One part of a 2 headed troll

H'vok Brinestone's page

205 posts. Alias of concerro.




Druid 1




5'10 180lbs





Homepage URL

685 xp

About H'vok Brinestone

H'vok Brinestone:
Male Hobgoblin Druid 1
NG Medium Humanoid (Goblinoid)
Init +4; Senses Darkvision (60 feet); Perception +7
AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 11/11 (1d8+2)
Fort +4, Ref +2, Will +5
Spd 20 ft.
Melee Club +2 (1d6+2/20/x2) and
. . Scimitar +2 (1d6+3/18-20/x2)
Ranged Sling +2 (1d4+2/20/x2)
Druid Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) CLWx2 (DC 14)
0 (at will) Read Magic (DC 13), Detect Magic, Create Water
Str 14, Dex 14, Con 14, Int 11, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Druid Weapon Proficiencies, Spell Focus: Conjuration
Traits Finding Haleen: Druid, Reactionary
Skills Acrobatics -1, Climb -1, Escape Artist -1, Fly -1, Heal +7, Knowledge (Nature) +6, Perception +7, Ride -1, Spellcraft +4, Stealth +7, Survival +9, Swim -1
Languages Common, Druidic, Goblin
SQ Animal Companion Link (Ex), Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)
Combat Gear Bullets, Sling (40), Club, Hide, Scimitar, Sling, light wooden shield; Other Gear Backpack, Masterwork (5 @ 16 lbs), Bedroll, Butterfly Net, Flint and steel, Grappling hook, Holly and mistletoe, Rope, silk (50 ft.), Spell component pouch
Bullets, Sling - 0/40
Club - 0/1
15 gp
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Attack 1 enhanced club: [dice]1d20+4[/dice]

Animal Companion-Crucible:

Male Scorpion, Giant
NN Medium Vermin
Init +1; Senses Darkvision (60 feet), Tremorsense (30 feet); Perception +0
AC 12, touch 11, flat-footed 11. . (+1 Dex, +1 natural)
hp 10/12 (+2)
Fort +4, Ref +1, Will +0
Spd 40 ft.
Melee Claw x2 (Scorpion, Giant) +1 x2 (1d4/20/x2) and
. . Sting (Scorpion, Giant) +1 (1d4/20/x2)
Special Attacks Grab, Poison: Sting-injury (DC 12)
Str 11, Dex 12, Con 12, Int -, Wis 10, Cha 2
Base Atk +1; CMB +1 (+5 Grappling); CMD 12 (24 vs. Trip)
Tricks Attack [Trick]
SQ Attack [Trick]

. . -none-
Attack [Trick] The animal will attack on command.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Poison: Sting-injury (DC 12) (Ex) Poison deals 1 STR damage, 1/round for 6 rds, cure 1 save.
Tremorsense (30 feet) Sense things and creatures without seeing them.

Attack 1 claw: [dice]1d20+1[/dice]
Attack 2 claw: [dice]1d20+1[/dice]
Attack 1 stinger: [dice]1d20+1[/dice]

Heshlem is a very laid back person about most things. He only becomes passionate about things and people he cares deeply about. The nature of man and the world is important to him, and so are his friends and adopted family. While he is not a violent man by nature he realizes that sometimes situations call for more "forceful" actions. When he is not busy or entertaining friends he is crafting wood based objects, not that he is any good at it, but it helps him to relax.

physical description:
Hav'k is 5'10 about 180 pounds. He armor is made of various animal skins. At his hip is sling, and a club. He also carries a scimitar. On his back is a light wooden shield


Havok Brinestone does not remember much of his young life before he was captured, except that there was always talk of robbing and killing other humanoids. He never got to take a part in any of this, as he was taken prisoner at the young age of 12 by a group of adventures and then sold into slavery in the Mwangi Expanse. Over the years he began to notice that even though he never liked the idea of being a slave that the way the "civlilized" races lived thier life was better than things were at home. They were so much better that he did not want to really go back home. Being a part of a raiding party and dying was not a bright future to look forward too.

His master, Liam, was not an adventurer anymore, but he did like to travel the world. Eventually he ended up in katapesh. During what should have been a rather eventless trip a cry for help was heard, and before Havok could be stopped he was intervening in a robbery. The men set upon the hobgoblin allowing the victim, a young lady named Cassandra to escape. The guards arrived and managed to pull the two men off of Havok, before any real damage could be done. Rather than being rewarded with even a thank you the guards were about to throw him out of the city. Liam objected so he was given a choice to have the city punish the hobgoblin with 10 lashes or pay a 500gp fine. Not wanting had to pay a fee for not keeping a "dirty hobgoblin" under control Liam opted to not pay. After about the 5th lashing a lady came up and offered to pay the fine. Havok had never been so happy in his life. Immediately after he was untied Liam was approached by the lady that paid the fee. Havok could not hear the conversation, but it appeared to be intense. Eventually Havok was called over and offered a choice to stay with the woman as a bodyguard or continue to with Liam. After Liam left him to take a beating that would not have hurt Liam's pockets at all the answer was easy.

Havok was taken to the lady's house where he saw the young lady he saved earlier a 12 year old named Mikara. She was the younger sister of Haleen the woman who saved him from the beating. After much questioning she found out he was never indoctrinated by his hobgoblin tribe, which is why he was more civilized than most. Havok would spend time at the local temples when he was not guarding Mikara, and while he got strange looks and often had to be escorted at first, people started to get used to him being around, sort of. In any event he became very religious beleiving that city life is not as good for people as nature is, since it makes things too easy and corruptes people.

while Haleen chose to be an adventurer Mikara was more laid back, and left once she reached the age of 18 to pursue things of an academic nature. This often left Havok at the house alone to fill his time studying and communing with Sarenrae when Haleen was adventuring. One day he after such a meditation he had a strong urge to start walking. He kept walking and walking, and suddenly he realized he was at least 10 miles outside of the city.

Serenrae then spoke to him letting him know that the journey back would test him physically. He figured he was in good enough shape to walk back so he figured he had an easy victory for lack of a better word. He was not paying attention, and he was ambushed by a giant scorpion. He tried to run, but the creatures claws tripped him up. he tried to fight it, but came close to being stung several times, and he knew his luck would run out. Instinctively, after his muscles were worn out he somehow knew he only needed to command the creature to stop its attacks, and stangely enough it did. The creature bowed to him submissively and he knew he had been blessed with power over nature, he had become a druid. He later made a dwelling slightly outside of the city, and he planned to leave the creature there, but she told him to take it with him. When he arrived several of her priest were there to welcome him. Haleen came home shortly after that, and she was glad he found his path, but there was a hint of worry in her voice for some reason. Shortly thereafter he began to notice they talked less and less and one day she disappeared.....

Achievement Feat Status:

All Gnolls Must Die-Deliver the killing blow to 20 gnolls, hyenas, dire hyenas, werehyenas, jackalweres, or minions of the Mother of Evil. 1/20
Scorp 1/20

Graverisen-Requirement: Die and be brought back at least twice. 0/2

History of Scars-Requirement: Take a cumulative total of 1,000 points of damage. Magical healing offsets this running total; for every 5 points of magical healing you receive, reduce your cumulative damage total by 1. 0/1000

Relentless Butcher-Requirement: Confirm at least 50 critical hits. 0/50