Need help for specific reward for alchemist and cleric


Advice


Hey everyone. I need your help.

I'm DMing a game in a modified Golarion world. Now I ain't very experienced with DMing but the players enjoy the game, which is great for my self esteem. But they do have a few comments to tell me from time to time. One of them is the lack of magical items to date. And that's fairly true, they don't have much. So I figured I'd give them a big dungeon with great rewards at the end of each level (5 in total, for a party of 5). Now finding a weapon for the inquisitor, paladin and gunslinger was fairly easy. But the alchemist and cleric... I can't find something worthwhile to give them.

See, the weapons I built for the paladin, inquisitor and gunslinger have names, are theme based (+2 Furyborn undead bane Katana for the Pharasma inquisitor for example) and good to great synergy with their characters. But I can't, for the life of me, figure out what to give to the alchemist or the cleric.

So the alchemist loves her bombs. She mostly uses that and gives some potion support as well. She's also headed towards item creation. Now I wanted to give each of them a great weapon but I can't find something good for her. Any ideas? Maybe something other than a weapon, but still special? I don't want to give her a +X to int item, for example, when I'm giving the inquisitor a +2 Furyborn undead bane Katana. The +X to int would be great for her sure, but it's freaking BORING.

As for the cleric, he's a support/healing cleric mostly. He loves to do shield other and such to his allies and heal where needed, and use his spells intelligently. And trust me, the player is a braniac so he's good at that. His domains are Rune and Magic, being under Nethys, god of magic. Now, since he rarely fights himself, I find making a weapon for him hard. Any ideas?

I hope this is enough info for you all to help me if possible. For additional info: the average price of the items is around 70,000 gold.

As for myself, I may not check back on this thread till tomorrow, due to work and stuff. So please be patient if you ask a question.

Thanks in advance everyone.

Peace out.


high level for newish DM. but kudos on working on it.

for the alchy, there are a few different things. if an infuser type there are pills that turn a single infusion into a cloud. for a bomber, hmm....

as far as cleric goes, there are tons and tons of artifact/listed magic items for bufealers.


Gryphonheart wrote:

Hey everyone. I need your help.

I'm DMing a game in a modified Golarion world. Now I ain't very experienced with DMing but the players enjoy the game, which is great for my self esteem. But they do have a few comments to tell me from time to time. One of them is the lack of magical items to date. And that's fairly true, they don't have much. So I figured I'd give them a big dungeon with great rewards at the end of each level (5 in total, for a party of 5). Now finding a weapon for the inquisitor, paladin and gunslinger was fairly easy. But the alchemist and cleric... I can't find something worthwhile to give them.

See, the weapons I built for the paladin, inquisitor and gunslinger have names, are theme based (+2 Furyborn undead bane Katana for the Pharasma inquisitor for example) and good to great synergy with their characters. But I can't, for the life of me, figure out what to give to the alchemist or the cleric.

So the alchemist loves her bombs. She mostly uses that and gives some potion support as well. She's also headed towards item creation. Now I wanted to give each of them a great weapon but I can't find something good for her. Any ideas? Maybe something other than a weapon, but still special? I don't want to give her a +X to int item, for example, when I'm giving the inquisitor a +2 Furyborn undead bane Katana. The +X to int would be great for her sure, but it's freaking BORING.

As for the cleric, he's a support/healing cleric mostly. He loves to do shield other and such to his allies and heal where needed, and use his spells intelligently. And trust me, the player is a braniac so he's good at that. His domains are Rune and Magic, being under Nethys, god of magic. Now, since he rarely fights himself, I find making a weapon for him hard. Any ideas?

I hope this is enough info for you all to help me if possible. For additional info: the average price of the items is around 70,000 gold.

As for myself, I may not check back on this thread till tomorrow, due to work and stuff. So please be...

I find clerics easy just give them a Relic of their faith with a good back story and Prestige for owning.

Nothing like owning the Rod of Seven Omens created for Saint X by the Archangel X who fell before the demonic hordes at notable historic event X.

Alchemists are more difficult for Weapons because they make their own weapons, If it doesn't explode whats the point.
I would suggest something such as, an intelligent animated spiked chain that would attack if someone gets close to her or such.
Alternately maybe whip up an alchemist version of Robes of the Archmagi.
Get creative and make it memorable.


Well, giving a weapon to someone who rarely uses it is disappointing all the way around.

How about giving a combo of other items?

Cleric- a ring of Freedom of Movement (40k) and a Liberator's rod (30k) would make for a great addition to his repertoire.

Alchemist- I'm not too familiar with the class and how bombs work, but could you design an item that gives the bombs weapon properties like ghost touch or bane? Or perhaps an item that lets her create bombs with ammunition magic properties, like slaying or seeking?

Perhaps such an item could be a formulae priced as a weapon with that magic type? (Is that how bombs work? ihdk)


Pathfinder Lost Omens, Rulebook Subscriber

When I was playing in a convention game, they'd given the alchemist fighter a hammer that allowed him to load a bomb into the head and trigger it during an attack. Great flavour for a raging alchemist.

For a bomber alchemist, not as cool. However, with that concept, what can you build? A blunderbuss that fires bombs? Could be fun.

How about a portable alchemical lab inside an extra dimensional space?

It really depends on the flavour of the alchemist. Does she use her mutagens?
Which alchemist discovereries does she have? Gloves that improve her throwing could be nice. A ring of shrink creature is surprisingly good for a bomber.

A flask that interacts with her infusions or mutagens in meta magic fashion could be cool.


Work got cancelled, so I had time to work on this some more.

Thanks all for the feedback. It has given me some ideas.

One thing I remembered about the cleric is the fact he had an armor made half white/half black, to represent Nethys. So I thought why not follow that idea some more. Here's my idea:

Mask of Nethys

This mask is a perfect representation of the mask of Nethys, god of magic. Wearing it allows you to use spell-like abilities at your caster level, each once per day. Following in the footsteps of Nethys, the mask has two aspects; It’s divine powers (white side) follow a protective theme, while the arcane powers (black side) follow a destruction theme.

Arcane spells :
1st - Magic Missile
2nd - Flaming Sphere
3rd - Ice Spears
4th - Ball Lightning
5th - Acidic Spray

Divine spells :
1st - Shield of Faith
2nd - Resist Energy
3rd - Cure Serious Wounds
4th - Blessing of Fervor
5th - Spell Resistance

Also, if a follower of Nethys, your caster level is treated as two higher for the purpose of casting spells (up to a maximum of CL 20). If you have no spellcasting ability, this effect grants you no benefit.
Your alignment appears to be true neutral while you wear this mask.

What do you guys think? Overpowered? Underpowered? Just right? Other?

Thanks in advance, once again ;)

Scarab Sages

In my view, everyone ought to have some kind of hand weapon, for moments of desperation if nothing else. In this Alchemist's case, might I suggest a suit of armor of whatever grade and make she favors with some nasty enchanted armor spikes built-in? I also like Snapshot's suggestion of a dancing weapon, perhaps a madu, which is both weapon and shield.

B.A. Ironskull suggested giving the Alchemist an item that somehow gave her bombs additional properties - but Alchemists can get that by way of Discoveries. There are plenty of nasty Discoveries for the dedicated bomber. So what I would suggest for the Alchemist is a tome, in the model of those tomes that take a week or so to read but permanently increase ability scores. The one I'm suggesting you make up, once studied completely, would impart one or two bonus Discoveries - maybe predetermined, maybe the player will get to choose, maybe options from a finite menu, maybe more bomb augmentations, maybe non-bomb Discoveries to shore up what she doesn't have, who knows? Up to you.

Another good idea: Something protective. It's hard to go wrong with a Ring of Protection +5, or perhaps better still, something that protects her from mind control. Think about that.

OR, you could just hand her a level-appropriate variety of personal pet golem.


I think the mask is really powerful, but perhaps not too powerful if you're running a high powered game; plus the cleric is support, so now he has some limited offense to help out in a pinch. Not sure how I would price that though.

For the alchemist how about a recipe for an unstable bomb upgrade that lets him deal his full bomb damage to those in his splash range instead of splash damage x times per day (and he can maybe use extract slots to increase this number)?


chaoseffect wrote:

I think the mask is really powerful, but perhaps not too powerful if you're running a high powered game; plus the cleric is support, so now he has some limited offense to help out in a pinch. Not sure how I would price that though.

For the alchemist how about a recipe for an unstable bomb upgrade that lets him deal his full bomb damage to those in his splash range instead of splash damage x times per day (and he can maybe use extract slots to increase this number)?

I rechecked the item to make sure, and yeah it was too much because of the +2 to caster level. A +1 to caster level ioun stone is 30000 gold. I want an item around 70000 gold and the spells alone amount to about 63000. So I removed the bonus to caster level and made it that the item has a caster level of 9 (minimum for the spells), but if the wearer is a follower of Nethys, they use their own caster level instead for the item's level. That gives it a slight boost that isn't too powerful imo (they're lvl 8 atm, might be 9th or 10th by the time they find it) and it allows the item to remain useful at higher levels as well.

I'm not running a high powered game exactly. They're actually less powerful than most of our usual games. Most of them don't have magic items at all, since the world is recovering from a magical cataclysm that "shut down" magic for thousands of years. But they are the heroes that found the sanctuary of the gods, where they hid when the cataclysm came. They woke them up and basically brought back magic to the world. Magic had started to come back, but only very low power stuff. So they are special in that regard. This has limited the whole buying tons of magical items and becoming uber early on, as I've experienced early on in many games. So right now, they are lacking. Which is why I'm making this special dungeon with great perils, but great rewards inside. They will be powerful with those items, yes, but what they don't know is that time passes differently inside this dungeon. So when they come out, years will have passed. And war will be at full speed outside. There will be plenty of strong people to contend with them, more magical items from crafting for the wars, and people that would love nothing more than to steal those powerful items they just got.

As for your suggestion for the alchemist, she hits almost all the time, so that would be a fairly weak reward. But thanks anyways.


Normally bombs only do 1+Int (iirc) to those next to the main target, so by giving the option to do full damage to the squares I meant for it to give more multi-target utility instead of being a backup in case she missed. That aside I'll keep thinking... it's going to be a long day so I'll need something to be distracted.


How about a handgun that works like a hand crossbow but grants the wearer explosive missile discovery, or a bow that does it, allowing the alchemists to shoot bombs trough the weapon. Useless if he already has the discovery though.

Maybe a dagger that has synergy with poison, maybe it can hold more doses than a normal one. The cleric's god's favored weapon with spell storing and a story is other fun and beneficial in both attacking and healing.


poison/bleed bombs?


what about flamer which uses bombs as fuel?


Ooh, idea. Two, kinda. Maybe three. Call it the Brewer's Regalia or something, a wooden doll in the dungeon is holding this set along with a masterwork outfit that matches.

Vest of Subtle Mutation
This vest can hold a single dose of alchemical Mutagen, allowing the Alchemist to brew another dose without ruining the one stored in the vest.
As a standard action, the vest may infuse the owner as if he drunk the mutagen, but does not alter the imbiber's visuals.

Gorgon Mask (breath bomb but aoe that excludes the alchemist)
This strange mask reveals it's function telepathically when worn by someone who can create bombs (wizard/alchemist). As a standard action, the owner may pour the contents of mixed bomb on the mask as if drinking them, and releases a 20-feet radius cloud around the owner without harming them.

Alkhest Sprinter Boots
These boots give a +5-feet land speed increase. When the owner is under the effect of an alchemical substance such as alchemist fire(he's on fire), extracts or mutagen, his speed is instead increased by 20-feet.


A couple of ideas..

For the 'Chemist. Have you considered outside the box stuff, like a weapon that grants proficiency in itself? That way you could give them something off thier weapon list. How about an item that allows them more bombs per day? Or as some said a gun, sling or crossbow that turns the thrown bomb into a launched missle. My point being every item doesnt have to come straight out of a book in terms of abilities.

On to the Cleric. I have always liked Weapons, Shields or Armor that are combined with their Holy Symbol.
Picture a Dwarven Cleric with his Holy Symbol Etched into an Earthbreaker shouting his prayers. Another idea is to get him some heavy armor that grants proficiency making him able to stand tall in combat while he heals and buffs. Or maybe a shield of throwing and returning? He can go all Captain America in the rounds when he has nothing to cast...but still is provided that extra protection when he needs it?


I like the cleric mask you developed.

Alchemical Vest

This vest contains all sorts of pockets, loops, and other attachment points that can hold and store oodles of items. The pockets can hold up to 80 lbs of items the size of a vial of alchemical fire. These items are stored in an extra dimensional space akin to a Bag of Holding. The vest may be worn over top of light armor without penalty.

* The vest has 5 pockets that can be filled with an object the size of a vial of Alchemical Fire (or potion). These items may be equipped as a swift action.

* The vest has an unlimited supply of materials to make alchemical bombs. Each bomb made with these supplies adds +1d6 to the bomb's effect.

* The vest has a rejuvenating power. An alchemist can draw upon this power as a standard action to restore the usage of 1 alchemical bomb, or to restore an extract previously used during the day (akin to a Pearl of Power). The level of extract that can be restored is limited to 2 less than the highest extract that the alchemist can prepare. The alchemist can draw upon this power 3 times per day.

* The best grants a +2 insight bonus to Craft Alchemy.

(mix and match the extra powers, including tweaking power levels or abilities to suit)


Wow, some very nice ideas for the alchemist. Thanks guys! I think I'll be able to give her something she likes ;)

And sorry for the late reply. As the WoW orcs say, work work work.

Peace out ;)


zug zug

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