Erum-Hel

Khar'Tenet, the Ghoul King's page

70 posts. Alias of Evgeni Genadiev.


Full Name

Khar'Tenet, High King of Elathan, The Ghoul King, The Roamer of a Thousand Battlegrounds, The Bane of the South, The Dark Prism, The Thrice-Reborn, The Blessed

Race

Aasimar

Classes/Levels

Antipaladin 20 | AC 49, touch 29, flat-footed 45; hp 444/444; Fort +38, Ref +22, Will +24; CMB +30; CMD 41; DR 10/Bludgeoning and good

Gender

Undead

Size

Medium

Age

I have really stopped counting...

Alignment

LE

Deity

Lip Service to Asmodeus

Location

Lastguard

Languages

Common, Necril, Infernal

Occupation

Freelance World Defender (formerly World Conquerer)

Strength 28
Dexterity 12
Intelligence 14
Wisdom 8
Charisma 36

About Khar'Tenet, the Ghoul King

Stat Block:

Male Aasimar (Angel-Blooded) Antipaladin (Knight of the Sepulcher/Tyrant) 20 /VMC Sorcerer (Ghoul Bloodline)
LE Medium undead
Init +1; Senses darkvision 60 ft, see invisible/ethereal.; Perception +19
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Defense
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AC 49, touch 29, flat-footed 45 (+15 armor, +5 deflection, +2 Dex, +6 shield, +9 natural, +1 insight, +1 dodge)
hp 443 (20d10+300)
Fort +38, Ref +22, Will +24
Defensive Abilities: DR 10/bludgeoning and good, fast healing*
Immune Undead Traits
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Offense
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Speed 20 ft, flight 60ft, burrow 30ft.
Melee +35/+30/+25/+20 Vicious Defending Bastard's Sting, (1d10+2d6+14; 19-20/x2)
Melee +29 2 Claws (1d4+9),
Special Attacks Smite (6/day), 5ft. negative energy aura (2d6), unholy blight (CL 20th), ravenous frenzy (20 rounds/day)
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Statistics
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Str 28, Dex 14, Con -, Int 14, Wis 8, Cha 36
Base Atk +20; CMB +30; CMD 41
Feats EWP (Bastard Sword), Channel Force, Power Attack, Combat Expertise, Armor Focus (Full Plate), Dodge, Osyluth Guile
Traits Threatening Defender, Magical Knack
Skills Intimidate +36, Diplomacy +36, Perception +19, Knowledge(History) +14, Bluff +20, Acrobatics +5(-1)
Languages Common, Necril, Infernal
Combat Gear; +5 Unrighteous Full Plate, Vicious Defending Bastard's Sting, Belt of Mighty Strength +6, Wings of Flying, Headband of Alluring Charisma +6, Manual of gainful exercise +4, Tome of Leadership and Influence +5 , Ring of Freedom of Movement, ring of protection +5, +5 Reflecting Buckler
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Special Abilities
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Aura of Evil (Ex)
Detect Good (Sp)
Smite Good (6/day) +Cha to Attack, +20/40 to damage.
Touch of Corruption (23/day), 10d6 healing/damage,
---Cruelties (Sickened, Diseased, Cursed, Poisoned, Stunned), DC 33
Unholy Resilience (Su)
Aura of Cowardice (Su)
Plague Bringer (Ex)
Channel Negative Energy (Su)
Spells (CL 19th):
--4th Level: 6/day Greater Invisibility (x2), Daywalker, Magic Siege Engine, Greater; Dimensional Blade (x2)
--3rd Level: 6/day Burst of Speed, Deadly Juggernaut, Animate Dead (x2), Litany of Escape (x2)
--2nd Level: 7/day Blade Tutor's Spirit (x3), Ironskin (x2), Enemy's Heart, Desecrate
--1st Level: 8/day Dark Whispers (x2), Sentry Skull, Wartrain Mount, 4 Empty Slots.
Weapons of Sin (Su)
Undying Champion (Ex)
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Gear
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Belt of Mighty Strength 36 000
Manual of Gainful Exercise +4 110 000
Tome of Influence and Leadership +5 137 500
Headband of Alluring Charisma +6 36 000
Vicious Defending Bastard's Sting 177 035
Ring of Protection +5 50 000
Ring of Freedom of Movement 40 000
Amulet of Natural Armor +5 50 000
+5 Mithral Unrighteous Full Plate 61 000
Wings of Flying 54 000
Spectral Shroud 27 000
+5 Adamantine Reflecting Buckler 53 000
Flawed Dusty Rose Prism (Implanted) 4000 (+1 Insight to AC, -2 to Con)
Opalescent White Pyramid (Implanted) 10000 (EWP(Bastard Sword))
Flawed Deep Red Sphere (Implanted) 6000 (+2 to Dex, -2 to Con)
Cracked Pale Green Prismm (Implanted) 4000 (+1 to attack)

10,000 gp worth of Onyx

Remaining Gold: 14 465

Appearance:

Many souls in the beyond speak of the most horrifying sight in their entire lives, the slow, methodic and unrelenting advance of the Ghoul King.
A seven-foot tall silhouette resembling a man, Khar'tenet bares no resemblance to the mortal he once was rumoured to be. His bones, with an unnatural gray sheen, are revealed to be covered in adamantine, it itself chipped and scratched from centuries of warfare. Crude plates adorn his chest and torso, with chains covered with ancient blood defending what once might have been his vitals. Drapes of sickly white are seen under the covers, the ends seemingly always unraveling, yet never disappearing.

A dilapidated purple mantle, long since lost its opulent colour is placed upon his shoulder, light seeping through various tears and holes. The cape always seems to be in the slightest breeze, whispers of sobs barely heard as it flutters.

One hand is covered in a massive gauntlet, in which signs of grandiose and artful craftsmanship show in the nearly illegible markings of silver, gold and starmetal. The gauntlet is covered by soot, dirt and specks of old blood. The other hand is nearly always wrapped around a sword. The sword's hilt is wrapped in angelskin, the pristine white colour still remaining as pure as the day is was flayed. No other ornamentations adorn the four-foot long blade of chipped, dulled and scratched adamantine.

A crown adorns Khar'tenet's adamantine skull, the prongs rusted and broken away. A single shape of an angel, the left wing torn off stands amid its center.

Backstory:

Appearing into the room with a bright spark, the group released their hands and looked around. The Black Arcanum of Elathan, once the place where eldritch pacts, sacrifices and sciences and magics darker than any anywhere else, now lay in ruin.
So far away from Final City, the devastation has been worse than they had thought. The once grand city of Gryzmull, the marbled spires filled with necromancers and witches, skeletons and flesh golems, was nothing more than rubble. "Serves the Elathi right...", muttered a dwarf, biting into a cigar and starting to throw away the rubble. "I know. I feel the artefacts are this way.", pointed a man with long beard and long robes towards a broken staircase, leading downwards. "Best see what we can scrounge and head back."

-------

An hour later, a cart was being piled up with potions, scrolls and magical items galore. The dwarf sat down, wiping sweat off his brow. "Even with everyone dead, I'd still like to get out as soon as I can... This place is cursed.", he spat on the ground, taking a long sip. "How long, about two or three more hours? I'm surprised there are no traps..." He patted his pockets, then frowned. "I must've left my flask upstairs. I'll be back in a moment.", he relayed, standing up and turning left towards the staircase.

Only to fly back two dozen feet into a pile of rubble as a burst of dark mists flows down the stairs. The slow clanging of metal on marble sounded down as a figure started walking down the stairs, covered in drapes.

"I had thought someone would come here... Eventually...", the voice emanating from the dark gray skull echoed through the caved-in dungeons, slow, calm and yet menacing. "... So I waited..." Raising a skeletal hand at the wizard, Khar'tenet, The Ghoul King, The Bane of the South, The Dark Prism, shook his head. "...Please... Do not hurry to leave...", he whispered, raising a hand and a sword in the room to indicate the situation. "...I am certain the Dreadguard are busy with other things at the moment...", he said, the skull remaining motionless as the empty sockets stared in the wizard's terror-wide eyes. A laugh, as if echoing from the depths of the earth started rumbling from Khar'tenet's chest, laughing at his own joke.

Before snapping his head back at the others who ran in the room. A half-orc roared, lunging forward with her massive battleaxe, and beginning to swing wildly. The dull gray sword in Khar'tenet's arm lurged up, deflecting the wild swings with little problem, the half-orc's roars growing evermore so wilder and desperate. A skeletal claw lunged under a parry, piercing and grasping the half-orc by the ribcage. "As I was saying.", Khar'tenet chuckled, continuing his steady pace towards the cart, the trail of blood following behind him. "By all means... go on with your... plundering. It amuses me how your high morals are so... flexible. Especially in crises, when they should be the strongest." Tossing the limp body on the cart, he turned towards the wizard. "I do not wish to see you dead... now. Those two will survive, if they're strong...The only thing that matters is stopping those... abominations, is it not?" The skeletal arm reaches under the mantle to draw out a rusted keychain. [/b]"Take these to the palace. There is a statue of Asmodeus. The keyslot is his belt buckle."[/b], he chuckles. "Borrow what you will, and in return, I ask of you to carry a simple message.", he whispered into the wizard's face.

"The Dead King will march to avenge his dead kingdom."