The Inheiritance of the Crimson Sun (Legacy of Fire AP in Dark Sun)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Myceloid Cavern Battlemap

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Yes, once the deal is sealed and all agreed to pay their dues ;)


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I'll be traveling with limited access for a couple of days.


Amunet-Ra wrote:
Yes, once the deal is sealed and all agreed to pay their dues ;)

Do we think we're making any progress on that? I'm not clear whether we're gradually making progress or headed towards a player v player combat :).

Some players haven't posted in almost a month, I'm just trying to get a sense of what I need to do here.


Ri'Kli'Klek wrote:
Eh, I don't think it was any one person as much as just everything put together, so don't worry about it.

Also, I just don't want you to think I'm ignoring you. I'm sorry the game didn't work out, but I have an epic and gore-tastic end in mind for Ri'Kli being obliterated by the defiler wraith if you want to stick around for that.


Also, I'm done doing recruitment for this -- if people drop, we either have people take over their characters, or build critters to fill in -- I'm not doing more new players.

If everyone stops posting, then we're done.

That said, does anyone want to take over Ri'Kli'Klek and rebuild him to their desires? Does anyone want to takeover/rebuild any of the other departed characters? (i.e., At one point Monkey God expressed an interest in taking over the archer).

I can provide a list if that's something anyone has any interest in.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I think we are still more than enough players without anyone taking over our adding anything.
Didn't we agree on that just a short while ago?


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I'm sticking around until Ri'Kli'Klek exits the campaign organically, yes.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

We seem to have at least 7 active players still, so I don't think we need to worry about any of us taking over other characters. As much as I would like to build and play the archer, I think I'm going to hold off on that. I don't think we need any extra characters, beyond what we already have. However, I might work on him slowly over time, in case he becomes needed.

Also, I believe we're waiting on Itko to reply to Hamza's offer of a blood contract with him.


2 people marked this as a favorite.

I just wanted to reassure everyone I'm still here, I've just been very busy with life -- I'm finishing up a biostatistics class for nursing school pre-reqs and doing a ton of overtime and my job. I just finished the huge group project that was taking all my time, so I will update soon.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

Thanks for letting us know!


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 84/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|26/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

I feel ya--Probably one of those events where there's a lot going on all-around.


come on everyone, let's get back into it -- we're almost at the end of this section!


I think we're waiting for Hamza here -- come on everyone, let's see some posts just to let me know you're still here.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Sorry, I was busy over the weekend, spending time with my younger bro, and I actually slept most of today.


Female Half-Elf Alchemist (Eldritch Poisoner) 6 | Warder 6 | Guild Poisoner 2

Health issues have made it impossible for me to continue. I'm very sorry about my absence and lack of communication: I know that ghosting a game like I've done here is a s&%@ty thing to do. My sincere apologies.


I think we're waiting on Hamza here right?


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

To verify whether or not he intends to give the details of crossing over and collecting his assassins, yes.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

FYI: I'm going to be out of town without access to a computer starting next Saturday (9/14) morning (US/Pacific time). I return the next day (9/15) in the early evening.

Given that I can post Friday evening before I leave and Sunday evening when I get back, I hope this will keep disruption to a minimum or non-existent.

Thanks!


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 84/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|26/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

My bad, everyone, these last two weeks I've been going on-and-off with training an employee that's been...Somewhat more problematic to train than I'm used to, while also maintaining my usual supervising duties. It's been tiring.


If anyone from this game is interested, I came up with an idea for a campaign set in the Black in this same setting that basically came to me in a dream that I want to run.

I'd love to have some more of you participate if that seems interesting -- Amunet-Ra and Monkeygod have already expressed some interest.

here's the link


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 84/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|26/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

Sure. Would the idea of a spellthief be applicable? I've been looking into spellthieves more, and I just love the idea of relying on external powers without necessarily being beholden to them.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I actually want to continue this as well, just on a holiday at the moment.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 84/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|26/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

^ That, too.


Male Weremonkey Rogue/Ranger/Trickster

Yeah, I'm only interested in the other game if you're sure you can continue to run this and Rise.


come on people, let's try to whip this back into gear!


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Amunet is still traveling Japan I believe, and I was away for the last several days celebrating my bday(which was yesterday).

How many levels are you allowing my assassins to be?


Hamza Mīnakshi wrote:

Amunet is still traveling Japan I believe, and I was away for the last several days celebrating my bday(which was yesterday).

How many levels are you allowing my assassins to be?

what were you thinking?


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Considering they're NPCs, and basically minions, I don't believe they should be built with our same rules, for starters.

The Mage Hunter PrC requires 5 ranks in Spellcraft, so they need to be at least 5th level to enter. Hamza has 2 levels in the class and is 8th level. I would like them to have at least 3, to get Strike of Dispelling, as I figure that could be rather helpful.

Beyond that, I linked the PrC so you can look it over. Let me know what you feel is appropriate power level wise for them.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I'm back and will try to catch up asap.


Hamza Mīnakshi wrote:

Considering they're NPCs, and basically minions, I don't believe they should be built with our same rules, for starters.

The Mage Hunter PrC requires 5 ranks in Spellcraft, so they need to be at least 5th level to enter. Hamza has 2 levels in the class and is 8th level. I would like them to have at least 3, to get Strike of Dispelling, as I figure that could be rather helpful.

Beyond that, I linked the PrC so you can look it over. Let me know what you feel is appropriate power level wise for them.

That's fine, just rough out something you think is reasonable.


Do we have stats for the shadow assassins yet?


Male Weremonkey Rogue/Ranger/Trickster

I've had a very busy, as last Sat was my bday, and my cousin has been here all week. My bestie is visiting from today until Sun or Mon. My brother and cousins are also coming up this weekend, to do some work around the house. Will try to get them done, but may not have the time.


Who's still here? I think slyness/cae may have dropped. How are those stats for the assassins coming monkeygod?


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

Still waiting to die :D


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

here


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Here.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Been less inspired recently, but technically still around.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W38 V127 ~ AC33 tch22 ff21 ~ F+12 R+19 W+14 ~ CMD29; Init+17 Per+18; spot traps within 10' d20+22

I’m here.. pretty busy IRL, but here


Male Weremonkey Rogue/Ranger/Trickster

Posting to all my games:

This Tues(the 1st) I'm heading down to NYC to work at New York Comic Con, and returning home on Mon(the 7th).

I will have my both my laptop and cell phone with me, so I'll be able to keep up with my games, but may not be able to post much. Please bot me when and where necessary.


Everyone ready to continue yet?


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

Read to go, but it looks like Rokan goes after the enemies in the order.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W38 V127 ~ AC33 tch22 ff21 ~ F+12 R+19 W+14 ~ CMD29; Init+17 Per+18; spot traps within 10' d20+22

Same here


Amunet, Monkeygod, you guys there?

I'm going to give the rest of the day for you to post, but after that we're going to have to bot or skip you guys soon...


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 84/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|26/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

I've got a few things I can do, but yeah, def. need to know what the guys before me are up to first.


updated the battlemap -- I had to change the scale to fit all the enemies in. Now 1 hex = 5ft. I think I added everyone's icon in. You can move them to where you want them.

Its the first slide in 'battlemaps' in the 'maps and images' tab


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I'm not using magic so I don't see why it shouldn't work.
Unless SU and EX abilities are suppressed as well.


Amunet-Ra wrote:

I'm not using magic so I don't see why it shouldn't work.

Unless SU and EX abilities are suppressed as well.

Amunet should be able to see everything; all the creatures are moving in a slow circle around the Defiler's layer, so they only get +20 to their Stealth check.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Am confused about a few things:

1) Did Itko need to lower the protections from the Heart of the Earthdrake or not?

Invisibility Purge is a divine spell, so my familiar should be able to cast it with the Heart still functioning.

2) Your above reply to Amunet says that all the creatures are moving in a slow circle, but in that last IG post, you say they are all moving super fast.

Which is it?


Hamza Mīnakshi wrote:

Am confused about a few things:

1) Did Itko need to lower the protections from the Heart of the Earthdrake or not?

Invisibility Purge is a divine spell, so my familiar should be able to cast it with the Heart still functioning.

2) Your above reply to Amunet says that all the creatures are moving in a slow circle, but in that last IG post, you say they are all moving super fast.

Which is it?

I changed my mind as I was developing the scene -- they're moving super fast.

I already replied to the other question -- it doesn't count since it's divine.

Unless you say something, he's going to enact its powers on his turn, since no one objected when he raised that issue. That will prevent the wraiths from casting arcane spells, but also any pcs.


Also, don't overlook the note about the range of that ability -- Hamza will only be able to see half of the area covered by the villains with a 60' range, and that's only if he's in the middle of the map or right next to them, leaving him open to the very fast moving creatures getting at him immediately.

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