Legends of Cadranite (Inactive)

Game Master Fallen_Mage

Season 1 - Shadows of the Past

Combat Map


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Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Oohhh, actually no. It must be at least 10 feet directly towards target. Closest space to which I can attack the target, meaning any space around him that I can get to. I can't turn or change direction in a charge though so, that's why I ended up where I did. I sowwrry, but it kinda goes with how pissed off she is and she's not thinking tactics right now. Any square adjacent to target just means any square next to them that I can hit them from. It doesn't mean the "side" of them necessarily. Just wait and see what happens though. He might totally clean my clock or something and then you would be in the clear, or you could hold till I take my next action and wait for me to move to the side. It's kinda like Gashka angry, Gashka smash right now. Forgive me?


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I'm not trying to be a buzzkill, but she's in a blind furious rage right now, for lack of a better term. Your girlfriend has totally flipped out and she's not playing with exactly a full deck at the moment. She has been on the verge of losing it for quite some time now, it was just a matter of time.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent
D20pfsrd wrote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.

To me that denotes one specific space, as you have to be moving directly at your opponent, the course you took points you at the space to the south of your opponent.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I don't know, we'll wait till Nick gets up and let him decide. I moved in a direct diagonal line to my target, but like whatever. I don't know s@+# about anything right now cuz it's been a long ass day and I've been up for a very long time and just took my pain meds. So, I'm not gonna fuss over it right now. When mr scary voice gets up, he can decide.

-Posted with Wayfinder


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Actually charging and stopping in I12 to attack is exactly how a charge works. North/South/East/West are meaningless. As long as the spot you end in is at all adjacent to the target you can charge. Facing ceased to exist with 2nd ed. Right now Jin is the only person in the room unable to charge. And considering that Tikkle goes last of the party, odds are that absolutely everyone is going to "buzzkill" your charge. This isn't the kind of group to sit back and watch an honor duel


FR Reflex: 1d20 + 10 ⇒ (5) + 10 = 15

Flynt's and Gashka's strikes do not prove to be as effective as they normally would, but then floor dropped out from under the beast as Jin's spell took effect. There was a loud thud as it hit the bottom.

Acrobatics vs DC 15: 1d20 + 17 ⇒ (8) + 17 = 25

Non-Lethal: 1d6 ⇒ 2
Lethal: 2d6 ⇒ (4, 2) = 6


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Striding up to the edge of the hole Anyka sends a dagger flying unerringly at the creature with a seemingly effortless flick of her wrist.

1d20 + 6 ⇒ (20) + 6 = 26
1d4 + 1 ⇒ (1) + 1 = 2
3d8 ⇒ (1, 6, 1) = 8 If Flat footed

Confirmation
1d20 + 6 ⇒ (14) + 6 = 20
1d4 + 1 ⇒ (3) + 1 = 4


Which dagger are you using?


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Silver


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

lol guess it didn't matter anyway.
Tikkle strolls to the edge of the pit, ready to make life suck for whatever climbs out of the pit. With a word, the bloodstains on the blade start to run red again.
can you get both a readied attack and an op?

-Posted with Wayfinder


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Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

@Tikkle, I don't know, but somebody had better grab ahold of Gashka and quick. It looks like a pretty big pit and she's not gonna think twice in her current state of mind, of jumping right down into that pit and start pummeling the crap outta him whether it seemed effective the first time or not. Like I said before, girl done lost her mind, up in here, up in here. Lol


@ Tikkle - I'd say not against the same target, no. But if you Readied an action against one, then another provoked an AoO, I'd say that's legal.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

sounds right to me, thanks. Put me on delay so I can see if he provokes op climbing out.

-Posted with Wayfinder


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

He's not climbing back out. It's fish in a barrel time.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

valid, how many daggers do you have?

-Posted with Wayfinder


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

4 regular daggers/1 more silver/2 cold iron/ 1 +1 that I usually use for hand to hand


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

We also have quite a few grenades....bruhahahaha.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Just outta curiosity just how deep is said pit?


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

I ask because my class abilities work with daggers but not crossbows. I've fixed this on my other swashbucklers but I just realized that I never bought any as Tikkle xD

-Posted with Wayfinder


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

ooh grenades... its 10' deep

EDIT oops I misread, I dunno where I got ten feet from

-Posted with Wayfinder


It's 30 feet deep.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Hehehe


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F Human

Terra hauls a mass of gravel from the nearby floor and walls and suddenly the mass swirls around her head then into the air and slams down into the pit.

attack with gravel blast: 1d20 + 4 ⇒ (20) + 4 = 24
crit confirm: 1d20 + 4 ⇒ (13) + 4 = 17

regular damage: 3d6 + 3 + 2 ⇒ (5, 5, 5) + 3 + 2 = 20
crit damage: 3d6 + 3 + 2 ⇒ (5, 4, 6) + 3 + 2 = 20

can we go home now?


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Rock On Terra! hehe


Fortitude: 1d20 + 6 ⇒ (7) + 6 = 13

Blinded for 1 Round.

Round 1:

Flynt, Gashka, Jin, Chris, Terra (Actions Declared), Anyka, Tikkle (Delay), False Renard


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

Chris is shocked by the revelation and is unsure of what to do.

Delay until the end of initiative.


The monstrosity spit gravel out of his mouth as he pulled himself out of the waist high gravel. "Is that the best you've got?" He said as he removed the dagger and arrow from his body. To everyone's amazement, his wounds healed completely along with most of the bruising he had sustained. Blindly, he clawed at the walls searching for anything to get a hold of.

Round 1:

Flynt, Gashka, Jin, Terra, Anyka, Tikkle, False Renard, Chris


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Did the wound from my dagger heal over as well?


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Damn...this is some s#~%. I really think this is gonna take some major thinking on our part. Unfortunately, the part of my brain that's capable of that, is....not in service at this time. I gonna lay down, for reals now. Just had a few last minute things I had to do. By the time we get done with what I gotta do tomorrow though....we is gonna be DAMN tired, so we'll probably come home when we're done with stuff and crash right the hell out.

For her turn though, if the thing is still up and this is only if someone else doesn't come up with something better.

Snarling at the beast thing in the pit, Gashka takes out an iron pellet grenade and readies to drop it in the pit.

Didn't know if I could dig it out and drop it at the same time or not. If I can, then I will. I think it's just a d6 damage though.

Damage: 1d6 ⇒ 3

Night night


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

Chris steps to the edge of the pit, still not understanding what was going on. Yet, the thing in the pit was a monster, not his friend or guide. He unleashes a torrent of flame upon it.

Burning Hands: 5d4 ⇒ (1, 1, 2, 4, 3) = 11; DC 15 Reflex save for half damage.


@ Anyka: Yes it did.

EDIT: Actually Chris, he's 30 feet down, Burning Hands wouldn't get to him.

Round 2:

Flynt, Gashka (Actions Declared), Jin, Terra, Anyka, Tikkle, False Renard, Chris


Gashka, I'll count that roll for bludgeoning. I need another 1d6 for piercing and another 1d6 for fire.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Ooohhhh.....so that's how that works. Okay, I get it now. Sorry bout that.
Fire Damage: 1d6 ⇒ 3
Piercing Damage: 1d6 ⇒ 6
As she tosses in the grenade she takes a step back from the pit and looks at Chris, "Your real friend needs you Chris. Go get Renard out of the box, he may need healing. Terra, try it again!"

Sorry again, stepping back 5ft to J12

-Posted with Wayfinder


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Flynt strafes to H15 and fires another shot.

PBS, Deadly, Focus: 1d20 + 12 ⇒ (17) + 12 = 29

1d8 + 11 ⇒ (5) + 11 = 16


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

With little options to cause damage Jin uses his wand of Grease, making the walls nigh impossible to climb.


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

With another blur of movement, Anyka sends another dagger, this one with a cold iron blade, streaking towards the opponent.

1d20 + 6 ⇒ (15) + 6 = 21
1d4 + 1 ⇒ (1) + 1 = 2
3d8 ⇒ (2, 7, 3) = 12


Round 2:

Flynt, Gashka, Jin, Terra, Anyka (Actions Declared), Tikkle, False Renard, Chris


F Human

dang.. did 40 damage in one hit and he shrugs it off, unless that was not a confirmed crit.

Terra moves cloer to the pit and with a stomp on the ground she brings forth a boulder and flings it down into the pit.

attack: 1d20 + 4 ⇒ (4) + 4 = 8 but the nimble little turd avoided the boulder.

I may try that agin if he reaches the top since the boulder hit will get a free bull rush attempt to knock him back into the pit.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Jin Greased the sides of the wall so he may have a hard time doing that. But I was wondering if maybe you could do your tunneling thing underneath him and have another 30 ft hole open up under him so he falls further, and then see if you can move the earth over him, kinda like sealing him in the ground? I'm not sure if that would work, but if he's gonna keep healing like that and theres no hope of us doing anything to him, I don't see what other options we have.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Tikkle paces angrily, following the things movement, watching for it to get a hold on the wall.

Delay again I suppose.

-Posted with Wayfinder


You guys can take him, it's just that Jin putting him in a hole didn't really help you. And Terra, that was actually Non-Lethal damage you did with the gravel.

After taking an arrow from Flynt, Gashka threw one of the grenades down in the pit. The explosion, while spectacular, only seemed to succeed in ticking the False Renard off. The creature managed to dodge Terra's boulder while Anyka's dagger seemed to have little effect. Removing the arrow, you noticed that the wound didn't seem to close a fully this time around. Shaking his head, he looked up at everyone and said, "You, of course, realize when this spell ends, that I will tear the lot of you apart?"

Round 2:

Flynt, Gashka, Jin, Terra, Anyka, Tikkle (Delay), False Renard, Chris


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

"And you realize that when I get my hands on you, I'm gonna rip your bloody ass head off?! You scum sucking piece of s$+!!"Her chest is heaving as she screams into the pit.


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

"Who are you really?" Chris asks, touching his arm and covering himself in a shimmering armor of force.

Mage Armor.


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

"Bring it @#$%&er, we'll be happy to end your worthless false life." Anyka taunts.


With a deep sadistic sounding chuckle, he answered, "I was created by the Carver to keep an eye on you...all of you."


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

It was the only option I had and I can't see how it not attacking us isn't helpful.


It's preventing the melee characters from doing any significant damage.

Round 3:

Flynt, Gashka, Jin, Terra, Anyka, Tikkle (Delay), False Renard, Chris


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

how long does the spell last?
Tikkle decides to take a few potshots while the spell lasts.
using the delayed action
shoot im: 1d20 + 10 ⇒ (17) + 10 = 27
hurt im: 1d8 ⇒ 3

-Posted with Wayfinder


It ends on Jin's turn in Round 5

Round 3:

Tikkle, Flynt, Gashka, Jin, Terra, Anyka, False Renard, Chris


Correction, Round 6. Jin update your level on the stat line.

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