Kingmaker: Stolen Lands of the Shining

Game Master BloodWolven

Here are the rules...to Create a Nation
Ruling a Kingdom
Building a City

Resources and loot.
NPCs, please check and add info.

Stolenlands map, Thanks to Tristan and Quince!

Kingdom Stats
More Accurate Kingdom Stats

Warden's Fight!


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Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kevros yells out, "I see him, he is over there! I am checking to see if he is an enemy or not since he has not fired on us yet!" Kevros points in the direction of the archer. Kevros then yells out, "WHO GOES THERE!?"


He has not fired yet, all you can see with the DC 20 is that it is a humanoid in the shrubbery with a longbow aimed in your general direction. Where are my Round 2 actions? Are you all just waiting? Do we need to go to Round 3?

No response comes from the foliage.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 1

She dismounts and moves towards the statue. She draws her blade as she moves forward.

Round 2

Moving to the statue, she uses it for cover and waits for Tristan to move ahead if he does.


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Round 1

Exasperated that most of her friends didn't get the gist of her rather direct warning and dancing lights around the archer, Angeus dismounts and slides up behind the monument.

Round 2

Angeus thinks for a moment, then smiles, as if she thought of a nice trick, her hand almost absent mindedly moves through the air and in an instant she vanishes from sight.

Vanish, 3 rounds

Moving quickly but not too quickly, Angeus moves away from the monument towards the bushes, knowing she couldn't be seen, but she might heart...stepping lightly as she goes.

Moving at Speed 25, -5 to stealth

Stealth: 1d20 + 15 - 5 + 20 ⇒ (3) + 15 - 5 + 20 = 33


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince looks on in disbelief and says something in Celestial.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Instead of firing, Kev uses his remaining standard action to take cover. He aims the crossbow at the unknown figure and readies it so if the unknown person fires an arrow at the group, Kev will return fire.


It appears most of your group are now in cover. Tristan what will you do?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Round 2

Tristan moves toward the bush drawing his blade he begins moving and poking at the bush trying to see if something is hidden.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

"There is nothing here. By the gods what are you all so concerned about?"


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev shakes his hand and then points in the directions of unknown archer, "Not there Warden Morgan, over there!"


Round 3

Tristan begins to move towards where the group is pointing, halfway there a flurry of motion happens. An arrow whizzes out of the bush and then the man stands as he begins to retreat. The arrow just gets through Tristan's armor causing him some pain.

1d20 + 5 ⇒ (15) + 5 = 20 1d8 + 1 ⇒ (1) + 1 = 2

Tristan you will have used one move, act now in the round, likely rushing up to the sniper. Everyone else may go as well.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

So it retreated? Tristan will follow with a double move.

"Arrrrggghhh... Now I see him. You should have came out peacefully. Now you die."

Tristan rushes forward following the sniper.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

(In Round 2, Kev took cover. I will adjust when I get home but Kev is currently at the upper right hand corner of the statue to use as cover since that appears to be the only cover?)

ROUND 3

"We gave you chance but now you have responded in blood and we must do the same thing."

ATTACK1: 1d20 + 6 ⇒ (18) + 6 = 24
DAMAGE1: 1d10 + 2 ⇒ (3) + 2 = 5
ATTACK2: 1d20 + 6 ⇒ (10) + 6 = 16
DAMAGE2: 1d10 ⇒ 7


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Are we able see now that the archer is fleeing.


Round 3

Tristan gets within 10 feet of the soon to be fleeing archer. The archer has two bolts sticking out of him with wounds pouring out blood.

Round 4:

23 Katrina
19 others
16 Tristan & archer/sniper/enemy
16 Kevros
10 Angeus
9 Quince

The archer quickly moves into the foliage of the forest with Tristan close on his heels and the lights whizzing around him.

Perception DC 12 for Tristan, DC 22 for others:
You can hear movement in forest ahead of you. Then you can see four men and a fifth with antlers on his head.


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Round 3

Angeus sees Tristan rush forward and an arrow fly out and strike Kevros.

She paces Tristan, running into the bush to the side of the archer.

Double move, Vanish still on

Round 4

I going to assume I have the same perception chance as Tristan

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

She hisses at Tritan, "Ware! Take cover, o'Stag Head is back there with some men!"

She then takes cover herself...

Stealth, last round of Vanish: 1d20 + 10 + 40 ⇒ (13) + 10 + 40 = 63


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 3

perception: 1d20 + 4 ⇒ (15) + 4 = 19

Quince looks at Kevros and shrugs pointing to his eyes.

Round 4

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Any bonuses for the aide of lights and movement of the enemies. Grrrrr;)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

(If Kevros pointed out the archer, did the others still needed a perception check? Also, adjusted Kevros where I wanted him)

ROUND 4

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

(COUGH!)

Obviously Kevros is not worried about the surroundings and more worried about Tristan, Angeus, and the fleeing Archer.

"WARDENS TRISTAN AND ANGEUS, COME BACK, WE CAN NOT FOLLOW YOU BECAUSE OF THE HORSES!"

Kevros then takes one more shot at the fleeing archer before reloading,

Attack - within 1st range increment, precise shot, and soft cover: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 ⇒ 6

Kev uses his move action to reload his crossbow and moving spent bolt magazine into inventory.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Perception: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24

"You will not escape. The Staglord! Your time will come to an end this day."

Tristan advance forward and calls on the favor of Ragathiel.

Moving and casting Divine Favor.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev looks left and right, "If our fellow wardens do not come back, we need to proceed forward to cover them of any unknown dangers. Our trained horses will hopefully keep our horses safe and come back to us?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince orders Scram to guard the other horses.


Round 5:

23 Katrina (delaying for Kevros or Quince)
19 others*
16 Tristan & archer/sniper/enemy*
16 Kevros
10 Angeus
9 Quince

In the forest just out of view:
The Stag Lord and his four thugs raise their bows and shoot at Tristan. The Stag Lord attempts to take cover and hide himself first. The others drop their bows and pull out a melee weapon each. The five of them are 20 feet away from Tristan. The other archer in front of Tristan keeps moving away from Tristan, full retreat, remember that in the forest it is thick vegetation/half speed. The invisible faiere dragon appears on Tristan's shoulder, opens its wings and goes up to a branch and casting a spell as it goes... two of the thugs move around as if on a slippery surface but don't fall, they sure are not sure footed though.

attack: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d8 ⇒ 8
attack: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 ⇒ 8
attack: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 ⇒ 4
attack: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d8 ⇒ 3
stealth: 1d20 + 13 ⇒ (20) + 13 = 33
attack: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d8 + 2 + 3d6 ⇒ (1) + 2 + (2, 3, 3) = 11 3d6 added damage if you fail your perception to his stealth Tristan.

1d5 ⇒ 2

attack: 1d20 + 1 ⇒ (19) + 1 = 20
attack: 1d20 + 1 ⇒ (20) + 1 = 21

Those who don't see what is going on in the forest you can hear movement but that is about it, except for Tristan's yell. The grig has her little bow out but waits on one of the horses.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

You can's just hide when people are aware of you. There is this:
Create a Diversion to Hide
You can use Bluff to allow you to use Stealth. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you.
It is under the stealth skill. I am already aware of him so he would need to make a bluff check. Opposed by my sense motive.

Sense Motive: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Perception: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 Sniping is a -20 so I will easily see him after the shot.

"They are here. Hurry he will not escape this time."

The arrow hit's Tristan's shoulder as he calls out in pain. He advances on the men and takes a defensive stance.

Move and Full Defense: AC 30: Taking 3 damage until he makes his bluff check but with my crappy roll will probably take the sneak attack. :)


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Round 5

Peering through the bushes, Angeus sees Tristan moving forward !

"What's he doing ?! I have to warn the others!

She concentrates on Quince and Kevros, then turns towards them, holding her hand out in front of her mouth, her lips moving, then blowing air across her palm.

Message

Quince, Kevros:

A light breeze sweeps by you, and you hear as if she were right beside you , Angeus whispering, "Hi guys, me and Tristan have found ol'Stag Head. He's attacking them! ....come quick. Oh, you can whisper back, if you want to."


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

ROUND 5

Kevros waves his hand to acknowledge Angeus. He the spots a position which can offer him partial or normal cover, he then runs for this position. Kevros goal is the get in 1st increment range of his crossbow but stay out of long bow's 1st range increment and use cover if possible.

Before changing positions, he looks to Quince and Kat, "First find a location where you will have cover, then follow me." After this comment is when Keveros runs to a position fitting the description above.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince whispers back something celestially incoherent.

Quince nods toward Kevros and makes a sprint for the tree line for cover.

I am assuming that the green cloud marks where some cover is possible. Am I able to get a view of things from there. That's probably riskier than you suggested Kevros.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

I am waiting for a more detailed map.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 5

Katrina follows Quince towards the others.

The map has been updated, need more detail than that?


Round 5

Tristan/Angeus:
Angeus do a sense motive to see if you were not distracted as well.

Bluff: 1d20 + 2 ⇒ (20) + 2 = 22
Sorry I forgot about that.

Round 6:

19 others*
16 Tristan & archer/sniper/enemy*
16 Kevros
10 Angeus
9 Quince
7 Katrina

attack with charge: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 damage: 1d8 + 3 ⇒ (7) + 3 = 10

stag attack: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 damage: 1d8 + 7 + 2 + 3d6 ⇒ (5) + 7 + 2 + (6, 5, 1) = 26
stag attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 damage: 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13

The thugs in the forest advance but only one can charge and swing at Tristan. The Stag Lord's antlers shimmer for a moment distracting Tristan making him flat footed to the Stag Lord's second shot. Though Tristan evades the attacks as they come.

DM notes:

XP 2,400
Male human ranger 3/rogue 5
CE Medium humanoid (human) Init +4; Senses Perception +10
DefenSe AC 19, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 dodge, +1 natural)
hp 67 (8 HD; 3d10+5d8+29)
fort +4, Ref +9, Will +1

Defensive Abilities evasion, trap sense +1, uncanny dodge OffenSe
Speed 30 ft.
Melee mwk longsword +7/+2 (1d8/19–20)
Ranged +1 composite longbow +8/+3 (1d8+5/×3)
Special Attacks favored enemy (human +2), sneak attack +3d6

TACTICS Before Combat The Stag Lord is in a perpetual state of hangover or drunkenness, and as a result he is sickened—his stats have been adjusted to reflect this (and as a result, his CR is 1 lower than normal).
If he sobers up, these stats effectively gain a +2 bonus on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

During Combat When attacking with his bow, the Stag Lord usually employs his Deadly Aim feat (included in his stats). He prefers to fight with his bow if possible, favoring attacks on foes who are flat-footed, using the insightful shot ability of his stag’s helm or taking time to move into hiding and use Stealth to set up new shots so that he can make sneak attacks.

In melee, he shifts and moves to flank foes if possible. Humans are his favorite targets, for in many of them he sees the face of his father. He drinks potions to heal damage if reduced below 20 hit points. Morale The Stag Lord fights to the death.

STATISTICS Str 14, Dex 18, Con 14, Int 10, Wis 8, Cha 12
Base Atk +6; CMB +8; CMD 23
feats Deadly Aim, Diehard, Dodge, Endurance, Iron Will, Point Blank Shot, Precise Shot, Toughness, Weapon Focus (composite longbow)

Skills Acrobatics +13, Appraise +9, Climb +11, Intimidate +10, Knowledge (geography) +3, Perception +10, Stealth +13, Survival +8, Swim +11

Languages Common

SQ favored terrain (hills +2), rogue talents (combat trick, weapon training), track +1, trapfinding, wild empathy +4 Combat Gear potion of cure moderate wounds (2); Other Gear +1 leather armor, masterwork longsword, +1 composite longbow (+2 Str) with 20 arrows, amulet of natural armor +1, stag’s helm

The Stag Lord’s Gear The Stag Lord possesses two unusual magic items, both of which he found amid the ruins of the fort when he first arrived in the area. The first is his suit of +1 leather armor; this suit consists of a heavy cloak, gloves, kilt, and boots, but leaves his chest bare—although the armor looks incomplete, it actually functions just as well as any suit of magic leather armor. His second unusual item is his distinctive helmet.
Stag’s Helm Aura faint divination; CL 5th Slot head; Price 3,500 gp; Weight 3 lbs. DeSCRIPTIOn This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day. A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day. COnSTRUCTIOn Requirements Craft Wondrous Item, creator must have at least 5 ranks in Perception, true strike; Cost 1,750 gp


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Round 6

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22

Eyes narrowing, not fooled by the stag lord's sneakiness, Angeus mutters to herself, not really realizing she doing so. Then , she clenches her hand and slaps the ground.

Immeditately, the foliage around the staglord and his croneys begin to writhe and twitch, rising up to encircle thier limbs...

Entangle , DC 15 , cast so that the edge of the 40ft area encompasses the enemy but not Tristan..


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 6

Quince fires at the middle bandit. Red

I had a great speech planned half written before I remembered my curse. It was good to.

crossbow: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d10 ⇒ 5

Quince drops his crossbow and surges forward readying his shield and morning star.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

ROUND 6

Kevros is going focus on the minions for this round and aims his crossbow at the minion in front of him...

Attack1: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage1: 1d10 ⇒ 2
Attack2: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage2: 1d10 ⇒ 3

Well maybe this round Kev will keep some heads down ... LOL

(Thank you for the better map ... lol. I am good. -2 Bolts))


Quince you can have your Morningstar in hand or your shield in hand but not both. Standard to shoot, free to drop crossbow, move forward with a free draw of a weapon or shield. Next round best option I see: So shield in hand, move action to don, then move forward while drawing Morningstar/or just drawing Morningstar. Too bad you left those who know celestial back at the fort.

Round 6:

Ref save vs entangle: 1d20 + 1 ⇒ (10) + 1 = 11
Ref save vs entangle: 1d20 + 1 ⇒ (10) + 1 = 11
Ref save vs entangle: 1d20 + 1 ⇒ (2) + 1 = 3
Ref save vs entangle: 1d20 + 1 ⇒ (3) + 1 = 4
Ref save vs entangle: 1d20 + 1 ⇒ (13) + 1 = 14
Ref save vs entangle: 1d20 + 9 ⇒ (10) + 9 = 19 stag lord

19 others*
16 Tristan & archer/sniper/enemy*
16 Kevros *
10 Angeus *
9 Quince *
7 Katrina


The grass and foliage clings to the thugs but the stag lord is too quick to be caught. Kevros shoots two bolts but he shoots wide. The thug in red takes a bolt to the chest before Quince advances.

Round 7:

19 others*
16 Tristan & archer/sniper/enemy*
16 Kevros
10 Angeus
9 Quince
7 Katrina

Str vs entangle: 1d20 + 3 ⇒ (8) + 3 = 11
Str vs entangle: 1d20 + 3 ⇒ (1) + 3 = 4
Str vs entangle: 1d20 + 3 ⇒ (10) + 3 = 13
Str vs entangle: 1d20 + 3 ⇒ (10) + 3 = 13
Str vs entangle: 1d20 + 3 ⇒ (6) + 3 = 9

Attack on Tristan: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Attack on Tristan: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Attack on Tristan: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Confirm on Tristan: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

The Stag Lord does not like how things are going obviously as he retreats away from your group, moving 30 feet away. The thugs attempt to free themselves first... The three next to Tristan swing at him but only one connects slicing into one of his arms as he likely takes his AoO against the one that epically failed.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 6

She begins to sing, it is like a burst of energy the wind gives. Inspire Courage, An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. She is still behind foliage if not a tree trunk but as long as you hear her you gain the bonus.

perform song: 1d20 + 10 ⇒ (6) + 10 = 16


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Round 6

Angeus smiles with glee as she sees the thugs struggling against the restraining vines. But, her face clouds with anger when she sees the Staglord , unencumbered...running away.

"Oh no you don't!" she hisses, taking off at a sprint, patting Quince on the shoulder as she runs past, as if she were in a flat field rather than the dense underbrush.

She waves at Katrina and Kevros as she runs around the rustling field of her spell, coming up behind a tree trunk, observing the Staglord and one of his croneys struggling through her spell.

Double Move. She had Woodland Stride so she moves normally. Taken cover behind that tree she's beside.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 7

Quince draws his shield smirks as Angeus passes and engages the bandit before him. Red if he is still standing.

morning star: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Quince calls out in Celestial but the only recognized word is Kevros. He motions toward the Fleeing Staglord.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

ROUND 7

Kevros shakes head at Quince and points behind him ..

Not liking the Archer behind him, Kevros moves to his right in South Eastern direction ending in a clear area in which he could cover a lot of ground in a sprint, then attacks the archer behind the wardens at point blank range.

1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
1d10 + 1 ⇒ (3) + 1 = 4

(-1 bolt)

Kevros readies his crossbow to return fire if the archer should stop and also return fire.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Round 6

Going defensive pays off as the goons close in and clumsily miss. Tristan takes a moment to study one of them for a weak spot and launches his counter attack.

Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 9 ⇒ (4) + 9 = 13

Round 7

One of the goons strike Tristan and blood runs down his arm but he continues to focus on killing the one he struck last round inspired by Katrina's song. Unless that one died. If it did he studies and strikes the one that hit him.

Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d8 + 10 ⇒ (2) + 10 = 12

AoO on Fleeing one: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d8 + 9 ⇒ (4) + 9 = 13


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Oops, Kevros Attack/Damage update. Did not include Inspire Courage, only Point Blank

1d20 + 6 + 1 ⇒ (16) + 6 + 1 + 1 = 24
1d10 + 1 ⇒ (3) + 1 + 1 = 5


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 7

Katrina continues to sing but moves forward to be behind Tristan and touches his back with a soothing spell. "Erastil, heal your warden." cure light: 1d8 + 2 ⇒ (4) + 2 = 6


Round 7

Kevros and Tristan hit their targets. Tristan downs the thug in the yellow jerkin. Likely aiming to hurt the one in red now. The thug hit by Kevros just keeps running.

Round 8

Commence


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

I repositioned Angeus as you redrew the entangled area and she was specifically stated as keeping out of it.

Round 7

Angeus continues to run around the area of entanglement, seeking to ambush the staglord as he emerges.

Double move- there's no trees shown up higher on the map....

Round 8

Angeus finds a tree or bush or depression to hide in, readying her crossbow for when the staglord approaches.

Stealth: 1d20 + 10 + 5 ⇒ (1) + 10 + 5 = 16


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 8
Quince swings his Morningstar toward the bandit again. Still after red.

attack: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
damage?: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

I forgot I cast divine favor so that is another +1 damage. I assume Quince killed the red on with that hit.

Round 8

Tristan takes a step and looks to put down the last bandit.

Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d8 + 6 + 2 + 1 + 1 ⇒ (2) + 6 + 2 + 1 + 1 = 12


Round 8:

19 others*
16 Tristan* & archer/sniper/enemy*
16 Kevros
10 Angeus*
9 Quince*
7 Katrina

Stag Lord Ref save: 1d20 + 9 ⇒ (3) + 9 = 12
Str vs entangle: 1d20 + 2 ⇒ (12) + 2 = 14

dice=Attack on Tristan]1d20 + 5 - 2[/dice] dice=Damage] 1d8 + 3[/dice]

The two standing thugs move to be out of the entangling field, they each hold their swords out in front of themselves in defensive stances. The one in red coughs up blood and drops to his knees, blade point in the ground. The other looks at you in disgust and spits out, "Why do you invade, why my brother's blood?" Quince knocks down the thug in red as Tristan opens a gash in the last thug's leg.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

ROUND 8

Kevros yells out to Hala, "GUARD!"

Then Kevros shoots one more bolt at the fleeing thug moving South.

ATTACK1: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
DAMAGE1: 1d10 + 1 ⇒ (5) + 1 = 6

(-1 Bolt)

He then turns towards Angeus' direction and moves 30' towards her.


Round 8
Kevros misses his target as it enters the forest.

Kevros you can't see Angeus unless your perception beats her stealth check. When she was moving it would be hard to tell if it was her moving, now if you are moving toward the movement outside of the entangle area, that would work. Does that make sense?

At seeing his ally drop to the ground the thug glares at you with even more resolve cursing in Elven.

Round 9

The thugs who are running continue as the one before Tristan prepares to parry. Full defense. He also yells out something in Elven.

Elven:
"Ancestors avenge us, curse these interlopers, may they be cut down by our brethren! Avenge us!"

Perception DC 14, 19 for Kevros, 29 for Angeus:
sleight of hand The red thug slowly moves his free hand from his belt to his mouth trying to take a potion. You may take an AoO on him. Also you notice that the thugs before Tristan and Quince have pointy ears.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 8
She stops singing. Last round of inspire.
After all have gone, she channels healing all within 30 feet of her and yells, "Stop the bloodshed!"
Then says the same in Elven before continuing in common, "Tristan and Quince, go after the devious Stag Lord that has tricked more into fighting for him."


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Roger, I was just using Angeus as a reference. If you had grid coordinates, I will use them instead. I tried to move Kev but I couldn't move him.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

How much did Katrina heal?

Round 9

"Katrina you are healing this scum, they are the enemy. They would not show the same mercy if they had the upper hand. Do not forget they just ambushed us."

Tristan studies the elf before striking out.

Attack: 1d20 + 12 + 1 + 1 ⇒ (19) + 12 + 1 + 1 = 33
Damage: 1d8 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13

Attack Confirmation: 1d20 + 12 + 1 + 1 ⇒ (15) + 12 + 1 + 1 = 29
Damage: 1d8 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16

"Save them if they still have life in them. I only wish there was one with your kind heart among them when they slaughtered my parents."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 8

channel: 1d6 ⇒ 3 I knew I forgot something.

Round 9

She channels again and states, I believe them, now get after your target."
channel: 1d6 ⇒ 3 I knew I forgot something.

She then speaks in Elven to the bandits more than her allies:
Stay down and no more harm shall come to you, stand and no promises. We are the wardens of the stolenlands. We are here to end banditry, especially that so called Stag Lord.

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