"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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M Goblin Beer Snob 1/Freethinker 3

Cricket opens the door and gets a faceful of shadow and brimstone and malevolence, roughly in the shape of a savage hound or hyena! While struggling to keep the thing off of him, he notices that the barn itself is packed with rotting, diseased-looking corpses -- probably sixteen or so -- which immediately begin shambling towards the open door.

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Attacks: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 3 ⇒ (7) + 3 = 101d20 + 6 ⇒ (7) + 6 = 131d4 + 1 ⇒ (4) + 1 = 51d20 + 6 ⇒ (16) + 6 = 221d4 + 1 ⇒ (4) + 1 = 5
Sneak Attack (if acts first): 2d6 ⇒ (3, 4) = 72d6 ⇒ (2, 6) = 82d6 ⇒ (1, 1) = 2


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Jaegr moves quickly to Cricket's Aid, attacking the shadowy hyena.

Power Attack with Crushing Blow in Stone Stance: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24 Ignore 2 Points of opponent's Armor Bonus
Damage: 1d8 + 16 ⇒ (7) + 16 = 23
Temporary Hit Points: 2d6 ⇒ (5, 5) = 10


M Goblin Beer Snob 1/Freethinker 3

Unlike the main house, the barn is set back from the road, so the distance from the front door to the barn door is close to 50 ft. (greater than 20 ft. move, or even a 40-ft. charge). Jaegr can jog there on his initiative count (before Cricket gets jumped). His attack will take place next round, unless he countermands it before then.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Ok, no problem


F High Elf Ranger 1/Wizard 4

Miralda Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28

Miralda shrieks as the barn door opens. "Kelgan! Close the door! I can put a spell on it to keep the zombies in!"

Of course, given Miralda's lack of tactical acumen, you might well be better off just killing them. Up to you entirely!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11

So I am going to go ahead and use the new rules as I think the Alertness and Sixth Sense feat got combined. If that is the case, my initiative is 13

Wyvurn's loping gait will get him there on a charge. He lowers his shoulder at the last second and dive's at the things legs to prevent it from mauling Cricket.

Check? Unbalance? Interrupt Action?: 1d20 + 10 ⇒ (1) + 10 = 11

and that's not good...


M Goblin Beer Snob 1/Freethinker 3

Any will work, but in this case, not on an 11!


Male Goblin Druid 5

Eeek!


Male Goblin Druid 5

Come on, baby...

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Male Goblin Druid 5

Yeah, that's right!

Sic 'em, Wolvie!

Handle Animal 1d20 + 10 ⇒ (10) + 10 = 20

Hopefully, Wolvie obeys.

1d20 + 6 ⇒ (17) + 6 = 23

1d6 + 2 ⇒ (5) + 2 = 7


Male Goblin Druid 5

Cricket ignores the hellbeast, and slams the door shut. If he hasn't yet been attacked, he takes a five foot step away from the hellbeast.


Male Hill Dwarf Fighter 5

"I'll keep you safe, Miralda, but those walking corpses need to be destroyed.

Init: 1d20 + 2 ⇒ (1) + 2 = 3


M Goblin Beer Snob 1/Freethinker 3

Wolvie bites the hyena-dog-thing, causing it to yelp in annoyance; as a side-effect, the thing is tripped to the floor.
Meanswhile, Cricket tries to shove the door closed against the prone body:
CMB 1d20 + 3 ⇒ (17) + 3 = 20
Success! The hyena-wolf-thing and zombies are now shut into the barn again.


M Goblin Beer Snob 1/Freethinker 3

Victor Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Victor waits until Jaegr and Wyvurn move to the barn door, then walks about halfway to the barn behind them. Lifting a sickle he pulls from his coat, he channels a dark burst of negative energy:
4d6 ⇒ (2, 1, 5, 4) = 12 (DC 15 Will for half).


Male Halfling Bard 5 (Minstrel)

"Egads!"

"It's a barn not a necromancers lab!"

Initiative 1d20 + 3 ⇒ (19) + 3 = 22


M Goblin Beer Snob 1/Freethinker 3

Caspian is so fast that he sees what's coming and can act before Victor does!

Initiative Order:
1. Caspian (can pre-emptively act)
2. Jaegr (moved to barn)
3. Victor (waited until count 6.5, then walked & channeled)
4. Cricket & Wolvie (bit monster, closed door)
5. Miralda (shrieked)
6. Wyvurn (moved and attempted maneuver; assumed to assist in door slamming)
7. Monsters (locked in barn)
8. Kelgan (hustling to catch up)


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17 If this is a supernatural effect I don't believe I get my other bonuses

When the barn door gets closed and Victor channels negative energy, Jaegr turns back and runs towards Victor swinging, "Ah Victor, you should have chosen to drink instead today."

Power Attack with Crushing Blow Charging: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Ignore 2 Points of opponent's Armor Bonus
Damage: 1d8 + 16 ⇒ (1) + 16 = 17

Confirm Power Attack with Crushing Blow Charging: 1d20 + 10 + 2 + 3 ⇒ (8) + 10 + 2 + 3 = 23 Ignore 2 Points of opponent's Armor Bonus
Extra Damage if Confirmed: 3d8 + 48 ⇒ (3, 7, 2) + 48 = 60

Not sure if this is the same day or not from the Boar fight in terms of having Grit available, but if this confirms I regain that point?


M Goblin Beer Snob 1/Freethinker 3

Jaegr envisions exactly what he's going to do to Victor next round. Meanwhile, Caspian takes his 1st round action, Kelgan catches up with the others, and then Caspian starts off the next round.

I'm assuming it's evening of the same day, but yes, if confirmed, you'll regain that point. And I almost hope you manage to do 77 points of damage to our friend Victor in a single blow!


Male Goblin Druid 5

Is Cricket and/or Wolvie within range of Victor's burst?


M Goblin Beer Snob 1/Freethinker 3

Yup. Sorry, boyz.
A 30-ft. radius channeling is 60 ft. across, so a person channeling from midway can hit everyone spread out across 50 ft. at once. In fact, he's standing on a flat rock that now looks suspiciously like it was maybe placed there to mark the spot.


Male Goblin Druid 5

Guh!

C: 1d20 + 2 ⇒ (9) + 2 = 11

W: 1d20 + 1 ⇒ (3) + 1 = 4

Guh!

I just realized I've got Wolvie's saves in Path- instead of Kirthfinder stats, but I don't think it's gonna make much difference.

Woo woo woo!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

I'm assuming Caspian is unavailable to post on his vacation currently?


Male Halfling Bard 5 (Minstrel)

Caspian does the only sensible thing he slings an alchemists fire into the barn....

Alchemists fire 1d20 + 4 ⇒ (2) + 4 = 6
Ranged touch attack On a hit deals 1d6 ⇒ 6
a miss deals 1 of splash damage


M Goblin Beer Snob 1/Freethinker 3

Caspian launches his flask as the door opens, as soon as he catches sight of the zombies.

Barn Door AC: 10 -1 (size) -5 (Dex) = 4
-4 to attack due to soft cover* = 2

In trying to make sure he avoids setting Cricket or Wolvie on fire, Caspian fails to lob the flask through the doorway. It strikes the side of the barn, deals 1 point of fire damage, and goes out in the dirt.


M Goblin Beer Snob 1/Freethinker 3

Jaegr's sudden charge catches Victor off-guard; one moment, the skinny guy is raising his sickle again and starting to chant some kind of spell; the next he's a crumpled remnant on the ground, with some bits of bone where his head used to be.

Wiping off his pick in the grass, Jaegr feels satisfaction for a job well done, but kind of wishes he could have saved that blow for a more deserving opponent.

Grit regain confirmed for Jaegr.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

The finisher strikes again

"Now that he is taken care, lets clean up what is in the barn"


F High Elf Ranger 1/Wizard 4

Miralda doodles some symbols on the barn door and says, "This might not work, because a door is not technically a person, but hopefully it will keep the zombies and hyena-thing from battering the door open for the next couple of minutes, while we decide what to do with them."


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Will Save: 1d20 + 4 ⇒ (1) + 4 = 5

I don't think my will save is right, but that roll will have me eating the damage regardless

Wyvurn picks himself up after his dive in the dirt.

"Burn it down"


Male Goblin Druid 5

It's the only way to make sure.

Cricket dutifully sets about setting the barn on fire.


M Goblin Beer Snob 1/Freethinker 3

The barn, being made of wood, kindles nicely. It's even better when the straw inside finally catches fire when Caspian slings a flask through the loft window. Soon the blaze forces you to move back. You try to ignore the wailings of some of the zombies and the shrieks of the hyena-dog-thing.

The only surprise comes when a more agile-looking bipedal shape emerges onto the roof and leaps down:

Acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19
Attack roll to land on someone: 1d20 + 6 ⇒ (14) + 6 = 20
Target (alphabetical): 1d6 ⇒ 1


M Goblin Beer Snob 1/Freethinker 3

Caspian very nearly gets pounced on, but his small size and quick reflexes keep him from harm.

This surviving monster looks suspiciously like someone took a sewer worker, dressed him in rags, bleached all the color out of his skin, and gave him red eyes and fangs.


Male Halfling Bard 5 (Minstrel)

Caspian evades the creature noting mentally the jagers blows are quickee and also that a gliding creature might be able to adjust.....

"Somebody kill it!"


M Goblin Beer Snob 1/Freethinker 3

I'll assume it's still acting on initiative count 7 (monsters), so it's Kelgan's turn next, then Caspian can react.


Male Hill Dwarf Fighter 5

Kelgan will continue to shield the elf and will strike if the creature approaches.


M Goblin Beer Snob 1/Freethinker 3

Caspian, then Jaegr. I assume it will be destroyed before Cricket is up again.


Male Halfling Bard 5 (Minstrel)

Ranged
Net masterwork 1d20 + 5 ⇒ (7) + 5 = 12
Ranged touch attack, entangled condition


M Goblin Beer Snob 1/Freethinker 3

Success! The red-eyed bloodsucker attempts to struggle free (if his turn ever comes up again).

Jaegr?


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr assumes the fighting stance "Form of the Mountain" and brings his weapon down upon the agile leaping creature. +2 Keen weapon if that matters

Power Attack with Crushing Blow in Stone Stance: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 Ignore 2 Points of opponent's Armor Bonus
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Temporary Hit Points: 2d6 ⇒ (5, 3) = 8


M Goblin Beer Snob 1/Freethinker 3

For a moment, it seems like the creature is going to shrug off the wound, like needing a silver bullet to kill a werewolf, but Jaegr's deep connection with his ancestral pick renders the weapon more than merely forged steel. The creature howls as the blow strikes, and glares at Jaegr balefully.


M Goblin Beer Snob 1/Freethinker 3

Cricket and Wolvie are up
Miralda on deck
Wyvurn in the hole


Male Goblin Druid 5

[Woops. I composed a post back on Friday, I swear! I wonder why I didn't send it...]

Cricket swings his staff in a variety of amazing displays of virtuosic staff-wielding technique!

Bluff1d20 ⇒ 11

Meanwhile, he yells out Sic 'em, Wolvie!

Handle Animal1d20 + 10 ⇒ (8) + 10 = 18

Hopefully, Wolvie obeys.

1d20 + 6 ⇒ (6) + 6 = 12 1d6 + 2 ⇒ (6) + 2 = 8 + trip


M Goblin Beer Snob 1/Freethinker 3

Sense Motive: 1d20 + 6 ⇒ (4) + 6 = 10
The red-eyed creature stares in slack-jawed amazement at Cricket's display, losing his Dex modifier to AC and giving Wolvie a +2 circumstance bonus to attack. Wolvie's bite deals only a small amount of damage, however, insofar as it isn't silver. It does succeed in dragging the monster to the ground.


F High Elf Ranger 1/Wizard 4

Miralda uses her wand, point-blank:
1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 232d6 + 1 ⇒ (5, 2) + 1 = 8


M Goblin Beer Snob 1/Freethinker 3

Wyvurn, kill it!


Male Goblin Druid 5
Kirth Gersen wrote:
It does succeed in dragging the monster to the ground.

Huzzah!

Cricket high fives Wolvie.


Male Halfling Bard 5 (Minstrel)

Caspian wonders how long he could actually tether the creature if it were to realize the end of the net were in the hands of an 80 pound weakling......

"Later on someone remind me I wanted to get a spirit catching net."


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn will step up to the creature (flanking with Jaegr or Cricket) and give two quick overhand chops with his sword, channeling his ki into the blows.

Sword: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 4 ⇒ (7) + 4 = 11

Sword: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 4 ⇒ (3) + 4 = 7

ki: 2d6 ⇒ (3, 2) = 5


M Goblin Beer Snob 1/Freethinker 3

Beneath the power of Wyvurn's ki, the monster cannot hold its physical form together; it collapses into a cloud of mist, which seeps back to the barn as if pulled by a vacuum. Unfortunatly, the coffin it's headed towards -- clearly visible among the wreckage -- is on fire and is soon consumed, leaving the mist nowehere to go. With a wail that's more psychic than audible, it disperses into the wind in all directions and is gone.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

"I am hoping what we just witnessed was what passes for complete destruction for a vampire. Somehow, I don't think we took care of the problem completely, though. I seem to recall this curse mentioning vampireS not vampiRE."


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Male Goblin Druid 5

Cricket shadow boxes with his spinning staff.

Wap! Pow! How ya like that? Yeah, that's what I thought, pow! pow! pow!

Wolvie whines excitedly and beats his tail against the ground.

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