Jaegr "Knock Knock" |
The monster was wearing a ring, now clearly visible on the stone floor. There is no other treasure that you can see, hear, taste, or smell. The pedestal for the rock is of worked stone; searching it would require some other check -- perhaps a Disable Device to check for hidden openings, or a Profession (mining) to assess its worksmanship. Barring that, it also looks like a few decent blows (or one swing of Jaegr's Pickaxe of Annihilation) could probably smash it apart.
Jaegr will study the workmanship of the pedestal, seeing if he recognizes who or what could have crafted it. Jaegr would prefer not to smash it, but is willing if it could contain something hidden, or could be used for an evil purpose.
Profession (Mining) 1d20 + 5 ⇒ (19) + 5 = 24
After searching the pedestal Jaegr will ask, "Do one of you have the ability to see if this has any magical qualities? Since a creature of The Pit was using it, I wonder if it has more function than to just lay the orb in it."
Kirth Gersen |
Spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14
Caspian: The pedestal reeks of evil magic, meant to prepare it to receive powerful divination and enchantment effects. Luckily, nothing seems to be currently operating there.
Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
The throne is not obviously magical, although there is a whiff of abjuration magic about it -- possibly a lingering aura...? No! On closer inspection, the hobbit's keen eyes can barely make out a magical tracery on the base, in the form of some kind of nearly invisible glyph. The abjuration aura is strongest in the vicinity of the glyph, implying a warding spell of some kind.
Jaegr: The pedestal was crafted not from a stalagmite growing up from the floor, but from an igneous dike that likely runs hundreds of feet deeper into the crust of the earth -- the cave floor was actually dug away around it. It is therefore likely to be much, much denser and harder than a mere limestone stalagmite. Hollowing out the concavity at the top was probably a pain in the neck.
The throne is made of local rock and a large collection of bones as well. The craftsmanship is better than you'd expect from goblins, and the base of the throne appears to be rather more massive than it needs to be, given that it was built on part of the cave floor not hollowed out around the pedestal.
Jaegr "Knock Knock" |
"Tha altar is magic an evil, we should break it or take it."
"A ward protects tha base o tha throne, might be a way down there."
"Do we want to find a way down?"
Looks around for other exists or doors.....
"I say lock tha door an makem knock."
Jaegr will look around the base of the throne for a way to move it pushing at various angles
Perception 1d20 + 5 ⇒ (8) + 5 = 13
Mining 1d20 + 5 ⇒ (5) + 5 = 10
If we fail to figure out a way to move it normally, Jaegr will take the pick axe to it and try and break it apart(after the door is closed)
Perception 1d20 + 5 ⇒ (10) + 5 = 15
Mining 1d20 + 5 ⇒ (18) + 5 = 23
Kirth Gersen |
You can clearly perceive (by sight and/or touch) that there's a seam around the edges of the base (where it was made) -- but that gives you absolutely no idea how to open it, or even if there is any to do so.
Disable Device (untrained): 1d20 + 1 ⇒ (16) + 1 = 17
Fooling around with it doesn't seem to help, so you grab the pick and go to work, using your knowledge of the softness of limestone to guide your approach. The base of the throne is quickly demolished to rubble. Unfortunately, there is indeed a warding spell on the throne! As it collapses, a burst of fire explodes from the base.
Jaegr and Caspian need to make Reflex saves
Jaegr "Knock Knock" |
You can clearly perceive (by sight and/or touch) that there's a seam around the edges of the base (where it was made) -- but that gives you absolutely no idea how to open it, or even if there is any to do so.
Disable Device (untrained): 1d20+1
Fooling around with it doesn't seem to help, so you grab the pick and go to work, using your knowledge of the softness of limestone to guide your approach. The base of the throne is quickly demolished to rubble. Unfortunately, there is indeed a warding spell on the throne! As it collapses, a burst of fire explodes from the base.
Jaegr and Caspian need to make Reflex saves
As Jaegr works he finally collapses the throne, he sees the flames coming and yells "Get down!" and dives for cover.
Reflex Save 1d20 + 6 ⇒ (16) + 6 = 22
Jaegr "Knock Knock" |
3d8
Jaegr takes 7 points of damage.
After the blast Jaegr checks on everyone then tends to his wounds
Heal Check 1d20 + 5 ⇒ (16) + 5 = 21
Heal 1d8 + 2 ⇒ (1) + 2 = 3
Kirth Gersen |
Caspian also takes 7 points of damage.
Most of the force of the blast seemed to be directed outward from the throne, because among the rock and charred bones of the throne itself are a number of items that had been stored within the base:
Jaegr "Knock Knock" |
Caspian also takes 7 points of damage.
Heal check for Caspian
1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 2 ⇒ (5) + 2 = 7
Sorry no luck there
Kirth Gersen |
Spellcraft in case.....one or more hits on magic...
Several minutes go by while Caspian examines auras. The worgs get that much closer.
Caspian announces results after 3 rounds per item:Jaegr "Knock Knock" |
Caspian Barefoot wrote:Spellcraft in case.....one or more hits on magic...Several minutes go by while Caspian examines auras. The worgs get that much closer.
Caspian announces results after 3 rounds per item:
Chainmail: faint magic aura (can't tell school);
Dagger: faint aura of transmutation;
Boots: faint magic aura (can't tell school);
Coins: nonmagical.
"Lets get a move on out of here. We can study these things later in safety"
Jaegr "Knock Knock" |
Unfortunately, that time has passed... A sound like a the scratching of a wolf's paw occurs at the now-barred door, and a raspy voice calls out in Goblin, "Master! We return!"
Talking lowly, Jaegr tells Capsian to tell him to come in, then Jaegr positions himself for a surprise attack once the door open (or if we can't get surprise attack will ready to swing at the first thing to come through the door)
Jaegr "Knock Knock" |
Readies to inspire
"We killed yer goblin daddy,
we killed all yer kin...
Now we got tha pups and babbies,
killing you is done we win
that's why we let you in...."refrain
"That's why we let you in"
"Now thats the music I love!"
Power Attack with Crushing Blow 1d20 + 9 ⇒ (10) + 9 = 19
Damage 1d8 + 12 ⇒ (4) + 12 = 16
Wyvurn |
Cursing under his breath that the group has wasted too much time, Wyvurn with bow still in hand takes a shot at the next goblin on worg-back.
1d20 + 4 ⇒ (18) + 4 = 221d8 + 1 ⇒ (5) + 1 = 6
Unfortunately, I'm out until next weekend as far as internet access goes. This of course happens just as a big battle starts. Feel free to NPC me. Maybe then I won't go down this combat...
Jaegr "Knock Knock" |
The goblins (and riderless worg) rally against this unexpected threat, while the heroes struggle to retain their advantage.
Goblins Initiative: 1d20+3
Vanya Initiative: 1d20
Wyvurn Initiative: 1d20+2
Jaegr Initiative:1d20 + 3 ⇒ (5) + 3 = 8
Kirth Gersen |
If I'm acting for Wyvurn, he's going to hold his actions until after Jaegr goes, allowing me to make a monk-like "flurry of posts" at the end of each round. So the order for Round 1 is: Goblins, Caspian, Jaegr, Wyvurn, and Vanya.
The riderless worg charging past Jaegr, freed of its burden, makes a surprisingly fast turn and snaps at the dwarf: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (3) + 4 = 7
The goblin hit by Wyvurn stabs at the hobgoblin, and its mount attempts to bite Wyvurn as well:
Spear: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (5) + 4 = 9
The remaining goblin charges straight at Vanya:
1d20 + 6 ⇒ (10) + 6 = 162d6 + 4 ⇒ (1, 3) + 4 = 8
Kirth Gersen |
Trip: 1d20 + 7 ⇒ (6) + 7 = 13
Wyvurn is heavily wounded in the first pass; somehow, he retains his feet before the impact of the worg's attack, and prepares to sell his life as dearly as possible.
Vanya takes a hit but is unwinded; he prepares to defend himself with his broadsword.
Jaegr "Knock Knock" |
If I'm acting for Wyvurn, he's going to hold his actions until after Jaegr goes, allowing me to make a monk-like "flurry of posts" at the end of each round. So the order for Round 1 is: Goblins, Caspian, Jaegr, Wyvurn, and Vanya.
The riderless worg charging past Jaegr, freed of its burden, makes a surprisingly fast turn and snaps at the dwarf: 1d20+4; 1d6+4
Jaegr swipes back at the wolf
Power Attack with Crushing Blow 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1d8 + 10 ⇒ (3) + 10 = 13
Kirth Gersen |
Will save: 1d20 - 2 ⇒ (6) - 2 = 4
The goblin attacking Wyvurn reels and falls from the saddle, taking
1d6 ⇒ 4 points of damage. It is now heavily wounded, and is dazed the rest of the round.
Wyvurn drops his bow and savagely attacks the wolf with his kukri: 1d20 + 4 - 3 ⇒ (1) + 4 - 3 = 21d6 + 2 - 3 ⇒ (1) + 2 - 3 = 0
Jaegr "Knock Knock" |
Will save: 1d20-2
The goblin attacking Wyvurn reels and falls from the saddle, taking
1d6 points of damage. It is now heavily wounded, and is dazed the rest of the round.Wyvurn drops his bow and savagely attacks the wolf with his kukri: 1d20+4-3; 1d6+2-3
Poor Wyvurn, he has had his string of bad luck lately
Jaegr "Knock Knock" |
The cut is more powerful than the rider or mount realized, using the momentum of the charge; Vanya's blade bites deep.
Confirm crit: 1d20+3
Add crit damage: 2d8+4Vanya's worg is heavily wounded and unable to run.
Jaegr cheers on his companions, they have obviously picked up a few things from him in the short time they have been together.
Kirth Gersen |
Gobbos!
Worgs:
Kirth Gersen |
Jaegr is hit, and might be knocked prone:
1d20 + 7 ⇒ (16) + 7 = 23
Wyvurn's mage armor saves him from the worg's fangs.
Vanya takes a spear hit and is lightly wounded, although the worg misses him.
Also, I forgot to include Caspian's inspire courage! That doesn't affect Wyvurn's feeble swipe, but it adds 3 points of damage to the already grievous wound Vanya dealt the worg -- which is just enough to make it staggered instead of merely heavily wounded.
After snapping at the human whose blade laid it low, the worg collapses into unconsciousness. Its rider is forced to roll a check to avoid falling from the saddle:
1d20 + 6 ⇒ (8) + 6 = 14
Jaegr "Knock Knock" |
Jaegr is hit, and might be knocked prone:
1d20+7Wyvurn's mage armor saves him from the worg's fangs.
Vanya takes a spear hit and is lightly wounded, although the worg misses him.Also, I forgot to include Caspian's inspire courage! That doesn't affect Wyvurn's feeble swipe, but it adds 3 points of damage to the already grievous wound Vanya dealt the worg -- which is just enough to make it staggered instead of merely heavily wounded.
After snapping at the human whose blade laid it low, the worg collapses into unconsciousness. Its rider is forced to roll a check to avoid falling from the saddle:
1d20+6
Jaegr will use combat expertise and rise back up to fight the worg (Taking the AoO at AC 18)
Power Attack and Combat Expertise with Crushing Blow and Fatigued 1d20 + 6 + 1 - 1 - 1 ⇒ (12) + 6 + 1 - 1 - 1 = 17
Damage 1d8 + 9 + 1 - 1 ⇒ (7) + 9 + 1 - 1 = 16
*Edited for the missing combat expertise negative*
Jaegr "Knock Knock" |
That should be 1d20+6-1-1, not +1-1, so your final attack roll would be 16, rather than 18 -- which is still sufficient to hit a worg!
The monster yelps in pain; it appears to be lightly wounded.
AoO: 1d20+7; 1d6+4
I forgot to add inspiration for +1 but the AoO will put me at a Heavy wound HP:2/25
Endurance check to reduce to fatigued 1d20 + 10 ⇒ (15) + 10 = 25
Kirth Gersen |
Worg will save: 1d20+3
The monster almost fails. Its lids droop low for a moment, but it shakes itself in a violent fit and bristles fiercely, barely shaking off the effect. It is clear that, had the beast been even lightly wounded, your spell would have worked on it.
Kirth Gersen |
Wyvurn feints a movement towards the recovering goblin, then slashes strongly at the worg:
1d20 + 4 - 3 + 1 ⇒ (11) + 4 - 3 + 1 = 131d6 + 2 - 2 + 1 ⇒ (5) + 2 - 2 + 1 = 6
Unfortunately, in his heavily wounded state his attack is a fraction slower than it would otherwise be, and the worg sidles aside.