Kingmaker [PbP] (Inactive)

Game Master Jeff Przybylo


2,651 to 2,700 of 3,507 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

How far are we from Concord? Could we ride back to the jail and throw him in there for the night before the moon rises?


Vosil Comarenza wrote:

How far are we from Concord? Could we ride back to the jail and throw him in there for the night before the moon rises?

You would have to ride like the wind. It would require 2 Ride rolls at a DC of 7 for each of you. Failure of one means that person won't make it in time. The person with Kundall on their horse has a DC 10. I see a great scene here. Want to try it?

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

I'm in, I'll even take Kundall!

Edric heaves the man onto his horse which, as the largest and strongest of all their steeds, seemed best equipped to handle the extra weight. Slipping off his breastplate he hands it off to Vosil. "We'll ride better if I'm not wearing this. We'll need to be as swift as possible to make it back to Concord in time! Swinging up onto the horse behind the bound man he whispers in his ears. "I mean you no ill will. Fight the transformation until we return to Concord and we can secure you safely. If you give in or flee then the wolf will not be enough to save you from my goddesses light!

With that Edric mutters a word in varisian and his steed leaps forwards, pounding into the rapidly gathering darkness.

If I need to burn a LoH or two to keep my horse running without fatigue just say so :)

Ride checks, in case people want the suspense...:

Ride: 1d20 + 5 ⇒ (13) + 5 = 18
Ride: 1d20 + 5 ⇒ (18) + 5 = 23


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Hopping on her horse, the Viscountess starts off trailing Edric... and fails to make up any ground. Despite her familiarity with Apple, the horse seems to fight Talia's every intention to spur her faster, and before long, Fairhaven's General has dissapeared beyond the horizon.

Sighing, the Viscountess slows Apple to a trot. She'd intended to buy some better reins months ago. Mentally admonishing herself for not doing so, Talia hopes that the others make it in time to quarantine the menace...

ride: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5
ride: 1d20 + 2 - 1 ⇒ (19) + 2 - 1 = 20


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Ride: 1d20 + 9 - 2 - 4 ⇒ (11) + 9 - 2 - 4 = 14

Ride: 1d20 + 9 - 2 - 4 ⇒ (13) + 9 - 2 - 4 = 16

Even burdened with the unfamiliar weight of Edric's armour, Vosil just about keeps pace with the paladin, arriving into town only moments behind him. Quickly tethering his stallion to the nearest fastening, he dismounts and helps Edric wrestle the burly Kellid into a secure cell.

"Let us hope that can hold him - and that Asha has the magic to heal his affliction."


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Dregan van not fail the ride check.

Dregan easily keeps pace and goes ahead to open the doors for those carrying the werewolf.

-Posted with Wayfinder


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

I agonized about this decision for more than a day, but I think there's no chance Naralesh would have done anything else.

Ride: 1d20 + 4 ⇒ (16) + 4 = 20
Ride: 1d20 + 4 ⇒ (11) + 4 = 15

Naralesh and his mare Susan have known each other for the horse's entire life, and he is more than experienced with such hard riding. He keeps pace with the others at first, but as Talia begins to fall behind, he glances back at her. The viscountess, alone without an escort? The powerful form of Edric charges ahead, rushing toward Concord. The others can handle the beast. If something were to happen to Talia out here...

Naralesh slows his horse. "Edric will get him there in time. I've rarely seen a rider move so fast." He pulls alongside Talia. "And I think it will be safer for both of us if we do not leave any of our number behind."


4 people marked this as a favorite.

Edric, Vosil, and Dregan ride hard in the dying light, leaving Naralesh and Talia to follow as best they can. Darkness falls deeply in the Greenbelt, and the first stars are already showing as you pause for a moment to let your horses catch their breath. The lights of Concord twinkle far ahead, easily seen on the hillock on which the castle sits (and the town is built around). It is a clear, flat mile from where you sit before you reach the town. There is no gate - you haven't built that yet - but you can see the lanterns from the watch as they walk their patrol routes.

The first light of the rising moon begins to show behind the trees, bringing a low rumble from the bound Kundall. He shifts uneasily in the saddle in front of Edric. The paladin urges his horse forward, Vosil and Dregan in pursuit. The horses practically fly over the even ground, glistening with sweat. Concord looms as a dark mass growing larger as the race plays out.

A single watchman spots the horses thundering toward the town, raising his lantern to get a better look.

"Ho there! Halt! State your names and business!" But the man dives out of the way as Edric and company nearly ride him down. The lantern tumbles into the street, the fall snuffing out the small flame. In the near-darkness of the street, the watchman does not recognize you, and shouts out a warning.

"Alarm! Alarm! 'Ware three riders! Alarm!"

The edge of moonlight now peeks over the rooftops of Concord, the moon not quite visible, but continuing it's inexorable ascent. Doors and windows clatter open, spilling light into the dark streets. Just as quickly, people duck back into their homes to avoid being trampled by the three.

You round the corner onto the main street before the jail. Already a troop of watchmen is forming under the night-sergeant's experienced eye. Another warning is shouted as you race forward. The sergeant calls his men to arms and issues a challenge.

"Ho there! Riders! Halt!"

Sitting with head bowed in front of Edric, Kundall emits another deep rumble, and a low moan escapes from his lips...


3 people marked this as a favorite.
HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil lets the hood fall from his face, grabbing his Everburning Torch from his pack. "It's us, sergeant! Look! Your General!"

He earnestly hopes that there aren't too many Shoanti hereabouts: Edric should be pretty recognisable. "We've captured the man who committed those murders - now help us get him into jail before the moon rises!"

An afterthought. "And send a man to fetch Kesten Garess!"

A deep breath.

"MOVE!"


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Haven't heard from Gav for a while - now would be a great time for some of that Scoundrel's charm...


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Did we ever decide on what the Scoundrel-signal looks like? My guess: some variation/amalgam of those fey that OGGM likes posting ;-)


Waiting on the others.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric doesn't even dismount, riding past the sargeant he bellows in a voice that has been honed on the parade ground these last few months. "Sargeant Martun. Get your men out of the way and cell doors open or by the gods above you will wish latrine duty was the least of your worries!"

Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17

As his horse surges right up to the prison, Edric slides off, pulling the semi-conscious Kundall with him. "Vosil, get the guard in here and secure the building! I'll get him to the cell! Lock me in if you must!"

Edric will take Kundall into the strongest cell he thinks he can reach in time and try to chain the man up before all hell breaks loose.


Vosil Comarenza wrote:
Haven't heard from Gav for a while - now would be a great time for some of that Scoundrel's charm...

He did say that this was a hectic time for him, with a new semester starting up.

@Edric, just FYI: you are the General and you give the orders, but you don't have to use Intimidate unless it's a special circumstance like: like staring mutineers or rebels; getting deserters back into line, etc.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:
Old Guy GM wrote:
@Edric, just FYI: you are the General and you give the orders, but you don't have to use Intimidate unless it's a special circumstance like: like staring mutineers or rebels; getting deserters back into line, etc.

Fine by me - Edric isn't normally an intimidate-y guy, I just figured it was the most applicable roll. Feel free to disregard it. :)


Edric and Vosil dismount and give orders to the soldiers nearby. Dregan stands nearby on his horse, keeping an eye on Kundall. The men's initial confusion is replaced with haste as Sergeant Martun barks: "You there! You heard the General! Get a move on!" Two men step forward to take Kundall by the arms as he slumps to his knees. Another grabs the iron latch of the heavy oaken door of the jail and yanks it open. A third rushes of to find Kesten while the remaining men head into the jail to clear the way.

The bright edge of the full moon peaks over the rooftops of Concord...

Kundall jerks violently and falls on his face on the cobblestone street. The two soldiers reach down to get him up when the man convulses, a low growl issuing from his lips. The men stand up in alarm, backing up a step, fear written clearly on their faces. The prone form of Kundall convulses again...twice...three times. In the flickering torch light on the street in front of the jail, the dark form grows larger, heavier; long claws sprout from his hands as he gets to a knee.

Sergeant Martun turns back from where he was issuing orders to those who went inside to see his men frozen in the street. "Get moving you lot! I said...get...moving!" He steps forward to grab the dark figure by the arm.

A snarl...white fangs in the moonlight...a flash of claws in the dark...Sergeant Martun falls away, hands clutching at his abdomen as his entrails spill into the street. A howl of victory rolls through the lanes of Concord.

aaaaaAAAARRRRRROOOOOOOOOooooo

The form of what was once a man stands fully 8 feet tall in the lane, bloody claws raised to the full moon. It wheels around to face you, eyes full of hate. Whatever Kundall was, the creature before you is no longer that man.

-------------------

Naralesh and Talia, far out on the rolling plain before Concord can barely make out the twinkling lights of the town. All is quiet, and only the wind coming off the lake makes any sound. Slowed to a trot, you'd almost believe that all went well.

Then a long howl of hate comes like a wave across the plain, rolling over and around you. It is faint enough because of the distance, but there is no mistaking the sound. Kundall is loose in Concord.


Ok scene set. Give me a few to set up the combat. Check the Discussion tab in a few minutes.


GM Screen:
Dregan: 1d20 + 4 ⇒ (10) + 4 = 14
Talia: 1d20 + 2 ⇒ (8) + 2 = 10
Vosil: 1d20 + 4 ⇒ (17) + 4 = 21
Naralesh: 1d20 + 5 ⇒ (8) + 5 = 13
Edric: 1d20 + 1 ⇒ (16) + 1 = 17
Gavriil: 1d20 + 4 ⇒ (16) + 4 = 20 were: 1d20 + 4 ⇒ (2) + 4 = 6

Finally!

Edric/Vosil/Dregan:
ROUND ONE: you three are up. The map is posted.

Talia/Nara/Gav:
The last echoes of the werewolf's howl fade in the grassy plain of Concord. Whatever is happening in the city, the others are alone against that menace!

It will take 3 rounds to ride hard into the city (I'm condensing this from the earlier ride). It's a DC7 Ride check each round. Round one: go!

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric curses loudly as Kundall gives in to his curse. "Vosil, Dregan. Take him down as quick as we can - no mercy now! Gaurds, get back - contain him away from the town!" With hammer in hand and the grace of his goddess defending him Edric summons the starlight of Desna, engulfing the area in star motes and emboldening his friends and allies.

Swift: Smite Evil. Standard: Holy Light. No need to move since he's right there!


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

"Going down, General." Vosil eschews his typical loquacity in this tense situation. His whip snakes out, lashing out at the thing's legs, aiming to bring it down and stop it getting away.

CMB check, Trip: 1d20 + 5 + 4 + 2 + 1 + 1 ⇒ (13) + 5 + 4 + 2 + 1 + 1 = 26


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

GavNarTal:
Talia nods, grateful for the company. "Thank you, Naralesh. I'm sure they made it in time." Spurring Apple along a quick trot, she looks around the trail, taking in the tall grasses around them. "How far do you think we are? I'm afraid I'm no good with directions, and these plains all look the same--"

The Viscountess' head snaps up as the howl echoes over them. "Not far, then! Quickly, friends!"

Spurring Apple, Talia gives the horse's reins a jerk, and her steed sets off at a gallop towards Concord...

ride round 1: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

GM, I have an idea for something Naralesh would like to do to speed up our arrival. See spoiler for details.

GavNarTal:
A cold fear spreads like ice through the wizard's veins as the unearthly howl echoes across the darkened landscape, just as the first bright sliver of the full moon begins to crest the horizon. What have we done? he thinks. He has no words as he spurs his mount forward into a frantic gallop. As he does, he chants the words to a new incantation. Determination keeps his voice steady and hands secure on the reins. It's not just his friends who need help now.

His city is in danger.

Concentration (DC 13): 1d20 + 10 ⇒ (13) + 10 = 23

"Brekathar! Shykath! Imnos!" All at once, the three steeds and both Talia and Gavriil flash into a blur of motion, accelerating to impossible speeds, nearly doubling the speed of a normal animal.

Casting haste, targetting Talia, Gavriil, and all 3 horses. That will increase the horses' speed from 50 ft to 80 ft, almost doubling their speed. Will that allow us to arrive sooner than 3 rounds?

Ride: 1d20 + 4 ⇒ (9) + 4 = 13


Ok one group got it. EdVosDre is one spoiler, GavNarTal is another. Use them to post your, well, posts.

EdVosDre:
Dregan steps up and grabs Sergeant Martun by the arm, dragging him away from the battle. Edric's lights elicit a snarl of rage from Kundall, cut short when he falls heavily to the street.

Bite: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 dmg: 1d6 + 5 ⇒ (6) + 5 = 11 trip: 1d20 + 12 ⇒ (19) + 12 = 31

But the beast recovers quickly, fangs flashing. Kundall's bite savages Edric's calf, tearing sinew and dragging the man down!
-11 hp Edric, and you are prone as well!

GavNarTal:
As much as I'd like to say yes that the Haste moves you up quicker, I compressed the time enough already. Let's say - and this is totally a spur of the moment homebrew here - it adds a +4 to your Ride check. That really lessens the chance of a bad roll.

Your horses, quickened by Naralesh's magic, practically fly over the grassy plains. Surefooted and fast in the dark, they speed you towards the town...


Forgot. ROUND TWO: your go


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

EdVosDre:

Vosil's voice cracks like his whip as Edric falls prone: "Up, now, quick!"

Drawing on every ounce of guile, every little trick he has learned in a decade and more of fighting for his life, the Lore Warden flicks at the thing's eyes from a safe distance, trying to blind it.

CMB, Dirty Trick: 1d20 + 5 + 4 + 2 + 1 + 1 ⇒ (7) + 5 + 4 + 2 + 1 + 1 = 20

OK... Using 3 points of Stamina to get to 23, which should do it. The thing is now blind for 1 round, plus 1 round for each 5 by which I beat its CMD. Move action to remove.

EDRIC:
EDRIC: you can now get up from prone without provoking an AoO.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

OGGM:
Sorry, for some reason I thought my lowest successful CMB check against Kundal was a 23, and I missed the fact that I then used stamina points to put it to 25. I'd like to put my roll here to 25 as I know that's a figure that will work. Let me know if that's OK, and I'll take 2 more stamina points from my stat line.


Vosil:
All good


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

OGGM:
Thanks! Of course, that puts my Stamina at zero, thus giving me the Fatigued condition; but hey, this is going to be a quick little fight, over soon, right? :)

EdVosDre:

Vosil frowns as he realises that this day has already taken more of a toll on him than he thinks it ought to have done. He's getting old, he realises - anything over 25 means the eyes start to fade, the reflexes dull; only slightly, but 'slightly' is more than enough to cross the line between living and dead...

Pathfinders never grow old. When he first heard it, he thought it was part of a longer saying; but it turns out to be sufficient unto itself.

He sighs, inwardly. "Let's get this finished."


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

GavNarTal:
The +4 makes Naralesh's ride check unfailable. That's fine by me!

Determined to arrive as prepared as possible, Naralesh chants another incantation. He spares a moment to reflect on how far his skills have progressed in wizardry, grateful that his intangible mage armor now lasts so long it has endured since the party's departure from Concord earlier in the night. To this arcane protection he adds an invisible shield.

The concentration check for a first level spell while riding is also unfailable for Naralesh.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

EdVosDre:
Edric scrambles to his feet at Vosil's unusually terse command, one hand grasping his injured leg as he does so. As his divine power knits the wound Edric loops his earthbreaker over his head and brings it down with a mighty blow, although his leg buckles as he does so...

LoH: 3d6 ⇒ (4, 5, 2) = 11
Attack: 1d20 + 12 + 3 + 1 ⇒ (2) + 12 + 3 + 1 = 18 Damage: 2d6 + 8 + 5 + 1 ⇒ (3, 4) + 8 + 5 + 1 = 21

Here's to hoping that with prone, blind, no dex etc an 18 will do to hit...


Just need Talia.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Woops, sorry, I thought I had posted.

GavNarTal:

Apple slows - momentarily - but Talia gives the horse a good lash and spur, silently apologizing to her steed as she does so. This was no time for kindness, however. Lives depended on Apple's quickness, as if the horse was more an extension of the Viscountess' own worry and desperation, rather than a separate living thing.

ride round 2: 1d20 + 2 - 1 + 4 ⇒ (7) + 2 - 1 + 4 = 12
ride round 3: 1d20 + 2 - 1 + 4 ⇒ (15) + 2 - 1 + 4 = 20


GM Screen:
Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14 Kundall hp 43/58

EdVosDre:
Dregan finishes hauling Sgt Martun out of the way, then draws his bow.

Kundall rolls to his feet, but he stumbles, opening an opportunity for Edric and Vosil to hit him! He unlimbers his greataxe and takes a blind swing.

att: 1d20 + 13 ⇒ (13) + 13 = 26 blind, odd: 1d6 ⇒ 1 Hit! dmg: 1d12 + 9 ⇒ (2) + 9 = 11

GavNarTal:
Concord looms large in the darkness as you thunder up the road into the city. Your horses hooves clatter on the cobblestones, and people rush to get out of your way. From somewhere ahead, you can hear the sounds of combat...

You will arrive at the end of the next round.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

EdVosDre:
AAO: 1d20 + 12 + 3 + 1 ⇒ (9) + 12 + 3 + 1 = 25 Damage: 2d6 + 8 + 5 + 1 ⇒ (1, 1) + 8 + 5 + 1 = 16


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

EdVosDre:
AoO: 1d20 + 7 ⇒ (3) + 7 = 10

Which of us did it hit? Assuming Edric rather than Dregan?

Damage: 1d3 ⇒ 1

CMB check, dirty trick: 1d20 + 5 + 4 + 2 + 2 + 1 + 1 + 1 ⇒ (9) + 5 + 4 + 2 + 2 + 1 + 1 + 1 = 25

Vosil swears as the fatigue prevents his attack landing when the werewolf gives him an unexpected opening.

Regrouping, he brings his arm back once more and flails his whip around the beast, snaring it and hindering its movement.

Using a dirty trick to entangle it: half movement, -4 to Dex and -2 on attack rolls.

To keep things moving, I'm rolling my attack for this turn as well as the AoO.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

GavNarTal:
Nothing left for it but to ride like the wind. Naralesh spurs Susan onwards, the magical spell causing the horse to nearly fly over the cobblestones. The wizard rapidly prepares his thoughts for the rigor of spellcasting - his friends will need the full force of his magic to prevail in this fight.

This is the third round of haste so there will be two rounds of the spell left for combat. Hopefully Gavriil or Talia can put it to good use!

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Since I assume I have to make a normal attack too... I'm v. unclear about whether he is blind and whether I actually got hit though...

EdVosDre:
Attack: 1d20 + 12 + 3 + 1 ⇒ (20) + 12 + 3 + 1 = 36 Damage: 2d6 + 8 + 5 + 1 ⇒ (4, 6) + 8 + 5 + 1 = 24
Confirm?: 1d20 + 12 + 3 + 1 ⇒ (10) + 12 + 3 + 1 = 26 Crit Damage: 4d6 + 16 + 10 + 2 ⇒ (3, 3, 1, 5) + 16 + 10 + 2 = 40

Edric ducks past the axe blow from Kundall and brings his earthbreaker around in a flat arc which slams into Kundall's midsection with the force of a thunderbolt, smashing bone as it hits.


You did get hit. My mistake, I didn't make it clear like I usually do.

Gavriil, Talia, and Naralesh turn onto the street where the jail sits. They thunder up the lane, dimly aware of the battle in the moonlight up ahead.

Edric's blow takes Kundall full in the chest, shattering his ribs and rupturing organs. The werewolf slams into the door of the jail and slumps to the ground, blood pouring from his mouth and ears. Talia and her group arrive just in time to see the huge hybrid form of the Kellid man return to it's former self, broken and bloody on the streets of Concord.

Combat over. Nice hit Edric, and very timely!

A lone wolf howls far out away from Concord. The moonlight shines down on a ghastly scene, with Kundall dead and Sergeant Murton bleeding out. He lies in the street, head supported by Dregan, clutching at his innards as his breath comes in ragged gasps.

"Some <kaff!><kaff!> ...neat work....there <kaff!> milords..."

Silver Crusade

1 person marked this as a favorite.
HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"Damn it Sergeant - you aren't getting off duty this easily!" Edric drops his hammer, uncaring about anything but the man bleeding out a few paces away. The light emanating from him wanes as he channels it back through his hands, frowning in concentration as the light begins pouring into Murton's gut. He remains bent over the sergeant for some time, until his light winks out entirely and the man begins to breath more easily.

I can roll the LoH's if you want but I assume 15d6 of healing will be enough. I'll burn all the rest to keep him alive for sure. :)

Only once he's convinced that Murton is going to survive does he stand and wave the guardsmen in. "Take him back to the barracks and make it clear he's off duty for a few days. There's only so much I can do and the body heals best when resting." Edric stoops to retrieve his hammer before turning to Vosil and clasping his arm firmly. "Thank you there Vosil. I wouldn't have lasted that fight without your whip. Next time, don't let me take my breastplate off!" It's only when his leg nearly buckles that Edric seems to realise he is still sporting a significant wound of his own. "Best take my own advice I think!"


2 people marked this as a favorite.
HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil doffs his hat to Edric, giving a smile as he is still slightly too out of breath to say anything coherent. The memory of the star-lit paladin striking down the savage were-beast in the centre of their city will live with him a long time. He hopes.

Kneeling down by the body of the dead Kellid - now returned to human form - he pauses for a moment, unsure of what (if anything) he should say. Could it have gone differently? A few moments more and they'd have had him inside, safe to rage until morning - and then what? A trial? For whom? The man, or the wolf inside him? Which was truly guilty?

A memory strikes him, from earlier that day: a frightened, desperate man, warning his pursuers away, giving up the opportunity to ambush them in the dark. He nods, slowly. Perhaps he has his answer.

"May whichever gods you followed take you to your rest."

He remains kneeling by the body for quite some time.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia dismounts, handing Apple over to a nearby guard. Frowning, she pulls her cloak tightly over herself and walks slowly around the dead man. The Viscountess was surprised to find herself feeling little other than relief. No doubt there was a tragic story in the kellid's past, one that even a year before Talia would have been keen to uncover. Now, though, it was best that the accursed go quickly into an unnamed grave, and the histories of this horrific event state nothing more that than the government responded quickly and competently.

Only when Edric's man is taken away, does the Viscountess say anything, and only quietly enough that her inner circle can hear: "I only know the myth, but isn't a gravely wounded person likely to become a wolf himself?"


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Knowledge (Local): 1d20 + 8 ⇒ (15) + 8 = 23 Assuming that a 23 is enough for this detail - let me know if Naralesh would be unaware.

"It is the bite of the werewolf that inflicts its terrible curse," the elf says, looking to Edric, Dregan, and Vosil with a sharp glance. He keeps his voice low too - this is not a matter for outside ears. "Was the sergeant bitten?"

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"I was." Edric responds, seeming slightly surprised by that fact. "I healed it almost immediately but... and yes, Sergeant Murton was savaged. I think it was the were's claws rather than his teeth but does that make any difference?"


Fort save Edric. Might as well roll for Sgt Murton. He has a +5. I'm not going to give you the DC on this one.

Naralesh:
The curse of Lycanthropy is caused by any injury from a creature that already has the curse. If one who may be afflicted consumes a concoction of the plant wolfsbane within one hour, he can re-roll the save. Otherwise, a powerful cleric must cast either a Remove Disease or a Heal.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Fort: 1d20 + 9 ⇒ (4) + 9 = 13 I'm actually fine with Edric becoming a were-wolf... it would be an interesting way for the character to go. And I'm guessing a 4 won't hack it either way...


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Don't know if you'll be able to stay a pally though...

Talia closes her eyes and looks away, pinching her nose as she does so.

Breathing deep, she opens her eyes and turns back to Edric, worry plainly on the Viscountess' face. "I'm afraid, friend, the next full moon, you'll both need to be quarantined, if our healers can make no determination on infection..."


2 people marked this as a favorite.
HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

There's also the small matter of 'attempt to kill and eat anything in sight' - which may not be ENTIRELY compatible with your role in running a kingdom: "And how is our army, General?" "Delicious!"

Vosil redirects his attention away from the dead, and towards the living. "No doubt our High Priestess has the skill - and the power - to deal with this." He attempts to sound reassuring, but is wondering who he's trying to reassure.


1 person marked this as a favorite.
Vosil Comarenza wrote:
There's also the small matter of 'attempt to kill and eat anything in sight' - which may not be ENTIRELY compatible with your role in running a kingdom: "And how is our army, General?" "Delicious!"

ROFLMAO!


Don't forget about the Sgt, He was wounded as well. I'm leaving to you all to take the next steps. Let me know what's next.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

"We have less than an hour to find treatment." It was impossible not to hear the tone of concern - no, perhaps fear - in Naralesh's voice. "Edric and Sergeant Murton could both very well be infected. Dregan, Vosil - is there anywhere nearby that wolfsbane grows? It is a dangerous poison, but it is the only thing that can help either of them - it may kill the wolf and spare the man."

2,651 to 2,700 of 3,507 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker [PbP] - Gameplay All Messageboards

Want to post a reply? Sign in.