
Kirth Gersen |

Climbing down to help....
1d20+7
Taking a look around
1d20+7
You can't take a look around. It's pitch black down there (as Zork would say, "you are likely to be eaten by a grue"). You could bring a light, but that would of course alert every creature within sight to your presence there. Is that really what you want to do?

Kirth Gersen |

Wyvrun hits the landing and looks around. Vision 90' darkvision1d20 + 6 and Scent1d20 + 14
Just one check, against Perception; scent gives a blanket +8, so your total check would be 1d20 + 14 = 26.
The gloom is deep; even so, your eyes cut through the darkness. You see no creatures, but a rank, bestial smell originates from ahead, behind a curve in the cave wall. You can't quite hear breathing, but you're pretty sure something is lurking there, waiting for you to walk by. And you're pretty sure it's aware of you, too.
Kirth Gersen |

@ Wyvern
"Trouble?"
Are you seriously yelling down into the shaft, alerting the entire complex????!!!!!
Remember, I'm assuming you're still up above. In order to climb down into the shaft, you'll need some form of light -- but you also need both hands free, so you can't carry a lantern while you climb. Once you're down there, your light will make you a nice glowing target for anything down there. If you stand within light range of Wyvurn (close enough to whisper to him), you make BOTH of you into handy targets.
If you had the impression the place would be totally deserted, that's not totally accurate -- most of the goblins and wolves are probably out, but there are likely some goblins and bugbears still down there.

Wyvurn |

Wyvurn winces at Caspian's remark.
Maybe we can salvage this. Hopefully it's just a lone sentry up ahead
Wyvurn unslings his bow and nocks and arrow.
In goblin, "Come on out and help me if you want a share. Be quick, before the worgs tear what's left to pieces"
Ready an action to fire at whatever comes around the corner

Kirth Gersen |

An here I was thinking halflings had low-light vision or something......
Even if you had low-light vision (you don't -- check the traits you cut and pasted into your profile!) -- you still wouldn't be able to see in total darkness (i.e., as soon as you were out of range of the small amount of light filtering down through the briars).

Jaegr "Knock Knock" |

Jaegr is worried something is wrong. His fingers tighten around his pick axe, but knows that he would do more harm than good charging in there now. He just needs to be patient and trust that everyone is OK.

Kirth Gersen |

Jaegr:
Wyvurn:
Caspian:

Wyvurn |

Damn it, he's probably played me and now is going to warn the rest of them.
Wyvurn gives chase as quietly as he can hoping to turn the corner and shoot the voice's owner before he can get too far.
Accelerated Movement: Stealth 1d20 + 10 ⇒ (1) + 10 = 11 Wyvurn's hope is to round the corner and shoot the voice--except the boards die roller is a fickle b*~&~

Kirth Gersen |

Enemy Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Wyvurn:
Obviously proud of itself for how cleverly it tricked you, the bugbear seems to be assuming you're still at the entrance, and is still moving away as if you're not there.

Kelsin Illstar |


Wyvurn |

Wyvurn smiles to himself.
Lets hope this works
Wyvurn lets loose his arrow and then quickly backpedals towards the entrance.
1d20 + 5 ⇒ (18) + 5 = 231d8 + 2 ⇒ (1) + 2 = 3
And that should royally piss him off

Kirth Gersen |

With a bellow of rage, the bugbear spins and begins sprinting towards Wyvurn, raising his mace as he does so. His deep roars echo up and down the tunnels; anything down here has doubtless been alerted to intruders, but there's no telling how long it might take them to investigate.
Seeing that you're hobgoblin, he gibbers at you in Goblin, explaining the culinary uses he intends for your liver and kidneys.

Kirth Gersen |

@Kelsin/DRA:

Caspian Barefoot |

Caspian hears the roar and is not certain what is going on....
Though when he hears the goblin threats he is pretty sure it is trouble!
Caspian casts dancing lights above him in the light and then moves the lights downwards into the hole as far as he is able......
hopes anyone seeing the lights will think the caster is above his hiding spot

Wyvurn |

Wyvurn is severely questioning his tactics.
In goblin, Why don't you come on up here and air out, your stench is killing me."
Wyvurn looses another arrow, drops his bow, and then turns to climb back up the hole.
In Common, "Incoming!"
I am assuming we roll for init?
Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Attack: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (2) + 2 = 4
Climb (using accelerated movement): 1d20 + 5 ⇒ (2) + 5 = 7

Kirth Gersen |

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
The monster dodges the arrow, but fails to close before you've climbed out of reach. However, he is unwilling to relinquish prey so easily; with a snarl, he hurls his mace.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Jaegr "Knock Knock" |

Initiative
1d20+3Caspian evaluates his hiding place in relation to the charging monster and possible conclusions....
** spoiler omitted **Dancing lights in the monsters face!
Jaegr is sad he is missing out on killing goblins! :)

Kirth Gersen |

Caspian evaluates his hiding place in relation to the charging monster and possible conclusions....
Caspian, from above and to the side of the enraged bugbear, evokes a string of lights to baffle any further mace-throwing. The hairy beast settles for pulling out another mace and howling. From down the tunnel, an answering howl can be clearly heard.

Wyvurn |

Wyvurn continues to make his way back to Jaegr and Kelsin.
"Looks like sneaking in is out of the question at this point. At least we might have them in a bottleneck. Wish I hadn't dropped my bow in order to get away from that bugbear."
Once to the top, Wyvurn draws his kukri and waits.

Jaegr "Knock Knock" |

Wyvurn continues to make his way back to Jaegr and Kelsin.
"Looks like sneaking in is out of the question at this point. At least we might have them in a bottleneck. Wish I hadn't dropped my bow in order to get away from that bugbear."
Once to the top, Wyvurn draws his kukri and waits.
"How far down is it, and do you think I could make it? I feel like taking the fight to them."

Caspian Barefoot |

Caspian cast unwitting ally
Unwitting Ally
School enchantment (charm) [mind-affecting]; Level bard 0
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
You befuddle the target's mind. The target has difficulty telling friend from foe for a short period of time. The subject is considered your ally and not your enemies' ally while determining flanking. The subject takes no other hostile action against your enemies due to this spell's effect.

Jaegr "Knock Knock" |

Jaegr "Knock Knock" wrote:"How far down is it, and do you think I could make it? I feel like taking the fight to them."It looks like an easy climb, just slow and painful.
Jaegr is heading down, as long as I don't interfere with either Caspian or Wyruvn

Kirth Gersen |

Guys, I've got my internet access back. Although, so much time has passed that I have lost a connection to this character. I think it should be best if I bow out of this game or create another character, perhaps. Whatever is best for the group.
Vanya:

Kirth Gersen |

Jaegr: You can climb down with a successful check, but remember you take 1 hp damage from thorns in so doing. As you start down, you see one of the bugbears standing on his toes about 60 ft. away, just waiting for you to get within javelin range.
Bugbears' Bluff checks
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (7) + 7 = 14
Wyvurn: The newcomer bubear seems to start at your assertion, and gets as far as yelling "WHO?!" in Goblin, before the other monster cuffs him lightly on the back of the head to shut him up.
The one who spoke goes back to watching you intently, while his savvier friend keeps an eye on Jaegr's progress.

Jaegr "Knock Knock" |

Jaegr: You can climb down with a successful check, but remember you take 1 hp damage from thorns in so doing. As you start down, you see one of the bugbears standing on his toes about 60 ft. away, just waiting for you to get within javelin range.
The one who spoke goes back to watching you intently, while his savvier friend keeps an eye on Jaegr's progress.
Jaegr doesn't want to get stuck with a javelin, but needs to climb down so he continues down hoping the bugbear's aim will be off.
Climb 1d20 + 3 ⇒ (16) + 3 = 19

Kirth Gersen |

One of the bubgears gets eager and lunges froward, throwing a spear at Jaegr, who is still climbing:
1d20 + 3 ⇒ (9) + 3 = 12
1d6 + 3 ⇒ (5) + 3 = 8
The javelin clatters harmlessly off of Jaegr's scale mail; meanwhile, the bugbear, until he retreats back into the passage, is within a line of fire from people like Caspian.

Kirth Gersen |

The two bugbears, although they've avoided the halfling's bow fire, retreat back into the tunnel a bit so that more missiles can't be fired at them. Grinning to show their fangs, they clutch their maces and wait for Wyvurn and Jaegr to bring the fight to them.
I'm assuming Vanya would climb down to join the other two:
1d20 + 3 ⇒ (11) + 3 = 14
I'm also assuming that Kelsin and Snort stayed with "Black Snake" Charlie to guard the box.

Jaegr "Knock Knock" |

The two bugbears, although they've avoided the halfling's bow fire, retreat back into the tunnel a bit so that more missiles can't be fired at them. Grinning to show their fangs, they clutch their maces and wait for Wyvurn and Jaegr to bring the fight to them.
I'm assuming Vanya would climb down to join the other two:
1d20+3I'm also assuming that Kelsin and Snort stayed with "Black Snake" Charlie to guard the box.
Once jaegr is down, I will oblige them and bring the fight to them by charging if possible, otherwise just moving. (Let me know if I can attack this round or will have to wait)