
Jaegr "Knock Knock" |

Kirth I am using the new documents to make certain Caspian is up to standards....
I think I see some racial changes in there...
I will update soon!
Yeah I am in the process of digging through the racial and fighter changes. Definitely like the options!

Wyvurn |

Should be up to date. Switched everything around to conform to the google docs including cha to will saves and wis to ranged attacks. noticed I did not qualify for spring attack so swapped it for two weapon fighting. The elven blooded hobgoblin's additional bonus to dex is nice.
Let me know if everything checks out.

Jaegr "Knock Knock" |

Do we want to sell the dagger +1?
Who wants the ring of protection +1?
I still never found the text for the spell
healing lorecall......Still checking over my character!
Try this

Caspian Barefoot |

OK I found this information on the spell
Healing Lorecall(CAdv p151)
<Div, VSM(mint leaf), 1StdAct, Personal, 10 min/lvl>
– When the caster casts healing spells while this
spell is in effect, the following bonuses apply:
a) the caster may use his/her ranks in Heal as
the caster level of healing spells;
b) if the caster has 5+ ranks in Heal, one of
the following conditions may be removed
from the target of a healing spell: Dazed,
Dazzled, or Fatigued;
c) if the caster has 10+ ranks in Heal, one of
the following conditions may be removed
from the target of a healing spell:
Exhausted, Nauseated, or Sickened (or one
of the conditions listed above).
It was written based on the rank system of 3.0 and 3.5, so I think it needs some tweaks for "kirthfinder".
I think a, b, and c all need tweaking based on how skill ranks are handled differently.
My two cents
The ranks in heal add to damage healed along with level... ;)
The b should be 2+ ranks in heal
the c should be 7+ ranks in heal
The spell should also affect a wand of CLW

Jaegr "Knock Knock" |

Do we want to sell the dagger +1?
Who wants the ring of protection +1?
Well I am always looking to add to AC, but I had a good boost from the chainmail +1. Wyvurn has use for it and a lower AC than both of us.
Selling the dagger may not be an option though trading for something may be. Reading the equipment section for Kirthfinder kind of made my head spin (with the mojo and advancing magic items sections). I'm sure it makes more sense than I for in my first reading.

Kirth Gersen |

1. Selling the dagger may not be an option though trading for something may be.
2. Reading the equipment section for Kirthfinder kind of made my head spin (with the mojo and advancing magic items sections). I'm sure it makes more sense than I for in my first reading.
1. The dagger is cheap enough you can still sell it for +/-1,000 gp in a big city. It's the major magic stuff (>10,000 gp market price) that's effectively priceless.
2. The idea is to divorce mundane wealth from magic gear. Your "mojo" is essentially your wealth-by-level, except you get "par" automatically without having to count up your gp, sell everything you find, and otherwise act like a penny-pinching merchant all the time.

Jaegr "Knock Knock" |

You kept the chainmail, ok then I will use the ring!
Did you want the chainmail? I figured you wouldn't since it is medium armor and would mess with your spellcasting

Caspian Barefoot |

Caspian Barefoot wrote:You kept the chainmail, ok then I will use the ring!Did you want the chainmail? I figured you wouldn't since it is medium armor and would mess with your spellcasting
Just teasing you a bit! ;) ring is fine with me! ;)

Kirth Gersen |

OK, I am done updating I believe. Kept Jaegr the same as much as I could though there will be some minor differences from the last version.
Jaegr looks very good -- solid character, stats in line with his concept. Good show. Minor discrepancies only:
1. Weapon Training gives +1 to attack for every 4 levels; you're 3rd; round fractions down -> +0 until next level.
2. Knowledge for IDing creatures don't match skills rules:
* I'm leaning towards changing this to Knowledge (Warfare) for uncivilized humanoids, as it seems to make more sense (since most uncivilized humanoids don't live underground). Civilized humanoids will be covered under Streetwise.

Kirth Gersen |

---------------DEADLINE------------------
In fairness to the players who have updated their characters (Caspian and Jaegr complete; Wyvurn almost done) and made new ones (Cricket complete), we're a day past the November 28 deadline. Any characters not submitted and approved by 17:00 CST tomorrow (30 November 2011) will be removed from play. That means that Vanya may be sent back to Aviona after all, and that kyrt's goblin ranger may turn out to have been one of the ones killed in the last big fight.
---------------------------------------------
Play will re-commence on Thursday, December 1, 2011.

Jaegr "Knock Knock" |

Jaegr "Knock Knock" wrote:OK, I am done updating I believe. Kept Jaegr the same as much as I could though there will be some minor differences from the last version.
Jaegr looks very good -- solid character, stats in line with his concept. Good show. Minor discrepancies only:
1. Weapon Training gives +1 to attack for every 4 levels; you're 3rd; round fractions down -> +0 until next level.
2. Knowledge for IDing creatures don't match skills rules:
Knowledge (Lore): Dragons, giants, monstrous humanoids;
Profession (Mining): Oozes, uncivilized humanoids*;
Spellcraft: Constructs. * I'm leaning towards changing this to Knowledge (Warfare) for uncivilized humanoids, as it seems to make more sense (since most uncivilized humanoids don't live underground). Civilized humanoids will be covered under Streetwise.
1. No problem thought it would default to minimum +1
2. Those make more sense and not sure why I thought it was lore. (I think I stared at the Lorekeeper trait below it or something)

Caspian Barefoot |

Kirth,
What am I missing? I think I'm done.
I know I'm late to the distribution of items, but I'd use the ring and/or dagger.
Caspian tosses the dagger (+1) to Wyvurn....
"I know it is not a Kuriki, but it is magical at least an I thought yah could use it jus as good."

Kirth Gersen |

Does that stack with Ki Attack?
Technically no, enhancement bonuses on the same item would overlap, not stack. However, the "mojo" rules in Ch 5 (Equipment) allow us to exercise a bit of creativity. One possibility would be to look at a +2 weapon (8,000 gp value), declare your ki attack as a "free" +1 (2,000 gp), and see if you have enough mojo to "bump" it to +2 (in this case, 6,000 gp is twice as much as your par, so it's a no-go). However, that doesn't mean all is lost. You could instead, for example, "discover" that the kukri is actually made of talonite (see special materials), rather than steel (800 gp value for a 2-lb. kukri) -- this would be appropriate for a goblin weapon, and would bring the weapon's value to 2,800 gp (within your 3,000 gp limit). Alternatively, you could find some other property worth 1,000 gp or less and add it to the kukri.
If you really don't want it to be +1 to begin with, that's OK, too -- I'm open to reasonable suggestions (it could be a straight adamantine kukri, for example, worth 3,000 gp -- your target mojo).

Kirth Gersen |

BEGIN PART II!
-----------------------------
Four bedraggled adventurers have just emerged from the caves of the Goblin King. These worthies are Jaegr "Knock Knock" (a dverge fighter and former miner beneath the Elder Mountains), Caspian Barefoot (a halfling bard and former court jester to an Aramnic warlord), Wyvurn (a hideously-scarred elf-blooded hobgoblin monk), and Vanya Volkov (a fighter/mage originally from northeast Aramni, now a member of the King's Guard in Aviona).
Starting the trek back to the town of Farmwall, you come across a scene of killing and strife. A number of goblin corpses are strewn about a clearing, along with broken arrows and smashed ceramic sling balls; to the side are the bloodied and savaged corpses of a worg and a boar. In the center of the grisly ring of dead goblins are a pair of dead wood elves and an empty box.
You recognize the wood elves as your companion Kelsin, a druid, and "Black Snake" Charlie, a halfbreed hired guide. The box is that which formerly held the carved stone Teufelkopf which Jaegr destroyed in the caves.
Any of you who succeeds at a DC 19 Perception check notices the following:
Cricket:

Kirth Gersen |

If Cricket overhears any such comments from Alexei, he is outraged and horrified by any suggestion of animal molestation. Who are these people?!?
Alexei is a figment of your imagination. The others are real, and don't look like the sorts of creatures that a proper wood elf druid would associate with. In fact, one of them is a dwarf!

Jaegr "Knock Knock" |

I look like I might flee.
Jaegr yells, "Looks like we have one more goblin to kill today, and one that stole a wood elf's garb. Let's get him boys, before he runs away and get more of them."

Cricket the Sexy Goblin Druid |

I position Wolfie into a position where the trees won't interfere with swinging my staff, take a big gulp, and shout:
Stand back, strangers! Know that if you are responsible for the death of my kinsman, you shall be eaten alive by a swarm of ants!
Bluff to Intimidate 1d20 ⇒ 16(That's better!)
Those with Linguistics or a familiarity with Wood elf will notice

Wyvurn |

Adamantine sounds good unless Deep Crystal is an option and would work with my ki powers.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Bluff: 1d20 + 5 ⇒ (16) + 5 = 21
Wyvurn growls at the goblin, "If your kinsmen lived in that stinking hole we just came out of, then yes and you'll join them soon, ants or no ants. It'll be a mercy really, as it looks like you were probably some bugbear's dandy."

Vanya Volkov |

I position Wolfie into a position where the trees won't interfere with swinging my staff, take a big gulp, and shout:
Stand back, strangers! Know that if you are responsible for the death of my kinsman, you shall be eaten alive by a swarm of ants!
Bluff to Intimidate 1d20(That's better!)
Those with Linguistics or a familiarity with Wood elf will notice
** spoiler omitted **
A tall man dressed in black uniform and with white raven on his shoulder raises his eyebrow at the goblin.
"Pray, do tell how do you think we are able to differentiate between goblins? Nice wolf, by the way. Here's mine", he points at the bird on his shoulder.

Cricket the Sexy Goblin Druid |

Adamantine sounds good unless Deep Crystal is an option and would work with my ki powers.
Perception: 1d20 + 7
Bluff: 1d20 + 5Wyvurn growls at the goblin, "If your kinsmen lived in that stinking hole we just came out of, then yes and you'll join them soon, ants or no ants. It'll be a mercy really, as it looks like you were probably some bugbear's dandy."
Visibly shaking:
Uh, shut your filthy mouth, you, uh, jerkface!
Turns to Caspian:
Keep your filthy hands off my cousin!
Looks at Vanya:
Survival to identify his bird 1d20 + 9 ⇒ (6) + 9 = 15
That's not a wolf, nor any other species of canis. I'm not stupid!

Kirth Gersen |

** spoiler omitted **
Nice!

Jaegr "Knock Knock" |

To the goblin, "You claim to call Kelsin kin? We have had a long day and lost a friend in the process. We have fought many of your kind including their demonic leader. If you claim you are not with these goblins then it is time now to tell your story as I am ready to get under a roof and sleep."
I've been thinking on what to do for mojo, if anything. With having a number of criticals killing things my first thought is something with Jaegr's weapon. Otherwise maybe a light fortification on the chainmail.
If you have any thoughts about it, I'd be interested. Its proving hard for me to think of anything for some reason.

Kirth Gersen |

** spoiler omitted **Jaegr:

Jaegr "Knock Knock" |

** spoiler omitted **
OK, I was figuring that the pick was still non-magical despite the Personal weapon talent applied to it, so the +1 to the pick axe would be 2k (2k enchant + 2k Cold Iron divided by 2 for ancestral weapon). Then I would apply the personal weapon talent boosting it to +2 in my hands (or at 4th changing it out with Weapon Aptitude if desired)
That's fine though I'll probably hang on to it for awhile. Its fun letting things build up naturally too. (And I can save it for something else if something catches my fancy)

Kirth Gersen |

** spoiler omitted **
I most humbly stand corrected:

Caspian Barefoot |

Unable to resist a song Caspian begins to sing....
Starts a fast beat with his hands
We’re gonna jump down turn around
pick a bale of caltrops,
jump down turn around pick a bale a day.
Jump down turn around
pick a bale of caltrops,
jump down turn around pick a bale a day.
I’m gonna get on my knees and
pick a bale of caltrops,
get on my knees and pick a bale a day.
Get on my knees and
pick a bale of caltrops,
get on my knees and pick a bale a day.
I’m gonna jump jump down and
pick a bale of caltrops,
Jump jump down and pick a bale a day......

Cricket the Sexy Goblin Druid |

Watches agape in horror as the halfling casually loots my dead cousin.
Don't touch him! By the stars and the garters of Old Mother Tree, your hand shall not defile the honored dead of the Tuelvi!
Handle Animal1d20 + 9 ⇒ (17) + 9 = 26 to manuever Wolfie into a place where he can stand with his front two paws on Kelsin. Or as far as I can get before the party kills me!
While moving forward, I look nervous, but also determined and even a little righteous. I'm a righteous dude!

Jaegr "Knock Knock" |

Jaegr "Knock Knock" wrote:I most humbly stand corrected:** spoiler omitted **** spoiler omitted **
I think I'll stand pat and save it for now. But it is good to understand how it all works!

Vanya Volkov |

The raven flies down from Vanya's shoulder and as soon as it reaches the ground, transforms into small white piglet with baby-blue eyes. The piglet oinks rather forcefully at the goblin's wolf, while Vanya silently sighs and shakes his head. "As you can see, this is no bird, but a wolf. Although, with a strange sense of humor, I must admit."