"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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Male Halfling Bard 5 (Minstrel)

Caspian decides that now a gentle melody might keep the vampire spawn from waking and entertain the ghostly girl as well....

Perform 1d20 + 12 ⇒ (12) + 12 = 24

....
Now I lay me down to sleep
I pray the Lord my soul to keep
If I die before I wake
I pray the lord my soul to take

Hush little dracy, don't even stir
And never mind that noise you heard
It's just the Kelgan reloading,
soon be dead
In your casket, in your head

Exit, light
Enter, night
Grain of sand

Exit, light
Enter, night
Take my hand
We're off to never-never land

Inspiration from Metallica, Enter sandman..


Male Hill Dwarf Fighter 5

"One down, two to go."

Kelgan methodically pries open the second coffin, loads, aims and fires.

CdG: 2d8 + 26 ⇒ (3, 1) + 26 = 30


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Once, they are impaled on the bolt, Wyvurn will drag them coffin and all so the light coming in from the manhole is shining on them

"Let's make sure."


Male Halfling Bard 5 (Minstrel)

Capian continues his undead lullaby...


Male Goblin Druid 5

Cricket makes a strange sign with his left hand (\oo/) and helps the rest of the party arrange the draculas for stabbing.


M Goblin Beer Snob 1/Freethinker 3

The little girl seems pleased after all three of the former sewer workers have been dispensed with. However, what to do with her corpse/ghost remains to be determined.

Also, there's a potential problem. As Wyvurn is arranging the skeletons of the former vampire-spawn under the manhole to make sure they get a full blast of daylight, he happens to look up and out... and notices that the manhole is ringed with scarred hill dwarven faces -- probably ten of them, with their owners all pointing crossbows.


Male Goblin Druid 5

Cricket also happens to glance up.

Um, Kelgan? Jaegr? Friends of yours?


Male Halfling Bard 5 (Minstrel)

"Uh Jaegr, Kelgan you guys got a flask of Burl's left over? Because it looks like a whole pack of booze hounds just found us."


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"Those Hill dwarves are no friends of mine. Let them stay up there for now and finish these things off first. Then deal with them. Maybe you can buy some time by distracting them Caspian. "


Male Halfling Bard 5 (Minstrel)

"Well if they are as hard headed as...."

Caspian plays his bag-pipes again this time adding
"It was a hill dwarf who crafted these fine pipes, I'd hate to see a hill dwarf ruin them!"

Caspian plays his pipes and attempts to hypnotize the hilldwarves above...

"Come an listen to my story about a hill dwarf named Jed, a poor hillfolk fella who barely kept his family fed....then one day he was hunting for food when....instead he found a Rube...Ruby that is...Shiny like and Red."

Second verse is coming


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

"Why hello gents. We...uhh ...were not expecting anyone to help out. I think we have this one under control..uhh..if you could just stand aside and let these fellas get some sun as it appears they have been down here too long.... We'll be up shortly to discuss any further business"


M Goblin Beer Snob 1/Freethinker 3

One of the dwarves grunts, "The only 'business' we have, melanzanas*, is the Egg. If you've got it down there, toss it up and you can bask in the sun all day if you want. You don't got it, then we have to collapse the pit you're in. You might suffocate, but we need to prove we already searched here."

* Dwarven word for eggplants; used as slang by hill dwarves to refer to goblins. Much like the mountain dwarf 'gobbo,' but rather more earthy and descriptive.


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Male Goblin Druid 5

Cricket points to the ghost.

She ate it!

[Cricket's player, being half Italian, bristles at the racist insult.]


M Goblin Beer Snob 1/Freethinker 3

The little girl's ghost returns to her body and is no longer visible as a separate manifestation. Cricket hears a whisper, "Shhh! I'm hiding, stupid. Don't tell them I'm here."


M Goblin Beer Snob 1/Freethinker 3
Cricket the Sexy Goblin Druid wrote:
[Cricket's player, being half Italian, bristles at the racist insult.]

Spoiler:
Cricket's DM -- often referred to by friends as "Kraut McHebe," and whose brother was (inexplicably and bizarrely) referred to by unfriends as a "Commie Nazi Jewboy" -- is no stranger to epithets; he includes them to add versimilitude. Needless to say, he intends no personal offense to any actual persons, human or goblin.

Male Halfling Bard 5 (Minstrel)

Caspian continues to try and musically Hypnotize those pesky hill dwarves...with his song about Jed....

"Well the first thing you know ol' Jed's put on airs, His kinfolk said, 'Jed, move away from here!' They said, 'Californy is the place you oughtta be.' So, they loaded up the wagon and moved to tha Hills of Beberly."


M Goblin Beer Snob 1/Freethinker 3

Caspian hypnotism HD affected: 2d4 ⇒ (3, 1) = 4
Saving throws (DC 14): 1d20 + 2 ⇒ (11) + 2 = 13

Four of the ten hill dwarves are staring, slack-jawed, at Caspian; their crossbows are sort of vaguely pointed in no particular direction. The others seem alert.


Male Hill Dwarf Fighter 5

Kelgan, having finished with the last vampire, moves back to the entrance and stares up at the other hill dwarves. He glances from face to face, trying to identify the one in charge, most likely the one that spoke up.

In Hill Dwarf

"Ye sad fecks Obmi's dogs, then? Or do ye work for that blackguard An'sovin? No matter, ye're messin' with me now, and I'll have me answers."

Kelgan swings his crossbow up and fires directly at the skull of the dwarf he thinks is leading this sorry band.

Crossbow, Fell Shot, Deadly Aim: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 201d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14 (Target denied armor, natural armor, and shield; also dex and dodge if flatfooted)

Inspired by the movie The Fifth Element scene "negotiations on the bridge."


M Goblin Beer Snob 1/Freethinker 3

Kelgan Bluff to avoid telegraphing intent: 1d20 - 1 ⇒ (11) - 1 = 10
Dwarves Bluff to sense motive: 1d20 ⇒ 2

Kelgan's move catches the bandits completely unprepared; his shot strikes the spokesdwarf dead-on, apparently incapacitating him. The bandits struggle to react to this unexpected turn of events:

Initiative 1d20 + 1 ⇒ (12) + 1 = 13


Male Hill Dwarf Fighter 5

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

They picked the wrong dwarf to rob!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

"I wish I was in the middle of them. I fight better close up."

Any chance for bow shots back and forth? Not sure how big the opening is from return fire for both sides.


Male Halfling Bard 5 (Minstrel)

Initiative 1d20 + 3 ⇒ (19) + 3 = 22
+2 in urban terrain

"If you didnot like the song Kelgan you could have just said so!"


Male Hill Dwarf Fighter 5

"Your song was fine, Cas. A bit cheerful for a dirge, though. These thugs came down here looking to die, and I aim to see they get their wish."

In Hill Dwarf

"Which one of you coglione has the stones to try to steal from me?"


Male Goblin Druid 5

Initiative 1d20 + 3 ⇒ (9) + 3 = 12


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Since it is only 20' up, Wyvurn will use accelerated movement to scramble up the rungs and leap in the middle of the hill dwarves hoping to catch them off guard before they can react. He will then slip behind one of them and put it in a chokehold making sure the dwarf's body is between him and the rest of the crossbows.

Grapple: 1d20 + 9 ⇒ (9) + 9 = 18

"I don't appreciate being insulted by the hired help. And while you all may take me in a rush, this sorry stump dies first."


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

If I spend a point of grit for an extra move, could I make it up to the top in time?


M Goblin Beer Snob 1/Freethinker 3

Wyvurn's grapple is a success, and his hapless victim, not having acted yet, is caught flat-footed and unable to make an attack of opportunity.

Jaegr obviously has something in mind, but unfortunately the bandits reacted to Kelgan's gambit sooner, and will be able to act first.

Miralda Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative Order:
22. Wyvurn (already acted - grappled one bandit)
22. Caspian (cast spell prior to combat, can also act now)
13. Bandits
12. Cricket
11. Jaegr
6. Kelgan
3. Miralda


Male Halfling Bard 5 (Minstrel)

Caspian changes his song to one of inspiration to help his compainions hit harder and do more damage...

He blows the first note and goes into the old standby knock knock goes the rock....


M Goblin Beer Snob 1/Freethinker 3

The bandit that Kelgan shot weakly tries to shoot back:
1d20 - 1 ⇒ (19) - 1 = 181d6 + 3 ⇒ (1) + 3 = 4

The others all fire as well, except of course the ones staring at Caspian, and the one grappled by Wyvurn:

1d20 + 2 ⇒ (7) + 2 = 91d6 + 3 ⇒ (2) + 3 = 5
1d20 + 2 ⇒ (2) + 2 = 41d6 + 3 ⇒ (6) + 3 = 9
1d20 + 2 ⇒ (19) + 2 = 211d6 + 3 ⇒ (6) + 3 = 9
1d20 + 2 ⇒ (16) + 2 = 181d6 + 3 ⇒ (6) + 3 = 9

The one that Wyvurn has a hold of tries to break free in the commotion:
1d20 + 3 ⇒ (12) + 3 = 15


M Goblin Beer Snob 1/Freethinker 3

After that flurry of motion, the end result is that five crossbow bolts clatter harmlessly off of Kelgan's shield, and Wyvirn tightens his grip enough to discourage his squirming captive from escaping.


Male Hill Dwarf Fighter 5

Not using shield at the moment, but AC is still 24 without it. I've modified character sheet to reflect not using shield unless specified, since I need both hands to reload at the moment. Also, posting now, when I have the time.

Kelgan tries to use his knowledge of the macho bandit culture to rile them up.

In Hill Dwarf
"Those shots were quite pitiful! I've had stronger sneezes. You must come from families that dally with the raccoons, to produce such black-eyed blusterers."

Kelgan reloads and shoots again at the leader.

Crossbow (FS, DA, Insp): 1d20 + 7 - 2 + 2 ⇒ (4) + 7 - 2 + 2 = 111d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22


M Goblin Beer Snob 1/Freethinker 3

Kelgan, about to fire, realizes that the spokesdwarf has succombed to his wound and selects a different target, waiting until Cricket and Jaegr have acted.

Jaegr, you can shoot back up at them with a bow, or attempt to climb up during the commotion. Climbing will provoke an attack of opportunity from the nearest thug(s), but since they're busy trying to reload their crossbows, you're not overly concerned about that.


Male Hill Dwarf Fighter 5

Ah, I was assuming he was still up when he fired back.


M Goblin Beer Snob 1/Freethinker 3
Kelgan Cragbelly wrote:
Ah, I was assuming he was still up when he fired back.

He was at exactly 0 hp! Firing the crossbow did him in.


Male Hill Dwarf Fighter 5

Ha! So it was a good skullshot the first time. Excellent >:)


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr will climb up and get in the middle of the fray. If I can double move it I will, if I need an extra move to get up there I will spend a point of grit


M Goblin Beer Snob 1/Freethinker 3

Jaegr, squinting up at the bandits, begins to climb.
Weather: 1d6 ⇒ 2
Unfortunately for Jaegr, he's squinting up into a clear sky; he'll suffer a 20% miss chance in a fight due to his light sensitivity. If it's any consolation, so does Miralda.

Cricket -- you're up!


Male Goblin Druid 5

Cricket hopes that the others will have properly distracted the hill dwarf bandits and climbs out of the hole using a double move.

When he gets to the top, he yells for Wolvie.


M Goblin Beer Snob 1/Freethinker 3

Two of the dwarves, shocked to see people straight climbing up past them, club at Cricket furiously with the butts of their crossbows :

1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (4) + 2 = 61d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (1) + 2 = 3

The Tuelvi, wise in the ways of the forest, always knows when a thorn tree branch is going to snap back in his face; similarly, he is able to anticipate the arc of a crossbow butt and pull his head back to avoid being struck.

Seeing what looks like you playing with the newcomers, Wolvie trots up and wags his tail expectantly.


M Goblin Beer Snob 1/Freethinker 3

Jaegr nears the top as well, and there are only 3 hill dwarves able to contest his arrival. Feeling uncertain about his ceramic armor, they try to push him back down the hole:

1d20 + 3 ⇒ (11) + 3 = 14
Aid another: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (18) + 3 = 21

Jaegr loses his Dex and Dodge bonuses to AC; his final CMD is 18.
14 + 2 + 2 = 18 -- the bandits barely succeed!

Jaegr tumbles backward into the hole, causing his companions below to scramble out of the way to avoid being crushed. He lands with a tremendous splash; luckily, the water converts 1d6 of the falling damage to nonlethal damage:

Nonlethal: 1d6 ⇒ 4
Lethal: 1d6 ⇒ 1

Jaegr's amazingly resilient ceramic armor completely absorbs the lethal damage and reduces the nonlethal damage to 3 points.


M Goblin Beer Snob 1/Freethinker 3

At this point, Kelgan gets his crossbow reloaded and discharges it again. Being forced to reselect a target, and scrambling back to avoid his companion's falling bulk, his shot goes wide.


F High Elf Ranger 1/Wizard 4

Miralda finally breaks free of her grief. Incanting and waving her hands, she attempts to put the bandits to sleep:

2d4 ⇒ (1, 2) = 3
1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (16) + 2 = 18 vs. DC 13


M Goblin Beer Snob 1/Freethinker 3

One of the ruffians slumps to the ground, snoring. That leaves 4 active bandits, one of whom is being restrained by Wyvurn -- and it's Wyvurn's turn again.

Duration of Caspian's hypnotism:

Spoiler:
2d4 ⇒ (1, 2) = 3 rounds


Male Goblin Druid 5

Good dog!


Male Halfling Bard 5 (Minstrel)

Caspian lets the hypnotism duration continue as he himself works at inspirings his companions....

All the while he stands in the water un-concerned about the fray happening above....

A new song begins forming in his mind...
....Dunk dunk dunk the dwarf......In a pond a stream or off a warf....Dunk dunk dunk the dwarf.....

But he actually continues the normal inspirational song.....


Male Hill Dwarf Fighter 5

"Damnation!"

Kelgan thrusts a hand down into the murky water and helps haul the dverge to his feet.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wvurn will apply some pressure and attempt to choke out the dwarf.

Nonlethal damage CMB: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 4 ⇒ (4) + 4 = 8


M Goblin Beer Snob 1/Freethinker 3

Wyvurn's victim stuggles in his grasp; another six seconds or so of that kind of pressure will certainly make him pass out.


M Goblin Beer Snob 1/Freethinker 3

Caspian, you can maintain your inspiration and still cast a spell, if you want.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr will pick himself back up and trudge up again.

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