Keolin's Reign of Winter Campaign, Table 1 (Inactive)

Game Master Nickadeamous

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Loot List

Initiatives:

[dice=Ragnar] 1d20-1 [/dice]
[dice=Warden] 1d20+2 [/dice]
[dice=Fang] 1d20+3 [/dice]
[dice=Droviz] 1d20+3 [/dice]
[dice=Havelock] 1d20+3 [/dice]
[dice=Krystae] 1d20+6 [/dice]
[dice=Elen] 1d20+3 [/dice]


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Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Knowledge (religion) untrained: 1d20 + 4 ⇒ (15) + 4 = 19 (I assume that a DC10 would suffice to identify zombies as zombies, although possibly without knowing anything special about them.)

As soon as Elen sees the zombies coming out she lets the pattern of the slumber hex she was preparing vanish from her mind, and curses with Misfortune the one that didn't fall victim to Ragnar's command. "Even the dead aren't immune to bad luck!" she exclaims. DC 14 Will or roll twice for all d20 rolls and take the worse.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar looks sadly at the still unquiet corpse. "Jag är ledsen" he says, drawing a rough looking hand axe from his belt and slamming it down into the once living person's face.

Hand axe (slashing): 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Crit Confirm: 1d20 + 5 ⇒ (20) + 5 = 25
Crit damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18


The pacified risen corpse looks down at it's hands, turns them over to get a better look at them, and then smiles in a hideous grin. The sound that comes out of its throat is a gurgling mockery of a child's laughter.


Pausing for a few moments at the sight of the undead bursting out of the carriage, Brynjar witnessed as one of the literately stopped in its tracks and the other got a face of the giant's axe He knows how to use his size Thought Brynjar before turning towards the other undead, he didn't know for how long it was going to stay frozen and he didn't plan to take any chances.

The swift rise and fall of the scarred warrior's steps dug shallow holes in the snowy ground below, his sword kept to his right side and its blade pointing backwards. It was but a moment before Brynjar was in range to strike the undead, and another when he swung his sword in a rising diagonal slash, that traveled in a rough and wild arc, scattering snow as it brushed against the ground, and whistling in the air as it made its way to its wielder's opponent.

Charge

Attack Roll: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Damage Roll: 2d6 + 4 ⇒ (4, 2) + 4 = 10


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

The Tengu was actually quite startled, and maybe even a little afraid (not that he would ever admit such a thing) but managed to keep any hint of it off his face.
With a birdlike face, it is easy to conceal expressions regardless.

Nevertheless, he managed to frown as he realizes that he is unable to use his main attack against the walking corpses.

Looks like we will have to do this the hard way then...

Unsheathing his weapon of choice, a nicely polished hand a half sword from his back, he then begins to move around the wagon to flank the monster.


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

Helios winces when he sees the creatures emerge. Told you to be careful, big guy...

Bardic Knowledge (arcana): 1d20 + 1 ⇒ (17) + 1 = 18 ...hints on zombie-dom...

Helios drops his bow into the snow, realizing that it may not be the most effective weapon if Ragnar's slashing had know effect, and unlimbers his scorpion whip from his belt, lashing out from his position 10 feet away. If I can get it on the ground...

Scorpion Whip: 1d20 + 1 ⇒ (20) + 1 = 21 ...trip attack against the one Ragnar attacked.

Crit Confirm: 1d20 + 1 ⇒ (13) + 1 = 14 ...not sure if I need to reroll if I hit the zombie's CMD to put him prone.

Okay, hopefully that puts the baddie on the ground so we can commence to beat it's undead body to a pulp.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

What is Havelock's 'main attack' that he can't use?


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Bombs, don't want to splash anyone, it makes for such a strain on the groups healing haha.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar seemed surprised that The big warrior charged forth to attack the now-passive zombie, he spoke quickly in a language that the other big man didn't understand and waved his free hand to try to ward off the attack. He looked to Lady Elen.

Elvish:
"Lady! Please tell him! There is no danger from this one."


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Elven:
"What? It's not dangerous anymore?"

Elen is too surprised by the statement to try to stop Byrnjar immediately. If the zombie is still up and moving next turn, we'll see about it. He might not be able to hold back his rage, though.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Elvish:
"No! He is a vessel now. His madness is contained. He wont hurt anyone!"


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

We need to teach everyone Elvish. It's a far superior language anyway. :D


Elves are secretly plotting to rule the world by spreading their language! I knew it!


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Not by spreading the language, no...

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Krystae cursed as Ragnar pulled open the doors and once again when the undead came shuffling out. Her angle wasn't the best and put her behind the rest of the party in her actions. Like Helios she drops her bow as Ragnar slams his axe into one of the zombies' face. Her hand grasps her holy symbol as she whispers a prayer to Desna. She puts her other hand towards the other enemy as Helios takes it to the ground!

Ranged Touch Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 5

She watches distractedly as Ragnar appeats to try and ward off the others attacks... What is he saying?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

"He says he has control of this one now, and is asking us to hold off from destroying it. I don't understand -- he said it is a vessel? " Elen speaks after Brynjar has already made an attack against the controlled zombie.

Elvish:
"Please explain, Ragnar."

-Posted with Wayfinder


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

"આ વધારો થયો મૃત ખાલી છે. તેઓ તેમને અંદર કોઈ આત્માઓ હોય છે. તેઓ ક્રૂરતા સાથે કામ શા માટે કરે છે. તેઓ શું છે મદદ અને ક્યારેક નાશ કરવાની જરૂર નથી કરી શકો છો. જ્યારે પણ શક્ય હોય બાળકો માટે સંકલનનું તરીકે મને ઉપયોગ શીખી છે. હું તેમને માટે એક માર્ગ ખોલવા, અને તેઓ વધી અંદર રદબાતલ ભરો માટે સમર્થ છે. તેઓ કપડાં જેવા મુત્યુ પામેલા હાડકા પહેરે છે. તેઓ મદદ કરવા માંગો છો."

Elvish:

"The risen dead are empty. They have no souls within them. That is why they act with cruelty. They cannot help what they are and sometimes need to be destroyed. Whenever possible the children have learned to use me as a conduit. I open a pathway for them, and they are able to fill the void within the risen. They wear the bones of the fallen like clothing. They want to help."


Ragnar buries his axe into the skull of the zombie with such force that it knocks the head clean off. His axe is wedged into the skull of the zombie, leaving him holding an axe with a head attached. At the same moment Helios's whip wraps around the zombie's ankle and pulls the headless corpse down to the ground at Ragnar's feet, where it stops moving.

Brynjar strikes the other zombie a severe blow, lopping off its left arm. Krystae's prayer is answered as the second zombie is destroyed by her spell.

I assume that was Disrupt Undead, correct?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

"Well, let's discuss this. Unfortunately there's no language we all share at present, but Ragnar says that the sprits of the children of his tribe can take over a soulless undead and use it as a vessel, they wear it like clothing. I don't think any of us were expecting this."


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Havelock holds up a finger.
"Not at the moment, where there are one foe, there might be more.
Let us secure this area and THEN we can talk about this startling revelation."


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Dammit! Sigh. Necromancers get zero breaks...

Ragnar looks down at the destroyed undead that for mere moments was an ally. He says nothing, simply shaking his head.

Nearby a plume of bloody snow burst upward as angry little footprints kicked a drift open and stomped away.


What threw Brynjar off was a combination of actions that started with Ragnar trying to protect the walking corpse he aimed to strike down and ended with Elen asking them to discuss the abilities of the giants in relation to those Things... Brynjar was about to tell them to keep these debates for when they were not on a battlefield but was glad that Havelock had beaten him to it Glad this alchemist decided to come along Thought Brynjar as he looked about and tried to find any suspicious sounds in the air, doing his best to ignore the temper tantrum of whatever was following Ragnar around.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

The half-elf coils his whip and hooks it to the loop at his belt and bends down to scoop up his longbow, dusting powder from the wood. Tentatively, Helios stands alongside Ragnar and rests a hand on his massive shoulder. "અમે Ragnar આ પ્રક્રિયા નથી સમજી નથી. પરંતુ અમે, આગ આસપાસ નીચે બેસી બ્રેડ તોડી, અને અમે વધુ સારી રીતે સમજી શકો છો, તેથી તમારા આ ક્ષમતા ચર્ચા કરવાની જરૂર પડશે." Helios thinks for a moment, how do I tell him that we may never understand it...much less accept it. Playing with the dead is a think of the Old World. How does that reconcile with how the magic of this place works now? "પરંતુ હેવલોક તે અધિકાર છે. અમે વધુ પહેલાં અહીં શું થયું ઉઘાડું જરૂર ... દુશ્મનો તમારા magics ઓછી નરમ છે દેખાય છે કે જે પહેલાં. હું દિલગીર Ragnar છું. ટ્રુલી હું છું."

Elvish:
"We don't understand this process, Ragnar. But we will need to sit down around the fire, break bread, and discuss this ability of yours so we can better understand it. But Havelock has the right of it. We need to uncover what happened here before more...before enemies appear that are less pliable to your magics. I'm sorry, Ragnar. Truly I am."

Diplomacy w/Ragnar: 1d20 + 11 ⇒ (18) + 11 = 29 ...ahh, the dulcet tones of Radio Free Helios...

That said, Helios turns his attention to searching the area around the wagons for any other clues; beginning with the statue (at the bottom of the map).

Perception: 1d20 + 7 ⇒ (9) + 7 = 16 ...searching around the statue
Knowledge (history): 1d20 + 7 ⇒ (13) + 7 = 20 ...what is the significance of the statue


@Helios: LOL, good one, I'll be sure to listen to that channel.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar nods and puts his eyes back out to the world, scanning for dangers, the concerns of the previous moment apparently gone from his mind.


Brynjar doesn't hear anything suspicious.

Helios approaches the statue. As he gets closer, he realizes it isn't just a statue. The remains of the Taldan captain tasked with escorting Lady Argentea from Zimar back to Oppara stand here as a gruesome statue, his slain body mostly encased in ice. Unfortunately, the captain's body is no longer intact, as something carved away pieces of him that now lie in blocks of slowly melting ice at his feet.

The frozen captain still wears his breastplate, emblazoned with Taldan heraldry, and one of the chunks of ice contains the captain's arm, still grasping his masterwork longsword.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Finding anyone alive after what we have seen so far seems a futile hope. We may be best served by going after whatever tracks we can find as soon as possible.
But keep an eye out, where there is one trap left, there can easily be two."


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Elen will carefully examine the inside of the carriage that the zombies were in, as well as the bodies of the zombies themselves. Taking 20 on perception if possible for 25.

Frostwhiskers jumps down from Elen's shoulder and starts romping through the snow at her side.


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

"Powerful magic to do something like this..." Helios mutters to himself. Knowledge (Arcana): 1d20 + 1 ⇒ (7) + 1 = 8 ...but he doesn't seem to recognize it.

"Elen, I will have need of your knowledge to investigate this...but be forewarned, it is a gruesome sight."


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Just don't go alone; have someone keep a watch while you examine it.
I'm going to scout the outskirts of the area, I'll yell if I find something."

Havelock begins to move around, circling the site of the battle.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Stealth: 1d20 + 5 ⇒ (17) + 5 = 22


Deep tracks in the snow were left by Brynjar as he made his way closer to the statue, but upon further inspection he could see that it wasn't anything but a statue. Gore and blood, were something the ex-Shoanti was used to seeing, even he was still young, and he had men die through blade, arrow, the arcane and even by bare hands...but this he had not seen before. Brynjar's frown deepened as he looked at what used to be a living person, now before his eyes was nothing but a frozen corpse.

Takeing 20 for Perception to notice the equipment of the captain

"Once we're sure that no one else is here, we'd best bury him swiftly, and take whatever we can use off him, I doubt he'll be needing it" Said the man in the scale armor, his voice calm with a notable measure of seriousness, and his right hand still holding his great sword firmly.

Brynjar's breath leaves a small noticeable cloud of air in front of him, the deeper they went into the forest, the colder it got, which got the scarred man thinking about the bandits that were partially behind them being here, if they were hampered by the cold then they would be as well They shouldn't be far, not in this weather Thought Brynjar as he began revising the tracks that lead into the forest, then it hit him...something he had forgotten.

"Helios" Spoke the red haired man as he turned his head to face the bard "Look at these tracks" He motioned to the tracks that lead to Heldren "For the first fifteen feet it looks like someone was dragging himself across the snow, after that this person breaks into a run" Continued Brynjar pointing with his index finger at the change of pattern in the tracks.

"Did Yuln look in any shape to run to you? And if we assume he wasn't but suddenly found his strength...what motivated that strength? I don't think it was the two half-dead...whatever they were, they were locked in the carriage, it was something else, or he's been lying" A hard look can be seen illuminating from Brynjar's blue eyes, he was clearly unamused by the possibility that they had been lied to or that information that could have helped their chances of survival has been withed from them.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

After examining the carriage, Elen will respond to Helios's request, running through the snow to the statue, leaving petite barefoot prints in the snow behind her, only slightly bigger than those left by Ragnar's spirit followers. The carnage gives her a bit of a pause, but she seems to have seen battle before, and examines the dismembered, frozen corpse carefully.

Spellcraft or Knowledge Arcana: 1d20 + 8 ⇒ (12) + 8 = 20


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)
Quote:
"Helios, look at these tracks. For the first fifteen feet it looks like someone was dragging himself across the snow, after that this person breaks into a run."

Brynjar points with his index finger at the change of pattern in the tracks.

Quote:
"Did Yuln look in any shape to run to you? And if we assume he wasn't but suddenly found his strength...what motivated that strength? I don't think it was the two half-dead...whatever they were, they were locked in the carriage, it was something else, or he's been lying."

Helios tears himself away from the frozen Taldan soldier. Is he familiar? Knowledge (local): 1d20 + 1 ⇒ (5) + 1 = 6 ...the half-elf shakes his head and walks to where Brynjar is standing.

"Let's see what we can see, my brawny friend." Helios tries to brighten his own mood, putting the image of the frozen captain out of his mind.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21 ...looking at the tracks to discern the pattern of movement.
Knowledge (nature): 1d20 + 1 ⇒ (18) + 1 = 19 ...using what I can from general woodland knowledge to determine if the tracks could belong to a mortally wounded man.

"I wonder...perhaps Yuln sneaks away as far as he can, then bolts upright to make all speed..." He looks under a layer of snow. "I don't see any blood..."


Helios Sunstreaker wrote:

"I wonder...perhaps Yuln sneaks away as far as he can, then bolts upright to make all speed..." He looks under a layer of snow. "I don't see any blood..."

Nodding once in response to the other possible scenario Helios has given him, Brynjar looks on as the half-elf continues to examine the tracks and makes an interesting point that he has completely missed No blood? From someone who fought in a battle? Either Yuln is better at fighting than I thought or... Brynjar's left hand moves to his face and his index finger begins to trace one of his scars, as his eyebrows knitted together and his teeth clenched.

"This makes little sense, if he fought in a losing the battle then he should have received a wound or two" Said Brynjar, his words callous and blunt "Looks like we'll have to have more words with him, after we are done hunting these bandits" He continued the grimness in his voice as evident as ever.


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

The half-elf cringes a bit. He hadn't wanted to feed any paranoia into the cauldron of emotions that was the big warrior. Helios scratches absently at his chin. "It could be that he had a healing elixir, something that closed up his wounds and prevented blood...or perhaps the wounds he received were cold related." He points back to frozen Taldan soldier over his shoulder. "If I remember correctly, he had signs of severe exposure. Perhaps his wounds were magical in nature?"

"I am not saying we shouldn't have a healthy measure of suspicion considering this site...and the low likelihood that any survivors would have been allowed." Helios pauses and looks back at the frozen man. "The good captain over there, that's as much a warning message as would be needed. A warning banner to not follow the kidnappers."

After a patch of silence, and realizing that they were alone for the moment, Helios addresses something else that had been on his mind for a while. "I've spent a good portion of my life in Taldor. My parents passed on to me their convictions for the people, for the beardless as they are labeled who have little or no voice in this country. While my particular talents have been focused on morale..." Helios considers for a moment not revealing all, but - as he's wont to do - he jumps off the cliff. "...I also deliver messages amongst those who actively oppose the caste system. I wonder...someone of your determination could make a real difference in the people's lives. Restoring their dignity, their honor. You've got your own motivations, that much I can sense...and I don't ask that you share them with me...but I also sense a deeper reservoir in you that extends past...revenge."

Helios holds up a hand as if to say consider it... "Again, I would never presume or manipulate, heh, I guess sometimes I take after my parents and my patron god too much."

It is obvious - with any Sense Motive you wish to make - that Helios is in no way trying to drag Brynjar into some political game. He simply strives to see the best in people, and in the big warrior, he sees the makings of a great hero.


Helios Sunstreaker wrote:

"It could be that he had a healing elixir, something that closed up his wounds and prevented blood...or perhaps the wounds he received were cold related." He points back to frozen Taldan soldier over his shoulder. "If I remember correctly, he had signs of severe exposure. Perhaps his wounds were magical in nature?"

"I am not saying we shouldn't have a healthy measure of suspicion considering this site...and the low likelihood that any survivors would have been allowed." Helios pauses and looks back at the frozen man. "The good captain over there, that's as much a warning message as would be needed. A warning banner to not follow the kidnappers."

Listening intently as Helios produced several scenarios and explanations, Brynjar's stayed on the sight of the tracks, and his mind began considering the words of the bard carefully, and now that he thought about it Yuln's wounds did seem to be mostly from exposure So he was struck by cold ice instead of cold steel Commented Brynjar mentally to himself, as he nodded to Helios who agreed with him on the need to be wary.

Helios Sunstreaker wrote:

After a patch of silence, and realizing that they were alone for the moment, Helios addresses something else that had been on his mind for a while. "I've spent a good portion of my life in Taldor. My parents passed on to me their convictions for the people, for the beardless as they are labeled who have little or no voice in this country. While my particular talents have been focused on morale..." Helios considers for a moment not revealing all, but - as he's wont to do - he jumps off the cliff. "...I also deliver messages amongst those who actively oppose the caste system. I wonder...someone of your determination could make a real difference in the people's lives. Restoring their dignity, their honor. You've got your own motivations, that much I can sense...and I don't ask that you share them with me...but I also sense a deeper reservoir in you that extends past...revenge."

Helios holds up a hand as if to say consider it... "Again, I would never presume or manipulate, heh, I guess sometimes I take after my parents and my patron god too much."

The winds of silence came upon the two would be investigators, leaving Brynjar more of a chance to consider which explanation rang the truest, it wasn't hard to find motivation for Yuln to lie, but what frustrated Brynjar was that many things appeared as he had described, then again...The best lies are the ones with some truth in them He recalled the words of his hated former mercenary captain. Brynjar shifted his two handed weapon so that the hilt was facing skyward and plunged the blade into the snow, his still around the hilt, for now he'll keep these suspicions in the back of his mind, until they find more evidence of Yuln's guilt or innocence.

Helios' familiar voice, chased away the silence that had surrounded them, he truly had Brynjar's attention because he was speaking of an entirely different subject; the scarred warrior didn't expect the half-elf to tell him of his past, his motivations and his dealings. This had Brynjar turning his body to completely face Helios, his blue giving the bard a surprising amount of attention, and the scowl that usually inhabits the face of Brynjar straightened out till out something akin to a straight line. Before he could comment, the whip wielding half-elf began speaking of how he could make a difference in the lives of people and finally Helios grasped at the motivation the empowered his current goal...he wasn't that surprised, after he lost control in the Heldren he'd be surprised if no one had caught on.

"Few people would stand in the way of an armed man, without unsheathing their own weapons, I saw no wisdom in it but...it proved your sincerity" Began Brynjar, his words at first appeared to betray no emotion, but after the pause they seemed to drag behind them what felt like praise and approval.

Brynjar turned his face towards the forest for but a few moments, as if he was looking for something he had lost for a while now and thought he had seen in the distance "Before coming here, before I decided that I needed to cut off the heads of these Witches of Irrisen, I never gave much thought to what I would do with my life...When I was with the Shoanti, it all seemed clear, I would continue with my role as a warrior of my tribe, win wars, find a woman" Brynjar's right hand moved from the handle of his sword and rested on its pommel "That all ended, when they found out that my father was Chelaxian. 'Take the trials' They said 'Prove your loyalty to the tribe' They went on" Brynjar's voice was eerily calm, despite the anger that was very apparent in it, this rage felt different than the one he displayed in Heldren; it was akin to a fire that has long since ate up all the wood that was offered to it, but stubbornly kept its embers alight.

A ball of spit was launched from the mouth Brynjar, landing near the fallen tree that was beside him "Yes, that was part of my answer to them" These memories were clearly not something the tall warrior enjoyed bringing up, but he seemed rather talkative in this instance "Suddenly, I had another question to consider besides what I should do with my life; where do I belong? Something most people don't give much thought to" Continued Brynjar, the anger in his voice disappearing leaving nothing but nearly emotionless words that barely hinted at wistfulness.

"I won't bore you with the rest of the tale, suffice to say whenever I felt that I have finally found some place to call my own, I saw a dagger aching to sink its blade into my back, I was quick enough to break them though. Imagine my surprise when I found out that they were all being directed by the same person and no this person is not breathing anymore" Brynjar's left hand moved to the scars on his face once more, following their ever familiar pattern "I haven't considered my path in this world even before I came here for my revenge, and yet here you are telling me I have the makings of a champion...I am sure you won't be surprised if I don't share your optimism" Brynjar looked to the forest once more, and once more it appeared like he was looking for something he had lost a long time ago.


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

Helios grins with a spark of hope. A strange gesture given the grim surroundings in which the party found themselves. "Give me time, Brynjar. Time gives opportunity for new experiences and with new experiences, new perspectives. If Cayden Cailean is with us, maybe you'll catch a glimpse of what I see in you." The bard resists the urge to clap the warrior on the back, a sense that it would be the wrong gesture for Brynjar. "If anything, maybe I can restore some of that faith you lost in others. Trust is earned, I know."

The half-elf's grin broadens, his enthusiasm obvious as he sees an opportunity to lift the spirits of a fellow traveler. Besides, to have survived so much, Helios couldn't shake the feeling that the scarred warrior was destined for greatness. At the very least, perhaps he could be a part of guiding Brynjar towards a positive use of his formidable talents.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

The skulking Havelock appears silently and without warning, much like the bird his people so resembles.
Somewhat sardonically, he slowly and gently puts a talon to his beak and makes a shushing sound.

"You talk too loudly, and too much...
If I can hear you, if I can smell you, then so can the others.
Come on, we have work to do."

I just couldn't resist.


The sudden appearance of Havelock Amidst their conversation, and his unexpected chiding of Brynjar and Helios, brought Brynjar back to their current situation, while he didn't like the idea of being scolded by the professor, he had no right to say anything back, as this area could still hide dangers they were unaware of. Unsheathing his sword from the snowy ground, Brynjar looked towards the second turned over cart.

"I'll check the second cart over there" Said Brynjar as he made his way to the turned over vehicle.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14 To see if there is anything unusual about the second cart.

@Havelock: Sorry for talking in the middle of the lesson professor, LOL


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar stays close to Lady Elen. At the recovery of the soldier's longsword, his eyes go very wide.


Elen searches the carriage where the zombies emerged. She finds a small jewelry box under the seat, with a signet ring, a pair of earrings, bracelets, a number of silver and gold necklaces and a sapphire pendant inside.

During his scouting, Havelock notices out of the corner of his eye an owl asleep in a nearby tree and a deer track.

Elen:
You recognize the effect on the Taldan captain as that of the icy breath weapon of a winter-touched mephit.

Brynjar:

Bandits already looted this overturned carriage.
Two of Lady Argentea’s handmaidens lie dead inside.
The broken chests and boxes strewn across
the ground contain the handmaidens’ spare clothing,
including three courtier’s outfits.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Krystae stays quiet about Ragnar's revelation... they will have time to further discuss his "oddities" later when not facing the possibility of death. Though... seeing such actions causes a shiver down the Witch Hunter's back not related to the cold.

While the others examine the fallen captain's statue and the carriages, Krystae will scout the scene and examine the tracks in an attempt to decipher movement and perhaps see if she can get an accurate number of bandits based off the tracks in the area. Survival: 1d20 + 6 ⇒ (6) + 6 = 12

Hey guys, sorry about my absence. My 5 month old son and I have been sick the past week or so. I just didn't have the energy to get a post in. Also, sorry on the shortness on my post, but I figure there was a lot of interaction already that I missed out on. So... we can assume Krystae was spending that time checking the scene out. We're both feeling much better by the way, so I should be back to normal posting!


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Elen brings out the jewelry box, and points out that the signet ring could be identified to confirm the identity of the occupants of the carriage. When she recognizes the effect of the mephit's breath, she says,

"Oh, an ice mephit must have done this! Let us keep an eye out for these creatures, they can be quite dangerous!"

At Ragnar's reaction, Elen asks him, "What is it, do you see something?"


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Havelock observes the owl for a moment; he exhales a puff of breath as he sighs in sadness.
I envy you avian brother, to be able to sleep so peacefully. My feathers does not keep me as warm as yours does you.

With great reluctance, he reaches into his clothes and produces one of his valuable elixirs.
All this fur slows me down, pride is fine, but enough is enough.

Shuddering in revulsion at the chemical taste, he downs the brew in one go.
For several moments nothing happens, then slowly, warmth seeps into his limbs, chasing the cold away.

Afterwards, shedding the heavy cloak, he walks back to join the others.
"I saw nothing out there; I do believe we are alone now."


His finds further showing the destruction that these bandits and mystic creatures brought upon these carriages and the people they carried, gave Brynjar a better idea of what they were dealing with Typical of bandits to loot everything they could get their hands on, but why did they kill these women instead of taking them? They that cruel? Or that disciplined? Brynjar turned from the carriage and began walking towards his companions Maybe both He stopped in the midst of his companions and quickly summarized his findings.

"What happened here could have been done by an organized military unit; these bandits came here for the noblewoman, they took anything of value they got their eyes on, killed anyone else, and made a clean get away" He began, as he shifted the fur under his armor to a more comfortable position "We are dealing with mercenaries or bandits with a strong and dreadful leader...its hard to get bandits to follow orders, especially if they aren't afraid of you" Continued the crimson haired warrior, his voice grim.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Not... Havelock idly plays with the empty vial that contained his elixir, If they are all mind controlled or magically guided.
Remember the suspicion that there where witches involved?
And with an ice memphit involved it seems likely that a caster of no small strength is at least peripherally included in this group."


the professor's theory seemed like a possibility to Brynjar, as it would certainly explain a lot. Nodding to Havelock, Brynjar made his way to the frozen captain and began the task of cracking his icy coffin, his goal to both release the corpse and gain position of the deceased fighters gear "If any of you want the breastplate or the longsword now is the time to speak, after that its better if we start following the trail these bandits left behind" Byrnjar's words were coupled with the sounds of his massive weapon going about breaking the shell of ice.

Attack Roll: 1d20 + 4 ⇒ (3) + 4 = 7

Damage Roll: 2d6 + 4 ⇒ (6, 2) + 4 = 12

@Krystae: I hope you and your kid start feeling better soon.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Havelock cocked his head to one side in that curious birdlike way of his as he considered for a moment.
"Any sword would feel fitting in my hand, but only if someone more skilled would not want it.
We Tengu teach all our young the art of the blade as soon as they are strong enough to hold the handle."

Despite feeling much more comfortable thanks to his elixir, Havelock was not completely without trepidation for the trip ahead.
Worth considering was the fact that IF his theory proved sound, there was a caster much more powerful than him lurking in the shadows?

I wish I had the components to brew a batch of alchemist fire in preparation...
Facing ice creatures would feel safer that way.


"I prefer a two handed weapon, so I don't think I'll be using it" Replied Brynjar after delivering his strike "I'll take the breastplate if no one has a need for it" He continued as he turned his head momentarily towards Havelock and for some reason he felt that the alchemist was worried about something, he couldn't explain the feeling, as he couldn't really tell from the facial expressions of Havelock.

"Still thinking about your theory professor?" He asked as he raised his sword once more to deliver another strike to the frozen prison.

Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21

Damage Roll: 2d6 + 4 ⇒ (6, 4) + 4 = 14


Roll 20 Site Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

"An ice mephit you say?" Helios taps his chin as he tries to parse through the trove of stories he had swirling about his memories, wondering if he'd heard of the creature before.
Bardic Knowledge (horrible beasties): 1d20 + 1 ⇒ (1) + 1 = 2

He shakes his head, "I've heard of an old tale from the worldwound about a Mephistopheles, but can't say I've heard of this mephit you mention, Mistress Elen, what are they? What can they do? Any weaknesses?"

The half-elf glances over to Ragnar, curious if his knowledge of things in the old world could contribute. "કાઇન્ડ, સર, તમે Mephit સાંભળ્યું છે? અમે કે આ માણસ મોત અને વર્તમાન રાજ્ય કારણે શું લાગે છે. તમે તેમને ખબર છે? કદાચ કેવી રીતે તેઓ કામ કે કેવી રીતે તેઓ હરાવ્યો કરી શકો છો?"

Elven:
"Kind, sir, have you heard of a Mephit? We think that is what caused this man's demise and current state. Do you know of them? Perhaps how they operate or how they can be defeated?"

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