
Jaegr "Knock Knock" |

"Good idea Wyvurn. Now let us get back and warn the people what we saw and this that we found. Maybe we'll get a lead on the people mentioned inside it."

Cricket the Sexy Goblin Druid |

Quote:Victor looks up at the evening sky -- night is falling.Since demolishing Victor, you've torched the barn, dug up and destroyed a coffin, and played with dirt... we can probably assume it's in the wee hours of the night by now.
Cricket says Eek! again.
Let's go back to the inn, quick, and barricade ourselves in!

Kirth Gersen |

You guys are pretty tired -- after a long day boar hunting, and then burning barns, you've been awake for something approaching 19 hours.
Per the Endurance skill:
Sleep Deprivation: DC 10 + 1 for each hour since the first check; check each hour, starting after a number of hours equal to 20 + Con modifier.

Miralda |

Miralda yawns.
1d20 + 3 ⇒ (8) + 3 = 11
"I can probably last a little longer if you guys can. Hopefully he'll show up soon! Of course, reading Victor's journal made it clear that Otis was not very bright -- I might go so far as to call him 'challenged,' based on some of the stuff there -- so chances are he'll walk right into an ambush. Then again," she adds, "vampires are supposed to be unnaturally cunning."

Kirth Gersen |

The churchyard has a big open lawn, shaded by trees, with an iron fence around it. There's a nice view of the whole place from the church bell tower windows. Kelgan and Jaegr instantly recognize the tower as a near-ideal sniper's nest (just by taking 10 on Knowledge: Warfare; they don't even need to roll a check).

Kirth Gersen |

Jed had previously offered to let you guys can crash on the floor of his cabin, but the Tusk has much better accommodations. You've spotted his home only when you were on the way out to hunt the boar; it looks like it will be very cramped accommodations. Then again, if you're sleeping in shifts, that's hardly important.

Kirth Gersen |

People expect to see goblins in the gutter, so that's no big deal.
Miralda is really tired. Cricket and Caspian are getting there quickly. Wyvurn is probably OK for a few more hours. The two dwarves and Wolvie don't understand why everyone else isn't still as awake as they are.

Jaegr "Knock Knock" |

"Bah I have a good couple hour left in me. But I'd rather we all are sharp and ready to go versus being half asleep or split up."
Endurance: 1d20 + 11 ⇒ (16) + 11 = 27

Caspian Barefoot |

Caspian pulls Cricket and Motions for Miranda to come to bed down in some grass where the others can watch for danger and watch over them while they are sleeping.....
It is soon thereafter that Caspian goes to sleep his bagpipes as a pillow and ready to play should he be awakened.....

Kirth Gersen |
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OK, let's assume you guys all get rested up and are able to re-convene the next afternoon. That means that Cricket, Caspian, and Miralda have time to get breakfast or catch a nap or [redacted], but for now the gods of propriety are pointedly ignoring all these possibilities in favor of fast-forwarding to the next afternoon.
Plans?

Kelgan Cragbelly |
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Kelgan awakes with a powerful appetite. He lugs his gear downstairs and orders his meal from Tusk, requesting it be delivered out back. Soon, the sharp, cracking sounds of crossbow fire can be heard from behind the inn.
Kelgan eats with relish, chewing noisily while he sights in his crossbow. Once satisfied with the sighting, he begins to practice one-handed, bracing the crossbow on his shield. The bow tends to jump around on the surface, so he takes a break and carves a notch into the top of the shield. He refines the notch with further shots and several more cuts until he is satisfied with the mounting point.
Spending an hour to swap Exotic proficiency from glaive to crossbow, choosing Fell Shot. Would like to spend time to retrain Combat Reflexes to Deadly Aim.

Wyvurn |

Wyvurn will take advantage of the reprieve but will be ready to hunt down any remaining vampires in the morning.
"While nobody expects of wants an inquisition, if we are going to root out Otis, we probably ought to start going door to door looking for anything strange."

Kirth Gersen |

Kelgan wraps up his practice. After an hour or so he gets the notch in his shield adjusted to his satisfaction. Shooting at the knots on fenceposts, he misses as often as not, but when he hits one with a bolt, the entire post tends to split open along a line of weakness. Kelgan feels pretty sure he could target the weak points on creatures the same way -- especially if his bolts penetrate their armor, and he thinks he might have the knack of that as well.
He notices, however, that the crossbow-shield setup slightly inhibits his ability to swing around and react to more than one sudden threat.
Feats swapped out.

Kelgan Cragbelly |
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Excellent!
Satisfied that his steelband hasn't gotten rusty with disuse, Kelgan returns to the inn and pens a missive. His hands sting from the repeated recoil and he makes a bit of a mess with his quill. Grumbling, he sets out another sheet of paper and dutifully copies the letter, setting and sealing it with a signet ring he carries in his coin-purse. He stands and crosses to the bar for a refill, tossing the crumpled draft at the fireplace, where it bounces and lands unnoticed to the side of the sooty mouth. He drains his mug in a single swallow and hands the sealed parchment to Tusk, passing along some coins to ensure it reaches it's intended destination.
F,
The bullywug threat is real, and the lizardfolk are unable to ally with us against them. Their village and all inhabitants fell before we had even arrived, and their ambassador went mad with grief and wandered into the swamp. My shaman tells me great evil was used in the destruction of the village, and that the spirits of the dwellers might have been captured or sacrificed. I mention that possibility only because of the remote proximity to Skarn Keep; normally I'd discount the goblin's ramblings. In truth, their destruction is almost certainly entirely unrelated to the events that follow.
We reconnoitered the Keep and found it to be an imposing and dangerous place - one best left undisturbed without better forces or magical aid. Investigating a wyrm's lair for traces of the missing girl, we happened upon the elf Miralda, whom we rescued from some marauding ogres.
Following on some leads she had, we journeyed to Wolvishton, where we encountered and swiftly dispatched a fiendishly large boar that had been preying on the locals. The beast's body dissolved into acrid smoke upon death, evidence of its otherworldly origins. The local vicar's behavior aroused my suspicions, and we confronted him at his home, were he stabled a congregation of zombies. Destroying them, and a vampiric spawn that laired within as well, we were unfortunately unable to question the vicar when he was slain outright by the Dverge.
His journal recorded a dark descent after the death of his brother and his contact with Dispar Anasovin and friar Donaldson - names you are, no doubt, familiar with. The vicar's brother was killed by the boar I mentioned earlier, and was risen as a vampire through the corrupting influence of the friar. We have yet to locate the vampire, but its destruction is assured if it remains here.
As an aside, the boar, the vampire, and an army of vengeance - whose existence I've yet to see any evidence of - were three curses set upon the village by Anasovin, according to local rumor. Anasovin also supposedly lost something within the Erb, which we'll recover should we chance across it.
As a small, unrelated matter, I recall you hunting once with a great steelbow from Kaiserburg that threw quarrels fit to punch through a stone wall. I find myself in need of such a weapon, and would be ever grateful if you'd lend my name to your supplier. I was unable to locate one I trusted during my visit there last spring.
I'll not cease my efforts to find the missing girl, nor let any subjects of the realm suffer when I can aid them. Evil shall not escape my justice.
Ever in your service,
K
Venturing outside, he seeks out his companions with his plan:
"In Victor's journal, he mentioned Otis killing a sewer worker. I had thought Wolvishton too small for such urban luxuries, but apparently they have one. It's there we might find Otis and end his false life."

Kirth Gersen |

The church doors are locked. Cricket can either invest in some Disable Device ranks, attempt to climb the bell tower and see if there's a way down into the church from there, or blatantly chuck a rock through one of the stained-glass windows. The latter solution will bring most of the townsfolk to investigate, however, and since this is a very poor village, they'll likely be incredibly annoyed. There might be another way in, too, if you think of it.

Kirth Gersen |

In response to Wyvurn's query, Jed replies, thoughtfully, "A while back the mayor or alderman or whatever they call him now decided we needed to expand, and that we needed 'infrastructure!' to do it. (I remember that word because everyone kept repeating it.) Apparently they meant a sewer. So they hired like three or four guys to dig one, and for a while I guess they were making progress. But it didn't expand the town, and come to think of it, I haven't seen any of those guys around lately. I just assumed they got tired of that kind of a BS project and walked off the job, but if you're telling me there's actual vampires around, maybe that's what happened to them."