| Kingmaker Wolfspirit |
Hello Wolfspirit, I am intending to submit the crunch on my character today (Reknar, posted on the interest thread).
I intend to eventually make him a Battle Herald, but wanted to ask you one thing first - will you accept skills gained through Versatile Performance as filling the pre-requisite for entering the Prestige Class?
Versatile Performance allows you to substitute modifiers, but doesn't grant ranks in skills.
| Kingmaker Wolfspirit |
I think this character is basically done. I'm a little torn on a few things though, especially his alignment; should he be CG or NG? hmmm...
What do you think Kingmaker Wolfspirit, can a NG wizard cast infernal healing?
How about using planar binding on evil outsiders?
How about using planar binding on evil outsiders and mind controlling them to work for free?
How about using planar binding on evil outsiders and making a deal but then betraying said outsiders? (I'm pretty sure this last one is deserving of chaotic at least)Just a few things percolating through my brain...
Casting spells with the Evil descriptor is an Evil act. Whether Neutral of Chaotic Good, eventually the stain of the spell will taint your soul and change your alignment.
| ScegfOd |
Taenmion Gwalinde wrote:Casting spells with the Evil descriptor is an Evil act. Whether Neutral of Chaotic Good, eventually the stain of the spell will taint your soul and change your alignment.I think this character is basically done. I'm a little torn on a few things though, especially his alignment; should he be CG or NG? hmmm...
What do you think Kingmaker Wolfspirit, can a NG wizard cast infernal healing?
How about using planar binding on evil outsiders?
How about using planar binding on evil outsiders and mind controlling them to work for free?
How about using planar binding on evil outsiders and making a deal but then betraying said outsiders? (I'm pretty sure this last one is deserving of chaotic at least)Just a few things percolating through my brain...
I see, I'll have to rethink infernal healing then... thanks!
| Blackie "Onyx" |
Finally have a profile after numerous issues with it, and c&ping my sheet template removed all the "next line" characters so it is one long string.
This is getting troublesome. :/
As for Infernal Healing. I'm not sure why it is evil. But I do wonder why there isn't a good version of it. It uses unholy water, so it doesn't rely on any evil acts and the unholy water can easily be swapped with holy water to work against evil. So why not?
I any case. I am about to start trying to fill in the sheet template.
I plan on being multiclassed half and half between rogue and sorc, so would like to treat it Roleplay wise as already being half and half, just waiting for the mechanics to catch up. (class based games are so limiting :)
I just realized that should see if I can edit google docs. I wasn't able to with my phone last time I tried, but that was a year ago. It is important because having access to internet with something other than my phone is kinda rare.
| Blackie "Onyx" |
Oh, something to discuss,
I had an idea for a unique weapon.
You know those dog leashes with the spring inside so the leash reels in the excess? If you swing one around, the weight of the clip pulls out the line. Imagine then, that the clip is a spiked ball, like on a flail.
This weapon could be swung around to easily attack any target within 20' (well 30' really, that is the length I was using in the yard, but don't want to get too crazy in the game). Also, it can attack around corners, be used to trip or grapple, and can even be used as a grappling hook to help climb up to high places, if there is a place for the tip to catch.
I don't imagine the mundane version would be strong enough to pull a person up automagically, but a magic version might be made to do just that. (This was not inspired by Zelda, I promise. This was inspired by me being outside fooling around with a leash as described.)
If I could have such a weapon that would be awesome.
pauljathome
|
Oh, something to discuss,
I had an idea for a unique weapon.
You know those dog leashes with the spring inside so the leash reels in the excess? If you swing one around, the weight of the clip pulls out the line. Imagine then, that the clip is a spiked ball, like on a flail.This weapon could be swung around to easily attack any target within 20' (well 30' really, that is the length I was using in the yard, but don't want to get too crazy in the game). Also, it can attack around corners, be used to trip or grapple, and can even be used as a grappling hook to help climb up to high places, if there is a place for the tip to catch.
I don't imagine the mundane version would be strong enough to pull a person up automagically, but a magic version might be made to do just that. (This was not inspired by Zelda, I promise. This was inspired by me being outside fooling around with a leash as described.)
If I could have such a weapon that would be awesome.
I'm not the GM so my opinion doesn't count but I failed my will save and couldn't stop myself from commenting.
You do realize how absurdly overpowered that weapon is, right? No exotic weapon in the game has a 20 foot reach. Adding the grapple quality to a base weapon is often enough to make it exotic. Nothing can attack around corners.
The Dorn Dergar is basically a balanced and realistic version of this weapon. Or a whip.
| Boddynuck |
Here (finally) is my first submission.
Faoleen is a young idealistic and compassionate cleric of Abadar who would seek either the Treasurer or High Priest role in the Kingdom.
Details of the character are in my profile.
I am quite new to PBP so I don't have a great many example posts to choose from.
| Kingmaker Wolfspirit |
Thanks for the prompt response!
I also have under the FAQ a rough timeline, but it's worth re-iterating:
Also a friendly reminder that the FAQ and Campaign info teasers are posted under the Campaign Info page and important information regarding Posting Formatting, Posting Frequency, and Player Expectations is under my Kingmaker profile.
Ecum Secum
|
For your consideration, Fenrir Fanglord, human brawler by day and stalking werewolf-kin by full moon!
(this is my second submission)
Combat Role: Brawling, dirty fighting, adapting debuffer
Non-combat Role: Intimidating, animal handling, survival
Kingdom Role: General, Marshal, Warden, Ruler
Character sheet in the alias link above.
Fenrir’s parents were settlers in the Stolen Lands. They worked hard to establish a small homestead in the wild. Fenrir’s mother was afflicted with lycanthrope during her pregnancy with Fenrir, and she died in child birth.
Her grief-stricken husband tried to raise the child alone. Though he tried to balance the poverty-stricken homestead with rearing the child, Fenrir exhibited strange behavior from birth—moreso when the moon waxed and waned—and his father did what he could for the child. Eventually, Fenrir’s father was also killed by the same lycanthropes that had afflicted his mother.
Outwardly human, Fenrir was virtually indistinguishable from other humans, with the exception of prominent eyebrows, long index fingers, and wild hair that seemed impossible to tame. Still, sensing the child was different, the lycanthropes did not kill the young Fenrir, and brought him into their tribe. The lycanthropes dwelt in a small, isolated settlement that resounded with howls on the night of the full moon. The tribe of werewolves lived in a seminomadic band, acting as traders, mystics, and entertainers, allowing them to wreak havoc in remote settlements before slipping off into the darkness to escape the subsequent suspicion and hostility of townsfolk.
They regularly participated in lunar rituals and nocturnal pack hunting. On one such hunt, the pack attacked a settlement. Much blood was spilled on both sides, and Fenrir lost consciousness and was left for dead. In the morning, the townsfolk confused Fenrir with a traveler who had just arrived and did not kill him, but his pack had left him behind. Fenrir tried to weave himself into the society, hoping his peculiar talents would go unnoticed.
Finding himself a misfit in the town, Fenrir was drawn to a life of adventure. He had a great desire to prove himself, and had a desire to earn his place as a pack alpha and fight against the image that all lycanthropes were violent monsters. Eventually, the young warrior decided to venture back to the Stolen Lands to build up the place his parents once called home. He has bonded with a wolf, Amarok, who accompanies him everywhere.
Realized you only wanted two posting examples...I did too many last time!
Halfling Mourning his Dead Horse
I'd very much love a spot in this and won't disappoint as a player!
| Blackie "Onyx" |
Blackie "Onyx" wrote:Oh, something to discuss,
I had an idea for a unique weapon.
You know those dog leashes with the spring inside so the leash reels in the excess? If you swing one around, the weight of the clip pulls out the line. Imagine then, that the clip is a spiked ball, like on a flail.This weapon could be swung around to easily attack any target within 20' (well 30' really, that is the length I was using in the yard, but don't want to get too crazy in the game). Also, it can attack around corners, be used to trip or grapple, and can even be used as a grappling hook to help climb up to high places, if there is a place for the tip to catch.
I don't imagine the mundane version would be strong enough to pull a person up automagically, but a magic version might be made to do just that. (This was not inspired by Zelda, I promise. This was inspired by me being outside fooling around with a leash as described.)
If I could have such a weapon that would be awesome.
I'm not the GM so my opinion doesn't count but I failed my will save and couldn't stop myself from commenting.
You do realize how absurdly overpowered that weapon is, right? No exotic weapon in the game has a 20 foot reach. Adding the grapple quality to a base weapon is often enough to make it exotic. Nothing can attack around corners.
The Dorn Dergar is basically a balanced and realistic version of this weapon. Or a whip.
While the abilities of this weapon may need to be reduced for "balance" reasons, they do not need to be reduced for "realism" reasons. I got inspired for this weapon by the of a retracting dog leash. Everything I mentioned, including attacking around corners, is possible with this weapon. I grant however, that a meteor hammer could also attack around corners, though I don't know if the active styles for the weapon take advantage of that or not.
Edit,
I should also mention that I was more giving info on the real ability, thus giving more options on how to shape the weapon within the mechanics.
The reach is a good point. Several weapons can reach much further than 15' yet none in the rules go that far, so limiting that range makes sense, though it limits the utility of using it to assist in climbing.
Jesse Heinig
|
The meteor hammer works the way it does because it is an actual weapon:
A retracting dog leash, conversely, has some problems in a fantasy weapon context: first, not only does the weapon rely on anomalous technology -- if you are using it as a grapnel line, you need high-tension cable, and you need an automatic coil winder and spring assembly -- but the power of the meteor hammer comes from the mass of the ball on the end. A retracting dog leash specifically doesn't have a massive weapon surface because that would interfere with its usability as the tool for which it's intended. Giving it a heavy striking head like a meteor hammer would mean that you must also increase the strength of the line and the coilwinder assembly, and the wielder must also rely now on momentum to swing it (again, like the meteor hammer) rather than simply whipping it around.
Now, this wouldn't be the first time that anomalous technology has appeared in Pathfinder.
The closest that 3/3.5e has come to this is probably the whip dagger, which appeared in 3e. It's not retractable, but it has all the uses of a typical whip, so if you have the appropriate feats and features you can use it to grab, swing, etc. Since it has a dagger at the end it does more damage than a typical whip. The damage from such a weapon would come from making a slashing or piercing attack at high speed rather than from the mass of its head, in contrast to the meteor hammer.
| Kingmaker Wolfspirit |
While the abilities of this weapon may need to be reduced for "balance" reasons, they do not need to be reduced for "realism" reasons. I got inspired for this weapon by the of a retracting dog leash. Everything I mentioned, including attacking around corners, is possible with this weapon. I grant however, that a meteor hammer could also attack around corners, though I don't know if the active styles for the weapon take advantage of that or not.Edit,
I should also mention that I was more giving info on the real ability, thus giving more options on how to...
At the moment, I'd like everyone's submissions to be RAW legal without homebrew or 3rd Party elements. I'm happy to work with people some once the party has been selected, but I'm trying to avoid "what ifs" and balance issues before then.
| Dayreth Ludvic Stein |
Here is my submission for the venture into unknown lands. He will be going in magus, the eldritch scion build, and finally into a evangelist of Nethys. Here he is here for your viewing pleasure. If anyone had some ideas or comments feel free to share to!
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d10)
Fort +0, Ref +5, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +3 (1d8/19-20)
Special Attacks deeds (derring-do, opportune parry and riposte), panache (3)
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Statistics
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Str 11, Dex 17, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 14
Feats Weapon Focus (longsword)
Traits focused mind, sword scion
Skills Acrobatics +0 (-4 to jump), Bluff +7, Diplomacy +7, Handle Animal +4, Intimidate +7, Knowledge (local) +5, Knowledge (nobility) +5, Perception +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Sylvan
SQ arcane focus, elven magic, swashbuckler finesse
Other Gear chain shirt, longsword, backpack, blanket[APG], candle (5), tent, small, trail rations (10), 34 gp, 4 sp, 5 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Jesse Heinig
|
Since alts seem to be very popular, I've built one as well; this is an alt-tank to do melee if the eldritch knight that I submitted earlier isn't quite right. This character is a literal elvish princess from Kyonin who has been tasked with trying to stabilize the River Kingdoms region and re-establish an elven presence in the Greenbelt (and possibly in Sevenarches as well). She is positioned to eventually move into the Noble Scion prestige class and become a noblewoman-warrior with a unicorn cohort. The character is Túrante Poicellë, elf ranger.
| Blackie "Onyx" |
Blackie "Onyx" wrote:At the moment, I'd like everyone's submissions to be RAW legal without homebrew or 3rd Party elements. I'm happy to work with people some once the party has been selected, but I'm trying to avoid "what ifs" and balance issues before then.
While the abilities of this weapon may need to be reduced for "balance" reasons, they do not need to be reduced for "realism" reasons. I got inspired for this weapon by the of a retracting dog leash. Everything I mentioned, including attacking around corners, is possible with this weapon. I grant however, that a meteor hammer could also attack around corners, though I don't know if the active styles for the weapon take advantage of that or not.Edit,
I should also mention that I was more giving info on the real ability, thus giving more options on how to...
Yep. Just planning ahead. Not to mention others may have found it interesting.
| ·Sorry· |
Here is the character sheet updated to RAW and the creation rules as requested;
Female Human, Oracle of Dark Tapestry (Dual Cursed) 1
LN Medium Humanoid
Init +7; Senses Perception +0
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Defense
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AC 18, touch 11, flat-footed 15 (+5 armor, +2 shield, +1 dexterity)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +2
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Offense
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Speed 30ft
Melee Morning Star+ 1 (1d8+1 / x2)
Melee Dagger+ 1 (1d4+1 / x2)
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Special Abilities
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--------------------
Statistics
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Str 12, Dex 13, Con 12, Int 13, Wis 10, Cha 18
Base Atk+0
CMB+1; CMD 13
Feats Silent spell, Improved Initiative
Traits Reactionary
Skills 7 (4 Oracle, 1 Int, 1 Fav Class, 1 Human) 2 background
Acrobatics 1 (+1 dex)
Bluff 5 (+1 rank, +4 Cha)
Climb 1 (+1 Str)
Diplomacy 8 (+1 rank, +3 Class, +4 Cha)
Disguise 5 (+4 Cha)
Escape Artist 1 (+1 Dex)
Fly 1 (+1 Dex)
Heal 0 (+0 Wis)
Intimidate 5 (+1 rank, +4 Cha)
Knowledge: Planes 5 (+1 rank, +3 class, +1 int )
Sense Motive 4 (+1 rank, +3 class, 0 wis)
Spellcraft 5 (+1 rank, +3 Class, +1 Int)
Stealth 2 (+1 dex)
Survival -1 (-1 wis)
Swim +1 (+1 Str)
Background skills
Appraise 1 (+1 int)
Prof (Soldier) 2 (+1 rank, +3 Class, +1 Int)
Linguistics 2 (+1 rank, +1 Int)
Sleight of Hand 2 (+1 rank, +1 des)
Languages Common, Infernal, Abyssal
Combat Gear Morning Star, 2 daggers
Other Gear Beginners kit, Backpack, Waterskin, Belt Pouch
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Racial
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Bonus Feat Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
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Traits
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Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on initiative checks.
Trait: Needs DM approval. Waiting for final selection.
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Spells
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Oracle spells know:
0th: 4 | Create Water, Detect Magic, Mending, Guidance, Mage Hand(Bonus Archetype), Ghost Sound (Bonus Archetype)
1st: 2 | Cure Light Wounds (Bonus Oracle), Murderous Command, Burning Disarm
Spells per day:
1st : 4/4
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Gear
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- Newbie Kit (41gp) (33,5 Weight)
[1 Soldier's Outfit (Free) (8)
Backpack, common (2) (2)
Bedroll (0,1) (5)
Belt pouch (1) (0,5)
3 Chalk (0,01) (0)
Mess Kit (0,2) (1)
Mirror (10) (0,5)
50ft silk rope (10) (5)
Lantern, Hooded (7) (2)
Soap(0,01) (0,5)
5 Trail Rations(2,5) (1)
Waterskin(1) (4)
Grappling Hook (1) (4)] - 2 Daggers (2) (2)
- 1 Morning Star (8) (6)
- 1 Scale Mail (50) (30)
Gold: 49 Gp.
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Class Oracle
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Mystery(Dark Tapestry)
lass Skills: An oracle with the dark tapestry mystery adds Disguise, Intimidate, Knowledge (arcana), and Stealth to her list of class skills.
Bonus Spells: entropic shield (2nd), dust of twilight [APG] (4th), tongues (6th), black tentacles (8th), feeblemind (10th), planar binding (12th), insanity (14th), reverse gravity (16th), interplanetary teleport [UM] (18th).
oracle’s curse
Haunted
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).
Effect
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.
Legalistic
The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile.
Effect
Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
Orisons Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Revelation At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery (see FAQ at right). If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.
Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.
Revelation (Misfortune (Ex))
Archetype (Dual Cursed)
All oracles are cursed to some degree, but some oracles bear an even heavier burden. Though doubly afflicted with supernatural or physical hindrances, a dual-cursed oracle can manipulate fortune and gains greater insights into her mystery.
Oracle’s Curse
A dual-cursed oracle must choose two curses at 1st level. One of these curses (oracle’s choice) never changes its abilities as the oracle gains levels; for example, an oracle with clouded vision never gainsdarkvision 60 feet, blindsense, or blindsight. The other curse comes with its normal benefits.
Class Skills
A dual-cursed oracle gains no additional class skills from her mystery.
Bonus Spells
These bonus spells replace the oracle’s mystery bonus spells at these levels: ill omen (2nd), oracle’s burden (4th), bestow curse (6th).
Revelations
A dual-cursed oracle gains a new revelation at 5th level and 13th level. These are in addition to the normal revelations she receives at 3rd level, 7th level, and so on. In addition, the cursed oracle may select the following revelations in place of a mystery revelation.
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.
Fortune (Ex): At 5th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day at 5th level, and one additional time per day for every six oracle levels beyond 5th.
Background slightly updated as well.
With this, I think I'm done.
I'm not posting a second character.
Good luck everyone!
| Robert_Fuller_ |
And my second submission.
Lamontu is apparently a young kind hearted Taldane Oracle.
In fact, he is a Kitsune who has given his allegiance to strange forces in the deep depths of the Aether.
Details of the character are in my profile.
Same posting examples as for the first character:
Good luck to everybody.
| Kingmaker Wolfspirit |
Yeah, I don't envy the GM this monumental task. What a kind of a crazy person would sign... up for... that?
*looks around* Wait, *I* am supposed to pick from this group of talented writers and RPers?
*abdicates throne*
On a serious note, thanks for all the encouragement and excellent characters. Please make sure to look over the Character Roster to make sure that you're on there and that your characters profiles are updated with any final edits by midnight.
I may make some suggestions and recommend some tweaking still, but I'm trying to get a final, stable list before I start making cuts from 85% of the list of applicants.
| Evan Rivers |
I am sorry, but I wasn't able to quite get my characters where I wanted for this one. Time and inspiration just didn't want to cooperate sufficiently. I'm still going to submit Evan Rivers (recycling an old alias with a different character). Hopefully he'll be good enough. I'll post another character shortly.
| Raven Sirkas |
I would suggest having two tables. This may double your workload, but I looked at your campaign profile and noticed that the games you're running are fairly short PFS scenarios. Although it may be stressful at first, as soon as those other games end, you'll be glad.
No, I am not trying to improve my chances to get in, nosireebob, absolutely not...okay, maybe :P
| oyzar |
| 1 person marked this as a favorite. |
I would suggest having two tables. This may double your workload, but I looked at your campaign profile and noticed that the games you're running are fairly short PFS scenarios. Although it may be stressful at first, as soon as those other games end, you'll be glad.
No, I am not trying to improve my chances to get in, nosireebob, absolutely not...okay, maybe :P
I don't like this idea. Making one good game is much more important than two mediocre ones. People have enough troubles running one game as it is. Please don't make the GM feel bad for not taking more people.
| Vasilyan Medvyed |
I don't like this idea. Making one good game is much more important than two mediocre ones. People have enough troubles running one game as it is. Please don't make the GM feel bad for not taking more people.
As oyzar said. Furthermore, running two tables would imply a higher chance of GM's burnout.
And while I'm at it...Good luck to everyone, some excellent characters were submitted for this game, and I would like so much to be part of an adventure in The Stolen Lands with them!
| Dayreth Ludvic Stein |
I think this is a case of their is very little chance of any overlap in the party with the variety of characters that can be chosen from. It's gonna be exciting to see who gets in and who is going to be cheering from the side lines. When people see a good game, they throw everything they got at it. As seen in the "Spreadsheet of many pages" source UM.
| Lloyd Jackson |
As for running two games, I'll throw this out there for any potential GMs out there. Easy way to recruit players is reach out to the applicants once selection has been made. You've got plenty of solid choices and just slip 'em a little PM. "Hey, got some of that... Kingmaker you're looking for."
Yeah, I don't envy the GM this monumental task. What a kind of a crazy person would sign... up for... that?
*looks around* Wait, *I* am supposed to pick from this group of talented writers and RPers?
*abdicates throne*
On a serious note, thanks for all the encouragement and excellent characters. Please make sure to look over the Character Roster to make sure that you're on there and that your characters profiles are updated with any final edits by midnight.
I may make some suggestions and recommend some tweaking still, but I'm trying to get a final, stable list before I start making cuts from 85% of the list of applicants.
That's what you get for putting up a well-written recruitment post. ^_^