Gideon Ross |
Gideon spends a few minutes thinking about the offer, considering the options they've been presented with. When the thought of the half-elven Shensen comes to mind, though, all doubt is gone from his mind. Who knows? Maybe he would even get to cross paths with the famous bard; she was certainly no friend of the diabolists. If her recent disappearance from public theater was a result of going into hiding, he might get to meet her during their little quest.
"Sure. We'll never know unless we try, right? I'm in. I'll take you up on the offer of the bunkhouse. Not like I was staying anywhere special to begin with." Gideon adds.
DM_Kumo Gekkou |
Feel free to post your night out. It should be a quiet night.
The next morning, weather you're return the the coffee house or just coming downstairs, Laria greats you with a friendly smile. Rexas leaves the bunkhouse and steps into the study next door. He begins his work on the documents found in the silver raven's old hideout. When you guys are ready, she leads you behind the bar and into the pantry. Once inside, she moves a crate of coffee grounds and reveals a hidden trap door.
The trap leads into a basement containing numerous crates of cooking ingredients, sacks of coffee beans, and other supplies needed to maintain a thriving business. Laria makes her way to the eastern wall and shows you a secret door.
Beyond the door, a long, damp hallway opens to the southeast into a large reservoir of calm, dark water. A wooden pier extends twenty feet into the water, while another twenty feet out rises the top half of a statue of a beautiful elven woman. A foul smell, like that of rotting meat, comes from somewhere near the pier. Two holes have been knocked into the northwest walls to provide access to chambers beyond.
The statue depicts Calistria, the elven goddess of revenge and lust. Worship of Calistria is outlawed in Cheliax.
Xeno the black widow |
Xeno returns home, climbing into her room over the roof. After she changes into her Elenora clothes and goes down stairs to have dinner with her father dutifully hear about the horrible riot of the ungrateful populace.
The next morning she gets up early and studies her spell book, memorising shield and grease. Then goes to the cafe for breakfast.
Johan Felder |
Johan gets a good night rest and wakes feeling slightly better. After a good good breakfast he feels ready to proceed. Following the others through the trap doors and secret doors he is amazed to see the underground body of water.
Knowledge Religion: 1d20 + 3 ⇒ (17) + 3 = 20
"What is this place? I thought that the worship of Calistria was outlawed!"
Raven Silvertongue |
"Where do we start? Is Nan suppose to be hiding down here? I suppose we should get a look at those holes in the NW wall."
Raven moves quietly towards the holes in the NW wall, keeping alert for any danger.
Stealth: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Xeno the black widow |
"Along with just about every other god." Xeno jokes "Sounds like a good reason to have it hidden. Isn't she the goddess of coming home to find your husband in bed with another woman? I always wandered about her worshipers. Maybe we should ask Ladia about it after."
Xeno the black widow |
Xeno will checkout the docks and the dreadful smell on the eastern side side of the chamber while Raven checks out the western.
DM_Kumo Gekkou |
Raven Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Xeno Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Searching the pier, you notice the partially eaten remains of what appears to be a man wedged against the pier's northwestern most piling just under the lip of the stone floor. You would likely have to get into the water and make a strength check to dislodge the remains.
Through the hole you see a sprawling series of rooms filled with a variety of human and halfling sized furniture filling the area. Half the furniture seems to have been smashed.
Xeno the black widow |
Xeno stumbles back coughing "By Aroden he's been eaten!"
Settling herself she calls out more clearly "Looks like I've got a body out here, might be your friend. And watch out something around here killed him and snacked on him."
Gideon Ross |
The night passed uneventfully for Gideon, though he did initially have some trouble getting his mind to quiet down enough for him to sleep. Still, it was restful once he did, and he got enough of it to not be tired the next day. He supposed that was as good as he could hope for at the moment.
The next morning as they begin their explorations anew,
I can make a Know(Religion) check since the DC is 10 or lower, right?
Know(Religion): 1d20 + 1 ⇒ (18) + 1 = 19
Gideon gives a nod and a slight shiver. "Banned, but if you ask me, Calistria espouses the kind of philosophies that I'm alright leaving to the wayside." he remarks, looking at the statue of the ethereally beautiful elven woman for a few seconds before moving on.
At Xeno's call, he goes to find out about this body that she found. What a wonderful start to the day...finding a corpse near a statue of the elven goddess of revenge and lust. "By Shelyn's glaive, what a stench..." he muttered as he got nearer to the source of the rot. Still...Xeno was right, and he kept his mace ready. Perhaps it was also high time he started actually making use of his other abilities, as well...now that he was committed to this job, holding back would do a great deal more harm than good.
Raven Silvertongue |
Raven will glance back at the group who are checking the body. She will wait for others before entering the rooms. But, she will ready her bow (in case the thing that smashed all the furniture emerges and attacks). While she waits, Raven will scan the rooms again.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
DM_Kumo Gekkou |
That is correct Gideon. Knowledge may be made untrained if the DC is 10 or lower.
Those of you that search where Xeno indicates, you notice the partially eaten remains of what appears to be a man wedged against the pier's northwestern most piling just under the lip of the stone floor. You would likely have to get into the water and make a strength check to dislodge the remains.
Gideon Ross |
While not the strongest person in the world, Gideon was at least of an average build...hopefully strong enough to dislodge the remains of whatever poor soul had been so assailed. Expressing his intent to get the corpse out of the water, first looks to see if he can tell how deep it is. If it's shallow enough to walk through, he simply gets in and attempts to dislodge the body. Otherwise, he looks for something that he could maybe use to reach the body and dislodge it from a distance.
Strength Check: 1d20 ⇒ 14
DM_Kumo Gekkou |
Inside the next room you see a sprawling series of rooms filled with a variety of human and halfling sized furniture filling the area. Half the furniture seems to have been smashed. Searching through the debris, Gideon and Xeno find what used to be the long base of a human sized bed.
Raven Silvertongue |
As Xeno and Gideon are attempting to retrieve the corpse, Raven will wave to Johan to come join her in searching the rooms with the smashed furniture. Looking for any secret compartments in the smashed furniture, information, exits to the rooms, etc.
Perceptio: 1d20 + 4 ⇒ (10) + 4 = 14
DM_Kumo Gekkou |
Raven, as you make your way into the other room, you notice a few other rooms off-shooting from this one. One to the south and one to the north. Whatever creature you spotted earlier, you've lost track of it now among all the furniture in this room. It was somewhere near the northern wall last you saw.
Gideon, you're able to use your tool to knock the body loose and send it floating into the water.
Tom Quicksilver |
Tom headed towards Temple Hill, he had no taste for Asmodeus worship, his childhood in a strict orphanage saw to that. Abadar wasn't much better, being a god of Watchmen made Tom nervous, but Abadar was also god of cities, and he'd known no other home.
"What good are clerics but for fixing a sprained ankle after a clumsy jump? He thought to himself as he approached the temple. The House of Golden Veils was near to shutting up shop before curfew when Tom arrived, he could see a few acolytes shuttering stalls.
He caught the attention of one.
"Hey mate, where might I find someone who might help a fella out after being bitten by a nasty looking rat? And some potions?"
The acolyte, looks at the dirty, and somewhat smelly boy. He raises an imperious eyebrow and begins to say something, but thinks better of it when Tom flashes a shiny silver piece.
"This way boy," The acolyte leads Tom to a cart, tinkling with the sound of glass bottles jostling against each other, and the cleric who was directing a donkey to move the cart into a secure storage area.
Tom filed that away for later. After purchasing some healing and potions.
Tom heads to the most likely location to find some street urchins, orphans and runaways living rough. He knows the usual hang outs and finds a couple of beggar children eking out a safe spot to sleep behind a trash pile in an alley.
"Oy you blighters," he calls out.
"Tom!" One of the kids calls out, exploding forth from their hiding spot in a tent made of torn canvas and broken pallets. She runs over and gives Tom a hug.
"Hi Sootface Sally, you keeping your little brother safe?"
"Yas Tom I am."
"Good girl. Here," Tom pulls out the pastries he nicked earlier in a flourish, giving them a bit of a juggle as Sally's eyes widen, "Dinner tonight, and breakfast tomorrow. Don't eat them all at once, they're rich and will surely make your tummy twist"
Sally grabs the pastries excitedly.
"Dudley! Look what Tom brung us!"
A young boy no older than 7 pokes his head out the trash pile, wiping his runny nose on his sleeve. Excitedly he tumbles out the makeshift tent and grabs one of the pastries immediately stuffing it into his mouth. He says nothing. Tom knows why, Sally and Dudley were both escapees of the orphanage he was once trapped in, but Dudley with his stutter and nervous nature took the brunt of the Sister's of Asmodeus' sinister attentions. Tom pats the boy on the head.
"Listen, there might be some trouble on the streets in the near future. There's a spot a bit safer than this that you might want to take shelter in."
He hands the children some copper coins.
"Buy some jerky, or bacon with this, and head to this abandoned Livery," he gives the kids the address of the livery he was in earlier that day. "Don't get too close to the dogs, but give them a bit of food each day, until they get friendly. They'll help keep you safe, and the place is warmer than this spot. I'll come check on you in a few days." Tom smiles at the kids.
He looks at the thin sliver of sky between buildings, it gets later every minute. He gives the kids a quick hug, and then heads back out into the city.
He heads to the Bellflower network hideout, not to go inside, but to watch whether the bread or wine that's been left there gets taken by anyone. He waits a few hours, before getting cold, tired and sore from hiding and heading back to the coffee house to bed down.
tl;dr. Tom purchases a level 1 cure spell or two (to heal him up to full). He also purchases 6 bottles of cure light wounds, to distribute to the party, taking from party funds to do that. I can't seem to access the spreadsheet so if someone could do that the total cost should be: 20 gp for healing, 300 gp for potions.
He gives a few coppers and stolen pastries to some street urchins. He stakes out the Bellflower network hideout for a few hours to see if anyone takes the bread or wine.
Stake Out Perception and Stealth, take 20 for 25 and 27 respectively.
The next morning Tom awakens, and washes his hands and face in the basin of hot water provided. One of the few luxuries allowed by the Sisters that he sorely missed in his years on the streets. He meets with his fellow "rebels", and heads out to the Bellflower network letting them know what he's seen, and distributing to each a potion of cure light wounds.
He also tells the others of anything interesting he spotted overnight during his few hours of stake out.
At this point he has followed Raven into the smashed furniture room. Searching for trouble, such as traps or nasty things what bite.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Xeno the black widow |
"Good work, now Gideon if you push the body up the jetty there should somewhere we can reach him from here and pull him up with out getting our feet wet."
DM_Kumo Gekkou |
Tom's night out. You can get away with 1 since I rolled max healing. The potions you desire are easily purchased. Laria will not show you to the hideout until everyone is ready to go.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
As you peer into the furniture room, you spot the black tarry feathers of some sort of creature hiding in the shadows of the room. The creature seems to duck lower as Xeno and Gideon walk into the room.
Gideon CMB: 1d20 + 0 ⇒ (12) + 0 = 12
Gideon, is able to push the cadaver over to the pier and Xeno is able to grab hold of it helping to lift the body up and out of the water and onto the pier.
Xeno the black widow |
"Tom when you have a moment could come check if you know this man." she calls out and start search the soggy body items of interest. "And if anyone is good with working out what tried to eat him that might be useful."
Tom Quicksilver |
Bluff: 1d20 + 6 ⇒ (15) + 6 = 21
"Sure Xeno, I'll be right over. I just found an interesting trinket here, that I might have trouble dislodging from the debris." Tom calls out to Xeno, but he is in fact passing a secret message:
"There is trouble in this room, everybody get ready." Everyone in earshot should understand the insinuation, except for the
Tom says this and then takes cover behind some debris, pretending to pull out an interesting item, but is in fact readying a dagger.
Sleight of Hand: 1d20 + 7 ⇒ (15) + 7 = 22
Xeno the black widow |
Do we need to roll sense motive to understand message? That said even the surface meaning is enough to get Xeno to come, just to see what you have found.
"This can wait, lets see what Quicksilver found" Xeno says to Gideon as she follows the others into destroyed furniture room.
Tom Quicksilver |
DM_Kumo Gekkou |
Sorry about the lack of posting, my wife's father was in and out of the hospital all weekend.
As you make your way into the room with Tom, those of you who are still near the hole hear a loud splash behind you. Turning to investigate you see the man's body you worked so hard to pull out being pulled back into the water by a pure white gator that seems to be attempting to swim back under with its prize.
Raven Silvertongue |
Looking at the Roll20 map, it looks like Raven has a clear shot with her bow at the gator.
Raven turns at the sound of the splash, with bow already in hand. At the sight of the gator trying to pull the body back into the water, she fires.
Short Bow: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 6
Xeno the black widow |
"Well bugger. I'm not going to swimming that is for sure."
Did I find anything in my quick search before being called away. If I ran back could I grab some the body whiloe it was still on dry land?
DM_Kumo Gekkou |
Raven's arrow bounces off the creatures naturally thick hide. The reptile lunges out of the water with shocking speed, Its jaw gapes open in a roar, its powerful tail lashing behind.
Xeno Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Raven Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Gideon Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Johan Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Tom Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Melina Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Crocodile Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Turn Order: Johan, Xeno, Gideon, Crocodile, Tom, Raven
Johan, Xeno, Gideon, you're up.
Xeno the black widow |
"Don't go past me! If you are on the wharf it will be easier for it to drag you in to the water." Xeno yells as she draws her rapier. Sparks fly up the blade making glow as result of tapping the end on the stone floor. Taking up a fencer's stance she waits for the crocodile to get close.
Move action to draw rapier, free action to activate arcane pool for +1 bonus on rapier (3 of 4 points remaining), standard action ready attack if it gets within 5ft
Readied attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Raven Silvertongue |
Since Raven is last in the initiative, she will wait to see what others do before acting. She does have her bow ready and she continues to look around (especially toward the north wall).
Gideon Ross |
Gideon takes a deep breath, focusing an intense gaze on the crocodile, raising one hand and putting two fingers against his temple as he does.
Swift Action to use Hypnotic Stare.
In addition, he reaches forward, putting a hand to Xeno's shoulder, telling her simply to trust him before muttering a few words under his breath.
Standard Action to implant the Misdirection trick on Xeno.
Misdirection: An enemy's perception of an attack by the subject shifts, making the foe unprepared to defend against the attack. The mesmerist can trigger this trick when the subject makes an attack or uses a spell that requires an attack roll. The mesmerist attempts a Bluff check to feint against a single target of the subject's attack. Unlike a normal feint, this ability can be used on non-melee attacks. If the feint succeeds, the target of the attack is denied its Dexterity bonus to AC against the triggering attack. The target doesn't suffer any additional effects that the mesmerist or the subject would cause on a normal feint or Bluff check. This is an illusion (glamer) effect.
DM_Kumo Gekkou |
The crocodile sinks down out of site in the water and appears on the opposite side of the pier. It quickly moves up onto the land moving towards Xeno only to be met by her rapier.
Two move actions to get to Xeno, which sets off her readied action.
Turn Order: Tom, Raven, Johan, Gideon, Xeno, Crocodile
HP 20/22
Hypnotic stare -2 Will
Tom Quicksilver |
Tom sidles along the wall behind Raven, and draws a dagger.
He gives it a flip, and then throws it at the killer croc.
Ranged Attack: 1d20 - 1 ⇒ (3) - 1 = 2
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Unfortunately, the chaos of the melee in front of him is enough to cause the dagger to bounce harmlessly off the croc's scales. He'd have to get in closer if he was to have any real impact.
Xeno the black widow |
Xeno stabs out at the croc again aiming at its face hoping that will make it shy away from her blade.
Attack: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22 Arcane pool, Inspire courage
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Arcane pool, Inspire courage
"Surround it, and attack when its head is facing away from you." Xeno yells
Xeno the black widow |
Johan from my experience of playing a bard on these boards its a good idea to state the bonus you are giving people in each post as fights move slowly enough for people to forget if its not in their face regularly.
Johan Felder |
Excellent advice, Xeno. I am used to in-person games
Johan is singing to inspire courage
DM_Kumo Gekkou |
Tom's dagger bounces harmlessly off the crocodile's scales. Raven's arrow on the other hand pierces the creatures flesh and the beast lets out a painful wail. Johan moves into position and continues to inspire his allies. Gideon draws his mace and cracks the croc's head. Xeno uses her own blade to pierce the croc as well. The creatures bleeding wounds make it too week to make successful strikes.
The crocodile growls fiercely and attempts to bite at Xeno, his powerful tail sweeping back at Gideon.
Gideon Mace attack: 1d20 + 0 + 2 ⇒ (18) + 0 + 2 = 20
Gideon Damage: 1d6 ⇒ 5
Bite attack vs Xeno: 1d20 + 5 ⇒ (8) + 5 = 13
Tail Sweep vs Gideon: 1d20 + 0 ⇒ (8) + 0 = 8
HP 5/22
Hypnotic Stare -2 Will