Blackjack

Helios Sunstreaker's page

157 posts. Alias of Song of Chiroptera.


Full Name

Helios Sunstreaker

Race

Roll 20 Site

Classes/Levels

Bard 2 | HP 14/14 | AC:14, T:11, F:13 | CMD:12, CMB:1 | Save (F+1, R+5, W+4) | Init:+1 | Perc: +8 | Bardic Performance 0/10 | Lvl 1 Spells (0/3)

Alignment

Chaotic Good

Deity

Caydean Cailean

Location

Heldren, Taldor

Occupation

Orator, Story Teller, Rabble-Rouser

Strength 11
Dexterity 13
Constitution 13
Intelligence 14
Wisdom 13
Charisma 16

About Helios Sunstreaker

Helios Sunstreaker (Taldan):

Bard 2
Init +1
Senses
Perception +8, Low-light Vision, Keen Senses

Defense
AC 14, touch 11, flat-footed 13 (+3 armor, +1 dex)
HP 14 (2d8+2)
SR 0
F +1, Ref +5, Will +4

Armor Studded Leather, Light
Defensive Abilities Elven Immunities (PFCR 24)

Offense
Spd 30 ft/x4
Melee
Rapier +2 (1d6) 18-20/x2
Scorpion Whip +2 (1d4) 20/x2 disarm, nonlethal, reach, trip
Dagger +2 (1d4) 19-20/x2

Ranged
Elven Longbow +2(1d8) 20/x3
Longbow Arrows (x15)

Special Attacks
Bardic Performance (standard action) (10 rounds/day)
+1 Favored Class Bonus
Bardic Performance: countersong
Bardic Performance: distraction, bardic performance: fascinate (1 targets) (dc 14)
Bardic Performance: inspire courage +1

Bard Spells Known (CL 1):
Level 1 (3/day) Disguise Self, Vanish, Ear-Piercing Scream (DC 14)
Level 0 (at will) Haunted Fey Aspect, Resistance, Detect Magic, Know Direction, Unwitting Ally (DC 13)

Stats
Str 11, Dex 13, Con 13, Int 14, Wis 13, Cha 16
BAB +1, CMB +1, CMD +12

Feats
Skill Focus (Diplomacy)
Weapon Finesse

Skills
Bluff +8
Diplomacy +14
Escape Artist +5
Heal +1
Knowledge (arcana) +7
Knowledge (history) +7
Knowledge (nature) +7
Linguistics +7
Perception +8
Perform (oratory) +8
Sense Motive +8
Stealth +5

SQ
Bardic Performance [10] (PFCR 35-38)

SU
Special Abilities
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated
with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Versatile Performance: You can substitute your bonus in a performance skill for related skills. You are versatile in Oratory (Diplomacy / Sense Motive).
Well-Versed: You have a +4 save bonus vs. bardic performance, sonic, and language-dependent abilities.

Cold weather outfit +5 Fort save vs. cold weather.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Traits
Confidante to the Oppressed
Others recognize that you are filled with the spirit of liberty and equality.

Benefits: You gain a +2 trait bonus on Diplomacy checks to improve the attitude of oppressed, enslaved, or imprisoned subjects, and unless they have reason to distrust you, their starting attitude toward you is at least indifferent, if not better.

Deft Dodger
Growing up in a rough neighborhood or a dangerous environment has honed your senses.

Benefit: You gain a +1 trait bonus on Reflex saves.

Languages
Common
Elven
Gnome
Skald
Sylvan

Gear
Caltrops, Studded leather armor, Dagger, Rapier, Scorpion whip, Backpack (8 @ 7.88 lbs), Cold weather outfit, Flask with whiskey, Flint and steel, Ink, black, Inkpen, Parchment, Scroll case (1 @ 0 lbs), Waterskin, Whetstone, 30 GP, 6 SP, 8 CP

Brief Background:

Helios was born to a human father and elven mother in Absalom. His father, Grev Duneheim, was a bard from Taldor while his mother Sohlara was a ranger from Greengold. The first met the second in that elven waystation/port city, Grev’s charm as a performer won her heart. But it was his secret association with the Pathfinder Society that captured her desire to see the sites of Golarion. Grev was a messenger, traveling between groups and lodges to deliver orders and to gather local information and rumor for the Grand Lodge back in Absalom.

This sense of adventure and intrigue passed down to Helios, Grev and Sohlara’s only son. When Helios was born, the two had been camped on the southern reaches of the Verduran, and the sun was just peaking over the World’s Edge Mountains. After the birth of their son, they came across a small village east of Cassomir where they took up with an innkeeper, intending to stay only a year as Helios grew and allowing Grev to travel to Cassomir for a meeting with a group of Pathfinders fresh from Almas.

It was during this time that Grev reacquainted himself with the less than savory side of Taldoran society. A fire deep within him sparked a fervor to aid the less than fortunate of Taldor, the “beardless” as they were called. He altered the course of his life, resigning his commission with the Grand Lodge in Absalom to take up the mantle of a rabble-rouser. Sohlara found herself even more impressed by her husband and traveled the lands of Taldor at his side as a confident and fellow combatant. Helios grew up on the road, ranging as far north as Varisia and the Ulfen lands when Grev was called out of retirement and even one stop in the City at the Center of the World, but most of his travel remained in Taldor.

Helios now moves from small town to village, working within a network of Taldorans who seek relief from the yolk of those who think themselves the betters of others. The half-elf bard works with the Cayden Cailean church and even some of his father’s old contacts in the Society, playing a part (however small) in keeping the people’s spirits up. Whether it’s with a song, a speech or just a friendly discussion, Helios seeks the betterment of the people.

So that’s why the half-elf finds himself in Heldren. Nearly swept from the road by a freak snowstorm, Helios Sunstreaker seeks shelter in a local sundries shop to acquire winter clothing from the owner. Then he moves on to the local inn, eager to see what news is available on local goings on...and this strange weather.

Brief Description:

Helios is quick to smile and quicker still to talk. He’s more inclined to grip another’s hand in greeting than he is to draw his weapon. He’s chosen a life of adventure, yes, but his focus is on bettering the plight of those around him. He likes a good joke, loves recounting tales of heroes from the lands he’s visited, even going so far as to apply those stories to a given situation to aid in breaking the ice, tension or the silence.

He has a coin he keeps with him for luck, one embossed with the image of a tankard to symbolize Cayden Cailean. It’s a gift from a cleric of the deity named Aaros whom Helios met in Absalom. In fact, Aaros is the man responsible for getting him connections to other Cayden Cailean temples. There are times when he’s in deep thought that the bard will toss the coin absently as he seeks the best solution.

When facing those he considers enemies, Helios finds putting the opponent off balance with a mind-twisting joke designed to belittle and beguile is a good tactic. In a fight, he’ll go to his magics first, however, he’ll favor the whip with the goal of disarming and/or tripping in the hopes of getting an opponent to surrender.