Tyren Lourofesh |
Just a reminder here--One of the acts I had Amunet-Ra take was to move 90 ft. toward the group.
Miqeo |
Roll20 is free and runs really good on firefox. Just saying.
roll20 sucks for those of us that dont have premium accounts because we have to sit through ads every time we want to look at a map
i'm not using opera, vivaldi, chrome, or any other browser than firefox. i know what firefox's vulnerabilities are and i have protected myself against them, i just dont have time to do that on another browser.
the PNG or the PDF work great for me, so as long as one of those gets done for each then it should be fine for everyone on every machine in every browser.
Tyren Lourofesh |
I assume the dessication aura has a save?
Hamza Mīnakshi |
I assume the dessication aura has a save?
It does, but Seb might need to recalculate it. Under the stats for the mummy that Seb posted, it says the DC is only a 16, which is incredibly off. It's Cha based(a 36), which means it's base is 23(10+13) without factoring in HD. Which, doesn't seem to be listed.
Tyren Lourofesh |
--And I imagine we have to make 6 of these saves, as well?
Hamza Mīnakshi |
--And I imagine we have to make 6 of these saves, as well?
Should be 5 saves, as my assassins took out one of them. But, it's a Fort save, which I believe means we get a total +10 to.
Cae Leonidas |
I'm having the same issue of only seeing 1/4 of the image. If you are viewing it at 2%, couldn't you make it a much smaller file and still have it work?
Sebecloki |
I'm happy to make a file everyone can download and edit howsoever they wish -- resize, recolor, whatever, knock yourself out.
However, I'm not doing that.
I don't assert DM perogative in many situations, but here I am taking a firm position -- I am making my maps the way I find them aesthetically appealing, using the web tools with which I am comfortable. They work just fine on my computer with my browser -- they work for me. That's all I can deal with -- I can't troubleshoot everyone else's tech issues or appeal to every one of conflicting requests, and I get to make some of my own decisions on this matter as the DM.
Miqeo |
alright hopefully someone can see them and make a PNG or PDF. if a specific browser is required to play the game, that should have been listed. i mean i get that it is what you like but like half the party cant see more than a quarter of the map
Sebecloki |
I can make a new pdf at the beginning of each round or people can download and edit it, if that's what they want to do. I think that's a reasonable accommodation -- I can't troubleshoot issues tech issues that don't exist on my end, and I don't think that's my responsibility either if I provide a work around and you don't want to use a different browser, which is also your perogative. The middle ground to me then is to just have everyone download the map and do with it what they want.
Hamza Mīnakshi |
I'll fix that on the map later -- I think that also means everyone is within the dessicating aura of the drought bringers and will take damage this round from that.
Hey Seb, have you updated the map yet to reflect Amunet moving? And thus a possible different position of the apprentices?
If not, it's all good, as I know you're usually busy on the weekends, just thought I would ask.
Sebecloki |
Sebecloki wrote:I'll fix that on the map later -- I think that also means everyone is within the dessicating aura of the drought bringers and will take damage this round from that.Hey Seb, have you updated the map yet to reflect Amunet moving? And thus a possible different position of the apprentices?
If not, it's all good, as I know you're usually busy on the weekends, just thought I would ask.
I went to visit my parents and only have access to my kindle fire and not my desktop so I can't edit the map right now. Just ask me what range you need and I can tell you if it's feasible or not.
Sebecloki |
Sebecloki wrote:I'll fix that on the map later -- I think that also means everyone is within the dessicating aura of the drought bringers and will take damage this round from that.Hey Seb, have you updated the map yet to reflect Amunet moving? And thus a possible different position of the apprentices?
If not, it's all good, as I know you're usually busy on the weekends, just thought I would ask.
Uploaded a PDF at the top of the maps and images page designated for 'Round 3'; I'll just do that going forward every round to track changes. I put Hamza outside the radiation section on high ground.
Tyren Lourofesh |
And I'm going to assume I didn't hit on the right wording with the Bardic Suggestion?
In the event that I got close enough, the DC for them to resist is 22. If they succeed, that's fine--I can keep trying.
Tyren Lourofesh |
It's a Will check, DC 22. No biggies; you've got about 84 actions to read through a turn, it's easy to miss a few.
Rokan the Ascetic |
Almost done...
Cae Leonidas |
If Amunet doesn't post today, would Tyren be so kind as to bot her again?
Hamza and Miqeo, why don't you start planning your actions so you can be ready to post.
& me
Cae Leonidas |
Looking at the round 4 map, Raxus should be where Cae & Vyse are and they should be west, just outside the radiation zone.
Tyren Lourofesh |
I can. I'll post at around 12 PM tomorrow, unless Amunet gives us a better time-frame.
Sebecloki |
@Amunet(Hayato) -- I'm going on what you said you wanted us to bot you. Also, it seems like you're busy right now -- if the posts add up to too much in any of our games in the interim you're more busy, just send me a PM and I'll summarize what happened for you since you last posted so you don't need to read everything to get back into it.
Amunet-Ra |
Thanks for the patience.
Seminat week is over, but since last night it's stomach flu for me and the junior. Will try to find some time over the weekend and catch up on all the games.
Tyren Lourofesh |
I'll let you have the floor, then--Amunet's best in Amunet's hands, after all
Hamza Mīnakshi |
I'm going to see a very first dear friend this weekend in Vermont. I haven't seen her since about 2005. She's going through a rough time right now, and needs a friend. Sadly, due a lot of nonsense, I'm one of the only ones she has left.
I will try and post, as I will have my laptop and phone with me.
Amunet-Ra |
1 person marked this as a favorite. |
No.
Several reasons:
While i like Star Trek discovery and the next generation with Picard (actually very good philophy in there) very much, deep space nine totally isn't my thing.
Neither do i think our rules are suited to a scifi or even science fantasy game at all. Either use original Star Trek rules from Modiphius or even better use Starfinder then. Fantasy Flight Games Star Wars is also very suitable to a science fantasy setting.
Star Trek is hard science fiction though usualy.
I would really dislike there being another game or even game recruitment though. We already have several games going and another (hopefully the final) rules revisit for all of them.
It's understandable you love world building, but i think at this point resources like time and attention make another game in another different setting a farce.
With the speed we had in the last year, i think it's moot to speculate about games we could perhaps play next year and put time or attention to that.
Get a notebook and make a note for the next decade there ;)
Amunet-Ra |
Nope. Also very unclear where that is and how i would have to move, since i don't think i see it on the map of round 4?
Amunet-Ra should have more than enough movement to get out there, but would prefer to stay near Cae because of the auras.
Sebecloki |
I didn't want to overlay it over everything else -- but she's in the middle of the apprentices.
She also has to save against the desiccating aura again
Sandstorm (Su): As a full-round action, a mythic drought bringer can create a whirling cloud of sand and other tiny debris around itself in a 20-foot radius, which is centered on the mythic dry mummy and moves with it. This obscures vision, granting adjacent characters in the affected area concealment against one another (20% miss chance), and obscuring all vision beyond 5 feet. This sandstorm also inflicts 1d6 points of nonlethal damage each round to each creature in its area other than the mythic drought bringer. A sandstorm lasts until the end of the mythic drought bringer’s next turn, although it can spend a move action each round to maintain a sandstorm that it created on a previous turn.
Desiccation (Su): Simply being near a mythic drought bringer is enough for the undead creature to leech away the water from a victim’s body. Any creature that enters or begins its turn within 30 feet of a mythic drought bringer must succeed on a Fortitude save (DC 48, +2 per previous check) or suffer 2d6 points of nonlethal damage. Creatures that suffer nonlethal damage in this way become fatigued, and creatures who suffer an amount of nonlethal damage in this way equal to their total hit points begin to take lethal damage, instead damage inflicted as a result of this ability (both lethal and nonlethal) cannot be cured by any means as long as the
creature remains within 30 feet of the mythic drought bringer. Even once outside this range, the damage cannot be healed through magic or natural healing, but for every gallon of water that a damaged creature drinks, he heals 5 points of damage inflicted by this ability.
Cae Leonidas |
Actually, my position on the round 4 map is incorrect. Vyse and I should be about 45' west or so, outside the radiation zone and Raxus should be where Cae is now.