20). As the spirit attempts to strike Shadow Lass it misses and passes through the floor underneath her. Shadow Lass has utilized 3 of her actions between dodging and creating the darkness.
Obelisk: Forced with fighting 5 of these horrific beings, Obelisk manages to move like a panther and ducks at the very last moment somehow evading the 1st, 2nd and 3rd attack, yet he is struck by the remaining two. He screams in agony as well and then collapses to the ground and doesn't move.
The Avenging Souls have completed their first attack, they used 3 actions, 1 for moving, and 2 more for the actual attacks. The Avenging Souls have no actions remaining so any defense they make will require the Luck trait. There Speed torait was readjusted to Poor/3
Everyone: Go ahead and figure out how you want to utilze your actions and act. I'll put things into the initiative order after that.

Polar Boy |

Polar Boy seeing Obelisk in trouble starts to sweep the area with a gust of polar wind.
Not sure which is better for this. I have Freeze Breath and Project Snow & Ice. Both are Aim powers. The Freeze Breath is Powerful 11. Both powers take 1 action to use and I'm planning to Continuous Fire to get the +5 bonus on fire on the following rounds as I sweep over the area blasting the targets around Obelisk.
Polar Boy has five actions and is not being attacked personally so he can use all five actions for fire or 4 for fire and one to position if necessary.
I'll make five d20 rolls as I'm not sure what to add as I'm not sure which is the appropriate power for attacking the Avenging Souls to sweep them off of Obelisk.
Roll 1 1d20 ⇒ 1
Roll 2 1d20 ⇒ 17
Roll 3 1d20 ⇒ 16
Roll 4 1d20 ⇒ 1
Roll 5 1d20 ⇒ 11
'So Obelisk, these guys are like Lightning Lad before he gets his coffee in the morning. '

Cosmos Master |

Polar Boy: I took a good look at the options you've considered and read through each one.
Continous Fire: When I wrote this it was intended for energy weapons (ray or laser guns). I'll reconsider it and see if I can utilize it for powers as well in order to make the game more versatile. The targets are seperated enough from one another that it wouldn't work in this situation and Obelisk is kinda in the middle of the fire area.
Project Snow and Ice: This option would work well. Essentially you can create a number of missiles equal to half your category. There are damage intensity maximums however, with snowballs it is low, ice balls high, and icicles is extreme. Each degree of damage intensity would utilize one of your actions. Thus to reach extreme, it would require 5 actions. It isn't in the book, but this ability should be capable of striking multiple opponents as well, up to a maximum of half your category. Looks like you have it at Astonishing/9 so that would mean you could hit 5 targets (always round upwards). You could also divide it up as well, say 2 icicles on one opponent and three on another (or any other viable arrangement).
Freeze Breath: Freeze Breath inflicts the same type of damage as Project Snow and Ice. You can also use it to affect a single opponent using a line attack or those in a area. You category in Freeze Breath is higher and so you could hit a total of 6 of them, but there are other characters in the area and they would be affected as well. If you want to avoid your companions and make the freeze Breath go around them it would require a Power Control roll.
Being able to make a Power Control roll will cost you 2 Hero points to attempt, against a challenge score of 25. You get to add your Concentration trait to the die roll along with your normal trait category as usual. It will increase your Activation Time by 2 actions because of the level on concentration required. If you roll a natural 1 on the d20, you fall unconscious as a result of the power strain. The opponents receive standard defenses to avoid your attack.
If you opt to use Power Control, I'd ask you to re-roll your attacks in order to avoid out of character thinking for you as a player realize you got 2 natural ones), I think its fair rather than forcing you to abide by what you rolled without realizing the potential consequences. Unless of coarse you want to keep your natural ones and use power control, that of coarse is up to you.
Freeze Breath also enables you to freeze appendages upon opponents and deals with suspended animation as well. You'd have to decide for yourself if you want to use these abilities against these spirits.
Anyway, this should break things down better for you in order to decide which option you want to select.

Polar Boy |

Polar Boy having seen that the spirits flow through people and that Shadow Lass has not had much luck with her power will conclude that throwing darts, even ice darts that are solid objects will do little against the Avenging Souls.
Polar Boy will choose to use his freezing breath since this might be able to affect the creatures since it is not strictly a physical attack. The intense cold is the absence of energy which might draw off whatever energy is holding these forms together.
I'm not sure how many Hero Points Polar Boy has to start with but I'll spend the two if I have them and make the Power Control Roll to avoid hurting allies in the area.
Freezing Breath is trait category Powerful 11 and add Concentration Good 6 for a total of +17 1d20 + 17 ⇒ (18) + 17 = 35
'It is time for some of you to cool off!'

Cosmos Master |

Polar Boy
Polar Boy having seen that the spirits flow through people and that Shadow Lass has not had much luck with her power will conclude that throwing darts, even ice darts that are solid objects will do little against the Avenging Souls.
Polar Boy will choose to use his freezing breath since this might be able to affect the creatures since it is not strictly a physical attack. The intense cold is the absence of energy which might draw off whatever energy is holding these forms together.
I'm not sure how many Hero Points Polar Boy has to start with but I'll spend the two if I have them and make the Power Control Roll to avoid hurting allies in the area.
Freezing Breath is trait category Powerful 11 and add Concentration Good 6 for a total of +17 d20+17
'It is time for some of you to cool off!'
Each player starts out with 5 Hero Points. On the front page of your character sheet you will see an entry for Data Bases. Under Action, put five points, then subtracting the 2 you want to use gives you three remaining. Your die roll was more than successful and your able to blow your freeze breath on some of the spirits without damaging your fellow group members.

JL_Lightning Lad |

I have six action; so will do three medium intensity elextrical bolts of lightening at three targets and gage what affect they have if any.
I am not sure what damage dice are used for medium intensity; for visual; maybe this would look like a triple forked lightening bolt :)
----------------
repost:
Lightning Lad With lightning bolts you may select a damage intensity ranging from Low, Medium, High or Severe, the higher you choose the more time it takes to generate the electricty. Each damage intensity takes up 1 action to generate, thus a Severe Damage Intensity takes 4 actions, leaving you 2 actions remaining. Which could be used to make a maneuvering roll or fire another bolt at Medium intensity or 2 more bolts at Low damage intensity, or of coarse other types of action if you wish.

Cosmos Master |

Polar Boy
As mentioned above, using your Hero Points granted you a Power Roll and allowed you to add your Concentration to the result. I do need to know how much time you spend building up damage intensity. The Power Roll took 2 of your actions, leaving a maximum of 4 remaining for your attack as well as defenses (unless you want to rely on your Luck for Defenses).
I'll need to know the damage intensity you want your attack to be, it will cost you the following actions: 1(low), 2 medium); 3 for (high) and 4 (severe).
You are able to select 6 spirits to affect (1 per 2 categories you have). Tell me who you want to help.
Gorlog: Has 1 Spirit
Obeslisk: Has 5 Spirits
Shadow Lass: Has 1 Spirit
Invisible Kid: Has 2 Spirits

Cosmos Master |

Lightning Lad
I have six action; so will do three medium intensity elextrical bolts of lightening at three targets and gage what affect they have if any.
I am not sure what damage dice are used for medium intensity; for visual; maybe this would look like a triple forked lightening bolt :)
----------------
repost:
Lightning Lad With lightning bolts you may select a damage intensity ranging from Low, Medium, High or Severe, the higher you choose the more time it takes to generate the electricty. Each damage intensity takes up 1 action to generate, thus a Severe Damage Intensity takes 4 actions, leaving you 2 actions remaining. Which could be used to make a maneuvering roll or fire another bolt at Medium intensity or 2 more bolts at Low damage intensity, or of coarse other types of action if you wish.
Yes, you may throw multiple bolts if you wish, using the Multi-Bolts power effect. You have this power effect at a category of Astonishing/9. When firing off 3 bolts at once you'll need to select your targets. All individuals will be within the affected area and you can select which Spirits will feel your wrath.
The following group members are facing this amount of Spirits.
Gorlog: Has 1 Spirit
Obeslisk: Has 5 Spirits
Shadow Lass: Has 1 Spirit
Invisible Kid: Has 2 Spirits
After selecting your targets, go ahead and make 3 attack rolls; one for each bolt. In order to determine how many dice you roll for Medium Damage Intensity, turn to Chapter 7, page 7.The Blow Summary Chart indicates that medium damage intensity inflicts 2 dice of damage. The size of those dice depend upon how successful your attack vs. their defense is.

Cosmos Master |

Gorlog
Realizing that these spirits can travel right through him and inflict great pain, he opts to move over and pick up Obelisk from the ground. He then chooses to hurl him through the larger opening that Polar Boy created 20' above the floor.
"Polar Boy, catch." he cries as he makes a Brawling roll to execute the throw.
Gorlog has zero actions remaining, he receives 4 and he spent 1 defending, and the other 3 grabbing Obelisk and throwing him towards the window of the fortress.

Cosmos Master |

Invisible Kid
Taking 2 actions, Lyle immediently turns invisible. The next thing that happens is Obelisk stops flying in mid air and just lies there suspended. Obelisk then disappears through the large window created by Polar Boy.
Invisible Kid has zero actions remaining, he made to defenses plus he saved Obelisk.

Cosmos Master |

Wildfire Cosmos Master Coverage
Wildfire exits he battle and zips up through the large window and disappears within.
"All they do is argue about how to do things, looks like its gonna take me to get the job done. I wouldn't trust that Gorlog for anything. Can't belive he gave us that lame story about belonging to the Science Police. Doesn't he know we actually check out information before barging in."
"Lightning Lad's a good leader and all, but he's got to be more decisive at times. I'll have burned right through the floor in just a moment. Let's hope there is no basement to this place."
Wildfire is out of actions for this action sequence.

Polar Boy |

Polar Boy
As mentioned above, using your Hero Points granted you a Power Roll and allowed you to add your Concentration to the result. I do need to know how much time you spend building up damage intensity. The Power Roll took 2 of your actions, leaving a maximum of 4 remaining for your attack as well as defenses (unless you want to rely on your Luck for Defenses).
I'll need to know the damage intensity you want your attack to be, it will cost you the following actions: 1(low), 2 medium); 3 for (high) and 4 (severe).
You are able to select 6 spirits to affect (1 per 2 categories you have). Tell me who you want to help.
Gorlog: Has 1 Spirit
Obeslisk: Has 5 Spirits
Shadow Lass: Has 1 Spirit
Invisible Kid: Has 2 Spirits
Polar Boy has gone all out with the Freeze Breath (putting two hero points into it) so he is going to go for Severe and the 4 actions. He will help Obeslisk who is the most threatened.
Polar Boy has his ice fortress for defense for the moment and is not a target like the others so Luck is his only need for defense at the moment.

Cosmos Master |

Lightning Lad
attack 3 spirits on Obelisk
1d20+9
1d20+9
1d20+9"I dont see anything to be gained by fighting these spirits; we should withdraw back to the ship"
Electricity crackles loudly as threee bolts fly from your findertips towards the Spirits which have little they can do against your efforts; at best they attempt to dodge your attack.
Spirit #1: It's dodge roll is 19, which exceeds your attack roll of 12 and therefore you miss it.
Spirit #2: It's dodge roll is 18 which is lower than your attack of 26, this results in a Stunning Blow. Roll 6d8 for damage and add your category number to the total.
Spirit #3: It's dodge roll is 11 which is lower than your attack of 27, this results in a Critical Blow. A critical blow of medium damage intensity inflicts 6d12 damage plus your category number.
In addition a critical blow enables you to roll the Universal System Die for extra damage (use a d6 in place of it). A roll of 5 or 6 grants you another damage die (d12); repeat this roll as long as a 5-6 is present. If your uncertain how this works let me know.
Finally, a critical blow can inflict Knock Back (see Chapter 7: The Rules of Combat, page 33). Knock Back won't cause any additional damage to the Spirit when it flies through a wall as a result of your force, but it sure looks cool in comics. At best you can knock it back several feet.

Cosmos Master |

Polar Boy
Cosmos Master wrote:Polar Boy
As mentioned above, using your Hero Points granted you a Power Roll and allowed you to add your Concentration to the result. I do need to know how much time you spend building up damage intensity. The Power Roll took 2 of your actions, leaving a maximum of 4 remaining for your attack as well as defenses (unless you want to rely on your Luck for Defenses).
I'll need to know the damage intensity you want your attack to be, it will cost you the following actions: 1(low), 2 medium); 3 for (high) and 4 (severe).
You are able to select 6 spirits to affect (1 per 2 categories you have). Tell me who you want to help.
Gorlog: Has 1 Spirit
Obeslisk: Has 5 Spirits
Shadow Lass: Has 1 Spirit
Invisible Kid: Has 2 SpiritsPolar Boy has gone all out with the Freeze Breath (putting two hero points into it) so he is going to go for Severe and the 4 actions. He will help Obeslisk who is the most threatened.
Polar Boy has his ice fortress for defense for the moment and is not a target like the others so Luck is his only need for defense at the moment.
Polar Boy, please re-roll your attack rolls (you can make 5 rolls, 1 for each target) since your not using your Freeze Breath as an area attack but essentially line attacks (in order to avoid your companions).
After taking a deep breath, you blow as hard and accurate as possible, freezing cold air is directed at all five of Obelisk spirits. Since the freezing air cannot be seen the spirits are unable to actively dodge it nor do they have any more actions remaining, thus they must rely on their Luck trait to avoid your blast.
Spirit #1: Luck Roll: 17;
Spirit #2: Luck Roll: 20;
Spirit #3: Luck Roll: 12;
Spirit #4: Luck Roll: 13;
Spirit #5: Luck Roll: 5;
We will know how serious of blows you scored once the attack rolls are made.

Polar Boy |

Polar Boy, please re-roll your attack rolls (you can make 5 rolls, 1 for each target) since your not using your Freeze Breath as an area attack but essentially line attacks (in order to avoid your companions).
After taking a deep breath, you blow as hard and accurate as possible, freezing cold air is directed at all five of Obelisk spirits. Since the freezing air cannot be seen the spirits are unable to actively dodge it nor do they have any more actions remaining, thus they must rely on their Luck trait to avoid your blast.
Spirit #1: Luck Roll: 17;
Spirit #2: Luck Roll: 20;
Spirit #3: Luck Roll: 12;
Spirit #4: Luck Roll: 13;
Spirit #5: Luck Roll: 5;We will know how serious of blows you scored once the attack rolls are made.
Roll 1 1d20 + 11 ⇒ (2) + 11 = 13
Roll 2 1d20 + 11 ⇒ (19) + 11 = 30Roll 3 1d20 + 11 ⇒ (9) + 11 = 20
Roll 4 1d20 + 11 ⇒ (3) + 11 = 14
Roll 5 1d20 + 11 ⇒ (4) + 11 = 15
Ice crystals snap and pop across the floor as the air super cools around the souls.

Cosmos Master |

Polar Boy
First, the blast of freezing air leaves Polar Boy's mouth and is expertly aimed at the five spirits that hover over Obelisk. Once Polar Boy gives us his damage we will know the outcome of the attacks.
Spirit #1: Polar Boy’s cold air stream misses the spirit.
Spirit #2: Polar Boy’s stream of air strikes the spirit running through its core being and inflicts a reeling blow for severe damage intensity. Roll 8d10 damage plus add your category number to the damage roll. The creature losses its next 2 actions as a result of the reeling blow. A reeling blow also has the potential to inflict knock back if you wish. It won’t score any addition damage because it passes through solid objects but the air will blow it through the floor.
Spirit #3: The creature is struck by the intense cold air and a stunning blow is scored. Roll 8d8 damage plus your category number.
Spirit #4: Polar Boy’s cold blast just catches the edge of the spirit tagging it for a glancing blow. Roll 8d4 damage plus your category number.
Spirit #5: This spirit also suffers a reeling blow for severe damage intensity. Roll 8d10 damage plus add your category number to the damage roll. The creature losses its next 2 actions as a result of the reeling blow plus it also has the potential to inflict knock back if you wish. It won’t score any addition damage because it passes through solid objects but the air will blow it through the floor.
Lightning Lad
A half a second after the freezing breath occurs, lightning crackles from Garth's fingertips striking two out of three of them. We will add your damage in after Polar Boy's done with his damage rolls.
Pending Based on Polar Boy's Damage.
Spirit #1: The lightning bolt projected from Garth misses the creature. Evading both of your attacks, the creature flies into a rage.
Spirit #2: The spirit stops in its tracks as lightning strikes its being, an anguishing scream comes forth as you wound it, leaving it in the wounded damage condition.
Spirit #3: The lightning bolt strikes the spirit dead on in its chest knocking it backwards and then straight into the floor. As it passes through it dissipates appearing to have been destroyed.

Polar Boy |

Spirit 2 will knock through floor 8d10 + 11 ⇒ (5, 2, 9, 10, 1, 8, 10, 9) + 11 = 65
Spirit 3 8d8 + 11 ⇒ (2, 1, 5, 6, 7, 2, 7, 4) + 11 = 45
Spirit 4 8d4 + 11 ⇒ (1, 1, 4, 2, 2, 2, 3, 1) + 11 = 27
Spirit 5 will knock through floor 8d10 + 11 ⇒ (7, 6, 1, 9, 8, 3, 9, 1) + 11 = 55
"Whoa, I think that I just froze the Elan Vital right out of a couple of them."
Polar Boy takes a moment to speak to the recorder in his ring.
"Ha, Brainiac, Elan Vital, didn't expect that. See I've been doing dictionary a day and got a few new words."

Cosmos Master |

Polar Boy
Spirit 2 will knock through floor 8d10+11
Spirit 3 8d8+11
Spirit 4 8d4+11
Spirit 5 will knock through floor 8d10+11
"Whoa, I think that I just froze the Elan Vital right out of a couple of them."
Polar Boy takes a moment to speak to the recorder in his ring.
"Ha, Brainiac, Elan Vital, didn't expect that. See I've been doing dictionary a day and got a few new words."
The incredible freezing breath blows spirits 2 & 3 through the floor disapating them in the process. Spirit #4 staggers slightly but recovers, though it seems you injured it. Finally, Spirit #5 takes an incredible blast of freezing air, enough to stop it momenatirly in its tracks. It appears to have been significantly wounded by your attack.

Cosmos Master |

Lightning Lad
The first bolt of electricity makes a loud crackling noise as it misses your first target (as mentioned above).
I'd like to re-assign your other 2 bolts towards spirits #4 and #5 because your attack came right after Polar Boys and you most likely would have selected "other" targets if we were sitting at a table playing and taking turns. If you rather I don't please let me know.
Lightning Lad's second bolt strikes spirit #4 with a brilliant flash and greatly wounds it. He has been struck twice now, once by each of you.
Your third bolt which is far more devestating, strikes Obelisks 5th spirit and completely oliberates it into nothing as the knock back thrusts it backwards and beyond the floor.

Cosmos Master |

Shadow Lass
Using her 3 remaining actions, Shadow Lass swoops up into the air, with hopes that she can draw some of the spirits away from the rest of the group. As she attempts to take the fight to the air she screams at Lightning Lad and Gorlog....
"I'll draw their attacks, get that hologram out of here."
In order to pull this off, she makes a Deception roll and the spirits immediently around her will have to make a Concentration roll to avoid falling for her ruse.
She receives a 17 on the die roll. Spirits #4 & 6 follows her beginning nest action sequence.

Cosmos Master |

Everyone
This should bring us back to the end of the first action sequence and we can roll initiatve again.
Recap.
Spirit #1: Uninjured and turning his attention to Lightning Lad
Spirit #2: Defeated
Spirit #3: Defeated
Spirit #4: Turns its attention towards Shadow Lass, gravely wounded.
Spirit #5: Defeated
Spirit #6: Turns its attention towards Shadow Lass
Spirit #7: Uninjured and turning his attention to Lightning Lad
Spirit #8: Turn its attention towards Gorlog
Spirit #9: Fighting Gorlog
Initative
Shadow Lass: 18
Gorlog: 16
Invisible Kid: 13
Wildfire: ?
Lightning Lad: ?
Polar Boy: ?
Spirit #1: 8
Spirit #4: 1
Spirit #6: 8
Spirit #7: 8
Spirit:#8: 8
Spirit #9: 8

JL_Lightning Lad |

Sure; reassigning blows is cool; i only blasted the ones I mentioned as obelisk seemed the worst off; guess we didnt coordinate well our attacks as a team; my bad and party due to pbp nature.
Lightning Lad
The first bolt of electricity makes a loud crackling noise as it misses your first target (as mentioned above).I'd like to re-assign your other 2 bolts towards spirits #4 and #5 because your attack came right after Polar Boys and you most likely would have selected "other" targets if we were sitting at a table playing and taking turns. If you rather I don't please let me know.
Lightning Lad's second bolt strikes spirit #4 with a brilliant flash and greatly wounds it. He has been struck twice now, once by each of you.
Your third bolt which is far more devestating, strikes Obelisks 5th spirit and completely oliberates it into nothing as the knock back thrusts it backwards and beyond the floor.
-------------------
L.L>initiative roll
1d20 + 7 ⇒ (14) + 7 = 21

Cosmos Master |

Everyone
Sure; reassigning blows is cool; i only blasted the ones I mentioned as obelisk seemed the worst off; guess we didnt coordinate well our attacks as a team; my bad and party due to pbp nature.
I'd say a lot more to do with PBP,if we were at a table things would go smoother. I kinda like getting the results "in" as players can rather than waiting in order to specific posts, game moves a bit faster perhaps. I'm having fun I hope you guys are as well.

Polar Boy |

Initiative Good 6 speed 1d20 + 6 ⇒ (14) + 6 = 20
Obelisk has been tossed towards Polar Boy; so, I guess that I need to spend some actions trying to catch Obelisk.
Lightning Lad, you might want to shift your targeting to be 1, 6, and 7 as 1 and 7 are both attacking you. Depending on actions after helping Obelisk, I'll try and blast 8 and 9 that are attacking Gorlog.
Will Polar Boy need to spend any more hero points if he chooses to use freezing breath to hit spirits 8 and 9?
I sent the requested email.

JL_Lightning Lad |

I doubt Gorlog will be hurt to warrant your catching him; was hoping that someone else would blast 1, 4 and 9; would be funny to keep them changing targets in an enraged tizzy and not attack anyone; the old pinball technique hehe, but I keep getting lost on who is here; is Wildfire still with us?

Cosmos Master |

I doubt Gorlog will be hurt to warrant your catching him; was hoping that someone else would blast 1, 4 and 9; would be funny to keep them changing targets in an enraged tizzy and not attack anyone; the old pinball technique hehe, but I keep getting lost on who is here; is Wildfire still with us?
I got an email from Wildfire yesterday and he was looking forward to posting again. He should be with us soom. In the meantime, he's in the ice fortress cutting the hologram machine away from the flooring so you can transport it.

Cosmos Master |

Polar Boy
Initiative Good 6 speed d20+6
Obelisk has been tossed towards Polar Boy; so, I guess that I need to spend some actions trying to catch Obelisk.
Lightning Lad, you might want to shift your targeting to be 1, 6, and 7 as 1 and 7 are both attacking you. Depending on actions after helping Obelisk, I'll try and blast 8 and 9 that are attacking Gorlog.
Will Polar Boy need to spend any more hero points if he chooses to use freezing breath to hit spirits 8 and 9?
I sent the requested email.
At the end of the last action sequence you saw Gorlog throw Obelisk towards you, but in mid-air Obelisk stopped and was brought gently to the ground. Invisible Kid took care of him since there was little else he could do against the spirits. Feel free to use your actions as you like.