
Wareagle |

There are two sets of small booted footprints in the thick dust on the stone steps as well as lit torches lining the walls downward it would seem you are not alone down here. The air is thick with a smell of mold and decay. The stairs lead to a damp small chamber room.
This damp chamber has an arched, vaulted ceiling some 20 feet high in the center. The walls are masonry (cut stone blocks), the floor rough flagstones. Thick webs hide the ceiling. There is a pile of refuse and rags in the middle of the floor.

Calain |

Calain looks at the tracks, trying to recognize the print, then scans the room for enemies.
Knowledge:Nature(identify tracks)1d20 + 5 ⇒ (1) + 5 = 6
Perception1d20 + 4 ⇒ (20) + 4 = 24
Survival1d20 + 4 ⇒ (15) + 4 = 19

Watcher Uatu |

Upon seeing A1 and A2 sprint back over to A5, and A8. They are able to save A5, but not A8.
A2 looks over at all the dead and he appears to be lost. Tears stream down his face.
A1 shoves two potions down the throat of A5 who is dazed, but quickly assess the situation, and ask where Mary is.
A1 replies that Mary is in the wagon, but her mother(A7) did not make it.
A1 then tell A5 to go into the wagon. Things have to be done that he may not wish to see, and he can help A4 keep Mary(girl who was screaming) inside the wagon.

Wareagle |

Sorry for the delay
The room is dark damp and much like this rest of this fell place...empty. The refuse pile consists of husks, skin, bones, spider castings, and filth. The room has three door leading out one to the east, west and south.

Wareagle |

Very sorry bout that
Calain kicks away some of the rags and raises his blade ready to strike at whatever is within. The second you make contact with the rags a giant spider suddenly jumps out at you only to meet the end of your blade. But the spider is quick and leaps out of the dangerous swing and prepares to leap. Tiny spiders begin to swarm out of the pile and run across the room.
1d20 + 5 ⇒ (6) + 5 = 11
1d10 + 6 ⇒ (5) + 6 = 11
Spider swarm Initiative:1d20 + 3 ⇒ (2) + 3 = 5
Spider Initiative:1d20 + 3 ⇒ (15) + 3 = 18
Urdanns Initiative:1d20 + 2 ⇒ (1) + 2 = 3
Pashaj Initiative:1d20 + 1 ⇒ (14) + 1 = 15
Calain Initiative:1d20 + 2 ⇒ (20) + 2 = 22
Ziggy Initiative:1d20 + 5 ⇒ (17) + 5 = 22
Samuel Initiative:1d20 + 3 ⇒ (19) + 3 = 22
Hvok Initiative:1d20 + 4 ⇒ (6) + 4 = 10
Garavel Initiative:1d20 + 3 ⇒ (7) + 3 = 10
Scorpion Initiative:1d20 + 1 ⇒ (14) + 1 = 15

Raulzig Turfoodle |

Initiative:1d20 + 5 ⇒ (9) + 5 = 14
Eeeek! Make them stop! Raulzig shrieks madly and instinctively pulls a trigger, releasing the bolt into the huge many-legged vermin.
Archaeologist's luck for the rest of this fight, AC 17.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
EDIT: ninja'd, disregard my Init roll please.

Calain |

Calain, seeing the much larger spider as the greatest threat, activates hos rage amd attacks with a 2 handed swing.
2handed rage attack1d20 + 7 ⇒ (14) + 7 = 21
damage1d10 + 9 ⇒ (9) + 9 = 18
Raghhhhh!

Wareagle |

1d20 ⇒ 14
1d6 ⇒ 3
1d6 ⇒ 5
Sam fires a round at the large spider but it misses and is buried within the rag pile.
Calain delivers a strong and vicious blow to the spider cutting two of it's long legs right off.
The spider jumps on Calain and bites him with two consecutive strikes injecting venomous fluids from it's long fangs. 8 damage and must make two fort saves DC 14 to avoid becoming poisoned.

Urdaan Einalf |

Urdaan lets his crossbow fall to the ground as he draws his axe and moves in to assist Calain.
Initiative: 3
Attack Action: (To Hit1d20 + 3 ⇒ (5) + 3 = 8
; Damage1d10 + 2 ⇒ (10) + 2 = 12; if Crit1d20 + 3 ⇒ (13) + 3 = 16 to confirm, 1d10 + 4 ⇒ (8) + 4 = 12 additional damage.)
Move Action: Move to J13.

Wareagle |

Wrote this further up I suppose you missed it.

Wareagle |

Garavel sheaths his blade and pulls out a torch quickly lighting it and waving it at the swarm of spider nearest to him "This should do the trick." He says as the spiders light ablaze many of them catching fire and burning to ash.
The spiders creep along like a crimson carpet. They swarm under Garavel who trys to repel them with the fire but there are to many and they begin to creep there way up his leg biting into his flesh all over his body and injecting venom's in the process. He yelps in pain as his body is covered with the small critter he manages to knock the majority of them off his body but looks ill after there dangerous bites.
The other swarm of spider crawls it's way over to Urdaan who is completly defenseless against the swarm of arachnid. You try to swing your axe at them in defense but it does little to keep them at bay and before you know it they surround you and crawl there way up your body biting and crawling at every interval.
Urdaan make a fort save vs poison.
Damage to Garavel:1d6 ⇒ 3
Damage to Urdaan:1d6 ⇒ 1
Fire damage to swarm 1:1d3 ⇒ 2
1d3 ⇒ 1
Str damage to Garavel:1d2 ⇒ 2
Garavel fort save:1d20 + 5 ⇒ (3) + 5 = 8

Calain |

Lacking any thing that can hurt the swarms Calain dismisses his rage, I didn't bring a swatter. Either burn them or lets leave. Lacking a torch at hand Calain moves to the rag pile and wraps it around his blade, making a torch to light next round.
fatigued, 1 round of rage used.

Urdaan Einalf |

Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8
Urdaan scowls at the swarm gathering around his feet, and shifting his stance slightly, smashes his shield down into the spiders.
Seeing Samuel aiming an acid flask, he then jumps back so as not to foul the shot.
Shield Bash 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Move to J14

Wareagle |

Round 1: Urdaan swats some of the spiders aside but does no real damage to the group of spiders after getting most of the spiders off of him he steps back.
Urdaan takes 1d2 ⇒ 2 Str damage and is fatigued for 1d4 ⇒ 3 rounds. Every hour make one fort roll vs DC 11 to negate str damage.
Init order:
Ziggy
Sam
Calain
Pashaj<--
Scorpion
Hvok
Garavel
Spider swarms
Urdaan
Ziggy uses his mage hand to grab a torch from the nearby staircase and holds his ground.
Sammy pulls out a flask of acid and waits for the time to strike.
Calain sees that his blade will do nothing to the swarm of spiders. He moves wraps several rags around his blade and looks to how he can light it.

Wareagle |

Pashaj start his sermonic performance which should affect everyone.
The scorpion frantically looks around not sure what help it could be.
Hvok looks for a torch and finds that several line the walls up the stairs he grabs the lit torch and holds ground.
Garavel swings his torch at the spiders at his feet but is still covered in the vile arachnid which continue to bite into his flesh.
The larger swarm of spiders crawls towards Raulzig and Pashaj. Raulzig swings his torch at the spiders in defense fending them off but Pashaj is not as lucky and his spear does nothing to harms the large group of arachnids. They crawl up Pahsj biting at every limb causing them to fall limp as the poison begins to take affect.
Pashaj make a DC 11 fort vs poson or sucum to 1d2 ⇒ 1 Str damage and is fatigued for 1d4 ⇒ 1 rounds. Every hour make one fort roll vs DC 11 to negate str damage.
Urdaan is last up for 2nd round.
to Garavel:1d6 ⇒ 6 +poison
1d6 ⇒ 6 +poison
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (19) + 5 = 24
1d3 ⇒ 2
1d3 ⇒ 3