
DM Bloodgargler |

Looking for two...
In depth backgrounds are not necessary ... if you have them already for recycled characters no problem.
Level 5, 20pt build, 2 traits.
Current PCs are escapees from a Derro-infested ancient underground complex in Varisia.
Elven Freehand Fighter/Swashbuckler
Aquatic Elf-blooded Aasimar Evangelist Cleric
They are trying to liberate a half-orc settlement and militia fort.
Likely possibilities would be...
A half-orc from West Schulfjarn (the more "civilized" half of the settlement),
a relatively civilized orc from East Schulfjarn,
local human, gnome from Sipplerose, ruins enthusiast, witch hunter...

Ashe |

Are classes Pathfinder only. I have realy been wanting to try the Aegis from the Psionis. It doesn't get Psionic powers just a protective suit. Anyways I will throw something together and if you allow the Aegis I can build one of those quick. I can post many times a day and I am part of 10 games and alwasy around if you are looking for a reliable poster.

DM Bloodgargler |

ashern - either sounds good.
Beth B - I do gaze longingly at that archetype myself.
Shauldrek - I think so. I see nothing that wouldn't fit, and he sounds interesting.
Jolly Roger - Lost Memories of Sorrow. This is a companion campaign to another which I have been running. Less mystery, more action.
Ashe - I will look it over. Dreamscarred Press does great work... I'd allow their content before most others.

Ashe |

Kai, Slayer of Oni
Human Aberrant Aegis 5
CG Medium Humanoid (Human)
Init +4; Senses: Darkvision, Perception +7
Traits: Finding your Kin, Armor Expert
------------------------
DEFENSE
------------------------
AC 23, touch 14, flat-footed 19 (+7 armor, +4 Dex, +2 Natural)
DR 3/-
hp 66 (5d10+32)
Fort +7, Ref +6, Will +7
------------------------
OFFENSE
------------------------
Speed 40ft/ Fly 40ft
Melee: +1 Oversized GreatSword +11 (3d6+8/19–20 x2)
Ranged: Oversized Chakram) +9 (2d6+5/×2) 30’Range
STATISTICS
Str 20, Dex 18, Con 14, Int 14, Wis 14, Cha 7
Base Atk +5; CMB +11; CMD 25
Feats Psionic Body, Extra Customization, Speed of Thought,
Extra Customization
Skills Autohypnosis +10, Perception +7, U.M.D +6, Linguistics +7,
Craft(Weapon) +10, Acrobatics +12, Stealth +9
Languages Common, Giant, Elven, Dwarven, Orc, Draconic, Goblin, Sylvan
Customizations Transformed Body: Brawn(Free), Hardened Strikes(Free), Darkvision(Free), Brawn(2), Flight(2), Nimble(2), Nimble(2),
Powerful Build(2)
Gear: 68gp
+1 Mithral Breastplate 5,200gp
+1 Oversized Great Sword 2,400gp
Cloak of Resistance +1 1,000gp
Handy Haversack 2,000gp
Pathfinder Kit 12gp
Oversized Cold Iron Chakram x5 20gp
Kai was born in a border village close to the ogre kingdom. He was a strong and healthy boy. His parents were farmers. At the age of 5 his village was attacked. All were slaughtered by the oni. Kai managed to hide in some hay and remained unfound. He awoke the next morning to the bloody aftermath. He was not strong enough to bury his parents but said words over them and set them ablaze. He had to make it to the city if he wanted a change at survival. He packed up what he could fine and headed out. It was a three day journey. On the second day he succumbed to his fatigue and passed out on the road. Fate intervened. An old hermit was out collecting some herbs when he stumbled up on the boy.
The old man took the boy in . When Kai awoke the old man introduced himself and asked why he was alone. Kai explained what had happened. The Old man asked the boy if he would like to be strong enough to not let things like this happen to him again. Kai answered yes. From there his training began. The old hermit was a gifted swordsman and could harness his chi to alter his body. The training was long and difficult, but Kai emerged a man. Kai would use his new ability to protect those too week to protect themselves from the ogre’s. His first prey was a mighty ogre. Kai followed it for hours as it hunted when it rested for the night he made his assault. The battle was long, but with fortune and favor Kai came out victorious. He claimed the Oni’s blade as his own, and took on the title of Slayer of Oni.

Beth B |

ashern - either sounds good.
Beth B - I do gaze longingly at that archetype myself.
Would you allow 1/2 orc for this build? Still working on background. I'm thinking something like former tribal healer that couldn't heal Chief's son/daughter and kicked out.
Witchdoctor
Female Half-Orc Witch (Scarred Witch Doctor) 5
N Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+2 shield, +3 Dex, +3 natural)
hp 66 (5d6+36)
Fort +6, Ref +4, Will +5; +2 vs. effects that cause pain or have the [pain] descriptor
Defensive Abilities orc ferocity, scarshield
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 morningstar +3 (1d8+1) and
. . slam -1 (1d3+1)
Witch (Scarred Witch Doctor) Spells Prepared (CL 5th; concentration +10):
. . 3rd—lightning bolt (DC 18), rain of frogs
. . 2nd—adoration, bear's endurance, flurry of snowballs (DC 17)
. . 1st—frostbite, jump, shield companion, snowball (DC 16), whispering lore
. . 0 (at will)—detect magic, light, message, read magic
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 20, Int 14, Wis 12, Cha 7
Base Atk +2; CMB +2; CMD 15
Feats Extra Hex, Improved Natural Armor, Tribal Scars
Traits magical knack, reactionary
Skills Acrobatics +8, Heal +3, Intimidate +10, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nature) +6, Knowledge (planes) +6, Perception +8, Spellcraft +6, Survival +3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ dayrunner, fetish mask, hex scar, hexes (aura of purity, healing, prehensile hair), orc blood, patron spells (transformation), weapon familiarity
Combat Gear wand of mage armor (50 charges); Other Gear +1 mithral buckler, +1 morningstar, belt of mighty constitution +2, handy haversack, 18 pp, 7 gp
--------------------
Special Abilities
--------------------
Aura of Purity (5 minutes/day) (Su) 10 ft radius aura negates diseases, inhaled poisons, and noxious gas effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dayrunner -2 penalty on ranged attack rolls.
Fetish Mask (Su) +2 to Heal, Intimidate & save vs pain while wearing the mask. Can enchant the mask
Healing (2d8+5) (Su) Use cure moderate wounds once per day/person.
Hex Scar You must scar your flesh for every hex you learn.
Magical Knack (Witch [Scarred Witch Doctor]) +2 CL for a specific class, to a max of your HD.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Scarshield +2 (5 minutes/day) (Su) +1/2 level to AC for a number of minutes per day equal to your level.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.

DM Bloodgargler |

Regarding deadline... Not really. I could use a couple now for this game, and a couple for the other group over the next week or two.
I think I will take Gordrun and Beth B's witchdoctor now for this game.
I would like to use you for the other game if you don't mind. I will give you details soon. (a few options for your entry)
the PCs are an elven shadowcaster, elven monk, and a human oracle of metal.
I have an idea of how I can use your character. The group which you would end up in depends on how your character looks when finished, and who first gets to where you would enter... most likely the other group.