
Wareagle |

Forgot elven immunity, damn elves :) Urdaan suddenly recovers and pops back on his feet magically as if nothing ever happened...
Hvok swings at the ghoul attacking him with his scimitar but swings wildly missing it badly.
The ghoul does not take kindly to Calain bash on the head from earlier, it leaps forth upon him ripping flesh from flesh with mouth and claws, his other arm falls limp but that is the least of his problem. The ghouls bite brings with it a sickened feeling and you feel the energy drain out of you falling flat to the floor. Hvok is far more lucky than the Barbarian and doges each and every of the ghouls attacks.
@Calain:1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (16) + 3 = 19
1d6 + 1 ⇒ (4) + 1 = 5
1d6 + 1 ⇒ (4) + 1 = 5
1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (14) + 7 = 21
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (5) + 7 = 12
1d8 ⇒ 4
1d4 + 1 ⇒ (2) + 1 = 3
Dex1d3 ⇒ 3
Con1d3 ⇒ 1
@Hvok:1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (9) + 3 = 12
1d6 + 1 ⇒ (3) + 1 = 4
1d6 + 1 ⇒ (5) + 1 = 6
1d6 + 1 ⇒ (3) + 1 = 4
Wounds:
Calain: -6/15 paralyzed for 3 rounds (Right and left arm) Diseased (-3 Dex, -1 Con two consecutive Fort saves offset one every hour. DC13).
Pashaj: 11/12
Garavel: 18/27
Urdaan: 8/12
Crucible: 5/12 paralyzed for 2 rounds (whole body)
Init order:
Urdaan
Ghouls 2
Hvok
Ghouls 1
Samuel <---
Garavel
Calain
Raulzig
Pashaj
Crucible
As Calain is down Sam may wish to change his action.

Pashaj |

This is where I wish I had Channel Energy...
Pashaj kneels over Calain's fallen form and presses his hand firmly onto the barbarian's side. Pashaj uses Touch of Law on Calain. It should help with his stability check.

S. W. |

Casting Defensively 1d20 + 4 ⇒ (20) + 4 = 24
CLW 1d8 + 1 ⇒ (6) + 1 = 7
Samuel decides to risk casting a spell. Keeping an eye on the ghoul, he chants quickly and his hand is surrounded by an aura of positive energy. Reaching out to touch Calain, that energy transfers to the barbarian's body, closing up many of the wounds.

Calain |

Calain feels the healing touch bring him back from the brink, but his arms will not respond to his will. Unable to attack he can keep the ghouls.focus upon him, giving his allies time to do ......something. He drops rage, leaving him at 1 hp and fatigued for 2 rounds (4 rage rounds left), and uses a Total defense to guard himself as best he can.
"Pashaj, my arms won't move!
Calian is Prone but total defence should counter it

Wareagle |

Just to warm yall my posting rate will be very scarce over the next few days or even weeks, my new schedule is killing me and until I can work things out expect posts from me to be scarce.
Hvoks scimitar pieces into the ghouls rotted flesh with ease, the ghoul lets out a blood curdling scream but the wound did not seem to be lethal as the creature retaliates flailing it's claws at him, Hvok easily parries and doges the wounded creatures attempts at attacking with not even a scratch.
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (7) + 3 = 10
1d6 + 2 ⇒ (6) + 2 = 8
1d6 + 2 ⇒ (2) + 2 = 4
1d6 + 2 ⇒ (2) + 2 = 4
Wounds:
Calain: 1/15 paralyzed for 2 rounds (Right and left arm) Diseased (-3 Dex, -1 Con two consecutive Fort saves offset one every hour. DC13).
Pashaj: 11/12
Garavel: 18/27
Urdaan: 8/12
Crucible: 5/12 paralyzed for 1 rounds (whole body)
Sam and the rest are up!

Pashaj |

Unfortunately, Sermonic Performance is spent for the day, and this Strength damage is killing my viability with grappling or melee...
Pashaj moves to Q42 and uses Touch of Law on H'Vok.

Wareagle |

Sam continues to administer magical aid to the defenseless Calain whose strength is now enough to stand but his arms still immobile.
Garavel whipes the ghoul gore from his face and eagerly searches for something else to chop, he quickly moves to Hvok's aid blade first, he crushes another undead under the sheer force of his blade sending more blood and gore into the air covering him and Hvok.
1d20 + 5 ⇒ (11) + 5 = 16
2d4 + 7 ⇒ (1, 3) + 7 = 11
Pashaj uses his touch of law on Hvok.
Raulzig changes from his whip to his crossbow and stands ready to fire.
Urdaan swings his axe down upon the prone ghoul imbedding it between it's ribs, but even such a blow does not slay the ghoul it squirms frantically and attempts to stands, before it can you swing at it again chopping it's head clean off and thus ending any immediate threat.
1d20 + 2 ⇒ (11) + 2 = 13
1d10 + 2 ⇒ (10) + 2 = 12
Garavel immediately searches the ghouls body and takes off the strange amulet from around one of the dead thins head he holds it up and puts his torch near to search it closer he shakes his head after but a few moments of search unable to identify what it is or means. "It appears to be holy symbol of some kind, but of what I know not, or why..." He turns to face the dead ghoul at his feet. "...and those robes." He kneels beside the ghoul. "They do not appear old, and they had no tattering before we came along, but why would such foul things..." Garavel begins to say but is lost in thought. "These are all to many question for me and sitting around ain't gonna get us nowhere." He turns to you all. "Lead on I guess." You take a few minutes to rest and allow the paralysis to leave you body, all affected by spiders poison may make a fort save DC13 to rid of it.
1d20 + 7 ⇒ (1) + 7 = 8
+455xp's each.

Calain |

IHis limbs finally all working again, Calain flexes his arms. Hate to be a bother , little pathfinder, but does that wand still work? I was.pretty close there till Sammy healed me, but I won't last long up front like this. Feel like I've been run over by a.chariot right now.
He retrieves his weapons and keeps his Naodachi in hand, not comfortable enough to stow it yet. Again, is this worth it? When Haleen freed me I wanted my future battles to mean something. Right now we've fought for our lives for a woman we don't know, have found sqaut for treasure besides the wand, no clue that the followers of Irori were ever here and we're off track for the REAL job were out here for.

Raulzig Turfoodle |

"It does, but it's about halfway spent by now. Spiders, ghouls... This looks like a crypt, not like a temple. I wonder if the desecration of the altar with the bloody gnoll lung had something to do with the ghoul appearance? "
CLW for Calain: 1d8 + 2 ⇒ (4) + 2 = 6, 8 charges left
"Do you sense any magic, Sam? Let me have a look at them too."
Knowledge (religion)1d20 + 3 ⇒ (5) + 3 = 8
Knowledge (arcana)1d20 + 3 ⇒ (4) + 3 = 7

Calain |

Calain feels the positive energy wash over him. Thanks, little one. I feel much better.
He looks to Garavel,Your paying the wages, Garavel, so I'm with you either way. Are we continuing to fight dead things down here or getting back to the job we came out here for?

Urdaan Einalf |

Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8
Urdaan sighs. "As it is, I agree with Samuel. As far as we have dug ourselves into this, leaving it behind now would be more costly than seeing it through, most likely. Glancing back at the corpses on the ground, he adds, "But for meaning, ending those monsters' existence is not anyhting to be overlooked. Nothing should be... desecrated in that manner. Pashaj, is there anything further that can be done for them?"

Calain |

Hearing his elven companions views, Calain lets out a slow breath. Fine, then lets not stand around sucking air. Urdaan, you and me up front. But I'll be using my Hammer. I don't like my arms going limp in a fight.

Wareagle |

New job's a little more hectic then I was expecting sorry bout that guys I hope I will be able to work out a better schedule soon :(
These robes and amulets are clearly nonmagical and you can discern nothing about their origin and what they might mean. Garavel sighs as he takes position up beside Calain and Urdaan, "I suppose our only option is to move forward then." Garavel leads you through the weaving burial chambers to the east and to the south only to find more coffins on the walls, these chambers smell of death and decay which blocks out all other smells, it is not a very present place to be. Garavel spots something as you trek down the east chamber, "You see there." He says pointing to a area of the wall that lacks a sarcophagi, "A door no doubt." He moves up and puts his back into it in an attempt to move it but it does not budge not even the slightest bit. "May need a little help over here, some brawn preferably."
1d20 ⇒ 16
1d20 + 3 ⇒ (14) + 3 = 17
Three people can aid Garavel in pushing the "door" open, it requires a combined strength check of 40 to push open.

H'vok Brinestone |

It is mathematically impossible to get that 40. If the strongest person has a +5 modifier, and then the other 3 make their checks that is a +11 total. If the person with the +5 rolls a nat 20 the best we could get was a 31.
By the roll on the screen looks it seems he has a +3
perception check to look for switch or lever or anything else useful:1d20 + 7 ⇒ (13) + 7 = 20
cast detect magic on the door also.
spellcraft if needed:1d20 + 4 ⇒ (8) + 4 = 12

Wareagle |

@Hvok: What I meant was that the total of the three checks has to equal 40 or higher 17+18=35 so another 5 is needed from the third person. Forgive me for being very oldschool :)
With the two effort of the two men you can begin to hear the wall shift but it is not enough you will need a third person to fully push the fake wall aside.
@Hvok: Your keen eyes can discern that yes this is indeed a fake wall as Garavel had mentioned, perhaps an unintentional one but one nonetheless, there appears to be no lever or switch or anything of the such, all that is needed is brute strength. This door is clearly non-magical it would appear it is but the result of poor masonry.

Pashaj |

I like the cumulative skill check rule. And no worries about your new job affecting your posting; schedules are delicate creatures. I'll admit that it's not been easy to keep up with my games lately due to work/school.
Strength Check - 1d20 + 1 ⇒ (13) + 1 = 14
Though still weakened from the poison in his veins, Pashaj centers himself and leans into the door.

Wareagle |

Once again I'm sorry about slow post rate should be back to norm soon.
With the efforts of all three of you you push the fake wall inward revealing a short hall which comes to a dead end, with your acute senses however you feel a cool draft at the "dead end" and with it comes the stench of burning flesh and garbage. Examining the wall closer it does not appear to be a secret door at all but simply a weak wall, you think a good hit from a bludgeon object/weapon could easily knock down this thin wall.

Calain |

Calain holds a finger to his lips for quiet.
Take a moment to cast any spells you want and back up a bit. I'll smash this with my Lucerine Hammer. After, Urdaan, slip past me, shield first and I'll follow.
Wait for casting, then 2 handed Power Attack1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Damage1d12 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Oh, Crap! Looks like surprise is gone!

Calain |

With no one, apparently wanting to cast anything, Calain shrugs and has another go.
2handed power attack1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Damage1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14
The swing is far stronger this time...
Should probably have been a.SUNDER attempt rather thanattack. My CMB is +7 with the Lucerine Hammer.