
Caspian Barefoot |

Caspian decides that now a gentle melody might keep the vampire spawn from waking and entertain the ghostly girl as well....
Perform 1d20 + 12 ⇒ (12) + 12 = 24
....
Now I lay me down to sleep
I pray the Lord my soul to keep
If I die before I wake
I pray the lord my soul to take
Hush little dracy, don't even stir
And never mind that noise you heard
It's just the Kelgan reloading,
soon be dead
In your casket, in your head
Exit, light
Enter, night
Grain of sand
Exit, light
Enter, night
Take my hand
We're off to never-never land
Inspiration from Metallica, Enter sandman..

Kirth Gersen |

The little girl seems pleased after all three of the former sewer workers have been dispensed with. However, what to do with her corpse/ghost remains to be determined.
Also, there's a potential problem. As Wyvurn is arranging the skeletons of the former vampire-spawn under the manhole to make sure they get a full blast of daylight, he happens to look up and out... and notices that the manhole is ringed with scarred hill dwarven faces -- probably ten of them, with their owners all pointing crossbows.

Jaegr "Knock Knock" |

"Those Hill dwarves are no friends of mine. Let them stay up there for now and finish these things off first. Then deal with them. Maybe you can buy some time by distracting them Caspian. "

Caspian Barefoot |

"Well if they are as hard headed as...."
Caspian plays his bag-pipes again this time adding
"It was a hill dwarf who crafted these fine pipes, I'd hate to see a hill dwarf ruin them!"
Caspian plays his pipes and attempts to hypnotize the hilldwarves above...
"Come an listen to my story about a hill dwarf named Jed, a poor hillfolk fella who barely kept his family fed....then one day he was hunting for food when....instead he found a Rube...Ruby that is...Shiny like and Red."
Second verse is coming

Wyvurn |

"Why hello gents. We...uhh ...were not expecting anyone to help out. I think we have this one under control..uhh..if you could just stand aside and let these fellas get some sun as it appears they have been down here too long.... We'll be up shortly to discuss any further business"

Kirth Gersen |

One of the dwarves grunts, "The only 'business' we have, melanzanas*, is the Egg. If you've got it down there, toss it up and you can bask in the sun all day if you want. You don't got it, then we have to collapse the pit you're in. You might suffocate, but we need to prove we already searched here."
* Dwarven word for eggplants; used as slang by hill dwarves to refer to goblins. Much like the mountain dwarf 'gobbo,' but rather more earthy and descriptive.

Kirth Gersen |

[Cricket's player, being half Italian, bristles at the racist insult.]

Caspian Barefoot |

Caspian continues to try and musically Hypnotize those pesky hill dwarves...with his song about Jed....
"Well the first thing you know ol' Jed's put on airs, His kinfolk said, 'Jed, move away from here!' They said, 'Californy is the place you oughtta be.' So, they loaded up the wagon and moved to tha Hills of Beberly."

Kelgan Cragbelly |

Kelgan, having finished with the last vampire, moves back to the entrance and stares up at the other hill dwarves. He glances from face to face, trying to identify the one in charge, most likely the one that spoke up.
In Hill Dwarf
"Ye sad fecks Obmi's dogs, then? Or do ye work for that blackguard An'sovin? No matter, ye're messin' with me now, and I'll have me answers."
Kelgan swings his crossbow up and fires directly at the skull of the dwarf he thinks is leading this sorry band.
Crossbow, Fell Shot, Deadly Aim: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 201d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14 (Target denied armor, natural armor, and shield; also dex and dodge if flatfooted)
Inspired by the movie The Fifth Element scene "negotiations on the bridge."

Kirth Gersen |

Kelgan Bluff to avoid telegraphing intent: 1d20 - 1 ⇒ (11) - 1 = 10
Dwarves Bluff to sense motive: 1d20 ⇒ 2
Kelgan's move catches the bandits completely unprepared; his shot strikes the spokesdwarf dead-on, apparently incapacitating him. The bandits struggle to react to this unexpected turn of events:
Initiative 1d20 + 1 ⇒ (12) + 1 = 13

Jaegr "Knock Knock" |

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
"I wish I was in the middle of them. I fight better close up."
Any chance for bow shots back and forth? Not sure how big the opening is from return fire for both sides.

Wyvurn |

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Since it is only 20' up, Wyvurn will use accelerated movement to scramble up the rungs and leap in the middle of the hill dwarves hoping to catch them off guard before they can react. He will then slip behind one of them and put it in a chokehold making sure the dwarf's body is between him and the rest of the crossbows.
Grapple: 1d20 + 9 ⇒ (9) + 9 = 18
"I don't appreciate being insulted by the hired help. And while you all may take me in a rush, this sorry stump dies first."

Kirth Gersen |

Wyvurn's grapple is a success, and his hapless victim, not having acted yet, is caught flat-footed and unable to make an attack of opportunity.
Jaegr obviously has something in mind, but unfortunately the bandits reacted to Kelgan's gambit sooner, and will be able to act first.
Miralda Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Order:
22. Wyvurn (already acted - grappled one bandit)
22. Caspian (cast spell prior to combat, can also act now)
13. Bandits
12. Cricket
11. Jaegr
6. Kelgan
3. Miralda

Kirth Gersen |

The bandit that Kelgan shot weakly tries to shoot back:
1d20 - 1 ⇒ (19) - 1 = 181d6 + 3 ⇒ (1) + 3 = 4
The others all fire as well, except of course the ones staring at Caspian, and the one grappled by Wyvurn:
1d20 + 2 ⇒ (7) + 2 = 91d6 + 3 ⇒ (2) + 3 = 5
1d20 + 2 ⇒ (2) + 2 = 41d6 + 3 ⇒ (6) + 3 = 9
1d20 + 2 ⇒ (19) + 2 = 211d6 + 3 ⇒ (6) + 3 = 9
1d20 + 2 ⇒ (16) + 2 = 181d6 + 3 ⇒ (6) + 3 = 9
The one that Wyvurn has a hold of tries to break free in the commotion:
1d20 + 3 ⇒ (12) + 3 = 15

Kelgan Cragbelly |

Not using shield at the moment, but AC is still 24 without it. I've modified character sheet to reflect not using shield unless specified, since I need both hands to reload at the moment. Also, posting now, when I have the time.
Kelgan tries to use his knowledge of the macho bandit culture to rile them up.
In Hill Dwarf
"Those shots were quite pitiful! I've had stronger sneezes. You must come from families that dally with the raccoons, to produce such black-eyed blusterers."
Kelgan reloads and shoots again at the leader.
Crossbow (FS, DA, Insp): 1d20 + 7 - 2 + 2 ⇒ (4) + 7 - 2 + 2 = 111d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22

Kirth Gersen |

Kelgan, about to fire, realizes that the spokesdwarf has succombed to his wound and selects a different target, waiting until Cricket and Jaegr have acted.
Jaegr, you can shoot back up at them with a bow, or attempt to climb up during the commotion. Climbing will provoke an attack of opportunity from the nearest thug(s), but since they're busy trying to reload their crossbows, you're not overly concerned about that.

Jaegr "Knock Knock" |

Jaegr will climb up and get in the middle of the fray. If I can double move it I will, if I need an extra move to get up there I will spend a point of grit

Kirth Gersen |

Jaegr, squinting up at the bandits, begins to climb.
Weather: 1d6 ⇒ 2
Unfortunately for Jaegr, he's squinting up into a clear sky; he'll suffer a 20% miss chance in a fight due to his light sensitivity. If it's any consolation, so does Miralda.
Cricket -- you're up!

Kirth Gersen |

Two of the dwarves, shocked to see people straight climbing up past them, club at Cricket furiously with the butts of their crossbows :
1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (4) + 2 = 61d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (1) + 2 = 3
The Tuelvi, wise in the ways of the forest, always knows when a thorn tree branch is going to snap back in his face; similarly, he is able to anticipate the arc of a crossbow butt and pull his head back to avoid being struck.
Seeing what looks like you playing with the newcomers, Wolvie trots up and wags his tail expectantly.

Kirth Gersen |

Jaegr nears the top as well, and there are only 3 hill dwarves able to contest his arrival. Feeling uncertain about his ceramic armor, they try to push him back down the hole:
1d20 + 3 ⇒ (11) + 3 = 14
Aid another: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (18) + 3 = 21
Jaegr loses his Dex and Dodge bonuses to AC; his final CMD is 18.
14 + 2 + 2 = 18 -- the bandits barely succeed!
Jaegr tumbles backward into the hole, causing his companions below to scramble out of the way to avoid being crushed. He lands with a tremendous splash; luckily, the water converts 1d6 of the falling damage to nonlethal damage:
Nonlethal: 1d6 ⇒ 4
Lethal: 1d6 ⇒ 1
Jaegr's amazingly resilient ceramic armor completely absorbs the lethal damage and reduces the nonlethal damage to 3 points.

Caspian Barefoot |

Caspian lets the hypnotism duration continue as he himself works at inspirings his companions....
All the while he stands in the water un-concerned about the fray happening above....
A new song begins forming in his mind...
....Dunk dunk dunk the dwarf......In a pond a stream or off a warf....Dunk dunk dunk the dwarf.....
But he actually continues the normal inspirational song.....