Hobgoblin Lieutenant

Hobbe's page

36 posts. Alias of rungok.


Gender

AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;

About Hobbe

Hobbe
Male hobgoblin gunslinger (wyrm sniper) 20 (Pathfinder Player Companion: Dragonslayer's Handbook, Pathfinder RPG Bestiary 175, Pathfinder RPG Ultimate Combat 9)
N Medium humanoid (goblinoid)
Init +14; Senses darkvision 60 ft.; Perception +26
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Defense
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AC 38, touch 34, flat-footed 21 (+6 armor, +5 deflection, +12 Dex, +5 dodge)
hp 224 (20d10+100)
Fort +21, Ref +29, Will +14; +2 trait bonus against fear while you have a firearm drawn, +2 vs. fear
Defensive Abilities improved uncanny dodge, nimble +5
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Offense
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Speed 30 ft.
Ranged +5 distance reliable musket +31 (4d12+35/×4)
Special Attacks deeds (anti-air targeting, bleeding wound, cheat death, dead shot, deadeye, death's shot, evasive, expert loading, gunslinger initiative, gunslinger's dodge, munitions master, pistol-whip, quick clear, skeleton crew, slinger's luck, stunning shot, targeting, utility shot), grit (3), gun training +12 (ballista, light, cannon, catapult, light, musket), true grit (bleeding wound, dead shot)
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Statistics
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Str 16, Dex 34, Con 18, Int 10, Wis 16, Cha 8
Base Atk +20; CMB +23; CMD 55
Feats Cannon Master, Deadly Aim, Devastating Strike[UC], Greater Vital Strike, Gunsmithing[UC], Improved Vital Strike, Leadership, Master Siege Engineer[UC], Point-Blank Shot, Precise Shot, Siege Commander[UC], Siege Engineer[UC], Siege Gunner[UC], Signature Deed[UC], Vital Strike, Weapon Focus (cannon)
Traits armed grit, unafraid (ustalav)
Skills Acrobatics +25, Climb +11, Knowledge (arcana) +23, Knowledge (engineering) +25, Knowledge (local) +13, Lore (Kaiju) +18, Perception +26, Profession (siege engineer) +11, Ride +20, Stealth +20, Survival +11, Swim +11; Racial Modifiers +2 Knowledge (engineering)
Languages Common, Goblin
SQ gunsmith
Combat Gear deadshot vest[UE], gunfighter's poncho[UE], wand of abundant ammunition (50 charges); Other Gear +5 comfort corsair determination haramaki[UC], +5 distance reliable musket[UC], adamantine metal cartridge[UC] (50), belt of physical perfection +6, dry load powder horn[UC], manual of quickness of action +3, ring of protection +5, ring of resistance +5, 49,467 gp
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Special Abilities
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Cannon Master +2 comp on Craft (siege engine) to rep firearm SE. Broke SE misfire +2, misfire 2x before explodes.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -6/+12 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Devastating Strike Deal extra damage when using Vital Strike bonus
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gun Training On a misfire with chosen firearm type, misfire value only increase by 2 (instead of 4).
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Improved Uncanny Dodge (Lv >= 24) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 24+.
Leadership (score 19) You attract loyal companions and devoted followers.
Master Siege Engineer Crew can load siege engine as a move action
Nimble +5 (Ex) +5 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Siege Commander Grant weapon crew +4 on assemble or move checks
Siege Engineer You are considered proficient with all siege weapons
Siege Gunner Take no size penalties for aiming a direct fire siege weapon
Signature Deed (Deed: Bleeding Wound [True Grit] [Signature Deed] [Ex], 1/round) Perform chosen deed for 1 less grit (min 0). Must have at least 1 grit to use.
True Grit Lower the grit cost of selected deeds by 1. If cost reduced to 0, can perform as long as you have grit. Deeds that already can be performed if you have grit can always be performed.
Vital Strike Standard action: x2 weapon damage dice.

Cohort - Bogrun
Male bugbear unchained barbarian 15 (Pathfinder RPG Advanced Player's Guide 78, 79, Pathfinder RPG Bestiary 38, Pathfinder Unchained 8)
N Medium humanoid (goblinoid)
Init +3; Senses darkvision 60 ft., scent; Perception +0
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Defense
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AC 26, touch 13, flat-footed 23 (+10 armor, +3 Dex, +3 natural)
hp 180 (18 HD; 3d8+15d12+51)
Fort +12, Ref +11, Will +6
Defensive Abilities indomitable will; DR 14/lethal, 7/—; Resist fire 4, extreme endurance
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Offense
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Speed 30 ft.
Ranged +5 magical beast-bane distance impervious reliable living steel cannon +21 (6d6+5/×4 plus 2d6 vs. magical beast)
Special Attacks rage (34 rounds/day), rage powers (body bludgeon[UC], hurling[APG], lesser hurling[APG], greater hurling[APG], knockback, regenerative stance)
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Statistics
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Str 34, Dex 16, Con 15, Int 12, Wis 10, Cha 6
Base Atk +17; CMB +29; CMD 42
Skills Intimidate +2, Stealth +6; Racial Modifiers +4 Intimidate, +4 Stealth
Languages Common, Goblin, Simple Sign
SQ skilled thrower, stalker
Combat Gear mwk cold iron cannon ball[ISWG] (50); Other Gear +4 burdenless mithral breastplate, +5 magical beast-bane distance impervious reliable living steel cannon[UC], bag of holding vi, belt of giant strength +6, manual of gainful exercise +4
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Special Abilities
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Body Bludgeon (Ex) Use pinned foe as improvised weapon while raging.
Damage Reduction (14/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (7/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (4) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Hurling, Greater (Ex) Throw large objects while raging.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Knockback (1/round) (Ex) While raging, can bull rush in place of an att, dealing a little dam.
Rage (Unchained, 34 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Regenerative Stance (3 temporary Hp/round) (Ex) While in stance, regain 3 temp Hp from raging each rd.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Skilled Thrower (Ex) +10' thrown range increments
Stalker (Ex) Perception and Stealth are always class skills for members of this race.

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