| Astraden Limhaare |
Round 10: Pick up item (move action), put item away (move action), five-foot step southwest (free action). Bless lasts 20 rounds, Turn Undead lasts 2 rounds, copycat lasts 1 round.
Round 11: Reload heavy crossbow (full-round action), five-foot step southwest (free action). Bless lasts 19 rounds and Turn Undead lasts 1 round.
| Carina Viera |
Round 9: Actions
Immediate Action: 5-foot step for clear line of fire
Standard Action: Fire Crossbow
Move Action: Reload Crossbow
Stepping to the side to have a clear line of fire, Carina's mind races when she sees the big freaking boar. She analyzes the protective buffs on the thing.
Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18
"Hmm. Shield of Faith. Expeditious Retreat. Dire boar has improved armour and speed. Fleeing combat now inadvisable. Combination of magic & hide will make inflicting damage difficult."
She fires her crossbow over Tanith's & Cuetzpalli's shoulders.
Ranged Attack!: 1d20 + 9 ⇒ (4) + 9 = 13
The bolt bounces off the magical protections of the dire boar's shield of faith.
"As demonstrated." She quips as she reloads her crossbow.
| Dungeon Kobold |
Farrukh and Cuetzpalli are up for Round Nine, then the boar. Tanith and Astraden have posted their Round Ten actions (not that it's a requirement to do so).
Make sure to note in your post whether your attack rolls are including the boar's AC modifiers from cover or squeezing. They basically cancel each other out, for the record.
Incidentally, the turning's last round is Round Eleven. Round Twelve, the five skeletons that escaped are released.
| Rynjin |
Not including benefits or penalties to-hit, besides Bless and Favored Target, Power Attack, etc.
Farrukh slashes at the creature with his sword.
"Die!"
Scimitar: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Scimitar: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Scimitar: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Scimitar: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Scimitar: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Scimitar: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Scimitar: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Dice pls
| Dungeon Kobold |
Farrukh slashes into the boar's hide, but it seems to barely notice the trail of blood dripping down its side.
Also, those dice really hate you.
| Carina Viera |
Round 10: Actions
Standard Action: Throw bomb at the boar's leftmost square
Carina twirls a bomb in her fingers. The boar's squealing was beginning to get to her.
"More ordinance required! Should work!" She quips. Apparently, her purple potion drastically affects her speech patterns.
She lobs the bomb over Cuetzpalli's head, aiming for the boar's hindquarters.
Ranged Touch Attack!: 1d20 + 10 ⇒ (16) + 10 = 26 Bless, PBS, DEX with Mutagen, BAB, Throw Anything
Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
| Dungeon Kobold |
For future reference, try to keep "future round" actions in spoilers.
| Cuetzpalli |
Definitely drank the shield extract. AC should be 26 while it lasts. I will fight defensively every round and keep swinging at it. Add 1 to all attacks if we're still blessed. None of these include squeezing.
Round 9:
Attack: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Round 10:
Attack: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Round 11:
Attack: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 Hit?
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Round 12:
Attack: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
| Dungeon Kobold |
Cuetzpalli's swing misses.
The boar emits an almost painfully high-pitched scream and tries to barrel past Cuetzpalli.
Overrun! Cuetzpalli gets an AoO, and has a choice: Stand his ground (and potentially get knocked prone), or let the pig pass?
| Carina Viera |
Cuetzpalli, are you factoring in cover for your attacks? You're facing the dire boar head on; it shouldn't have cover from you.
| Dungeon Kobold |
Did I not mention the tower shield the boar's been lugging around the whole time?
Wait, that joke makes no sense. Tower shields don't give cover bonuses to AC. Anyways, Carina appears to be right wrong, and so am I!
| Cuetzpalli |
I will move out of the way seeing as it's at full health. I'm off to work. Teaching nine classes today, so likely no more posts until tomorrow.
| Carina Viera |
Well, if that's the case, don't Farrukh & Tanith get AoOs as well?
Farrukh is right next to Cuetzpalli, so he'd get one (cover factored in) and I think Tanith is using his poleaxe...
| Dungeon Kobold |
I'm 99% sure Cuetzpalli will want to stand his ground, but if the boar rolls a 20 and he gets knocked flat, I won't want to be the one responsible. :P
| Dungeon Kobold |
Well, if that's the case, don't Farrukh & Tanith get AoOs as well?
Farrukh is right next to Cuetzpalli, so he'd get one (cover factored in) and I think Tanith is using his poleaxe...
Cover denies AoOs. However, since Cuetzpalli is letting the boar pass unchallenged (freeing it from having to roll CMB)...
Cuetzpalli leaps out of the way, letting the boar rush past him.
Cuetzpalli AoO (still Defensive): 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
We'll use the 12 damage from earlier.
The boar runs south, apparently wanting to gain some distance.
Farrukh AoO: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Ignoring the vicious slashes inflicted by Farrukh and Cuetzpalli, the boar breaks out of his confinement and keeps running. Tanith is able to get out a hit against it as it passes, but it keeps going until it's in the clear. It turns, dozens of old scars reopened and bleeding heavily, eyes narrowed to slits.
Tanith AoO: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 6 ⇒ (7) + 6 = 13
Note that while the boar is squeezed when Farrukh and Cuetzpalli attack (since it had to squeeze past Tanith to get into the open), that's no longer the case.
Meanwhile, the door slams shut and locks.
ROUND TEN: YOU ARE UP! Round Ten prewritten actions coming next post, to preserve clarity.
| Dungeon Kobold |
Round Ten:
Tanith is the first to advance, but his poleaxe succeeds in nothing but nearly getting stuck in the boar's tough hide.
Astraden picks up her wand and puts it safely in her belt, then steps back to her previous position.
Farrukh advances, but his scimitar fares little better.
Carina moves for a better position and throws her bomb. The boar shrieks as its spilled blood literally starts to boil.
Cuetzpalli attacks, proving likewise ineffective.
| Cuetzpalli |
Didn't quite realize it would have had to roll to pass me. thought it had trample or something. Oh well, the pig's out of the bag.
| Carina Viera |
Round 11: Actions
Standard Action: Throw another bomb at boar's southeast square!
Move Action: Move behind Tanith
Carina plucks another bomb and throws it at the beast.
Ranged Touch Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
"Explosives proving effective!" She quips again before running behind Tanith.
| Dungeon Kobold |
Robin's arrow misses the wild beast. Though it should be long dead, it fights on.
Snarling, the boar lunges at Farrukh, badly goring the slayer.
Gore: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 + 9 ⇒ (4, 6) + 9 = 19
ROUND ELEVEN: YOU ARE UP!
Carina lands another solid hit on the boar's hindquarter, burning down to the bone. It shudders. For a moment, it seems like even this won't be enough. The boar staggers...but, finally, collapses.
| Tanith 'Kordson' Creed |
Tanith whoops and cheers as the massive beast crumbles, grinning like a fool at Carina. He grows a little more somber at the sight of Farrukh’s wound but claps the ranger on the shoulder all the same. ”You took that blow like a champ!”
| Carina Viera |
Carina smirks as the boar finally collapses and dies.
It fades once she takes stock of the situation more fully. "Beast likely sent out as preventative measure. Perhaps gave cultists enough time to muster defence." Her words are fast and lacking infinitives.
She looks between Astraden, Farrukh & Robin before taking stock of what she has left. "Serious injuries sustained by half of party. Low on bombs & extracts. Recommend we find a guard room or similar post to barricade and regain strength."
| Astraden Limhaare |
"Well, they have a lock on that door, so they probably think it's safe enough. They don't have Farrukh, though." She squints over at Farrukh's wound. "Hey, you're still up to a bit of lockpicking, right?"
Astraden reloads her crossbow, glancing at the skeleton up above the pool, and steps out of the elevator.
Round 11: Reload heavy crossbow (full-round action), five-foot step (free action). Bless lasts 19 rounds and Turn Undead lasts 1 round.
| Tanith 'Kordson' Creed |
Tanith nods in agreement with the ladies assessments and moves to explore the southern room.
| Dungeon Kobold |
What's Tanith looking for? I'm not asking so I can withhold anything you forget to mention, but I'm not sure what to explain. Is he looking for secret doors? Examining the pool? Going over to kill that last skeleton?
| Tanith 'Kordson' Creed |
He’ll start with anything obvious that wasn’t mentioned in the previous description and then move on to look for hidden stuff (doors, treasure, monsters, etc).
| Farrukh Al'Khatel |
Farrukh looks down.
"Yeah...still got both my hands, should be all right in the lockpicking department." he says laboriously.
| Tanith 'Kordson' Creed |
Tanith laughs warmly and puts a supportive hand on Farrukh’s shoulder.
”Well I don’t imagine the Brawler would be pleased if I let a strong ally bleed to death. Kord, mend this man’s wounds!”
CLW: 1d8 + 2 ⇒ (3) + 2 = 5
Burning Shield of Faith and spending an action point to replenish it.
| Carina Viera |
While Tanith is investigating the room, Carina digs out her alchemy kit and starts mixing up a cure light wounds extract.
"Extract should accelerate healing process. Anyone badly wounded, take it." She holds up the finished potion when she's done.
Cure Light Wounds (First One To Take It): 1d8 + 3 ⇒ (8) + 3 = 11
| Astraden Limhaare |
Round 12: Shoot at the skeleton (standard action), move south (move action). Bless lasts 18 rounds.
Astraden fires at the skeleton, trying to bring it down before it attacks any of her companions.
Attack: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 damage: 1d10 ⇒ 10
| Farrukh Al'Khatel |
"Thanks Tanith. That feels slightly less excruciating!" he beams.
Following him into the south room, carefully, he scans around for traps and other hidden things.
1d20 + 9 ⇒ (12) + 9 = 21 +3 vs traps.
| Dungeon Kobold |
Astraden's bolt smashes into the skeleton, destroying it instantly.
He’ll start with anything obvious that wasn’t mentioned in the previous description and then move on to look for hidden stuff (doors, treasure, monsters, etc).
The contents of the pool are dark and viscous, and exude an aura of uncomfortable cold.
Examining the area around the pool, Farrukh finds blood stains, scratches from metal equipment, and scattered ashes. Up on the platform, amid scattered bones and scrap metal from the destroyed skeleton, he finds a small wicker basket filled with what looks like an offering. It contains 100 gold coins and a silver idol. The idol is the head of some strange, monstrous humanoid easily recognized as the avatar of the god of senseless slaughter, Erythnul.
| Carina Viera |
Carina hands her healing extract off to Farrukh as he returns from his investigations. She takes a look at the silver idol he retrieved.
Appraise (Untrained): 1d20 + 3 ⇒ (10) + 3 = 13
"Hmm. Idol to Erythnul. Uncertain of worth."
| Tanith 'Kordson' Creed |
Tanith scoops up the valuables and studies the dark pool.
"What's this stuff? Looks like some kind of oil."
| Dungeon Kobold |
So what now? Try to push in? Start looting the bodies? Or just camp out here?
| Tanith 'Kordson' Creed |
We're going to finish exploring out here first. Who knows what other treasure got left around. =P
We can loot the guys out here next.
| Astraden Limhaare |
Astraden runs back to check on the Hextor worshipper. On her way back, she checks for the bolt that glanced off the boar's spells.
Is she alive? Heal (stabilizing, if possible): 1d20 + 3 ⇒ (3) + 3 = 6. 1 means bolt was lost: 1d2 ⇒ 1
She then comes over and examines the idol.
Appraise: 1d20 + 1 ⇒ (13) + 1 = 14
Lastly, the battered cleric whispers a spell and examines the pool.
Detect magic.
| Cuetzpalli |
Cuetzpalli looks around. "I don't like this place. I don't understand this place. I will wait for you to tell me what to do, and make sure that anything else that comes in here will get smashed."
| Dungeon Kobold |
Astraden is unsure whether the worshiper is alive. The pool radiates a Strong aura of magic.
| Astraden Limhaare |
Astraden takes the woman's (also the western tiefling's) weapons and steps back. She holds Olidammara's symbol in a flat, upturned palm. "Let your laughter course in us."
Situating myself to get the woman, Robin, and Farrukh, but excluding the tiefling by the door. Channel positive energy (healing): 2d6 ⇒ (4, 6) = 10
e: And gonna try for that bonus. Knowledge (religion): 1d20 + 7 ⇒ (6) + 7 = 13
| Tanith 'Kordson' Creed |
Would alchemy work for IDing the goop?
| Astraden Limhaare |
"By the way, that pool's got some strong-ass magic around it. It's probably generating the cold."
Heading to bed. If possible (i.e. if she doesn't wake up), I'm doing the stuff with Ainula before going back to the pool.
| Dungeon Kobold |
Would alchemy work for IDing the goop?
Nope. It's not alchemical at all.
The cultist's eyes open as the healing of Olidammara takes effect. Her eyes widen as she sees the strangers surrounding her. She says nothing.
I assume you disarmed her.
| Carina Viera |
Carina turns to the downed cultist, an apologetic look in her eye. She takes a couple of breaths, trying to slow her speech down through her mutagen's effects.
"Sorry about lighting you on fire like that. I didn't want to do that, but I didn't have much of a choice."
She kneels before the cultist, putting her crossbow back at her side. "You strike me as being an intelligent woman. This, to me, begs a question: why would a smart, hard-working woman like you be down here? What could you hope to gain from this?" Her tail starts *swishing* about again.
"Rest assured that if you feel inclined to enlighten us, you stand a good chance of getting out of this mess."
Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
| Astraden Limhaare |
Astraden nods. "If you stop attacking us we have no reason to harm you."
Diplomacy (aiding): 1d20 + 2 ⇒ (5) + 2 = 7 Presumably this first one is just to get her to Unfriendly or whatever. Diplomacy (aid): 1d20 + 2 ⇒ (9) + 2 = 11 if Carina wants to push her up to the next step.
What does Tanith find on the north tiefling guard's body?
| Dungeon Kobold |
Carina turns to the downed cultist, an apologetic look in her eye. She takes a couple of breaths, trying to slow her speech down through her mutagen's effects.
"Sorry about lighting you on fire like that. I didn't want to do that, but I didn't have much of a choice."
The woman remains silent.
She kneels before the cultist, putting her crossbow back at her side. "You strike me as being an intelligent woman. This, to me, begs a question: why would a smart, hard-working woman like you be down here? What could you hope to gain from this?" Her tail starts *swishing* about again.
"Rest assured that if you feel inclined to enlighten us, you stand a good chance of getting out of this mess."
[dice=Diplomacy]1d20+10
After a moment, Ainula speaks. Her voice is hoarse. "Diamond Lake is a mess. A hive for vermin. Hextor brings order. Kill me, spawn of Hades, and send my soul to its purpose. I will not betray my brothers and sisters."
| Dungeon Kobold |
What does Tanith find on the north tiefling guard's body?
One potion marked as speedy retreat.
A composite longbow +2 with 20 arrows.
A masterwork greataxe.
A key.
A chain shirt.
27 gp.