"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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M Goblin Beer Snob 1/Freethinker 3

Just to warn everyone, I'll be off-line for a week or so, starting this morning.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

I'm running at about 50% Hp even after a full round recovery

Wyvurn pops a single mushroom into his mouth in hopes that it has some healing properties.


Male Halfling Bard 5 (Minstrel)

Of course it does!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Or it will make you aware of something other than your wounds!


Male Halfling Bard 5 (Minstrel)

"We should set camp an rest up"

When the DM is away the PCs will not play ;(


M Goblin Beer Snob 1/Freethinker 3

After 10 hours spent standing in lines at the airport, the DM's flight was finally cancelled and the next flight out was too late to do him any good. So I'm back, anyway!

Wyvurn: After a minute, you start to feel a lot better.
You heal 2d8 + 3 ⇒ (4, 5) + 3 = 12 points of damage.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn's eyes open wide and he repeats himself yet again,"Let's keep moving".

...as the first few bars of the Superman theme play very quietly


Male Halfling Bard 5 (Minstrel)

"Those are some good ones."


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"Let's press on, we have got to be getting close to something good now!"


M Goblin Beer Snob 1/Freethinker 3

Vanya pats his cloak, checks to make sure his familiar is around (it stops scurrying about in the form of an albino lizard in order to flit about as a bat), and nods. "Ready," he says, with his broadsword in hand.

Looking ahead, far past a field of stalagmites, you can see the back end of the long cave you're in. In the cave wall stands a wooden door, banded with iron.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:

Vanya pats his cloak, checks to make sure his familiar is around (it stops scurrying about in the form of an albino lizard in order to flit about as a bat), and nods. "Ready," he says, with his broadsword in hand.

Looking ahead, far past a field of stalagmites, you can see the back end of the long cave you're in. In the cave wall stands a wooden door, banded with iron.

"Looks like we found something important. Now that the 'dog' is dead we can go for the master. Any have any skills to get through this door, other than my 'key'?"

Jaegr looks to his Pick Axe


Male Halfling Bard 5 (Minstrel)

"Not I."


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

"We could check to see if it's locked first."


Male Halfling Bard 5 (Minstrel)

"A noble notion, hey! how hard did you get hit?"


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn walks over to the door and inspects it before attempting to open it.

To Caspian, "Pretty hard, but these mushrooms have given me a new found energy."

Inspecting the door: 1d20 + 6 ⇒ (8) + 6 = 14

Trying to detect if anything is on the other side: 1d20 + 14 ⇒ (2) + 14 = 16

I did not include scent in the first roll because I did not think it was appropriate. Also, I will be away from the 'net until next week.


M Goblin Beer Snob 1/Freethinker 3
Wyvurn wrote:

Inspecting the door: 1d20 + 6

Trying to detect if anything is on the other side: 1d20 + 14

I did not include scent in the first roll because I did not think it was appropriate. Also, I will be away from the 'net until next week.

The door appears to be made of wood -- you assume oak or something -- and is banded with iron, as you previously saw. It smells like musty old wood and metal (I'll throw that one in for free!).

Listening at it, you think you can hear some muffled noises: speech? Movement? It's too hard to tell.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
Wyvurn wrote:

Inspecting the door: 1d20 + 6

Trying to detect if anything is on the other side: 1d20 + 14

I did not include scent in the first roll because I did not think it was appropriate. Also, I will be away from the 'net until next week.

The door appears to be made of wood -- you assume oak or something -- and is banded with iron, as you previously saw. It smells like musty old wood and metal (I'll throw that one in for free!).

Listening at it, you think you can hear some muffled noises: speech? Movement? It's too hard to tell.

Jaegr will try and open it as quietly as possible, if it is locked or barred we will make the decision to bash it down


Male Halfling Bard 5 (Minstrel)

nods approval.....


M Goblin Beer Snob 1/Freethinker 3

When Jaegr applies his full strength to it, the door opens, at first slowly, but after getting it started, its weight adds to the force of the swing and it very quickly gets out of hand. As it crashes against the wall of the room beyond, a trio of armored goblins, obviously caught off-guard, stare dumbly at the open portal.

Past them, lolling on a crude stone throne, is a black-furred wolflike bugbear, with a long muzzle, bushy tail, and eyes that burn like embers. In front of the throne is a stone pedestal, the top of which is hollowed out to hold the base a spherical object (although it currently seems to be empty).


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:

When Jaegr applies his full strength to it, the door opens, at first slowly, but after getting it started, its weight adds to the force of the swing and it very quickly gets out of hand. As it crashes against the wall of the room beyond, a trio of armored goblins, obviously caught off-guard, stare dumbly at the open portal.

Past them, lolling on a crude stone throne, is a black-furred wolflike bugbear, with a long muzzle, bushy tail, and eyes that burn like embers. In front of the throne is a stone pedestal, the top of which is hollowed out to hold the base a spherical object (although it currently seems to be empty).

Is it possible to get past the goblins and get to the bugbear or will they have to be taken care of first?

Jaegr points at the bugbear and says "You're mine!" (not caring if he can understand)

Initiative 1d20 + 3 ⇒ (8) + 3 = 11


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Male Halfling Bard 5 (Minstrel)

"Knock Knock!"

@Bugbear
Halfling slingstaff
sling attack 1d20 + 5 ⇒ (20) + 5 = 25
sling damage 1d6 ⇒ 2

"Been lookin fer you guys."

Initiative
1d20 + 3 ⇒ (20) + 3 = 23


M Goblin Beer Snob 1/Freethinker 3

With a rush, the party is through the door and into the room.

Goblins initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Wyvurn initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Vanya initiative: 1d20 + 10 ⇒ (5) + 10 = 15


M Goblin Beer Snob 1/Freethinker 3

The three goblin soldiers are obviously fast and well-trained; they interpose themselves between the party and the throne without dropping a beat, despite the expressions on their faces (which show they can't believe this is really happening). But they are not as fast as the halfling. Caspian darts past them, feints left, then lets fly with one of the greatest sling shots ever attempted by a lowly former court jester.

To confirm crit: 1d20 + 3 ⇒ (18) + 3 = 21
Add damage: 2d6 ⇒ (5, 4) = 9

With a cry of rage, the bugbear-like thing on the thone reels back, some sort of flaming ichor dripping from a scalp wound. It appears that some of the damage of the shot was somehow negated, but the hobbit's stone flew so true that it still drew first blood, reminding the monster that nothing is truly invulnerable.

Jaegr realizes that he'll have to cut his way through the bodyguards to finish off the monster.

Surprise round ended; Caspian gains a hero point for pure awesomeness -- not just his sling attack, but his classic Western-movie one-liner. Round one begins: Caspian goes first, then the goblins, then Vanya, Jaegr, and Wyvurn, in that order.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:

The three goblin soldiers are obviously fast and well-trained; they interpose themselves between the party and the throne without dropping a beat, despite the expressions on their faces (which show they can't believe this is really happening). But they are not as fast as the halfling. Caspian darts past them, feints left, then lets fly with one of the greatest sling shots ever attempted by a lowly former court jester.

Jaegr laughs with approval, "I see your time spent with me has taught you a thing or two of finding the weak spot of your enemy!"


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

In goblin to the bugbear thing, "My apologies sir, it seems we killed your girlfriend by the stream."


M Goblin Beer Snob 1/Freethinker 3

@ Wyvurn/Chainsaw -- My apologies to you, sir. I'd rolled initiative for you on the mistaken assumption you were still away. If you'd like to reroll it for yourself, please feel free.


Male Halfling Bard 5 (Minstrel)

Caspian sees his friends need inspiration and so ad-libs a song....

"Knock knock goes my rock....

I shot it from my sling,

I have bashed yer flaming head...

please stick it in the stream..."

To the tune of row-row-row your boat!


M Goblin Beer Snob 1/Freethinker 3

With Jaegr in the lead and making threats at the boss, the goblins charge him ferociously.

1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (1) + 2 = 3
1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (1) + 2 = 3
1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (6) + 2 = 8

The lead goblin nicks him before he can regain his poise, but the others' spears skitter harmlessly off his armor.


M Goblin Beer Snob 1/Freethinker 3

Vanya, embarrassed at the failure of his last sleep spell, tries again:
1d20 + 0 ⇒ (3) + 0 = 3
1d20 + 0 ⇒ (6) + 0 = 6
1d20 + 0 ⇒ (18) + 0 = 18

This time, the results are dramatic, as two of the goblins nod off and slump to the floor; the third is left facing the grinning dwarf and impassive hobgoblin, both with their weapons ready.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr swats the awake goblin then moves towards the bugbear unsure of what he is facing.

Combat Expertise and Power Attack with Crushing Blow 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d8 + 12 ⇒ (5) + 12 = 17

AC goes to 19


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

No worries, I'll stick with it.

Wyvurn takes a moment to focus his ki

Cast mage armor


Male Halfling Bard 5 (Minstrel)

Caspian maintains his inspiration and casts grease under the goblins and bugbear if possible.

"Hit em hard!"


M Goblin Beer Snob 1/Freethinker 3

Sorry for the delay... I broke my foot Thursday night/Friday AM and have been dealing with that instead of checking online.

Jaegr, as always swings strongly and adeptly with the pick, catching the goblin soldier square in the torso, snapping the mail rings like candy and leaving the former guard a bloody rag doll.

Wyvurn, temporarily out of harm's reach, takes a moment to ward himself from injury.

Caspian plays a new tune, while clapping his hands to carry the rhythm of his driving inspiration; the whirl of his magic taps into some alternate reality and conjures a coating of slippery grease, covering the throne and area immediately around it.

Reflex save: 1d20 + 7 ⇒ (10) + 7 = 17

The black-furred monster on the throne seems almost amused. "Your magic tricks are no good against such as I, O tasty mortal snack," it intones. "But hold... you fools do not have my stone with you. Am I to believe that mere village whelps have come this far? No matter. My worg outriders will be reporting back here any minute now. Shall I save you for their entertainment? Or devour your souls myself?"

Something about its voice, or its lambent gaze, fills you with a sense of utter hopelessness in the face of such obvious power. Will saves for everyone.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:


The black-furred monster on the throne seems almost amused. "Your magic tricks are no good against such as I, O tasty mortal snack," it intones. "But hold... you fools do not have my stone with you. Am I to believe that mere village whelps have come this far? No matter. My worg outriders will be reporting back here any minute now. Shall I save you for their entertainment? Or devour your souls myself?"

Something about its voice, or its lambent gaze, fills you with a sense of utter hopelessness in the face of such obvious power. Will saves for everyone.

Will Save 1d20 + 5 ⇒ (15) + 5 = 20

Does this count as an uncivilized humanoid?


Male Halfling Bard 5 (Minstrel)

Will save
1d20 + 4 ⇒ (15) + 4 = 19

"F&*& you I gots bagpipes!"


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:

[Will Save 1d20+5

Does this count as an uncivilized humanoid?

Jaegr's fighting will elevates him above the waves of despair lapping at the edges of his consciousness. Still, he feels a trickle of nervousness when he realizes that this is no mere bugbear. With eyes of green fire, it would seem to be some fell creature from the Pit -- and the doughty dwarf has no experience in fighting such monsters.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Will Save: 1d20 + 4 ⇒ (14) + 4 = 18


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
Jaegr "Knock Knock" wrote:

[Will Save 1d20+5

Does this count as an uncivilized humanoid?
Jaegr's fighting will elevates him above the waves of despair lapping at the edges of his consciousness. Still, he feels a trickle of nervousness when he realizes that this is no mere bugbear. With eyes of green fire, it would seem to be some fell creature from the Pit -- and the doughty dwarf has no experience in fighting such monsters.

Jaegr will rely on the thing he does best, hit it as hard as he can!

Power Attack with Crushing Blow 1d20 + 7 ⇒ (20) + 7 = 27
Damage 1d8 + 10 ⇒ (2) + 10 = 12

Confirm Critical Power Attack with Crushing Blow 1d20 + 7 ⇒ (16) + 7 = 23
Damage 3d8 + 30 ⇒ (1, 7, 8) + 30 = 46

Jaegr bellows as he connects with the creature, "Go back to the Pit where you belong!!"


M Goblin Beer Snob 1/Freethinker 3

The doughty hobgoblin saves against the effect as if it weren't there, and flows forward in his fighting stance.

Jaegr, rolling yet another natural 20, causes the gods of the dungeon to question whether the Gods of the Paizo E-Dice have ever been THAT generous to anyone -- man or dwarf. Jaegr, I think you've used up your 20s for the forseeable decade!

Jaegr's ancestral pick is of cold iron, forged by dwarf-lords of eons ago, beneath the Elder Mountains, solely to slay demons and dark fey. Jaegr's whole life has been of mining and warfare, and the pick has been with him so long that it is a magic blade when in his hands. Few creatures, mortal or demon, can stand against such a weapon.

But the weapon's power is not solely in its properties, but also in the hand that wields it. Jaegr's mighty blow is delivered using the exact same stroke that felled the bugbear near the cavern entrance -- the one the barghest you now vie with had howled in fear of, its wailing echoing all the way up to the surface. That howl was fear of its own destruction. And that being now stands before you.

The monster is unable to slink away, to blast you with its magic (as it is easily capable of doing), of tearing you apart with its lupine fangs (from which a death there is no resurrection). Instead, it stares, in abject, paralyzed terror, as the pick descends like the judgment of the gods and destroys its mortal form, just as the bugbear was rent; and when you tear the pick from the stone floor of the cave, there is nothing but green fire and a sulfurous smoke where the Goblin King had crouched just a moment before.

Caspian, staring in awe, doubtless has some witty comment to make!


M Goblin Beer Snob 1/Freethinker 3

I'll be out of touch from today until Tuesday. You might come up with a plan: do you search the room? Try to escape before the worgs and their riders return? Throw a luau to celebrate?


Male Halfling Bard 5 (Minstrel)

"Good thing I softened him up fer yah....."

"Knock knock goes mah rock knockin yer helmet off yer head, openin up yer head fer jaeger's pick an now we guess yer dead."

"Seems he was tha boss an some worgs err comin back he says."

"I bet there be some fine shit in here."

Perception (searching)
1d20 + 7 ⇒ (10) + 7 = 17

If we find a pig and some alcohol!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:

Jaegr, rolling yet another natural 20, causes the gods of the dungeon to question whether the Gods of the Paizo E-Dice have ever been THAT generous to anyone -- man or dwarf. Jaegr, I think you've used up your 20s for the forseeable decade!

No disagreement with you there. In real life my dice run streaky. I am sure I have an equal amounts of 1's coming my way


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Caspian Barefoot wrote:

"Good thing I softened him up fer yah....."

"Knock knock goes mah rock knockin yer helmet off yer head, openin up yer head fer jaeger's pick an now we guess yer dead."

"Seems he was tha boss an some worgs err comin back he says."

"I bet there be some fine s%@! in here."

Perception (searching)
1d20+7

If we find a pig and some alcohol!

"Har Caspian, that was a good one! We make a good team, those songs of yours brings out the strength my dwarven ancestors!"

Jaegr turns and looks at the pedestal, "What do you make of this? I am sure that ball in the box goes here. I wonder what, if anything it does."

After thinking about the returning worgs Jaegr says, "I think we should probably head back out as soon as possible. Without this thing, the tribe should be significantly weakened. Lets grab anything that looks valuable and leave."

Jaegr looks around the room, the throne, and the pedestal looking for anything hidden

Perception 1d20 + 7 ⇒ (20) + 7 = 27

Seriously?


Male Halfling Bard 5 (Minstrel)

Hey from now on can I take 20 on attack rolls?

"I think tha songs an bagpipes sure does somethin fer yah dwarves."

"I knew tha helmet would get in yer way, so I took tha rock to his head....I think it was jus enough."

The place the rock sits...can it be taken?


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
I'll be out of touch from today until Tuesday. You might come up with a plan: do you search the room? Try to escape before the worgs and their riders return? Throw a luau to celebrate?

I think we decided to search the room as thoroughly as possible. Then depending on what we find (if anything) we will try and head back out. I think if there is a hidden room or something we would probably go there first. (Maybe this guy has another way out)


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)
Caspian Barefoot wrote:


The place the rock sits...can it be taken?

Or destroyed?. I agree we should search this place, but we need to be quick. There were worg riders that might come back.


Male Halfling Bard 5 (Minstrel)

"Can't we jus lock out tha worgs an such?"


M Goblin Beer Snob 1/Freethinker 3

The monster was wearing a ring, now clearly visible on the stone floor. There is no other treasure that you can see, hear, taste, or smell. The pedestal for the rock is of worked stone; searching it would require some other check -- perhaps a Disable Device to check for hidden openings, or a Profession (mining) to assess its worksmanship. Barring that, it also looks like a few decent blows (or one swing of Jaegr's Pickaxe of Annihilation) could probably smash it apart.


Male Halfling Bard 5 (Minstrel)

Caspian picks up the ring...

"Precious...."

Casts detect magic on the ring

Spellcraft
1d20 + 4 ⇒ (1) + 4 = 5

I blame this 1 on the guy rolling all the 20's


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:

Caspian picks up the ring...

"Precious...."

Casts detect magic on the ring

Spellcraft
1d20+4

Checking for critical failure: 1d20 + 4 ⇒ (10) + 4 = 14

The ring is magical.

Caspian:

Spoiler:
Putting the ring on, you become invisible! You are also pretty sure that the genie in the ring will grant wishes, but once three of them are made, the genie will be freed and you will be trapped in the ring as the new genie. There is no doubt a host of other powers and abilities as well.

Everyone Else:

Spoiler:
Caspian, examining the ring, slips it on his finger and then promtly stares in wonder at his own arm and hand. He dances a little jig, then holds the ring up to his ear, grins, and whispers something back to it.

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