The Inheiritance of the Crimson Sun (Legacy of Fire AP in Dark Sun)

Game Master Sebecloki

Maps and Images:

Battlemaps:

The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W38 V127 ~ AC33 tch22 ff21 ~ F+12 R+19 W+14 ~ CMD29; Init+17 Per+18; spot traps within 10' d20+22

The wall is 20ft high... I moved it closer to where I intended it to lie.


how thick is it? Also, I moved it again, because you're currently sticking it through the Earth Drake princess who is your ally.


And just a general -- I have great sympathy for life issues -- I've been working 50 hours a week the last few months, so it's not like I don't have a lot of stuff going on outside of Paizo.com too and I can't always keep up how I'd like, but please let's try to up the pace a little.

We're almost to the Kalidnay ruins, and I'd really like to finish this bit.

If order of combat is really an issue holding up the game on an ongoing basis, I'm going to go back to the simultaneous combat phases system I started with where everyone's actions happen at the same time.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

It's not so much order of combat, but what specific actions Amunet takes that might alter mine.


But my point is if the combat system had everyone going at the exact same time, then that wouldn't be an issue, we'd just all post.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

He wants to know whether there is flanking or not, what makes a difference. I'm not fully decided on who to attack and how.

I also think I don't see the whole map.
How many robots are there?
And what is that energy line? Jimblis wall effect?

Actually thought about using tsunami strike, but then I need to figure out how many enemies are in range (should be a lot) and make 4 attack rolls for each. Can't do that from mobile.


What part of the map do you not think you see, I can see the whole thing?

There are 3 droids in the center of the map. There are 100 animate object guns stationed around the edges of the chamber.

The drakes killed 30 of the 50 myceloids originally in the chamber by dropping 50ft. blocks of elemental earth on them (those are currently depicted as the big reddish blobs in the middle).

There is a force of 36 additional myceloids that dropped down from another chamber to join the melee on the west side of the cave.

There are 6 dread wraith sovereigns floating around near the center.

Jimbl's wall is the black line with the multi-colored band in the middle. I didn't know how to represent a sound-wave barrier, so I used a picture of sound waves. It runs from the top to the bottom of the map diagonally.

You'll have to ask me more specific questions -- if the issue is what you can see, you might try a different browser or something if it won't show the whole image. I'll need more information as I can't tell if actually can't see stuff or if it's just not clear what everything is because there's so much on the map now.


Amunet-Ra wrote:

He wants to know whether there is flanking or not, what makes a difference. I'm not fully decided on who to attack and how.

I also think I don't see the whole map.
How many robots are there?
And what is that energy line? Jimblis wall effect?

Actually thought about using tsunami strike, but then I need to figure out how many enemies are in range (should be a lot) and make 4 attack rolls for each. Can't do that from mobile.

Did you see my reply above? Do you have other questions. I assume the last post was in expectation of another one with some actions?


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I saw it just now.
Indeed i only saw 1/4 of the map, where the PCs are in. The rest shows shortly on loading but is then cut out somehow.
After some experiments i saw it on another browser. Super weird behaviour.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

Okay, if I'm bringing in my pets, it might take a day or so to bring myself up to speed on their limitations with their primary schticks. It should be pretty easy, since neither of them actually effect the enemies and pretty much are purely party buff machines, but I gotta remember exactly how their niches work.


Remember that only Amunet-Ra can see everything -- Hamza only got rid of the invisibility for half the foes around him.

Along with Tyren, can everyone please finish pasting in their minions and whatever? There's going to be tight manuever space, so we need to see where everyone is.


Amunet-Ra wrote:

I saw it just now.

Indeed i only saw 1/4 of the map, where the PCs are in. The rest shows shortly on loading but is then cut out somehow.
After some experiments i saw it on another browser. Super weird behaviour.

I will do all the rolls for your post for each myceloid. I'm at one of my 16 hr shifts at work, so I won't get to it until tomorrow morning. Are there any other effects I need to be aware of besides just damage (like conditions -- staggered etc.), or other factors before I update?


Tyren Lourofesh wrote:
Okay, if I'm bringing in my pets, it might take a day or so to bring myself up to speed on their limitations with their primary schticks. It should be pretty easy, since neither of them actually effect the enemies and pretty much are purely party buff machines, but I gotta remember exactly how their niches work.

sounds good


Hamza Mīnakshi wrote:
It's not so much order of combat, but what specific actions Amunet takes that might alter mine.

Amunet has now gone -- please paste in the assassins and your familiar to the battle map when you take your turn. It's going to be a big tactical issue soon want kind of OOP and flanking is in effect.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Well i can copy paste it myself if you want.
Should i beat their CMD they take the damage and go prone.
Prone gives them -4 AC against the last attack.
After first sneak attack hit they they also take -4 AC against me and -2 against everyone else.


http://spheresofpower.wikidot.com/myceloid-cr-5-mr-2 are their stats except they all have 176 vitality and 36 wounds.

and I think we should roll b/c you don't want me to just roll once when the enemies hit in case they crit and that then gets multiplied a gazillion times.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

I will try and get my post up tonight. Currently at dinner with the guys who I'm working the convention with, unsure what post dinner plans are.


Hamza Mīnakshi wrote:
I will try and get my post up tonight. Currently at dinner with the guys who I'm working the convention with, unsure what post dinner plans are.

I pasted 24 assassins in -- put them where you want; I also put your foo lion in, put it where you want.

Cae, I put your lizard in, put it where you want.

Tyren -- I'm not even sure what your people are, but put those in.

Everyone, resize your companions if you have to -- I made them all medium.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:

I pasted 24 assassins in -- put them where you want; I also put your foo lion in, put it where you want.

I can only see a small portion of the map currently, like only the upper left hand corner. Might be the hotel's wifi, as the whole map appeared briefly, then went all screwy....


Hamza Mīnakshi wrote:
Sebecloki wrote:

I pasted 24 assassins in -- put them where you want; I also put your foo lion in, put it where you want.

I can only see a small portion of the map currently, like only the upper left hand corner. Might be the hotel's wifi, as the whole map appeared briefly, then went all screwy....

Amunet was having the same issue -- try a different browser was her solution I think.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:
Amunet was having the same issue -- try a different browser was her solution I think.

If it's the hotel wifi, that won't help.

I got it to open a bit longer this time. Are the Myceloids the drakes crushed actually deal, or just effectively out of the fight due to being buried?

Either way, why not remove their images from the map? I think there's too many and it's causing issues with the loading.


Hamza Mīnakshi wrote:
Sebecloki wrote:
Amunet was having the same issue -- try a different browser was her solution I think.

If it's the hotel wifi, that won't help.

I got it to open a bit longer this time. Are the Myceloids the drakes crushed actually deal, or just effectively out of the fight due to being buried?

Either way, why not remove their images from the map? I think there's too many and it's causing issues with the loading.

They're being crushed, they're under the squares, there's another large group which is different, which is probably what you're looking at.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

No, I mean, there's too many images, period. All of our PCs plus our allies as well as all the enemies. It's too much, and I think it's causing loading issues. Never had this problem before, and I know it's not my laptop, because it's brand new.


I can't really do anything about that -- I need to have all the enemies on the board and there are a lot of them. I don't see how getting rid of 30 icons is going to make a difference when there are almost 200 icons.


I've tried the map several times on my computer in different browsers, and I'm not having any issues. I can make a pdf to display the shape of the room and the position of the combatants, but that's not going to solve the issues of moving your own icons around.

Who can see the map and who is still having issues?


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

I'm having issues, but that's distinctly the problem of my laptop. I'll make sure to get them posted in when I get access to my primary PC, which should be able to load the page easily.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

Actually, the real issues were that the computational software between my ears wasn't up to spec. My laptop was fine.

Anyway, I positioned Captain Zaoxir next to Jimbli(You're close to the assassins, along w/ Hamza, correct?) And SADIE next to myself.

EDIT: I'd like to also clarify that our odds are a lil' worse than I'd initially anticipated--Not because my calculations were off, mind, they were actually somewhat pessimistic--But because the dragons may, or may not, have revealed our hand somewhat too soon, giving the droids a +6 to their saves.

That being said, I still plan on giving a shot at taking the droids down, since I don't see a more effective and safe way for us to take them down.


Hamza, have you tried a different browser?

The only other option is to divide a pdf of the battlemap into quadrants like A1-A180, B1-B-180, and so forth, and you explain that you're moving from A1 to C56, or whatever the case may be -- there's no way we can do this combat without some kind of physical representation without tossing all strategic considerations to the wind, as far as I can discern.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

Question: If you were to use Suggestion, not to take any direct course of action, but instead to consider an ally to be a threat to your other allies, would you call that a valid use?


Give me a link to the ability description so that I can take a look


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

Suggestion The bardic ability is as the spell. The course of action I'd likely use here would be something along the lines of 'protect your comrades from X'


Maybe, it depends on how you word it:

https://rpg.stackexchange.com/questions/116996/can-the-suggestion-spell-be- used-to-turn-someone-against-an-ally

read that thread -- my interpretation based on the Perkins' quote is that you would have to be exploiting an existing enmity between parties of the enemies, which would require lore/knowledge checks to suss out.

so, it's possible, but you'll have to figure out a clever way to word/present it.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:
Hamza, have you tried a different browser?

Yeah, I had a bit of success with Chrome, but it screwed up shortly after. Pretty sure it's just the hotel wifi. I'm heading home tomorrow.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|
Hamza Mīnakshi wrote:
Sebecloki wrote:
Hamza, have you tried a different browser?
Yeah, I had a bit of success with Chrome, but it screwed up shortly after. Pretty sure it's just the hotel wifi. I'm heading home tomorrow.

Hm, hm, hm. Any chance Tyren, with his Knowledge: 38, would know the most common errors which show up in one of these big death-droids to wipe their Friend-or-Foe algorithms?


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Am home, and map works fine, though it's still very slow to load.

Seb, question: Do we actually need an image for every single enemy? Could you instead use one image per group, and then use a letter for all the others?

Ie, instead of 100 turret pix, you have 1 and then the letter T for the other 99? Same with my assassin, the myecolids, etc? There would still be the requisite number of 'units' on the map(Thus, you wouldn't be losing their positioning) but only one actual image for each of them.

Also, I am beyond too tired to post tonight. Tween the bus ride and two trains, I was traveling for over 9hrs today. I'm probably going to bed soon.


I don't see how that's going to make a big difference -- we'd have to have a 't' in a box of the same size as the image, which would also be an image. You can make a copy of the map and try that if you want and see if that makes any difference for your load time, but I don't have free time to do that. On my end it loads in 3 seconds, so I'm not sure what the issue is.


Tyren Lourofesh wrote:
Hamza Mīnakshi wrote:
Sebecloki wrote:
Hamza, have you tried a different browser?
Yeah, I had a bit of success with Chrome, but it screwed up shortly after. Pretty sure it's just the hotel wifi. I'm heading home tomorrow.
Hm, hm, hm. Any chance Tyren, with his Knowledge: 38, would know the most common errors which show up in one of these big death-droids to wipe their Friend-or-Foe algorithms?

You mean you have 38 ranks in Knowledge? You can make a knowledge check roll and see if you can determine anything useful. Your order's researches into the remains of previous civilizations on Athas may prove useful. These droids came from a specific culture, so knowing something about that group might prove useful...


Amunet are you going to update you actions with the rolls for the individual myceloids?

Let's assume Monkeygod will post tomorrow, can everyone else please try to prepare their actions so they can get posts up quickly?

This fight current has next to no momentum -- I'd like to try to pick up the pace a bit, this is supposed to be the most exciting/deadly encounter the group has had so far.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

38 ranks? No, that'd be cray OP. No, 38 is the highest he can reliably reach.

Anyway, from what I've gathered, Tyren likely does know a thing or two about the group these Droids are from--Albeit, likely only because of the far-reaching consequences their reign has had in the past. If I've got the right group.


Please be careful when manipulating images on the map, I've just had to fix it several times -- someone moved the central background and all the myceloids in the center, and the blocks of elemental earth. There are a lot of layers, and it's difficult to fix stuff when they get moved out of position.

EDIT: Okay, unfortunately, this is getting too out of hand, I have to do extensive fixes on the map every time someone touches it.

For instance, the grid just got totally messed up and I had to redo it.

I can't do this every time someone makes an action and moves everything around and doesn't fix it.

Consequently, I'm turning off the edit function for the group (you will be able to view, but only I can edit). From now on, you need to tell me what you want to do, and I will move all the tiles myself on the map.

This also means I decide where things are, and they are by default where I say they are unless you proactively indicate otherwise.


Tyren Lourofesh wrote:

38 ranks? No, that'd be cray OP. No, 38 is the highest he can reliably reach.

Anyway, from what I've gathered, Tyren likely does know a thing or two about the group these Droids are from--Albeit, likely only because of the far-reaching consequences their reign has had in the past. If I've got the right group.

Make a knowledge check, and you may find out something useful.


Amunet-Ra wrote:

Well i can copy paste it myself if you want.

Should i beat their CMD they take the damage and go prone.
Prone gives them -4 AC against the last attack.
After first sneak attack hit they they also take -4 AC against me and -2 against everyone else.

We're still waiting on this post...


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|
Sebecloki wrote:
Tyren Lourofesh wrote:

38 ranks? No, that'd be cray OP. No, 38 is the highest he can reliably reach.

Anyway, from what I've gathered, Tyren likely does know a thing or two about the group these Droids are from--Albeit, likely only because of the far-reaching consequences their reign has had in the past. If I've got the right group.

Make a knowledge check, and you may find out something useful.

Just speculating for now--I'll definitely take the time to figure that out once I've got them under hand.


Tyren Lourofesh wrote:
Sebecloki wrote:
Tyren Lourofesh wrote:

38 ranks? No, that'd be cray OP. No, 38 is the highest he can reliably reach.

Anyway, from what I've gathered, Tyren likely does know a thing or two about the group these Droids are from--Albeit, likely only because of the far-reaching consequences their reign has had in the past. If I've got the right group.

Make a knowledge check, and you may find out something useful.
Just speculating for now--I'll definitely take the time to figure that out once I've got them under hand.

The suggestion will only work if you have that kind of knowledge. I'm not sure what you're claiming Tyren might know, or if it's close to what I, as the DM, actually know their origins to be.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

I'm more saying if it's who I think it is, then I imagine Tyren could probably speculate as to their origins.
But either way, that's ultimately fine--This suggestion is a two-turn deal anyway. Bards have to set up the scenario for the suggestion to begin with.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:
I don't see how that's going to make a big difference -- we'd have to have a 't' in a box of the same size as the image, which would also be an image. You can make a copy of the map and try that if you want and see if that makes any difference for your load time, but I don't have free time to do that. On my end it loads in 3 seconds, so I'm not sure what the issue is.

Because images are far more complex than just a letter. They take longer to load, period, regardless of device or website used.

It's whatever, you're going to do what you want regardless of our input.

This fight is rapidly reaching a breaking point for me.

I understand wanting to challenge us, but you've catapulted beyond 'overkill' with all of these foes.

100 missile turrets? Seriously dude? Even if each turret can only fire one missile once, that's 100 attacks for a party of say 10 or so(not including our NPC allies).

And then a seemingly never ending supply of Myceloids. Why? There was plenty when we first arrived, but you had your badass NPCs take them out of the fight, so you decided we needed *even* more?

Add in the droids who can potentially kill us all in 1 hit, the minion wraiths and of course the actual BBEG.

We were already likely to be sufficiently challenged with *just* the droids, wraiths, initial group of Myceloids and the dread wraith leader.

I honestly have no idea why you felt the need to add in all the extra enemies.


Male Clockspeaker Bard 6/Clockstopper Gunislinger 6/Genius 3 (Gestalt Necrotech Necros 6)(Spellcaster Incanter 3)(Prestigious Necromant 1) | Vitality: 82/84 | Wounds: 36/36 | AC: 35 | TAC: 31 | FFAC: 28 | Fort: 16 | Refex: 19 | Will: 17 | CMD: 33
Resources:
24 Spell Points|2/3 Dancing Lights|1/1 Faerie Fire|1/1 Entangle|1/1 Glitterdust|1/1 Deep Slumber|1/1 Missive|21/27 Rounds Bardic Perform|4/10 Hypertoxins|9/9 Mythic Power|

Oh, my. They have missiles? I was kind of hoping they were just guns. Bullets are...Much more survivable.


Hamza Mīnakshi wrote:
Sebecloki wrote:
I don't see how that's going to make a big difference -- we'd have to have a 't' in a box of the same size as the image, which would also be an image. You can make a copy of the map and try that if you want and see if that makes any difference for your load time, but I don't have free time to do that. On my end it loads in 3 seconds, so I'm not sure what the issue is.

Because images are far more complex than just a letter. They take longer to load, period, regardless of device or website used.

It's whatever, you're going to do what you want regardless of our input.

This fight is rapidly reaching a breaking point for me.

I understand wanting to challenge us, but you've catapulted beyond 'overkill' with all of these foes.

100 missile turrets? Seriously dude? Even if each turret can only fire one missile once, that's 100 attacks for a party of say 10 or so(not including our NPC allies).

And then a seemingly never ending supply of Myceloids. Why? There was plenty when we first arrived, but you had your badass NPCs take them out of the fight, so you decided we needed *even* more?

Add in the droids who can potentially kill us all in 1 hit, the minion wraiths and of course the actual BBEG.

We were already likely to be sufficiently challenged with *just* the droids, wraiths, initial group of Myceloids and the dread wraith leader.

I honestly have no idea why you felt the need to add in all the extra enemies.

The turrets have ranges, and they can't fire through other things, so 100 can't fire all at once.

Most of the myceloids are likewise currently trapped on the other side of the room.

Amunet-Ra just took down staggered 30 at once, and some of you have stealth conditions or other buffs, and the assassins haven't even gone yet.

I don't feel like your characters have faced a combat where you're in any serious danger; I'm struggling to create something where everything won't be dead in a round. I don't think this current encounter is beyond your abilities, but I'll modulate things if I think there's a serious problem.

I'm open to input but there's a limit where it involves extensive alterations -- these maps take hours to put together. I can try another method for tokens for the next map, but I don't really have the energy to spend another hour or more redoing them all for this one.

I think it will solve the issue if I just give everyone a pdf or jpeg to look at of the space in a static formation, and I'll take over moving all the tokens.


Hamza Mīnakshi wrote:
Sebecloki wrote:
I don't see how that's going to make a big difference -- we'd have to have a 't' in a box of the same size as the image, which would also be an image. You can make a copy of the map and try that if you want and see if that makes any difference for your load time, but I don't have free time to do that. On my end it loads in 3 seconds, so I'm not sure what the issue is.

Because images are far more complex than just a letter. They take longer to load, period, regardless of device or website used.

It's whatever, you're going to do what you want regardless of our input.

This fight is rapidly reaching a breaking point for me.

I understand wanting to challenge us, but you've catapulted beyond 'overkill' with all of these foes.

100 missile turrets? Seriously dude? Even if each turret can only fire one missile once, that's 100 attacks for a party of say 10 or so(not including our NPC allies).

And then a seemingly never ending supply of Myceloids. Why? There was plenty when we first arrived, but you had your badass NPCs take them out of the fight, so you decided we needed *even* more?

Add in the droids who can potentially kill us all in 1 hit, the minion wraiths and of course the actual BBEG.

We were already likely to be sufficiently challenged with *just* the droids, wraiths, initial group of Myceloids and the dread wraith leader.

I honestly have no idea why you felt the need to add in all the extra enemies.

Also, please go ahead and post your actions for this round, Amunet's only addition to her post will be re-rolling damage for the individual myceloids, so that shouldn't influence your tactics any.

I'm creating static image files of the battlemap with and without the tokens, grid, and contour lines. I will upload those soon and you can use them to tell me where you want to move your forces, and I will edit the map accordingly.


Updated the images and maps with these links -- there are pngs of the maps if the googleimage won't load quickly enough.

Battlemaps:

Myceloid Cavern Battlemap
Battlemap: Plainview

pngs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens

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