
Alara Lightborn |

Stealth dotted in Gameplay.
I'll try to have my alias finished up tonight.

Akoriya Ashstrike |

Stealth dotted into gameplay as well~
For Favored Terrains do you have any suggestions, or is my current set-up (Urban +6, Forest +4, Plains +2, Water +2) good?
I'll finish up meting out some of my remaining gold into a few consumables and pick out a selection of ranger spells to prep, although — question to my fellow players, what buffs are y'all bringing?

GM Ska |

As for terrain, Final City is an Urban environment. It is surrounded by about a half mile in every direction by wasteland(counts as Desert). After that to the north is Mountains, to the east is Water, To the south is Swamp, and to the west is Forest. Kaiju will come from one of those four directs towards (or even into) Final City.

Arathadali |

Hello all!
I'll hopefully finish up my build soon, but I'm really busy over the next couple of days, getting ready for thanksgiving break. Spells and gear should come in before too long as well.
As for what buffs I bring, well.... I bring everything. No, like actually everything. Bonded Mind+Share Spells (coupled with a teamwork feat-sharing ring) means I can cast personal-range spells on everyone and their dog. Beyond that, my capstone (combined with what amounts to unlimited arcane reservoir points) means that I can cast everything on everyone.
So, who wants a buff?

GM Ska |

Kaiju will appear on the horizon and progress towards the city. Their and your locations will be described relative to the city.
They will start at a distance of of 10 and progress to a distance of 0
Distances 6-10 will be either Mountains, Water, Swamp, or Forest depending on the direction they are coming from (which I'll roll randomly) Distance 1-4 is called the wasteland(counts as Desert), destroyed after months of Kaiju attacks. Distance 0 is Urban environment and here the kaiju can start making melee attacks targeting the city itself. more on that later.
Each distance increment is approximately 400ft. (We're gonna approximate a lot about distances.) Long range spells can effect targets at a distance +/- 1. Mid range spells down to melee attacks can only effect targets that share a distance increment with you and vice versa.
Moving from one range increment to another requires a move action for you and the kaiju.
You might consider this a playtest for these simplified Kaiju Attack rules. I am open to hearing your suggestions and thoughts. If you are not playing in the game but are just reading the discussion and have a good ideas to tweak these rules, direct message me.

Corso Altaire |

As a straight, archetypeless fighter, I can't cast anything, but I did purchase four scrolls of heal and a wand of cure moderate wounds. My intention is to lighten the load on healing me (although I have a pretty darn good AC and decent saves).
As for how combat will go, I think it would be best if we planned to engage whatever Kaiju are coming outside of the city, but not in the difficult terrain (so in terrain blocks 1-4).
I will be in the front line, antagonizing and locking them down, until I die or they do. I do ok damage, but mostly I'm like an immovable object.
@Arathadali: Unfortunately, I don't have a ring slot open, as I have protection on one hand and greater inner fortitude on the other.

Arathadali |

@Corso
Don't worry, just wear the ring (I'm buying it) when I'm buffing you beforehand, then swap it out when we're fighting ;) There's no attunement time for a Ring of Protection, and you only need the feat when I'm actually casting the spell.

Khar'Tenet, the Ghoul King |

I, Khar'Tenet, have gracefully dotted the Gameplay thread.
Also, thanks for choosing me! I'll make sure to update his stat block into his CS.
@GM - A question for you - The Paladin has the option to swift action Lay on Hands himself for standard healing. Would I have the option to swift action myself for negative energy healing? Not insisting that I would, just asking whether or not I'd have that as an option.
@Buffs - Hobbs might enjoy the fact that I have Greater Magic Siege Engine, and more than enough spell slots to prepare that twice daily. Other buffs might include Greater Invisibility, or normal Invisibility, but that's about all of it.
As for tactics, I imagine that Khar'Tenet's job will be similar to that of Corso, go forward and get pummeled. I considered getting Antagonise, too, but I wasn't sure the GM would approve it. (I also considered Leadership, but no self-respecting Dead King has minions.) If possible, I'll exchange Greater Channel Energy for Antagonise?

Arathadali |

Basically, it uses this part of the Ring of Tactical Precision:
By wearing the ring for 1 hour, a creature may imbue it with a teamwork feat he knows for 24 hours. During this time, any creature wearing the ring may use that feat when cooperating with the creature that imbued it, but not with other creatures even if they possess the same teamwork feat.
Basically, I have the Bonded Mind and Share Spells teamwork feats. Share Spells allows me to cast a Personal-range spell on anyone with Bonded Mind as though it was a Touch spell. So, anyone wearing the ring I can buff as though they were myself. Then, they pass the ring off to the next person.
Or, if you want to rule against that, I suppose I can live with that (though I wouldn't mind being able to change my feats to something I'd use). PFS did, after all.

Alara Lightborn |

Speaking of teamwork Feats, I have the ability to share two teamwork Feats with all allies in a 35' radius. Does anyone have suggestions as to what might be useful in those slots?
Also, barring character edits, I believe that my alias has been properly adjusted.

Corso Altaire |

Outflank, Escape Route, and Precise Strike are all fine general teamwork feats. Also take a look at Shake it Off, Punch Through, and Overwhelm.

Alara Lightborn |

Taking a look at those, I like the Overwhelm/Precise Strike combination for our situation.

Alara Lightborn |

Looks like we're still waiting for our artillery man Hobbe.
In the meantime I was curious about our situation. Are we all just independent kaiju hunters? Or is there some underlying group organization (for example; The Avengers, Pacific Rim, or NERV from Neon Genesis). If we have come together as a group (whether independent or as part of an organization) how long have we been working together and have we fought against any kaiju as a group previous?

Arathadali |

My understanding of the scenario is that we have been officially brought together to be the Lastguard, the defenders of the Last City. It's been a few months to a year since it was formed, but I don't know if we've fought kaiju in that time.

GM Ska |

There is an underlying group organization. The Lastguard is a coalition of this dying worlds greatest defenders. (think Justice League Unlimited or the RWBY Huntsman or State Alchemists or The Hero Association of OPM)
You have been formed into a regiment to be called into action as a team. There exist other teams of Lastguard in the City, some with different responsibilities such as scouts, reconnaissance, repairing the Final City, etc. You are a Defense Regiment, so when the kaiju arrive you stop them before its too late.
The Lastguard is headed up by a sentient construct named Chronoa who oversees the organization and management of the Lastguard, while the day to day is left up to the members themselves.
As a newly formed regiment, someof you may have fought kaiju before on your own before coming to Final City, or as part of a now dismantled defense regiment, or you could be a new recruit. if this one-shot turns into somehting campaign worthy then maybe i'll come up with some campaign traits but for the sake of the one shot backstory it isn't really as important. You have not fought together as of yet.

Akoriya Ashstrike |

If anyone has any suggestions for potions or other consumables I might like, I'm game. Otherwise I think I'm stocked.

Corso Altaire |

A wand of Lesser Restoration is a good investment. Likewise, I would recommend investing in some healing consumables, like a wand of cure mod, or a scroll of heal. We hopefully won't need such things often, but better safe then sorry.
Also, something to deal with swarms would be a good idea. A potion of Fly wouldn't hurt either.

Alara Lightborn |

So, I have breath of life three times a day as a Spell-Like ability.
As well as the ability to grant fast healing 10 for one minute to non-evil allies.
So Akoriya and Khar'tenet will probably need some supplemental healing supplies.

Akoriya Ashstrike |

3 Potions of Fly and a fully-charged Wand of Cure Serious Wounds obtained~

Khar'Tenet, the Ghoul King |

Thousands have doubted my resilience... Few have survived me...
Khar'Tenet has Touch of Corruption, fast healing from his sword and whenever he's next to natural earth, and several spells to aid in that regard. I'll try and find something for Akoriya, as well, if spell list allows.
I think I'll check my items for one last time, and then I'll be ready.

Arathadali |

I'm hoping I can polish off my spell selections soon (crossing my fingers it's today). I also have Infernal Healing as out-of-combat healing to contribute there.

Arathadali |

Any particular spells that anyone wants to request I grab as I polish everything off?

Khar'Tenet, the Ghoul King |

I can't think of anything. I wouldn't mind a wish for possible revivals at some point, but I realise I'm not bringing the money required for that! ^^
And besides, if I was to be destroyed, that would mean you mere mortals are long dead.
Khar'Tenet is now completely complete, now with more unrelenting lichdom. Ready to do some kaiju-slaying!

Akoriya Ashstrike |

Haste is always fabulous. Who doesn't want an extra attack on a full-round?
These kaiju will be pincushions in no time!

Hobbe |

I hope to just explode them with some well-placed cannon fire. Hasting doesn't help me, but vital strike does! :D
Oooh! Magic siege weapon would be okay. And Arcane Cannon is an amazing spell.

Arathadali |

Enchantment is prohibited :(. When Kaiju are immune to mind-effecting (and a third of our frontliners are immune to morale bonuses), there’s no real point to have Enchantment spells. A Opposition Research later and I can have School Savant with only one opposition school.
And I guess I’ll grab Arcane Cannon, then. That is a seriously pricy focus, though.

Arathadali |

Okay, wifi troubles kept me from getting this up last night, but I'm all done now.

GM Ska |

Final City itself will have 2500 hit points. It can take regular hit point damage from melee attacks if a Kaiju makes it to distance 0 or from Kaiju ranged attacks if it gets close enough (400 ft per distance increment)
Restoring hit point damage to final city can happen in multiple different ways. I'll mostly be looking for you to come up with creative solutions and ideas for things that would conceivably 'repair' the city. It could be things like casting spells to repair buildings or giving a stirring speech to citizens to increase morale, or anything that you can come up with.
I'm open to most suggestions for this. You tell me what you want to do, I'll come up with a check or a healing amount. I want to play the city restoration part kinda by ear. plus you may not need to make any repairs if you stop the monsters in time.
You will have a few days in between attacks to do these things. Kaiju attacks are randomly spaced out however. There's a cumulative 10% chance that you get called to stop an attacking Kaiju. I'll roll each day.
any other questions so far?

Hobbe |

Well, if we have some arcane casters with conjuration spells, summoning or planar binding outsiders to keep repairing the city is the most reliable way. Several of them have stuff like make whole or wall of stone. They can also be used as morale-boosters, since by level 20 we could call upon even planetars, who have some awesome aura abilities.
Outside of that, I have plenty of Engineering, which means I can direct efficient rebuilding of our defenses.

Arathadali |

Quick question: what’s preventing us from simply funneling everyone in the city to our own little private demiplanes?
Beyond that, I have plenty of on-call construction from things like wall of stone, make whole, unseen servant, and the like.
Beyond that, I still have quite a bit of money unspent. If someone has a high enough bonus, a Lyre of Building could prove invaluable.

GM Ska |

What’s preventing us from simply funneling everyone in the city to our own little private demiplanes?
Interesting proposal. I think people would raise questions. Is it sustainable? Is it temporary? If so for how long? Will it scale with a regrowing population? Etc etc. maybe a good last resort should you fail, or as a tool to provide relief to displaced citizens.
GMs note: we can discuss it more if you're committed, but immediately running away from the monsters wasn't really the intent of a one-shot about fighting the monsters. I wasn't really planning on a level 20 rebuild-civilization game. but hey if thats what the party wants to do...

Hobbe |

It would be a good option as a last resort. Demiplanes are great and all, but they're not really connected to anything. Which would be a problem for the growth of the population.
I don't have the perform needed, but hitting an 18 perform DC is really easy for a level 20 character that actually has points in the skill.

Alara Lightborn |

It looks like Perform (strings) can be used untrained, if we can take 10 on that check I can make that DC.
Evacuation to another plane would take a long time. Unless you can somehow make a Gate permanent the best you're going to get is around 900 people per casting.
That doesn't really include equipment or belongings. Those would have to go on wagons at a slower pace.

Akoriya Ashstrike |

No questions from me, chief.

Arathadali |

I mean, there is the option to make a permanent Gate with Create Greater Demiplane, and make it sustainable for medium-sized populations, but it's sort of like the Pacific Rim HISHE. Sometimes the best or most sensible option isn't the most dramatically epic or cool method.
But, I'm ready to give a kaiju a Meteor Swarm to the face when everyone else is.

Khar'Tenet, the Ghoul King |

Regarding rebuilding Final City:
Khar'Tenet can raise a significant amount of undead, who can obey his orders to aid in rebuilding, under the guidance of Hobbs. They can carry out manual labour better than puny mortals, just don't expect them to be terribly useful in anything else.
I imagine that Arathadali can aid in that regard as well - it is certainly more efficient per spell slot in the longer run than some of the spells.
Of course, some may object to the idea.
Khar'Tenet also doesn't need to sleep, so he could also aid in the stirring speech department. For a giant walking skeleton, he sure knows how to work an audience.
All in all - I've build Khar'Tenet so that he can be useful in more situations than apply sword, heal, rinse, repeat.

Corso Altaire |

Corso's not bad at talking to people either, and he's less...see-through than Kar'Tenet. He's also a pretty fair hand at Engineering, so he could assist with rebuilding efforts, but we should probably focus on stopping the Kaiju before they get to the city.

Alara Lightborn |

I have a lot of family obligations (plus I'm cooking) tomorrow. Family is in town through the weekend. I'm probably going to be posting less often for the next few days. But I intend to maintain at least one post per day.

Arathadali |

I'm just your standard, level 20 'Wizard,' except my capstone functionally (and unintentionally) gives me all but unlimited out-of-combat spells (both in terms of spells prepared and spell slots). So, couple that with a pre-buff +36 modifier in K(engineering), I can do a fair bit of construction.
Regarding posts, these next few days (actually, this whole week) is something of a nightmare for my posting. Between travel and family, well.... that's why it took me so long to finish up Ara's stats.

Khar'Tenet, the Ghoul King |

I assume finishing Arathadali would've also been hard because she's a lvl 20 caster. I think I had to spend nearly an hour to get Khar'Tenet's spells, and he doesn't have nearly as many.
So...
...While we're waiting, shall we decide on a name for our group of meddlesome adventurers?
Corso's not bad at talking to people either, and he's less...see-through than Kar'Tenet.
My reign was called evil, yes, but I pride myself in my transparent government.

GM Ska |

Outside of the Kaiju-fighting, I'll be mainly following your lead as to what you want to do or investigate in the city. I don't have a sprawling intrigue campaign planned but I'm not above improvisation.
Are we ready to start?
We'll basically have the start of each day where you guys can explore the city or gather information or craft or just wait for kaiju attack. there will be about 8 hours of uninterrupted time each morning. but you'll basically have to prep spells and all that before you know if there will be an attack that day.
then I'll roll d%. There's a cumulative 10% chance that there is a Kaiju attack that day. If there is, then I'll roll 1d4 to determine where its coming from 1-mountains 2- ocean 3- swamp 4-forest.
The scouts will alert you when a kaiju is at distance 10 and work their way towards the city. moving from one distance to another is a move action Unless you can teleport or something.
final questions?

Arathadali |

So, just to be clear: once we're warned about a Kaiju, we basically have 10 rounds before it reaches the city? Seems.... a little fast, but I suppose that's what Maze is for. So far as I can tell, a Kaiju isn't immune to teleportation effects, so that can give us a bit more prep time, I suppose.
I'm ready to start. Still somewhat working out a self-buff list, but that's no reason to delay the game.