Half-Orc

Gordrun Silverkin's page

57 posts. Alias of ashern.


Full Name

Gordrun Silverkin

Race

Half Orc

Classes/Levels

Init +2, AC 16, HP 19/53(63), F+9(11) R+5 W+2(4)

Gender

Male

Size

Medium

Age

33

Alignment

Neutral

Strength 19
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Gordrun Silverkin

Backstory

Spoiler:

Gordrun was a young warrior who grew up in a group of half orc families. He was kidnapped and tortured by an evil scientist hell bent on "seperating the tainted parts from the good". After months of torture and being experimented upon, Gordrun finally broke free and killed the scientist in a rage, and after stealing his notes, destroyed the lab he was held in and fled. He still bears the marks from during his time in captivity. Ever since he has searched for knowledge and lore to prevent anyone ever subjugating him again. He despises those who enslave others, either through magic or manacles.

Gordrun Silverkin: a grotesque looking half orc, whose hide is pale, almost white. He gave himself the name Silverkin after his skin changed from the experiments he endured, so that he would never have to face his family again.

Step 1: Write background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
1. Gordon is an albino half Orc who is disfigured with scars over most of his body, and an unnatural looking arm protruding from his torso. He usually wears large cloaks to hide his deformities.
2. Gordon was a young warrior half in a tribe when he was captured by a mysterious and twisted scientist.
3. Gordon is ashamed of his current condition and has not spoken to his family since his abduction.
4. Gordron is very defensive, but goes out of his way to help anyone who is beholden or abused by others.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1. Find a way to reverse his condition and return to his family.
2. As a player I would love to see gordron find a way to help others who are subjugated, especially slaves.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1. Gordron has started having episodes where he cannot remember what happens after consuming a mutagen. He is worried about it.
2. The scientist who imprisoned him isn't actually dead, he was just feigning it, and is tracking Gordron down to re-acquire his "prize specimen".

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1. Grudin Hammertusk- Gordon's half brother who was his closest companion and is looking for him still.
2. Erin wolf brother- an elvish Druid who found Gordron in the woods and helped him come to terms with his new form.
3. Aldrich Gemler- the scientist who experimented on Gordron.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1. Gordron wears huge cloaks to hide his disfigurement.
2. Gordron loves to eat raw meat, a taste that just recently developed.
3. Because of his appearance, Gordron tries hard to not judge on looks alone.

Statistics

Spoiler:

Male Barbarian 1/ Vivisectionist Alchemist 1/Two Handed Fighter 3
Init +2; Senses Perception +0, Darkvision 60 ft

==DEFENSE==
AC 18(-2 rage/+2 mutagen when active. +2 dex +6 armor), touch 12, flat-footed 16 (+6 armor)
hp 53(63) (1d12 +1d8 +3d10 +10 con +5 toughness +3 favored class)
Fort +9, Ref +5, Will +2

==OFFENSE==
Spd 30 ft/x4
Melee Falchion with Power Attack +9 (2d4+15) 18-20/x2
With Rage and Power Attack +11 (2d4 +19) 18-20/x2
Mutagen with Power Attack: +11 (2d4 +19) 18-20/x2
Rage, Mutagen, and Power Attack: +13 (2d4+23) 18-20/x2
Rage, Mutagen, Enlarge Person, and Power Attack: +13(2d6+25) 18-20/x2

==STATISTICS==
Str 19, Dex 14, Con 14, Int 12, Wis 12, Cha 7

BAB +4, CMB +8, CMD +20

Feats Armor Proficiency (LIGHT, MEDIUM, HEAVY ) (PFCR 118)
1st- Power Attack
3rd- Toughness, Cleave(bonus)
4th- Cleaving Finish(bonus)
5th- Furious Focus,

Skills Climb(3)+8/10, Craft(alchemy)(2) +8, Knowledge(nature) (3) +7, Intimidate (5) +9/11, Perception(1) +5, Ride(1) +5, Survival(4) +8,

Special abilities: Mutagen(+4 physical attribute, +2 NA, -2 mental attribute). Rage (+4Str/Con, +2 Will save, -2 AC), Sneak Attack (+1d6 attack to flat foots/flanked foes).

Shattering Strike (Ex)
At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.

Overhand Chop (Ex)
At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

Traits
-Accelerated Drinker Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
- Brute Benefit: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Languages Common, Orc, Goblin, Giant

Racial Traits
-Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
-Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
-Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
-Darkvision: Half-orcs can see in the dark up to 60 feet.
-Orc Blood: Half-orcs count as both humans and orcs for any effect related to race

Gear
- +1 Falchion, +1 Chainmail, +1 Cloak of Resistance, Adventurer's pack.

Extracts (CL 1)
L1 (2/Day): Shield, enlarge person

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