Yaniel

Janna d'Hoiess's page

217 posts. Alias of Jayson MF Kip.


Full Name

Jannathen d'Hoiess

Race

| HP: 39/39 | AC: 21 (12 Tch, 19 Fl) | CMB: +5, CMD: 17 | F: +6, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +1

Classes/Levels

| Speed 20ft (50ft. Mounted) | Tactician (0/1) | Challenge (0/1) |Performance: (0/7)|Spells: (0/2)| Active conditions:

Gender

LG Half-Elf Cavalier/Bard 4

Size

M

Age

33

Special Abilities

Tactician

Alignment

LG

Location

Restov, Brevoy

Languages

Taldane, Elven

Occupation

Soldier

Homepage URL

GM Info

Strength 14
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 10
Charisma 14

About Janna d'Hoiess

Janna Statblock:

Janna d'Hoiess
Female half-elf bard (arcane duelist) 1/cavalier 3 (Pathfinder RPG Advanced Player's Guide 32, 80)
LG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 39 (4 HD; 1d8+3d10+12)
Fort +6, Ref +5, Will +3; +2 vs. enchantments, +1 trait bonus vs. death effects
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee heavy shield bash +5 (1d4+2) or
. . mwk lance +6 (1d8+3/×3) or
. . mwk longsword +6 (1d8+2/19-20) or
. . obsidian dagger +5 (1d4+2/19-20) or
. . unarmed strike +5 (1d3+2 nonlethal)
Ranged longbow +5 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lance)
Special Attacks bardic performance 7 rounds/day (distraction, fascinate [DC 12], inspire courage +1, rallying cry), cavalier's charge, challenge 1/day (+3 damage, allies gain +1 to hit), tactician 1/day (Shake It Off, 4 rds)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—invigorate[APG] (DC 13), unbreakable heart[ISWG]
. . 0 (at will)—dancing lights, know direction, mending, message
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Statistics
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Str 14, Dex 14, Con 16, Int 10, Wis 10, Cha 15
Base Atk +3; CMB +5; CMD 17
Feats Arcane Strike, Mounted Combat, Riving Strike[ACG], Shake It Off[UC], Skill Focus (Disguise)
Traits greater purpose, mentored
Skills Acrobatics -2 (-6 to jump), Bluff +7, Diplomacy +8, Disguise +12, Handle Animal +9, Intimidate +8, Knowledge (nobility) +4, Perception +4, Perform (Oratory) +9, Profession (soldier) +6, Ride +4, Sense Motive +1, Spellcraft +4, Survival +0 (+1 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Common, Elven
SQ aid allies, elf blood, mount (horse named Preven), order of the dragon
Combat Gear cold iron arrows (50); Other Gear +1 agile breastplate[APG], leather armor, mwk heavy steel shield, longbow, mwk lance, mwk longsword, obsidian dagger, belt pouch, cards[UE], flint and steel, 3,157 gp, 9 sp
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Tracked Resources
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Bardic Performance (standard action, 7 rounds/day) - 0/7
Cold iron arrows - 0/50
Dragon's Challenge +3 (1/day) (Ex) - 0/1
Mounted Combat (1/round) - 0/1
Obsidian dagger - 0/1
Tactician (Shake It Off, 4 rds, 1/day) (Ex) - 0/1
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Dragon's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Riving Strike When dmg creature with Arcane Strike, creature takes =2 saves vs. spells and SLA for 1 rd.
Shake It Off Gain +1 to all saving throws per adjacent ally
Tactician (Shake It Off, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

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Preven Statblock:

Preven
Male horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +1
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Defense
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AC 21, touch 11, flat-footed 19 (+4 armor, +2 Dex, +6 natural, -1 size)
hp 22 (3d8+8)
Fort +5, Ref +5 (+2 bonus to avoid falling.), Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee unarmed strike +4 (1d4+3 nonlethal) or
. . bite +4 (1d4+3), 2 hooves -1 (1d6+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
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Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 18 (22 vs. trip)
Feats Power Attack, Sure-footed
Tricks Attack, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel
Skills Acrobatics +6 (+8 to keep balance., +14 to jump), Swim +6
SQ combat riding, exclusive
Other Gear mwk chain shirt, bit and bridle, riding saddle, soap, 8 gp, 23 sp, 15 cp
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Tracked Resources
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. . -none-
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Exclusive [Trick] Takes orders only from its trainer.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sure-Footed +2 to Acrobatics to balance and Ref vs. falls. Full speed upslope & can't fall if run downslope.

About Janna:
Janna speaks clearly and flatly with a voice that is softer than his demeanor. Short brown hair is strewn haphazardly about his brow, and his eyes always seem to be open widely as if surprised.

His clothes are of typical (nothing fancy) Brevic make, and his armor, saddle, and shield each bear markings of the Restov militia.

About Preven:
Preven is a fine specimen, a 3-year old throoughbred from threaded stock, once stolen from a House Rogvaria stable. Janna claimed it as his own when its rustler was captured by his unit.

Though Preven is combat trained and very capable, Janna does try to avoid getting the horse in dangerous situations. That said, Preven has more than once proved his worth as a companion and friend.

Background:
Everything has healed except the scar.

While the town of Lassen is a distant memory, swallowed up by encroaching forest and abandoned by those able to leave, there are at least a few living people who still remember the name Jaille Deshcain. Being the only daughter of the town magistrate was not enough to keep from being sold into slavery in those last days of a failing township. The meager gold earned by the sale staved off the death of the town for no more than three years.

There might be a slaver or two who knows the name Jaille Deschain, but probably not- -there’s not a lot of longevity in the slave trade when you’re sandwiched between the River Kingdoms and Galt and are within striking distance of Andoran’s fanatical abolitionists.

Jannathen d’Hoiess knows the name, but is barely connected with it at this point. It’s a ghost of a memory that barely registers, like an echo of a whisper. Meaningless as a bard song of yesteryear or the city he was born in- -now a ghost town, at best.

The only person to whom that the name still has meaning is Captain Fahn Silverberg, of the Restov militia. His greatest pride, his biggest secret, and the reason he lives is tied up in the name. But that’s getting ahead of things, isn’t it?

Jaille Deschain was a slave for approximately six hours. The details of the escape barely register anymore- -just days’ worth of forests and the dread that wherever she ended up would be no better than Lassen. Of course, Hoiess wasn’t much different than Lassen. Another tiny hamlet struggling to produce enough food to eke out existence, let alone tribute to House Rogvaria. Towns like that are not uncommon in the Rostland. Less than 20 buildings, and only the church was made of stone.

Jaille had lived in Lassen long enough to know there was no opportunity for a female barely out of childhood in a town like Hoiess- -no opportunity that she wished to entertain, at least, and whatever protection her name offered- -none, in retrospect- -wouldn’t mean a damn thing in a new city. So away it went. Along with her hair- -and the only enduring mark from the death of Jaille Deschain is an enduring scar from that improvised haircut.

Jannathen was ‘born’ on the outskirts of Hoiess. He turned to the church, hoping for a bit of mercy for an escaped slave. The cleric found a Restov knight and sent Jannathen to work as his stable boy. Hard work was rewarded with a chance to be page, then squire. He was trained to fight, trained to serve, trained to respect, and in a bit of dramatic irony, was afforded more respect than the magistrate back in Lassen (he would never consider that man his father again) ever enjoyed.

When he became too old for a squire, Jannathen enlisted with the Restov militia. Under the leadership of Capt. Silverberg, he was an infantryman in a typical patrol unit. When the unit encountered a fey enchantress, Geneviève, in the forests north of the city, Jannathen witnessed his unit entranced by the Geneviève’s magicks and charms, yet was unaffected, and drove off the siren before she could slay the entranced captain.

Forced to explain herself once the captain regained his senses, Jannathen had no choice but to come clean. Taking off her armor, Jannathen was Jaille Deschain for a brief fleeting moment once again. Standing naked in the commander’s tent, Jaille said words that would echo in Fahn’s memories for years. “This is the real me. Are you surprised?” Jannathen retold the story of Jaille’s past one final time that day. Capt. Silverberg swore to honor his secret, and the two have been friends since.

When Silverberg was asked for candidates to be part of an expedition into the Stolen Lands, the ‘soldier without a past’ seemed a natural fit for a new beginning. Jannathen- -or Janna, as the squad had naturally nicknamed him- -leapt at the chance.