"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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M Goblin Beer Snob 1/Freethinker 3

Just looked up the Pathfinder version of "share spells." Lame. I'd rather stick with the 3.5 version, so Cricket casts barkskin on himself or Wolvie and they both get the benefit.


F High Elf Ranger 1/Wizard 4

Miralda takes advantage of the gap in the line of defenders and fires a bolt of force at Keak:
1d100 ⇒ 531d20 + 4 ⇒ (7) + 4 = 112d6 ⇒ (1, 1) = 2
She correctly deduces his location, but misses anyway.


Male Goblin Druid 5

Even better!


M Goblin Beer Snob 1/Freethinker 3

The dwarves, realing from the attack, quickly close their line, taking 5-ft. steps to interpose themselves between Keak and the party; Wyvurn, already engaging Keak in melee, ends up behind their defensive line.

Keak, terrified, grabs a pendant he's wearing and attempts to cast defensively: 1d20 + 9 ⇒ (2) + 9 = 11
The hobgoblin's aggressive attacks keep him off-balance, and he loses the spell.

Two of the dwarves use immediate actions to grant each other flanking bonuses, and attempt to kill Wyvurn:
1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 151d8 + 4 ⇒ (6) + 4 = 101d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d8 + 4 ⇒ (1) + 4 = 5
One barely succeeds in nicking him, but the wound isn't noticeable (5 hp damage to Wyvurn).

The other two dwarves hold their attacks, waiting to see what happens.


Male Halfling Bard 5 (Minstrel)

Caspain suddenly decides that the best course of action is to cast suggestion upon the easily hypnotized dwarves....

Casts suggestion

"The people you are fighting against are capable and wealthy, if you were to switch sides you could save your own life, and possibly get paid for your trouble!"


Male Hill Dwarf Fighter 5

"Not so cocky now, are you Keak?"

With Wyvern interposing, Kelgan's not willing to risk shooting his ally in the back. Instead, he looks over the battlefield and sees the bandit's fighting style, though effective in an ambush, is vulnerable to a fair fight. He also prepares to defend Caspian, who was near him questioning their captive.

"Strike them swiftly and decisively! They're unprepared for a real fight."

K. Warfare (Create Battle Plan): 1d20 + 8 ⇒ (5) + 8 = 13

Full Round action: battle plan (failed unless +2 bonus to skill check from somewhere). Swift action: Shield Ally @ Caspian (+1 AC, +1 saves, take half damage).


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn in an attempt to keep the elf off balance, goes for a stunning blow

Punch: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 5 ⇒ (3) + 5 = 8
Miss chance: 1d100 ⇒ 841d100 ⇒ 43
Daze DC 16

He will then step around the (hopefully) dazed elf, placing him between himself and the dwarves.

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24


M Goblin Beer Snob 1/Freethinker 3

Save: 1d20 + 8 + 2 - 1 ⇒ (9) + 8 + 2 - 1 = 18
The freakish elf, although wounded and reeling from Wyvurn's powerful blow, is resistant enough to retain his senses.


M Goblin Beer Snob 1/Freethinker 3

23 - Jaegr (I assume he demolishes another bandit?)
20 - Kelgan (made plan)
16 - Wyvurn (hit Keak)
15 - Caspian, Cricket, Miralda


Male Halfling Bard 5 (Minstrel)

Caspian attempted a suggestion spell one of the two dwarves who are holding their attacks....


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr pounds another bandit in the middle in between him and Keak, then moves in between the available hole made. (trying to get as close to Keak as possible)

Power Attack with Crushing Blow: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Miss %: 1d100 ⇒ 78

I understand this may leave me open to AoO and eventually flanking, but if acrobatics help I will do it (Don't have access to rules right now)

Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21


Male Goblin Druid 5

Cricket than casts bull's strength upon Wolvie and himself.

Get 'em, Wolvie!

Wolvie charges the nearest foe.

1d20 + 10 ⇒ (5) + 10 = 15 1d6 + 4 ⇒ (6) + 4 = 10


M Goblin Beer Snob 1/Freethinker 3

Sorry, guys -- I'll be offline for a week or so. To be continued!


M Goblin Beer Snob 1/Freethinker 3

Back from Iceland and ready to rock!

Save (DC 15): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Caspian stares intently at the waiting bandit he'd addressed. Nodding, that bandit steps towards your group, leaving a gap in the line, and says to Caspian, "I think you're right, coniglio. I'm your man."


M Goblin Beer Snob 1/Freethinker 3

Meanwhile, Jaegr off-handedly slays another bandit and steps smartly forward. With the other waiting bandit having switched sides (albeit temporarily), Jaegr's movement, although not balletic by any stretch of the imagination, is quick enough not to invite an immediate attack on him.

Cricket's spell takes effect, but even with its resulting increase in strength, Wolvie's charge on the remaining bandit is foiled by the target's brigandine armor.


F High Elf Ranger 1/Wizard 4

Seeing an opening created by Caspian's victim and Jaegr's attack, Miralda steps to the side so as to avoid shooting Jaegr and fires her wand at Keak:

1d100 ⇒ 581d20 + 4 ⇒ (13) + 4 = 172d6 ⇒ (5, 4) = 9

She correctly gauges his actual location, but even wounded, the skinny elf is agile enough to avoid her bolt of force. Wyvurn is pleased to note that Miralda's marksmanship is practiced enough to ensure that he runs no risk of being struck by an errant bolt from her wand.


M Goblin Beer Snob 1/Freethinker 3

The two combatant bandits see that intercepting attacks against Keak is doomed to failure; they again provide flanking to one another, and attack Jaegr, thinking that he is the greatest immediate threat to their cause. This is in marked contrast to their prior fleeing, and suggests that Obmi might have made a convincing demonstration that further cowardice would be tantamount to death.

1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d8 + 6 ⇒ (6) + 6 = 121d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d8 + 6 ⇒ (5) + 6 = 11
Confirm: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 143d8 + 18 ⇒ (7, 6, 4) + 18 = 35

One of the bandits gets lucky, his pick finding the gap between two of the plates in Jaegr's armor. Even reduced by the linkage underneath, the blow smarts. 9 hp damage to Jaegr, after DR. Luckily, the location isn't over any vital spot, and the blow is unsufficient to diable or kill the mighty dwarf.


M Goblin Beer Snob 1/Freethinker 3

Keak realized he is about to die. Still clutching his pendant, he chants a spell in a voice that sounds almost sane: DC 16 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20.

Just between him and the party, centered on Jaegr, a ball of fire erupts and explodes into a burst that envelops all of the combatants -- Keak himself included.

7d6 ⇒ (1, 3, 5, 4, 4, 1, 5) = 23 hp fire damage to everyone; DC 14 Reflex for half.

Bandits: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16


Male Halfling Bard 5 (Minstrel)

"Fire! Now were cooking!"

Reflex save
1d20 + 7 ⇒ (20) + 7 = 27

@suggestible bandit
"Come over here, I need a hand."


Male Hill Dwarf Fighter 5

Iceland! Awesome! I've always wanted to travel there.

Kelgan squints at the dweomered elf, mind racing as he tries to discern his true location. He grits his teeth and prepares to fire another deadly bolt when the inferno erupts around him. Singed and seared, he blasts away.

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Took half damage from the fireball (23/2=11) plus half of Caspian's damage from the fireball (11/2=5). HP 26/42

Crossbow, FS, DA, Insp, Melee: 1d20 + 7 - 2 + 2 - 4 ⇒ (3) + 7 - 2 + 2 - 4 = 61d8 + 7 + 6 + 2 ⇒ (5) + 7 + 6 + 2 = 201d100 ⇒ 64

Hero Point Reroll: 1d20 + 7 - 2 + 2 - 4 ⇒ (13) + 7 - 2 + 2 - 4 = 16

Here's hoping he hurt himself badly enough that that hits!


M Goblin Beer Snob 1/Freethinker 3

As Keak's body falls to the ground, it's impossible to tell whether it was his own fireball, or Kelgan's bolt striking a half-second later, that killed him.


F High Elf Ranger 1/Wizard 4

1d20 + 5 ⇒ (14) + 5 = 19
Miralda dives for cover, which is all that saves her from instant incineration. As it is, she's heavily wounded by the blast.


M Goblin Beer Snob 1/Freethinker 3

Summary of damage taken so far:
Jaegr: 9 hp (33 left; unwounded)
Kelgan: 16 hp (26 left; unwounded)
Caspian: 6 hp (18 left; unwounded)
Miralda: 11 hp (4 left; heavily wounded)
Remaining Bandits: 11 hp (3 left; heavily wounded)
Wyvurn: TBD
Cricket: TBD
Wolvie: TBD


Male Halfling Bard 5 (Minstrel)

"Anyone else switching sides?"

Begins an inspiration....

"Keak keak he was a freak, I prefer Cricket he's our creep...."


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Reflex: 1d20 + 8 ⇒ (18) + 8 = 26

Wyvurn is barely singed (6 points after save and fire resistance), his fire resistance mitigating a good deal of what he could not twist away from.

He then step up and attempt to finish off on of the dwarven thugs, stabbing with the wand and punching with his fist.

Wand: 1d20 + 9 ⇒ (5) + 9 = 141d4 + 4 ⇒ (1) + 4 = 5
Fist: 1d20 + 10 ⇒ (16) + 10 = 261d6 + 5 ⇒ (5) + 5 = 10

Interested to here about your trip as I am taking the fam there over Christmas and New Years. Anything that is a must do/see?


Male Goblin Druid 5

If able after these rolls, Cricket says

Thank you, Caspian, that is very kind.

Reflex1d20 + 5 ⇒ (11) + 5 = 16
Wolvie's Reflex 1d20 + 6 ⇒ (9) + 6 = 15

Which puts at 22 and 26, respectively. I think. I'll have to review the last couple of pages...


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Of course you hit me once I don't use Stone Stance!

Reflex Save: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25 +2 vs spell and spell-like; +2 vs Fire spells and effects

Jaegr takes the pick blow before starting to look for vengeance on the wound. Seeing Keak begin to cast, Jaegr pulls inside his armor best he can as the fire engulfs him. After the smoke clears, Jaegr's armor almost has the red glow of the forge it once had, though it still remains cool to the touch.

Jaegr takes a moment to recover Heal 16 Hps

Status HP 38/42


M Goblin Beer Snob 1/Freethinker 3
Wyvurn wrote:
Interested to here about your trip as I am taking the fam there over Christmas and New Years. Anything that is a must do/see?
Spoiler:
  • Must do: Get some local currency, learn "Hi" (hello) and "Takk" (thank you) and refrain from speaking English, and you can provision yourself at small grocery-marts for a very affordable rate. Otherwise you'll be paying tourist prices at restaurants, which can run upwards of $20 US for a cup of soup, and $75 US per person for a decent meal. Pretty much all Icelanders speak very good English, but its use is a red flag for "bilk this tourist!" Likewise, pretty much all places accept credit cards, but proficiency with local cash makes you look like less of a mark. Aside from shamelessly overpricing everything, there is in essence no crime at all in Iceland that I could detect. You could probably wander around drunk with a purse full of diamonds and nothing bad would happen to you unless you got hit by a bus.
  • Must see: Reykjavik is quant and clean and fun for a day, but it's in essence one big tourist trap. The rest of the island is gorgeous -- be sure to see Gullfoss (the "golden falls"), and as many other waterfalls as possible (some you can hike up past the falls and follow the river up towards the glaciers, which is totally awesome). The southern coast at Vik with its black sand beach and basalt columns is worth seeing. If they let you, get close to/on at least one of the glaciers. The much-vaunted Blue Lagoon is OK, but it's overpriced, and at the end of the day is pretty much strictly a tourist destination. If you're into horses, the Icelanders are inordinately proud of theirs and will take you riding for a large fee; Iclandic horses apparently have 5 gaits instead of 3 or something, but that's outside of my scope of knowledge.

  • M Goblin Beer Snob 1/Freethinker 3

    Keak's blast doesn't even slow down Wyvurn the Fire-Blessed. In a blur of motion, he jams Keak's wand into the throat of one bandit, knocking him cold. WithIn the same motion, he follows through with a whiplash fist to the temple of the second, dropping him as well. There are no further antagonists at the moment, and Caspian's suggestible "friend" is standing next to him, awaiting instructions.

    It occurs to you that the detonation of a fireball in front of Town Hall is likely to draw a large crowd -- and any additional bandits in Obmi's army -- within a couple of rounds.


    Male Hill Dwarf Fighter 5

    Breather: Heal 16: HP 42/42.

    At the cessation of the hostilities, Kelgan once again barks out orders in a commander's voice.

    "Catch your breath, everyone. That mage nearly took out Miralda. The Duke will skin me alive if I let any more harm come to his family. Wyvern, can you take Lyssa inside the town hall and bring my shield back to me? Caspian, pass these out to anyone who's still hurt while I tend to Miralda. Cricket, scout about and see if you and Wolvie can see anyone coming, and give us a warning if you do. Take your new friend, he'll know what to look for. Jaegr, you know what to do."

    Kelgan pulls out several potions and his healing kit from his backpack. He tosses the potions to Caspian (4 Potions of CLW, caster level 4) and sets to work on the elf.

    Heal: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18

    "Keep that bandage on, wizard, and that burn will heal just fine. Won't even have a scar or mark to blemish your skin. Best you stick close to me. You know how to load a steelbow? It's not hard. I'm going to have my shield arm busy, so I'd appreciate it greatly if you'd load for me between your own shots with that wand you carry."


    Male Halfling Bard 5 (Minstrel)

    Caspian puts the potions away and pulls out his wand of CLW

    "Ok Jaegr and Wyvern take a breather, and set any defenses, I am going to heal up myself and Cricket and Wolvie so you have support....and Miranda."

    Caspian begins using the wand on whomever.
    DM

    Spoiler:
    Can I assume some base amount on the rolls or a set number of charges?


    M Goblin Beer Snob 1/Freethinker 3
    Caspian Barefoot wrote:
    ** spoiler omitted **

    Good thought; rolling that many dice can get to be pointless and tiresome, unless you're just really into typing in "1d8+1" over and over. For the sake of simplicity, you can assume every charge heals 5.5 hp of damage.


    male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

    Excellent info. Thanks Kirth. I really do want to do some riding if I can.

    Wyvurn will nod to Kelgan and cradle the girl in his arms. As he makes his way to the town hall, nudging the trussed up dwarven bandit somewhat roughly with his boot on the way by.

    "You still breathing or did the fireball do you in?"


    M Goblin Beer Snob 1/Freethinker 3

    Wyvurn's former captive seems to have succombed to the blast.


    Male Goblin Druid 5

    Cricket gets atop Wolvie and rides around looking for other foes to vanquish before his spells wear off.


    Male Halfling Bard 5 (Minstrel)

    Kirth's Summary of damage taken so far:

    Spoiler:

    Jaegr: 9 hp (33 left; unwounded)
    Kelgan: 16 hp (26 left; unwounded)
    Caspian: 6 hp (18 left; unwounded)
    Miralda: 11 hp (4 left; heavily wounded)
    Remaining Bandits: 11 hp (3 left; heavily wounded)
    Wyvurn: TBD
    Cricket: TBD
    Wolvie: TBD

    Kirth:

    Spoiler:

    And assuming the take a breather and other things, I am assuming 1 or 2 charge on Jeagr; 2 or 3 on Kelgan, and 1 on Caspian, and 2 on Miralda.

    Assuming cricket, wolvie and wyvern each could use 1....

    For simplicity: I am going to assume that I spent 10 charges from the wand.......


    Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

    Caspian:

    Kelgan and I both took a breather healing our damage, I am still down, so you can give me one charge if you want, Kelgan is at full withhis breather


    M Goblin Beer Snob 1/Freethinker 3

    Cricket rounds the corner, wheels Wolvie in a tight cicrle, and trots back the the group, based on what he sees.

    Spoiler:
    There are large numbers of hill dwarves -- you lost count -- pushing barricades ahead of them to seal off the streets around the square. More bandits with crossbows are entering the town hall through a side door, evidently with the intention of sniping at you from the windows and/or roof. Evidently you really stirred up a hornet's nest. There's a gnome among them, and a big, mean-looking hill dwarf holding a throwing hammer is telling everyone what to do.


    Male Goblin Druid 5

    Cricket, highly excited, babbles in a language you (probably) don't understand. He catches himself after a bit and says,

    Dwarves! Dozens and dozens of dwarves! And a gnome! And... Cricket gulps dramatically ...Obmi!

    Cricket then proceeds to hurriedly spill all of the information related in the spoilered box above.

    Ulp!!! Cricket finishes.


    Male Goblin Druid 5

    After looking over the past bunch of pages, Cricket and Wolvie are ready for a wandful of healing if you don't mind, Caspian.


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    Male Halfling Bard 5 (Minstrel)

    "Finally I get to use some magic, if you guys can keep fires near the enemies I can finally give that long overdue pyrotechnics display!"


    male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

    Boards ate my post with all the website trouble yesterday. Don't worry about healing for me as my fast healing took care of it.

    Wyvurn lays Lyssa's body back down and cracks his knuckles and smiles.

    "I am not sure that they realize who they are messing with."


    M Goblin Beer Snob 1/Freethinker 3

    Caspian, always fascinated with maps, has wisely requested one for the Village of Wolvishton. Graphics don't work well in posts, but I'm envisioning a big town hall, with the main street (such as it is) running E-W in front of it; the sewer manhole is in the space in between them. To the west are some shops, then the church and cemetery. To the east are some shops, and, if you go out of town that way, Victor's farmhouse. If you head east and then immediately turn left (north), that puts you near the tavern, on the dirt street you came in on. That's where Cricket just went and came back from.

    ...................|
    .........HH.....|T...
    .........HH.....|S...
    ...SS.....X.....|S...
    ---------------|----
    ...CSSS.....S|S...

    C = Church
    H = Town Hall
    S = Shops
    T = Tavern
    X = Manhole
    -| = streets

    Assume something like 20 a ft. square per pixel. You guys are in the street right below the "X."


    Male Hill Dwarf Fighter 5

    "Aye Caspian, I've still got plenty of firebombs. You let me know where to toss them and I'll set the stage for your show. I'll give a few to Cricket, as he's a lot more mobile and can get them out far."


    Male Halfling Bard 5 (Minstrel)

    "We need tha fires burning and ourselves either 120 feet away or 30 feet away, 120 for the fireworks and 30 for the smoke. Either one can help us to win...so pretty much need a fire at the town hall.."


    male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

    "Suggest we use the bombs to divide and conquer. If we can separate some from the main group, or at least slow some down, our chances look a lot better"


    Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

    "So are going through them, over them, or away from them? I've had enough of hill dwarves for one day, present one excluded."

    When the action is ready to begin, Jaegr will devise a battle plan.

    Knowledge (warfare): 1d20 + 7 ⇒ (11) + 7 = 18


    Male Goblin Druid 5

    Cricket snaps to attention on Wolvie's back, like he used to see the Tuelvi Longriders do.

    My mind isn't made for tactics and strategy; tell me what to do and I'll do it.


    Male Halfling Bard 5 (Minstrel)

    "Then I shall begin a song to help guide your aims and see if we can get fires burning where we need them or I can help each of you in turn to get the right target."

    So either a +2 to everyones attack roll at once or a +4 to each person in turn...


    M Goblin Beer Snob 1/Freethinker 3

    Jaegr, heeding Wyvurn's comments, realizes that if you stay still, a coordinated volley of crossbow fire from behind barricades and down from windows will act like an area-affect attack rather than a series of individual shots. Jaegr and Kelgan might weather it for a few rounds with their heavy armor, but the others would be killed within a round or two, pincushioned by the withering barrage.

    However, using the firebombs, you might be able to break loose...

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