Kingmaker.

Game Master Webb


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Welcome!


Male Gnome uRogue 6 / Occultist 6 || Trickster 2 | HP 64/64 | AC 23 T 17 FF 17 | CMB + 3 CMD 19 | F+10 R+13 W+9 | INIT + 8| PERC + 13, 18vs Traps/ 15vs Ambushes (Lowlight Vision) MP 7/7

Dot, and thank you for having us!


Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

Dot, is there anything I need to change equipment wise or other? and do you have spheres of power so you can read up on the abiliies?

also, just to be clear this means you've chosen all the party members, yes? as in there is not going to be a round of recruitment?

edit: oh I see your reply in the other thread. -cheers


Cleric/Bard 1st-level, HP 9/9, AC 19 (14 T, 16 FF), CMB -1, CMD 11, F +5, R +5, W +5, Initiative +3, Perception +6

Greetings to my fellow adventurers! Let us show those Stolen Lands who's boss!

An interesting party... Two gnomes, a kobold, a half-orc, and a drow.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

RAWR!!!

Let me at em! Whoever "em" is.

Anyway guys, Greetings and congratulations on joining the group! I look forward to the game.

EDIT: I was looking over your character sheets. Ciana I understand and I think that Ozak and Ciana will b a good team.

But I have no idea what an "Aegis" class or a "Shifter" class is. Jamahzin, Roonfizzle, care to give some details about how your characters work?

For the record, Ozak is a pretty straight forward self buffing TWF guy but he will typically start a fight with a dazzling display to demoralize enemies. He has a decent set of general skills but will NOT be the party face. :) If anyone can cast enlarge person on him that will be awesome (though he will draw a lot of fire at that point).

In terms of Kingdom roles he would want want to be the General (or "Warlord" as he would call it)... so he can "crush your enemies. See them driven before you. Hear the lamentations of their women." Though he could also do the Royal Enforcer and if we are using the optional rules he would technically be better at that.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Hello folks

I just need to adjust the equipment back to a 500gp buy

Done =^^=

Zartana will be ranged arcane support, and also she can be a face of the party, but no ranks in Diplomacy at the moment, that's what diplomats are for ;)
She has intimidate and a very good bluff(when buffed), that can be buffed 8 times a day


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2
Ciana Andu wrote:
Greetings to my fellow adventurers! Let us show those Stolen Lands who's boss!

Greetings. And yes we will...yes we will. =^^=


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Ozak will be taking Intimidating Prowess at 3rd level and between that, stern gaze, and favored class bonus his intimidate is going to go through the roof. I'll have +13 at 2nd level, +19 at 3rd level, +22 at 4th level, and so on. At 7th level he uses it to get sneak attack damage with Shatter Defenses. By the end of the campaign I want him to be able to shout down dragons. :)

So if you were thinking of specializing in intimidate you might want to consider other skills unless you have a class feature that uses it (as I do). On the other hand it looks like you didn't put ranks in bluff which seems weird considering your bloodline gives you a bluff ability.

Too bad Diplomacy is not a class skill for you. But then, we have a bard.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Ill take out the skill point in intimidate and put it into bluff =^^=

Or i can change a trait and take a trait to get diplomacy? But as you said we have a bard. She can be the nice one =^^=

Okay. Will change intimidate for bluff

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Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Actually Ciana has lots of skill ranks, but she is a pretty MAD character and only has a 16 in Charisma. She has Diplomacy but isn't amazing at it... just decent (her sheet says +6 but I think it should be +7).

So don't be afraid of Diplomacy if you feel up to being the party face. If you took a trait in it then you would have +10. It also makes sense that a Drow would be good at diplomacy in order to move among the world of humans.

Just my 2¢.

Actually, @ Ciana: you might want to bring INT down to 12 so you can boost another score to 18 - either DEX, WIS, or CHA. You seem to want lots of skills, but we have a Rogue (who has 18 INT) so maybe you can skip Knowledge:Local.

Also you have the feat Arcane Strike listed but the text for Scribe Scroll. I'm guessing from your build that Scribe Scroll is the one you want.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

@ Dutch GM:

In the original recruitment thread there was mention of a bonus item (under starting wealth):

GM Kingslayer wrote:
You also gain a bonus item based on your class. I will help you to determine what your class gains. To give some idea about what each class will get: in the case of Fighters and Rangers it is always a Masterwork weapon of whatever weapon they choose...

Is this still on? I'm totally cool if it isn't.

Ozak uses a double weapon so making it masterwork would only affect one end. I was planning on using masterwork transformation on it anyway. It's his great-great-grandfather's and he doesn't want to lose it.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Will see what rest of party thinks about me taking Dipl.
Her untrained diplomacy is +5. Will alternate Dipl and bluff between levels
Will see what trait to take then

On the item... if i can get my bow for free then I'll spend the 300 to make it mwk too =^^=

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Cleric/Bard 1st-level, HP 9/9, AC 19 (14 T, 16 FF), CMB -1, CMD 11, F +5, R +5, W +5, Initiative +3, Perception +6

Just an FYI, at 2nd level Diplomacy and Sense Motive will be under Versatile Performance of Oratory. After that I am considering Comedy (Bluff and Intimidate) at 6th level Versatile Performance.

Arcane Strike was correct (and has been corrected, thanks)


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

We have a lot of skill ranks between us. Between gestalt and background skills most of us get a lot of them; I think you probably get the least skill ranks out of any of us, since both of your classes are only 2+INT. Not counting background skills, Roonfizzle gets 12, Ciana gets 8, Ozak gets 7, looks like Jamahzin gets 5, and you get 3. Plus favored class if you're going that way, and then 2 background ranks each.

We won't have a lot of excuses if we don't at least have the major bases covered.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sooooo....
3 Males 2 Females

3 Small 2 Medium
And not a single human... Oh boy. Arent we an odd and strange group

Hmmmm. Drow Matriarch =^^=

Yah. I dont get a lot of skill points :P
Atleast the PrC will be 4+int

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Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Ciana Andu wrote:
Just an FYI, at 2nd level Diplomacy and Sense Motive will be under Versatile Performance of Oratory.

Good point! Forgot about that one.

As I mentioned above, I will have intimidate going off the charts. And for you, it is worth remembering that there is a -4 penalty to intimidate checks against anyone bigger than you, which is most people. So I wouldn't bother worrying about intimidate.

Also, if you pick performances that use instruments, then you can use masterwork instruments that grant a +2 bonus. There's no masterwork instrument for oratory or comedy, acting, or sing. You need static bonuses to skills if you want to make them especially good.

We could use Handle Animal; I don't think anyone is good at that. We don't seem to have any nature-y characters, and I was hoping someone would be able to train animals (though we could always just hire someone). I was going to put a rank in it but my CHA is only 8 and it's not a class skill for me. Sense motive is definitely useful too, though mine will be pretty good thanks to Stern Gaze (but not as good as intimidate).


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

@ Zartana:

If we are just going by stats it looks like you will probably be the Ruler. A LE Drow as queen of a River Kingdom! Yikes!

Any reason you picked Lawful? I know most Drow are CE (at least according to traditional fluff).

I notice that most of us are chaotic. Ozak is CN but with "good tendencies."


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She was raised by humans (Orlovsky) from a young age. So she was instilled with good and lawful morals.

Now the Drow Noble feats fit in even more. =^^=

So verdict? Not worry about Diplomacy?

So i have to make sure to keep you lot in check. Good to know. Pffft. No sense of order. Should probably hire a maid...

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Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Character descriptions perhaps?

@GM
Is jy van Nederland af?

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Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Zartana wrote:
Character descriptions perhaps?

All right!

(from character page)

Ozak Daggertooth is a hulking half-orc, who stands 6'5" in height (almost 2 meters) and weighs around 300 pounds. His skin is a pale grey that is a common coloration among the orcs of the Ice Steppes to the north. He has long straight hair, intense blue-grey eyes, and scars on his face that mark him as belonging to a Gorumite warrior cult. His hair is either black or grey depending on the season (like the orcs of the north, Ozak's hair turns pale in winter). He has long tusks jutting upwards from the sides of his mouth, and the tusks themselves have been engraved with shallow scrimshaw-like carvings depicting sinuous dragons coiling around them.

He wears armor made of thick leather plates stitched together; the plates are coloured maroon and black, and seem to have bite marks around the edges. Typically he hefts a large orcish double axe over one shoulder; the blade is worn and notched but it looks to be of good metal, and strange crude runes adorn it, while the haft is wrapped with lengths of white scaly leather. Otherwise he wears warm clothing fashioned of caribou skin with furred fringes, and he has a long tattered grey woolen cloak.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

FYI under "characters" I am coming up as Numalar Auritonius, who is another character of mine, and my default alias. Don't know why it's showing up there.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Ozak. You looked at wrong crunch =^^=

-Posted with Wayfinder


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Zartana wrote:
Ozak. You looked at wrong crunch =^^=

Ohhhh... you are playing the same character in 2 games. Got it!

Deleted the offending post.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

No. The other game died. But keeping her stats in hopes GM comes back =^^=

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana with adventure gear:

Slender and lithe. Pointed ears. Black skin. Long silver hair. She is a very good looking elf. Well. A Drow. Unlike normal Drow. She does have pupils. Catlike eyes greet you when she looks at you. She carries no armor on her. As if tempting you to try and attack her. She has a bow and a spear as her weapons of choice, a quiver with an assortment of arrows at her side for easy access.

Formal Attire
Her black skin is contrasted by a long flowing deep blood red dress. Showing of her figure. Her silver hair well tied and braided, hanging down her back. She sways as she walks. Contrasting her normal way of walking while out and about the woods. Her demeanour radiates an air of importance. Whether by blood or mannerisms, she demands attention.

-Posted with Wayfinder


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

BTW guys - about me (not my character):

My name is Peet and I started Roleplaying when I was maybe eight or nine years old with the old blue book basic set, which would have been '78 or '79. Played various RPGs on and off ever since.

I live in Toronto so Eastern Time Zone, but I work nights and the best time for me to post is while I am at work, so between midnight and 6AM EST - so for our GM that's in the morning. Monday to Friday morning I can often post multiple times but one the weekends I currently don't have good internet access so less frequently then.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Very well. Here is me:

Lenus-Nel
I live in South Africa. Gmt+2

Started roleplaying in High School, when i moved to a big city. Lived in a small town so was never exposed to these things till much later in my life

Well thats the short of it =^^=

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Male Gnome uRogue 6 / Occultist 6 || Trickster 2 | HP 64/64 | AC 23 T 17 FF 17 | CMB + 3 CMD 19 | F+10 R+13 W+9 | INIT + 8| PERC + 13, 18vs Traps/ 15vs Ambushes (Lowlight Vision) MP 7/7

Aegis is a Psionic melee class, that summons armor, much like Soulknife summons weapons. Instead of using a breastplate or halfplate armor type, I use an unarmored version, because I'm a dex build, but, I can easily as a standard or full action summon either of the other two in a pinch.

The armor gives a fixed number of customizations per level, that can provide a wide variety of things, like darkvision and a 30' movement, or later, Flight. One thing I plan on being able to do with it, is cast a variety of self buffs, such as a variant of Mage Armor, Shield, A more useful version of True Strike (+5 for a swift action, +20 for a standard), and/or a stealth buff.

The buffs cost gold, depending on how it's set up, can cost a fair amount of gold, and can be a little complicated.

I guess at the moment, in addition to making sure that my gold spending is correct, and if Callistria is acceptable for Butterfly Sting, is if I want to take one Archetype. It would give us survival, and fit the flavor of what Roonie's been doing for the last 80 years, but would cost some crafting abilities, including a free feat of Master Craftsman.

I guess the major question I have on that front, is how you feel about magic item crafting Dutch DM? I know that of any AP, KM has LOTS of down time for crafting.... I intend to keep craft (Traps), as a skill that I continue to put ranks in, and the feat would allow me to take and make Arms and Armor and/or Wonders. What are your feelings on this?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Yup. Downtime im also going to craft and HP retraining (if allowed)

-Posted with Wayfinder


Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

going to need to probably redo my gear ;-;(which i'll do after work today), Actually I don't have much to buy, so i'll just need 300 more gold pieces yeah? Any idea on what i'd need, i don't use weapons and don't need great armor.(I don't remember exactly what that other threads gear rules were listed as.)

are all support roles covered? my character can do pretty much any role after level 1 but will always be in melee.

I'll be transforming a lot based on what the party needs in the future, but will always emphasize my dragon form. So I will always be a crazy natural attack build.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

My build revolves around...
I hit you with arrow. What happens next?
A) you explode in an inferno of fire
B) you glow like a Christmas tree
C) Your world goes dark

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Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

seriously though, I could use some advice on what to buy since i don't need armor and weapons...


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Potions and other gear are a good call. Utility gear.

-Posted with Wayfinder


Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

I can't UMD and i'm a sphere caster, so anyone want a wand of CLW? or any other kind of wand for that matter? I don't like buying potions and all I can think of is buying more rope. linky, look under gear to see what i have, i don't know much else i can get. I'm not used to having this much dosh at level 1.

edit: wait i don't even have enough money for wands. :/ lame guess i'll just keep the money, even though he's supposed to be poor right now. :P


Jamahzin wrote:
Dot, is there anything I need to change equipment wise or other? and do you have spheres of power so you can read up on the abilities?

@Jamahzin I don't have spheres of power, so I’d like to read up on your abilities.

Ciana Andu wrote:
An interesting party... two gnomes, a kobold, a half-orc, and a drow.

@Ciana I agree, very interesting. If I wanted normal I wouldn’t have chosen you guys. As I will mention in the intro. I don’t need people…I need monsters.

Ozak "Badaxe" Daggertooth wrote:
@ Dutch GM: In the original recruitment thread there was mention of a bonus item.

@ Ozak As it is you’re great-great-grandfathers it is completely masterwork.

Zartana wrote:
@GM Is jy van Nederland af?

@Zartana Ja, ik kom uit Nederland.

Translation:

Yes, I’m from the Netherlands

Roonfizzle Garnackle wrote:
I guess the major question I have on that front, is how you feel about magic item crafting Dutch DM? I know that of any AP, KM has LOTS of down time for crafting.... I intend to keep craft (Traps), as a skill that I continue to put ranks in, and the feat would allow me to take and make Arms and Armor and/or Wonders. What are your feelings on this?

@Roonfizzle I have no problem with magic item crafting, we will discuss it more when we arrive at that point later on in the campaign


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Eks van Suid Afrika. Eks Afrikaans

Translate: Im from South Africa. Im Afrikaans.

Afrikaans is my home language

Sorry GM. Always interesting to meet someone from there. My fiance has family there

-Posted with Wayfinder


Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

I'll send you a copy after work today. I like spheres more than normal casting.

edit: also I approve of gnomes being labeled as monsters. XD


Could U all use the same way of posting vital stats for easy reference for me.

Name Class Level | HP 10/10 | AC N T FF | CMB +1 CMD 11 | F+1 R+1 W+1 | INIT +1 | PERC +1


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

If you are wondering... 211gp total

Also. 11pm. Sleep well people. Will catch up tomorrow morning

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Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

my character will take a lot of non-lethal damage where should i post that?


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Jamahzin wrote:
seriously though, I could use some advice on what to buy since i don't need armor and weapons...

A combat-trained mount maybe? A riding dog is pretty effective and can enter dungeons.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

@ Roonfizzle:

Roonfizzle Garnackle wrote:
Aegis is a Psionic melee class, that summons armor, much like Soulknife summons weapons...

OK, I don't really know anything about the Soulknife either (for the one 3.5 game I was in the DM banned psionics), but it sounds like you have a lot of defensive buffs via Aegis, and then you rely on the Rogue abilities for offense?

For the record Ozak won't get as much sneak attack damage as you but will still often want to be flanking, so we will probably want to be flanking buddies a lot of the time.

BTW, how did you get a 20 in DEX? Gnomes don't normally get a racial bonus to that. Is it because of your "astral suit"?

Also, is your character hiding in a box? :)


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

@ Zartana

Zartana wrote:
She was raised by humans (Orlovsky) from a young age. So she was instilled with good and lawful morals.

Actually LE is an alignment that can often work in an otherwise good party. An intelligent LE character wants power, and knows that reputation and public image are important, so she doesn't do evil things openly, and will often do "good" things because people are watching and she wants to develop a positive reputation.

Ozak isn't especially interested in an ordered society but he respects ruthlessness so he and Zartana will likely get along, assuming Zartana isn't too openly diabolical. He also won't have problems with a drow, being seen as from an "evil" race himself.

Does Zartana have a patron deity? If it's Asmodeus that might be a problem for the CG people in the party (and maybe Ozak too), but you could worship Abadar. Abadar is one of the three main faiths in Brevoy (with Pharasma and Gorum being the other two) so there is a good chance your human family may have worshipped him.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
The Dutch DM wrote:
@ Ozak As it is you’re great-great-grandfathers it is completely masterwork.

Sweet! Not going to argue. Though the second end won't get a lot of use until 2nd level.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Abadar does look like a good choice. Yes.

She can be calm and collected. Regal at times. She hides her frustration. But harm her... or do 1 or 2 other things. Well. Let's say her Drow blood can show sometimes. But most times it will be her sorceress blood that you will see

-Posted with Wayfinder


Male Gnome uRogue 6 / Occultist 6 || Trickster 2 | HP 64/64 | AC 23 T 17 FF 17 | CMB + 3 CMD 19 | F+10 R+13 W+9 | INIT + 8| PERC + 13, 18vs Traps/ 15vs Ambushes (Lowlight Vision) MP 7/7

At the moment, my suit grants the following benefits: Because I've chosen the "Non-Armored" version: +2 Dex, +10' movement. I've also selected Darkvision, an ability that makes all my weapons count as masterwork for attack, and magic to overcome damage reduction, and an ability that allows me to consider up to 1 psionic "scroll" per level as in my hand.

I've currently got a mage armor equivalent in it, and I can UMD it with an additional +1 bonus for each "scroll" actually slotted (DC 21). At L3, I will be able to use this feature along with a couple others to treat the slotted "scrolls" as powers known, and some of them as "prepared", and manifest them using the (Currently 3) PP I have, short version is that most things I do will cost 1pp, but I might spend more to increase the effect, in really rare occasions.

If I had chosen the breastplate option, I would get +2 Str and a small bonus to damage (+3 for 2H, +2 for 1H, and +1 for Light weapons). If I had chosen the Halfplate option I would get +2 Con and 25% Fortification.

At the moment, I rely on Rogue for Attack (Finesse) and Damage (Sneak Attack, Dex to Damage at 3+), and Aegis for full BaB. Combined, they grant an amazing amount of utility. I expect at times to move at full speed (30'/action) while nigh on invisible (Stealth at +13 at the moment, unbuffed, and that's only going to go up, with an easy pair of buffs I can get that are +10 Enhancement (Chameleon Power, costs gold) and +4 Circumstance(Customization)).

If you would like to know more about some of the really strange things I can eventually do, the suit buffs are located here. I currently have 3 Customization points, and can change what I have effect wise with 8 hours rest.

The short primer on Psionic powers. Unlike Magic Missile, or Fireball, Psionic powers to not automatically get any better at higher levels other than duration. If you want more "Power", you have to pay for it, to get the augmented effects. It's based around a mana point system, where powers have a base cost, and a series of enhanced costs, that are optional for every casting.

The golden rule is you can NEVER pay more than your level in points on a power, to preserve balance. (Caveats, yes, there are a FEW ways to increase your caster level. Yes, there is an exception. No it's not something that will come up in this game. Yes, the most likely cause of "Broken" is forgetting that golden rule. It's there for a reason)

Apologies for writing a book, but it's a fairly complex, and nifty class. I personally expect to be equally surprised by Jamahzin, every time he turns around, as I don't own his book, and it's not on the SRD. One last thing before I go get ready for work. Speaking of Book, the physical book in my hand states that Aegis gets Fly as a class skill. The SRD states it does not. Realistically, that +3 bonus will be negligible, but I wanted to bring it up while I remembered. This will have no effect until L5

As for the box, Roonie ... LOVES boxes and traps.


Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5
Ozak "Badaxe" Daggertooth wrote:
Jamahzin wrote:
seriously though, I could use some advice on what to buy since i don't need armor and weapons...
A combat-trained mount maybe? A riding dog is pretty effective and can enter dungeons.

I know you weren't around in aqua-thor's recruitment (or at least i don't recognize you) so you probably don't realize how little a mount would do for me ;-;, I could probably become someone's mount in a few levels if they wanted me to.

I'm going to basically transform into a lot of things as the situation needs.


Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

also, DM did you get the SoP booklet okay?


Yes, I did. Haven't read it though. Will do ASAP.

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