About Francesca "Franka" AignerCharacter summary:
Franka is a druid with the Menhir Savant archetype, which signifies her studies into the Æther and the magic she's drawing from her understanding of it. She has spent her early years as a servant to House Lebeda and her most recent years with a Kellid tribe to learn about their understanding of the Æther, which gives her personality a nice blend of humble civility and rugged determination. She is comfortable in the wilderness, but isn't a 'typical' druid in the sense that she doesn't feel particularly connected to nature (other than appreciating it as something to learn about as part of her study of the Æther). Mechanically, Franka would fill a support combat role, providing skills and knowledge out of combat. When it comes to kingdom building the leadership roles I see her fulfilling are Magister, Councilor (making sure that the citizenry finds a way to develop in harmony with its environment and serving as a common-folk liaison to those in power above her), or High Priest (being a neutral party interested in mystic affairs and turning her own spin on things). Background, Personality and appearance:
Background The girl born as Francesca hails from humble origins (or so she thinks*). Her parents work in service to a minor branch of House Lebeda, her father as a farrier and her mother in the kitchens. As a young girl, she was noticed by an eccentric aunt of the house, a spinster called Lavinia Lebeda. They bonded over their love of horses and mystery and the young Francesca, already a tomboy at that age, drank in Lavinia’s stories of distant worlds, adventure and the exotic. She was never sure whether any of the tales were true, but they instilled a passion to explore and to learn in her. She was most excited about the stories mentioning the Æther, a magical realm spawning both dream and nightmare that could be as close as a touch where the veil was thin. When she came of age, there was little choice for Francesca to follow into her parent’s footsteps and take on a job in the noble’s household. She tried out as a maid, but was quickly sent to assist in the stables. On her 19th birthday Lavinia gave her the birthday present that would set her free: She was gifted Heimdall, a horse that she had cared for since its birth, along with traveling gear and a blank journal. It didn’t take Francesca long to figure out where to go. She headed west and north, into the frigid lands of the Kellid, where she would search for knowledge regarding the Æther. She came home once of twice, to visit her parents and the only home she had ever known and to share her own tales with Lavinia. Then she was gone for three years, during which she had managed to gain a grudging acceptance among one of the Kellid tribes of Numeria. She had taken a few of their manners, had learned how to survive in the wild, had managed to grasp how saw the Æther and had learned some natural magic. She was making her way home when she learned that the Swordlords were launching expeditions into the Stolen Lands, a place where she had wanted to go for study but which she deemed too dangerous. Not wanting to miss out on this opportunity of a lifetime, the young woman, calling herself Franka now, rode straight on to Restov to do whatever it would take to get herself into one such expedition. * I have not explained how an Aasimar was raised in such humble conditions, but will leave that for the GM as a possible plot point. For reference, I will subtly assume in my roleplay that I have either Cervinal or Cervapral heritage. Personality
Appearance
Party role and Kingdom building:
I see Franka in a support role in the party, and in the campaign. She is not intended to be a combat powerhouse, although the attacks of her animal companion should tide her over until she has enough spells to be useful. Please note that I took Spell Focus Conjuration (and will pick up Augment Summoning later on), I don’t intend to turn every combat encounter into a zoo. Rather, I’d like to strike a balance between buff spells and control spells, with some Conjuration attack spells mixed in. Franka’s primary goal in the campaign is to set up a base of operations in the Stolen Lands, from which to study the Æther and forge relations with its denizens (if those are present). She’ll welcome any like-minded people, if they share her dedication and respect for the phenomenon. The leadership roles I see here fulfilling are Magister, Councilor (making sure that the citizenry finds a way to develop in harmony with its environment and serving as a common-folk liaison to those in power above her), or High Priest (being a neutral party interested in mystic affairs and turning her own spin on things). Francesca ”Franka” Aigner
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Skills
Traits Magical Knack (Druid, +2 bonus to Caster Level, up to a maximum of current Hit Dice), Scholar of the Great Beyond (+1 to Knowledge History and Knowledge Æther, Knowledge Æther as class skill).
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1st level 2 spells. DC 13
Spontaneous casting into Summon Nature’s Ally =============================
1st level 3 spells + 1 specialty spell. DC 14
2nd level 2 spells + 1 specialty spell. DC 15
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1st level
2nd level
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”Heimdall” (he who will take me to the rainbow between worlds):
Seal brown gelding horse Size Large, Speed 50 ft. Senses Low-light vision, scent Offense bite +3 (1d4+3), 2 hooves -2 (1d6+1) Defense hp 13/13, AC 15 (+2 armor, +4 natural, -1 size) Fort +5, Ref +4, Will +1 BAB +1, CMB +5, CMD 16 Strength 16 (+3), Dexterity 13 (+1), Constitution 15 (+2), Intelligence 2 (-4), Wisdom 12 (+1), Charisma 6 (-2) Feats 1: Light armor proficiency Skills Perception +5, Climb +7 Tricks (7) Attack, Attack, Come, Detect, Down, Heel, Stay SQ Low-light vision, Scent, Link, Share spells Equipment Leather armor, bit and bridle, riding saddle |