Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

Just a reminder here--One of the acts I had Amunet-Ra take was to move 90 ft. toward the group.


I'll fix that on the map later -- I think that also means everyone is within the dessicating aura of the drought bringers and will take damage this round from that.


map Half-fiend Imperial Foo Cat Fey Adept(Skulker)/Incanter/Symbiat(Invidian) 6
Amunet-Ra wrote:
Roll20 is free and runs really good on firefox. Just saying.

roll20 sucks for those of us that dont have premium accounts because we have to sit through ads every time we want to look at a map

i'm not using opera, vivaldi, chrome, or any other browser than firefox. i know what firefox's vulnerabilities are and i have protected myself against them, i just dont have time to do that on another browser.

the PNG or the PDF work great for me, so as long as one of those gets done for each then it should be fine for everyone on every machine in every browser.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I assume the dessication aura has a save?


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2
Tyren Lourofesh wrote:
I assume the dessication aura has a save?

It does, but Seb might need to recalculate it. Under the stats for the mummy that Seb posted, it says the DC is only a 16, which is incredibly off. It's Cha based(a 36), which means it's base is 23(10+13) without factoring in HD. Which, doesn't seem to be listed.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

--And I imagine we have to make 6 of these saves, as well?


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2
Tyren Lourofesh wrote:
--And I imagine we have to make 6 of these saves, as well?

Should be 5 saves, as my assassins took out one of them. But, it's a Fort save, which I believe means we get a total +10 to.


I'll fix it tomorrow


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

I'm having the same issue of only seeing 1/4 of the image. If you are viewing it at 2%, couldn't you make it a much smaller file and still have it work?


I'm happy to make a file everyone can download and edit howsoever they wish -- resize, recolor, whatever, knock yourself out.

However, I'm not doing that.

I don't assert DM perogative in many situations, but here I am taking a firm position -- I am making my maps the way I find them aesthetically appealing, using the web tools with which I am comfortable. They work just fine on my computer with my browser -- they work for me. That's all I can deal with -- I can't troubleshoot everyone else's tech issues or appeal to every one of conflicting requests, and I get to make some of my own decisions on this matter as the DM.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Cae and Vyse should be next to Jimbli.


map Half-fiend Imperial Foo Cat Fey Adept(Skulker)/Incanter/Symbiat(Invidian) 6

alright hopefully someone can see them and make a PNG or PDF. if a specific browser is required to play the game, that should have been listed. i mean i get that it is what you like but like half the party cant see more than a quarter of the map


I can make a new pdf at the beginning of each round or people can download and edit it, if that's what they want to do. I think that's a reasonable accommodation -- I can't troubleshoot issues tech issues that don't exist on my end, and I don't think that's my responsibility either if I provide a work around and you don't want to use a different browser, which is also your perogative. The middle ground to me then is to just have everyone download the map and do with it what they want.


map Half-fiend Imperial Foo Cat Fey Adept(Skulker)/Incanter/Symbiat(Invidian) 6

yeah PDF or PNG is great for me i will look at it and kinda go off that once per turn. I don't need exact numbers usually because i work in a wide area. I cant edit PDFs but i can just look at it


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:
I'll fix that on the map later -- I think that also means everyone is within the dessicating aura of the drought bringers and will take damage this round from that.

Hey Seb, have you updated the map yet to reflect Amunet moving? And thus a possible different position of the apprentices?

If not, it's all good, as I know you're usually busy on the weekends, just thought I would ask.


I'll do it tomorrow -- I'm in the middle of a 16hr shift at work.


Hamza Mīnakshi wrote:
Sebecloki wrote:
I'll fix that on the map later -- I think that also means everyone is within the dessicating aura of the drought bringers and will take damage this round from that.

Hey Seb, have you updated the map yet to reflect Amunet moving? And thus a possible different position of the apprentices?

If not, it's all good, as I know you're usually busy on the weekends, just thought I would ask.

I went to visit my parents and only have access to my kindle fire and not my desktop so I can't edit the map right now. Just ask me what range you need and I can tell you if it's feasible or not.


Hamza Mīnakshi wrote:
Sebecloki wrote:
I'll fix that on the map later -- I think that also means everyone is within the dessicating aura of the drought bringers and will take damage this round from that.

Hey Seb, have you updated the map yet to reflect Amunet moving? And thus a possible different position of the apprentices?

If not, it's all good, as I know you're usually busy on the weekends, just thought I would ask.

Uploaded a PDF at the top of the maps and images page designated for 'Round 3'; I'll just do that going forward every round to track changes. I put Hamza outside the radiation section on high ground.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Cae Leonidas wrote:
Cae and Vyse should be next to Jimbli.


Cae Leonidas wrote:
Cae Leonidas wrote:
Cae and Vyse should be next to Jimbli.

fixed it


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

What size are the apprentices?


They are all 10' by 10'/large


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

And I'm going to assume I didn't hit on the right wording with the Bardic Suggestion?

In the event that I got close enough, the DC for them to resist is 22. If they succeed, that's fine--I can keep trying.


Tyren Lourofesh wrote:

And I'm going to assume I didn't hit on the right wording with the Bardic Suggestion?

In the event that I got close enough, the DC for them to resist is 22. If they succeed, that's fine--I can keep trying.

I didn't see that, what do I have to roll again?


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

It's a Will check, DC 22. No biggies; you've got about 84 actions to read through a turn, it's easy to miss a few.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

No doubt, that is a lot to juggle in combat.


Rokan has 24 hours to post; if he doesn't someone please bot him tomorrow evening and lets move on to Round 4.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Almost done...


posted ROUND 4 pdf. Amunet may begin


If Amunet doesn't post today, would Tyren be so kind as to bot her again?

Hamza and Miqeo, why don't you start planning your actions so you can be ready to post.


M Humanborn
Sebecloki wrote:

If Amunet doesn't post today, would Tyren be so kind as to bot her again?

Hamza and Miqeo, why don't you start planning your actions so you can be ready to post.

already i am ready


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Sebecloki wrote:

If Amunet doesn't post today, would Tyren be so kind as to bot her again?

Hamza and Miqeo, why don't you start planning your actions so you can be ready to post.

& me


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Looking at the round 4 map, Raxus should be where Cae & Vyse are and they should be west, just outside the radiation zone.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I can. I'll post at around 12 PM tomorrow, unless Amunet gives us a better time-frame.


@Amunet(Hayato) -- I'm going on what you said you wanted us to bot you. Also, it seems like you're busy right now -- if the posts add up to too much in any of our games in the interim you're more busy, just send me a PM and I'll summarize what happened for you since you last posted so you don't need to read everything to get back into it.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Thanks for the patience.
Seminat week is over, but since last night it's stomach flu for me and the junior. Will try to find some time over the weekend and catch up on all the games.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
22 Spell Points|2/3 Dancing Lights|0/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|14/27 Rounds Bardic Perform|4/10 Hypertoxins|7/9 Mythic Power|

I'll let you have the floor, then--Amunet's best in Amunet's hands, after all


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

I'm going to see a very first dear friend this weekend in Vermont. I haven't seen her since about 2005. She's going through a rough time right now, and needs a friend. Sadly, due a lot of nonsense, I'm one of the only ones she has left.

I will try and post, as I will have my laptop and phone with me.


Just tossing out an idea for next year: would anyone want to use our rules to play an 8th Season of Star Trek: Deep Space Nine?


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AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

No.

Several reasons:

While i like Star Trek discovery and the next generation with Picard (actually very good philophy in there) very much, deep space nine totally isn't my thing.

Neither do i think our rules are suited to a scifi or even science fantasy game at all. Either use original Star Trek rules from Modiphius or even better use Starfinder then. Fantasy Flight Games Star Wars is also very suitable to a science fantasy setting.
Star Trek is hard science fiction though usualy.

I would really dislike there being another game or even game recruitment though. We already have several games going and another (hopefully the final) rules revisit for all of them.
It's understandable you love world building, but i think at this point resources like time and attention make another game in another different setting a farce.

With the speed we had in the last year, i think it's moot to speculate about games we could perhaps play next year and put time or attention to that.
Get a notebook and make a note for the next decade there ;)


Amunet is still in the cloud of the Sandstorm create by the mummies, did you factor that in?


Hamza and Miqeo can go ahead and post as well


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Nope. Also very unclear where that is and how i would have to move, since i don't think i see it on the map of round 4?

Amunet-Ra should have more than enough movement to get out there, but would prefer to stay near Cae because of the auras.


I didn't want to overlay it over everything else -- but she's in the middle of the apprentices.

She also has to save against the desiccating aura again

Sandstorm (Su): As a full-round action, a mythic drought bringer can create a whirling cloud of sand and other tiny debris around itself in a 20-foot radius, which is centered on the mythic dry mummy and moves with it. This obscures vision, granting adjacent characters in the affected area concealment against one another (20% miss chance), and obscuring all vision beyond 5 feet. This sandstorm also inflicts 1d6 points of nonlethal damage each round to each creature in its area other than the mythic drought bringer. A sandstorm lasts until the end of the mythic drought bringer’s next turn, although it can spend a move action each round to maintain a sandstorm that it created on a previous turn.

Desiccation (Su): Simply being near a mythic drought bringer is enough for the undead creature to leech away the water from a victim’s body. Any creature that enters or begins its turn within 30 feet of a mythic drought bringer must succeed on a Fortitude save (DC 48, +2 per previous check) or suffer 2d6 points of nonlethal damage. Creatures that suffer nonlethal damage in this way become fatigued, and creatures who suffer an amount of nonlethal damage in this way equal to their total hit points begin to take lethal damage, instead damage inflicted as a result of this ability (both lethal and nonlethal) cannot be cured by any means as long as the
creature remains within 30 feet of the mythic drought bringer. Even once outside this range, the damage cannot be healed through magic or natural healing, but for every gallon of water that a damaged creature drinks, he heals 5 points of damage inflicted by this ability.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Actually, my position on the round 4 map is incorrect. Vyse and I should be about 45' west or so, outside the radiation zone and Raxus should be where Cae is now.


I'll repost it later, I'm going to work in a second


Posting to all games: I'm feeling under the weather and also working 60 hrs this week. I'll try to keep up with stuff, but if I lag on posting, that's why.


I think Hamza can go ahead and post --

For Miqeo -- I'm confused on the damage, does the group of 64 EACH do that damage, or do they do it collectively?


map Half-fiend Imperial Foo Cat Fey Adept(Skulker)/Incanter/Symbiat(Invidian) 6

They each do that much to their target, but each target cannot take the damage more than once per turn so even if two or 90 illusions hit one target, they take the same total damage as if one had hit them.


Are illusions affected by the obscuring effect of the sandstorm?

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