Legends of Katapesh - Legacy of Fire

Game Master justaworm

Date: Arodus 26th
In the bowels of Bayt Al-bazan
Ymeri's breath found.
Shazzathared and Iavesk friendly.
Karambagya friendly, as much as his sworn service will allow.
3 days to recover Impossible Eye before the Vizier orders party's death
Aliya friendly, currently with party

Loot Spreadsheet: Link
Xotani Tales: Tale 1, Tale 2, Tale 3,
Jahavhul Tales:Argbadh's Tale, Shazzathared's Tale,
Impossible Eye lore: Post
Wish Spell usage: Shazz post

Player Files: Maps and art


151 to 200 of 1,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Hmmm... Got quiet. I guess everyone is at Paizoncon UK for the weekend.


Wiki admin 5, artist 1, game master 1

Nah, my nieces just wanted to spend extra time with their Uncle David this week; who am I to tell them no?

They've got me tied pretty tightly around their little fingers.


Just wanted to remind the group that Daumari has the +1 Mace he picked up in the monastery undercrypt and there was the +1 Longsword that you found in the old mill, but no one indicated that they took it. Might be useful in situations like this. :)


CG male half-elf inquisitor of Sarenrae 8

Bah, I can't believe I forgot to mark loot on my character record. Thanks for the reminder.

So, about that sword; who still needs a magic weapon. ;D


Put together a list of PC possessions obtained during the campaign (not starting gear). I posted it on my profile. I'll update it as things are added/removed.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

We've got to ID that ring...

Scarab Sages

The list of loot is very helpful, thank you.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

when the battle is over, i'll use detect magic to identify it.


Level 3 Achieved! Roll your Hit Die for hit points (reroll any 1's). You heal 3 damage while resting. This puts everyone back at full. Don't forget your extra hit point or skill rank for favored class.

Report any selections for level 3 made. (e.g. feats, spells learned, etc)


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

HP roll 1d8 ⇒ 6

3rd level feat Power Attack
Spells memorized updated

EDIT fixed the HP for toughness, thanks Sarkaukar.


Hazreem: Noticed you list +6 Hit Points for Toughness. Toughness gives +3 plus 1 for each level beyond 3. This should be at +3 at 3rd level.

Toughness

You have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

Are feats, spells and options from Advanced Player's Guide allowed now that they're out?


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

hp: 1d6 + 3 ⇒ (5) + 3 = 8
spells known added: burning hands, mage armor
saves: fort +1, reflex +1
feat: craft wonderous item
class abilities: elementatl resist (fire resis 10)
skills: know(arcana), know(planes), sense motive, spellcraft, use magic device


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Does anybody have any request for spells to memorize for Hazreem?


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Add 1 level of Cleric

HP: 1d8 ⇒ 5
Basic attack bonus +1
Fort Save +1
Will Save +1

New Orison memorized: Detect Magic
New First level spell memorized: Protection from Evil
Changed Domain spell to: Burning Hands

New general Feat: Weapon Finesse

4 skill points
New skills:
Knowledge (Arcana)
Knowledge (Nobility)
Perception
Use Magic Device


Efreat wrote:
Are feats, spells and options from Advanced Player's Guide allowed now that they're out?

I've been meaning to pick that up, so I guess now is a good time. So I'd say they are in, sight unseen. You'll be needing all the help you can get. :)


Efreat wrote:
spells known added: burning hands, mage armor

I take it you were short a known spell last level as you should of had a total of three at 2nd and four at 3rd.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l
Sardaukar wrote:
Efreat wrote:
spells known added: burning hands, mage armor
I take it you were short a known spell last level as you should of had a total of three at 2nd and four at 3rd.

Nope. table 3-15 first level spells known at 2L=2, 3L=3 (plus one for bloodline spell).


Pae will level later when i have books to hand and time to decide where I'm going with the character..frankly I'd still like to rebuild him from the ground up but I know that isn't going to happen..in fact I'd like to wait till I have my APG to hand before making final decisions..what is your policy on the book?


Efreat wrote:
Nope. table 3-15 first level spells known at 2L=2, 3L=3 (plus one for bloodline spell).

Duh, yes. For some reason I was adding the extra spell for spells per day but this is spells known.

DM Wellard wrote:
in fact I'd like to wait till I have my APG to hand before making final decisions..what is your policy on the book?

I have the APG on order, it will ship with my next subscription shipment. I'm assuming everything would be in. Hopefully they didn't put anything in there that would make a character too powerful. I haven't read any of the reviews on it.

Is anyone else having difficulty getting to paizo.com messageboards lately? It seems the last couple of days it has been very spotty on whether it works or not. But then I've been down in Chicago all week using a public network, so it may just be that. But everything else works fine.


CG male half-elf inquisitor of Sarenrae 8

It's been a busy week for me. Sorry for my lack of attention. I've been spending a lot of time with my nieces; I return home within two weeks, and want to get as much quality time with them as I can before I go.

Ranger 3
HP 1d10 + 1 ⇒ (2) + 1 = 3
Skill Ranks 8
Climb +1, Knowledge (dungeoneering) +1, Knowledge (history) +1, Knowledge (nature) +1, Perception +1, Sense Motive +1, Stealth +1, Survival +1
BAB +1
Will +1
Bonus Class Feat Endurance
Favored Terrain Desert

Favored Class Bonus +1 hp (need it after that lousy roll...)
3rd-Level Feat Weapon Focus (meteor hammer)

Scarab Sages

Male Halfling Rogue 11

Well I looked and the alternate Halfling favoured class bonus for rogue is kind of...meh...

hitpoints 1d8 + 1 ⇒ (7) + 1 = 8

Feat..EWP Scorpion Whip

Gains Trap Sense +1 and sneak attack 2d6

Favoured class bonus 1 skill point


Looks like everyone is updated to Level 3 except the mighty Paladin.

Scarab Sages

Yeah, my book got left up in Colorado but I should have it back later today. I did get the Advanced Players Guide in the mail yesterday and am thinking of eventually going with the Warrior Of The Holy Light.


I find that http://paizo.com/pathfinderRPG/prd/ really comes in handy if I'm away from my book.

Scarab Sages

Paladin 3
HP 1d10 + 1 ⇒ (5) + 1 = 6
Skill Ranks 3
+1 Diplomacy, +1 Intimidate, +1 Knowledge (Religion)

BAB +1
Reflex +1
Bonus Class Features: Aura Of Courage, Divine Health, Mercy
Mercy selected: Fatigue

Favored Class Bonus +1 hp
3rd-Level Feat Persuasive


CG male half-elf inquisitor of Sarenrae 8

I may be out of touch this weekend as I move back to Nevada in preparation of the coming school semester. In fact, I'll be packing my computer as soon as I'm done leaving these messages on a couple of sites I frequent. Feel free to NPC my character as needed until I return.


Will do.


CG male half-elf inquisitor of Sarenrae 8

I was away longer than expected, but I'm back now. At least until the weekend, when I go back to Idaho. >.<

I hate traveling so. Almost enough to get a laptop. Almost.


OK...once this fight is over Pae will be leaving..and so will I.

I can put up with the bleeding hearts over dumb beasts, I can put up with the unfortunate dice rolls that alerted the boar..but I will not put up with you people deliberately sabotaging my characters efforts to accomplish this mission.

FYI.

When the rogue crits his sneak and goes forward to scout you do NOT alert the gaurds by throwing spells at them that you cannot be sure will work..not until the rogue is in a position to dispose of the ones who don't succumb.

FYI

When the rogue is trying to get away you do NOT attract a pack of Hyenas towards him with a damned dog.

As you people seem to have no tactical sense whatsoever I am removing myself from the game before I suffer an aneurism at the next piece of total stupidity


You do realize the Dog will not appear until next round correct, as the SNA is a full round action? I'd advise you to vacate the premises once the dog shows up.

EDIT also reading the spell description, and rechecking the map, the range is Close aka 40' so Hazreem cannot summon the dog in front of Pae, as he is too far away.

Sardaukar, please amend action to summon the dog 40' due south of Hazreems position. Thanks.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

Dude, I totally apologize.
I made an unwarrented assumption you were just angling for a better sniper position and kicked the ball off early. If it's not too late, I'd like to hold my stated actions until the signal is given by the scout.


Mah'ysa wrote:
If it's not too late, I'd like to hold my stated actions until the signal is given by the scout.

I'm assuming you are referring to your sling glove attack as the sleep spell has already been resolved. Though you already know your sling attack will be an epic failure, so taking that action back...

I'm still waiting to see if there are actions from Efreat and Bahir before posting as I generally give 24 hours to post before NPC'ing. I've written most of my post, just waiting to plug in their actions. So your action could technically be changed, but this is a minor battle and I wouldn't worry about it. The guards have already been alerted and the "hounds" released. The battle market is where things will get start to get interesting in this campaign. That's why I'm kinda pushing things along to avoid people getting bored with the clearing of the town.

This discussion thread should be better utilized for those "table talk" items. Ideally it would all be role-played in game, but that seems to drag out in the play-by-post format. At least with this group's availability.


Ok yesterday was a bad day and I perhaps overreacted..but we do need to discuss things more fully in future.

Recconisance wins wars..knowing where your enemy is when he doesn't know where you are is a major advantage.


Wellard, I probably made a tactical blunder summoning the dog too close to Pae, I assumed the hyenas had already scented you. Rereading the post, I realize now they were trying to pinpoint you, but they hadn't yet. Hopefully the hyenas will chase after Doggie, and give Pae a chance to get away.


Mah'ysa: I was recently thinking about the Sleep spell you casted a couple rounds ago. This was a Bard spell, hence the low charisma DC that kept one of the gnolls awake. In my RPG experience, I've never experienced an Arcane caster who was wearing armor subjected to the Arcane spell failure, so I didn't think about it. I've never seen a Divine/Arcane combo spellcaster used in practice. But wouldn't your bard spells all be subjected to a 15% failure chance due to your wearing of studded leather?


Page 35 of the core rules.

A bard can cast bard spells whilst wearing light armour and use a shield without incurring the normal arcane spell failure chance


Never played a bard, good to know. In my gaming circles, everyone hates bards with lots of references to "Dorkness Rising".


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

on holiday until monday. please npc efreat's actions for me.


CG male half-elf inquisitor of Sarenrae 8

Apologies for my extended absence; I made an impromptu trip out of state last weekend, and since my return I've been swamped with preparations for the coming semester.

I'll try to get back into the habit of checking in daily, but I may be absent with some frequency over the coming weeks; I need to find a balance between my classes and a new work schedule, as well as get settled in the residence halls.


Whoops, just noticed that I forgot to fully turn back on the fog of war last time. I generally make it partially transparent when I'm erasing it so I can see what it under what I'm erasing. I forgot to remove the transparency and saved. Hopefully the low turn-out on posts indicates no one noticed.

So move along, nothing to see here. Ignore what you saw behind the door. :)


It looks like the full size image is available on Picasa Web, but for some reason it won't let you view it online at that size. I couldn't figure a way around it. You can download from Picasa and viewing it in another view, such as Windows Photo Viewer, and you can see it just fine.

Since I am generally modifying the map with it zoomed in anyways, I'll just take a screenshot when I'm done and save this to a zoomed-in file that will also auto-sync to the website as well. Some of the maps going forward will be rather large, so this will also work good for them.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem level 4:

+1 WIS

Skills: Climb, Handle Animal, Heal, Knowledge Nature, Perception, Survival

+1 BAB, +1 Fort, +1 Will

Spells, 1 addl 1st level Goodberry
1 addl.2nd level Barkskin

Resist Natures Lure, Wildshape

HP roll 1d8 ⇒ 4

Scarab Sages

Bahir level 4:

+1 CHA

Skills: Diplomacy, Intimidate, Knowledge Religion

+1 BAB, +1 Fort, +1 Will

Spells, 1 Hero's Defiance, 1 Lesser Restoration

Channel Positive Energy, smite evil 2/day

HP roll 1d10 = 7

Scarab Sages

Sardaukar would you mind providing us with a consolidated list of everything we gained from the battlemarket. I'm having some trouble keeping track of it and I assume that our people with spellcraft will attempt to identify anything magical in nature.

Hazreem, don't forget that weird contraption you wanted to come back and look at.

Did we get anything off that undead or demon outside? Can't remember. Actually there were a bunch of gnolls out there too.


I've updated the list on my profile with all the items found within the Battle Market. Assuming that detect magic would have been cast on everything to determine if magical. Most items are magical except the heavy mace and the small vial. But luckily the vial was labeled. It contains 4 applications of silversheen (not in Pathfinder Core Rulebook, but from 3.5 days). Can be applied to a weapon to grant it the silver property.

The gnolls outside were using spears and light crossbows. The gnolls inside the battle market were using short bows and battle axes. The demon outside had that magical halbred. No one indicated they were carrying it around, though a couple of people were trying to figure out what the residue on it was.

Scarab Sages

Thank you very much. Extremely helpful.


Fem Half-Elven Cleric L13+Bard L1 | HP 99/107 | AC (26) 23 T17F18 CMD27 | Saves F11R13W18 | Percep +14 | Channels: 7/7 | Bard Perform 6/6 | Endure Elements | Status: OK | Grace (+2 saves)

I have an awful temptation to retool Mah'ysa as an Oracle as in the APG; would that be allowed?

Scarab Sages

Male Halfling Rogue 11

Pae's 4th level HP 1d8 + 1 ⇒ (6) + 1 = 7

+1DEX, +1BaB, +1Reflex, 11 skill points

He gains Uncanny Dodge and a Rogue Talent which I took as Ledge Walker allowing him to move at full speed narrow surfaces and still use acrobatics.


Mah'ysa wrote:
I have an awful temptation to retool Mah'ysa as an Oracle as in the APG; would that be allowed?

I'd have no problem with taking a level in Oracle, but not a fan of replacing a character mid-campaign.

151 to 200 of 1,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Zoomackulas's Legacy of Fire Discussion Arena All Messageboards

Want to post a reply? Sign in.