
Our Mysterious Benefactor |

The door is not trapped. You wait for a calm moment, then open the door and slip inside.
Several cubbies and wooden lockers line the walls of this small workroom. Four rickety chairs surround a water-damaged table, and a well-used but solid-looking cargo lift rises up through the ceiling. The lift has a simple lever that lifts up and down.

Our Mysterious Benefactor |

Searching the desks reveals only old lading bills from when this was a House Arkona warehouse. However Corbyn does take a few moments and manages to bypass the missing button on the lift. You can trigger it if you wish to...

Pai Kromnite |

Pai nods at Corbyn, "The magic of that spell is gone. Worst case scenario, I can summon it one more time as an emergency, but I'd prefer to keep that trick up my sleeve. Let's see where the lift leads us. Maybe we won't have to sneak out."

Our Mysterious Benefactor |

Okay, you're hitting this section a little earlier than expected. In recognition, go ahead and level up to level 6. You will have access to any additional spells or slots immediately. One you're there, we'll start with the lift.

Our Mysterious Benefactor |

The lift cranks into action, taking you down about forty feet into the ground. Wet walls surround you as the lift goes lower, until it chugs to a stop in front of a large room. What you see makes you gasp.
The scuffed stone walls of this chamber have been plastered over and then decorated with lurid murals of skeletons cavorting among the dead of a Korvosa completely succumbed to blood veil. Simple wooden doors lead to the north, south, and west,each bearing a painting of a scythe-wielding skeleton. A sizable double door stands on the east wall, appearing in the mural as a massive set of double doors opening into the pyramid foundation of Castle Korvosa. Two more scythe-wielding skeletons decorate these large doors.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Our Mysterious Benefactor |

Indeed. Undead cavorting? Scythe-wielding skeletons? This looks suspiciously like a temple to Urgathoa! Urgathoa (pronounced oor-gah-THO-ah) is the goddess of physical excess, disease, and the undead. She is mostly worshiped by dark necromancers and the undead. Sometimes those wishing to become undead and those who live gluttonous lifestyles make supplication to her. On occasion, folk infected with plagues make offerings to Urgathoa.

Our Mysterious Benefactor |

From deeper within the basement Slumper can hear sounds of muted conversation, but he can't pinpoint from which door it comes...

Ruperta of Hetzau |

Perception Roll: 1d20 + 2 ⇒ (3) + 2 = 5
"Well, we can always get out by the elevator and get arrested... As long as we can blow the lid about this place... "
She approaches the west door, and then stops...
" Corbyn, Can you check this one for traps? "

Pai Kromnite |

"Quick, we need to hide if company is coming. Get against the wall here! Single file.". As the group listens, she pulls out a scroll of Silent Image, and makes it appear as the wall actually comes out about 18 inches further than it actually did, concealing them in the illusion.
Hope that makes sense, DM. If not, I'll try to describe it better.

Our Mysterious Benefactor |

I can dig! Unless anyone wants to do anything else, in which case you have four rounds to do it...
The lift heads to the top, pauses for a moment, then heads back down. As it grinds to a halt, Doctor Davaulus, the Chief Physician, steps off the lift. He pauses for a moment, peering around the room, seeming to look at the fake illusory wall for a long moment, then shrugs and steps toward the eastern double doors, pausing to place his hand on it for a moment before pushing it open. Inside you catch a glimpse of shiny glass floors, with movement in the floor itself, as well as two large double doors opposite the one the Doctor entered. The door closes behind the Doctor and sounds of his footsteps fade.
I should note, the western door is the door to the lift. There are exits to the north and south and east. The eastern double doors are the ones the Doctor just stepped through.

Our Mysterious Benefactor |

NPCing Corbyn moves to the same door the good Doctor went through and checks it for traps! Perception: 1d20 + 12 ⇒ (19) + 12 = 31 He murmurs a warning, having found a trap and sets about trying to disarm it... Disable Device: 1d20 + 16 ⇒ (17) + 16 = 33
A few moments pass and with a murmured "Ah-ha!" The door clicks open...
Dozens of the living dead line the walls of this chamber, their rotting faces sneering and broken fingers clawing at each other. A layer of rotting bodies lines the floor, the shattered forms twitching in vain, bones and splintered appendages grasping hopelessly. Yet, rather than some massive, nightmare grave, this horror-show seems instead to be a stomach-churning attempt at art, as the mangled living dead lie trapped behind walls and beneath a floor of thick glass.

Pai Kromnite |

"This is macabre! I thought there was something fishy about those strange doctors. This confirms that! They are bringing the plague-ridden citizens here, letting them die, and turning them into zombies for some sick reason. We have to bring them to justice!"

Our Mysterious Benefactor |

Aside from the door you came in, there is a double door to the east where the good Doctor went, plus two doors in the south and two in the north. From the doors to the east you hear the sounds of bubbling and boiling and a smell of acrid chemicals wafts from the cracks in the door. From the south you hear moans and a sudden choked scream, along with the smell of blood and bodily fluids. From the north you hear snores.

Our Mysterious Benefactor |

Listening at the north door, you can hear the sounds of peaceful snoring, as well as the sounds of muted conversation. From what you can make out, the conversation seems to be pretty mundane, revolving around something about leather coats being a bit too warm for the Korvosan climate and whether the bird masks make the wearer's head look big.

Our Mysterious Benefactor |

The southern door has a number of sounds: moans of pain, whimpering, the scritching sound of quill on scroll, a strange rhythmic pumping sound and a the disturbing sound of a saw blade cutting through bone. A murmuring voice seems to be talking to himself: "Subject displays resistance to trial 7-g, but does not seem to possess any peculiar internal features of the anatomy. No presence of vestigial organs or irregularities of the heart is noted. Subject is quite tough and does not respond to... Ahh, subject is dead. Noted: we will need a replacement subject."

Our Mysterious Benefactor |

Eight cold, iron beds stand here, their sharp frames threaded with worn manacles and stained leather straps. Several are occupied by obviously unwilling patients, each bound and in various states of consciousness, their combined moans murmuring throughout the room. Between them stand several small tables, each strewn with gore-soaked pans, flasks of mysterious fluids, and all manner of cruel-looking cutting instruments. A sizable brown-crimson stain covers much of the eastern wall, as if all the blood from a body once held there had exploded forth in a single violent eruption.
In one bed, a foul looking man stands with a quill and parchment while a robed and bird-masked Doctor leans over a dead patient. The patient's chest is sawed open, and his internal organs have been pulled out of his chest cavity. Two other beds hold men who appear to be alive and whimpering. Three beds hold obviously plague victims, but by their grey skin and moaning, they appear to be zombified.
Aside from the foul looking man and the masked doctor, there are two men wearing armor and wielding scythes observing the proceedings. Around their necks they wear holy symbols of Urgathoa.
Ruperta: 1d20 + 7 ⇒ (16) + 7 = 23
Pai: 1d20 + 6 ⇒ (5) + 6 = 11
Slumper: 1d20 + 3 ⇒ (5) + 3 = 8
Corbyn: 1d20 + 3 ⇒ (9) + 3 = 12
Paxs: 1d20 + 4 ⇒ (3) + 4 = 7
Foes: 1d20 + 2 ⇒ (9) + 2 = 11
SURPRISE ROUND!
23 Ruperta
12 Corbyn
11 Pai, Foes
8 Slumper
7 Paxs
Go ahead and post a single action for the surprise round, then Ruperta, Corbyn and Pai can also post a Round 1 action! The foes are flat-footed if it matters!

Ruperta of Hetzau |

Ruperta, charging with righteous fury with her Starknife and shield up, and a word in her lips, against one of the scythe welding fiends.
"Desna!"
Starknife Charge Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Starknife Damage: 1d4 + 2 ⇒ (3) + 2 = 5
After the surprise attack she tries to disarm him!
Let's try something different this time! As he is flat-footed he doesn't get AoO
CMB to disarm: 1d20 + 7 ⇒ (17) + 7 = 24

Pai Kromnite |

Pai aims a Ray of Sickening at the closest opponent, hopefully one of those wearing armor.
Fort DC 15 to resist.
Ranged Touch attack 1d20 + 6 ⇒ (20) + 6 = 26
I doubt that spell can crit, but let's try anyway.
Possible crit 1d20 + 6 ⇒ (8) + 6 = 14
Next Pai again focuses on the armored foes, and a pool of Grease manifests under their boots. Hopefully, it gets both of them in its range.
DC 15 Reflex to avoid.

Paxs |

Paxs casts haste on Pai, Corbyn, Thrak, Ruperta, Slumper and myself, and shouts for Thrak to help Ruperta to attack.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Bite with power attack, 1d1d20 + 8 ⇒ (19) + 8 = 27, 1d8 + 1d6 + 8 ⇒ (1) + (3) + 8 = 12

Our Mysterious Benefactor |

SURPRISE! Round:
Ruperta charges into the room, swinging her starknife expertly, but the blade glances off the armor of the surprised Urgathoa worshipper, startling him but doing no damage! Corbyn pulls something from his pocket and weighs it carefully. Pai murmurs a few words and points at the same priest that Ruperta attacked. Her aim is true, and the Priest 1d20 + 7 ⇒ (14) + 7 = 21 seems to make a face before grinning evilly. Slumper moves into the room, looking determined. Paxs casts his spell, and everyone feels themselves speed up as the enemies seem to slow slightly. Thrak, meanwhile, charges in and savagely bites one of the Urgathoan priests!
ROUND 1:
23 Ruperta
12 Corbyn
11 Pai, Foes
8 Slumper
7 Paxs
Ruperta, seeing her attempts to attack thwarted, changes tactics! She manuevers her starknife expertly to disarm the attacker facing her, sending his scythe clattering to the floor. Feeling the boost from Paxs' spell, she attempts the same on the adjacent priest: CMB: 1d20 + 8 ⇒ (11) + 8 = 19 and with an expert swish, the second priest is disarmed as well!
Corbyn, hefting the pouch he pulled before, throws it at the filthy man! Reflex: 1d20 + 6 ⇒ (9) + 6 = 15 The man is entangled, but not glued to the ground and takes a -2 to attacks and -4 to Dex! He snarls something that is lost as the goop covers him, muffling his words!
Pai greases the priests, forcing them to save or fall! Reflex: 1d20 + 1 ⇒ (2) + 1 = 3 and Reflex: 1d20 + 1 ⇒ (12) + 1 = 13 And with a clatter, the priests join their scythes on the ground!
The two priests grab their scythes and try to stagger to their feet! Provoking Attacks from Ruperta, Slumper and Thrak! If you have multiple AoO, take two against each priest!
The doctor steps around Thrak, drawing a thick club as he does. He aims a swing at Slumper: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 2 ⇒ (3) + 2 = 5, though he makes no noise as he does, eerily!
The filthy man, cursing at the goop, shuffles away from Thrak and casts a spell! 1d20 + 19 ⇒ (3) + 19 = 22 A glowing spectral hand appears next to him and seems to claw at the air!
Slumper and Paxs are up to finish out Round 1, then Ruperta, Corbyn and Pai can take their Round 2 actions! Don't forget the haste!
UP1: 14/26
UP2: 26/26
QP: 22/22
Rolth: 75/75

Slumper |

Slumper has multiple AOO! I get 3, first 2 against priest 1, 3rd against priest 2. Incoming super wall of text...
Slumper reacts with inhumane speed as the priests fall to the ground and fumble for their weapons.
1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29AOO Attack 1 +1 longsword
1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18AOO Attack 2 +1 longsword
1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16AOO Attack 3 +1 longsword
1d8 + 5 ⇒ (5) + 5 = 10
Slumper continues to pummel the priests with attack after attack from his sword and shield.
1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28sword
1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19sword
1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26sword
1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22shield
1d4 + 5 ⇒ (4) + 5 = 9
1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17shield
1d4 + 5 ⇒ (1) + 5 = 6
1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12crit confirm sword
1d8 + 5 ⇒ (2) + 5 = 7

Ruperta of Hetzau |

Let's keep the fun up!
Ruperta quickly attacks one of the standing priests, getting advantage of his lack of defenses.
AoO Attack Roll: 1d20 + 7 ⇒ (9) + 7 = 16
AoO Damage Roll: 1d4 + 2 ⇒ (1) + 2 = 3
After that she throws the starknife towards the filthy man that is conjuring the spectral hand.
Throw Starknife Attack Roll: 1d20 + 6 ⇒ (7) + 6 = 13
Throw Starknife Damage Roll: 1d4 + 2 ⇒ (2) + 2 = 4
And then using Pai's granted speed she lets her Spring Loaded Wrist Sheaths draw her Masterwork dagger in her hand, and with that attack the other standing priest (the one she didn't make the AoO against).
Mwk Dagger Attack Roll: 1d20 + 7 ⇒ (11) + 7 = 18
Mwk Dagger Damage Roll: 1d4 + 2 ⇒ (4) + 2 = 6 + poison
Blue Whinnis
Type poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage
Secondary Effect Unconsciousness for 1d3 hours
Cure 1 save
Finally, she takes a 5' step to try and set a flank (Already moved on Roll20).