| Tanith 'Kordson' Creed |
Hopefully the Minister of Fun-Killing will be appeased.
| Cuetzpalli |
Yeah, keep cranking. Bombs away Carina :) Thanks for the upload KC :)
| Carina Viera |
Round 1: Actions
Action: Drop a bomb on a cultist!
Carina's eyes widen as she sees the tiefling cultists.
Great. I don't think my bombs are going to be as effective, and odds are they've just alerted the rest of their buddies.
With that in mind, she throws a bomb at the one with the tail.
Ranged Touch Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage (Fire): 2d6 + 3 ⇒ (5, 3) + 3 = 11
| Robin O'Haranson |
Robin grins and draws his bow. "This should be fun. I should have brought the dogs!"
He eyes Carina's target and aims over her shoulder.
(Masterwork Longbow): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
(Damage): 1d8 + 1 ⇒ (2) + 1 = 3
"Just warming up." He mutters to nobody in particular, already preparing another arrow.
Using an action point.
(Masterwork Longbow): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
(Damage): 1d8 + 1 ⇒ (1) + 1 = 2
"Damn!"
| Dungeon Kobold |
The bomb hits the other tiefling in the shoulder. He cries out, though the fire doesn't seem to burn him as hot, and his comrade doesn't even bother dodging.
The guard with the tails snarls. "You'll pay for that, you—"
Robin's arrow sinks into his burned shoulder, sending him to the ground.
The remaining guard raises his bow and fires at Carina, but misses.
Longbows: 1d20 + 4 ⇒ (11) + 4 = 15
"When you can reach them," he says to the skeletons, "Kill all non-tieflings!"
Map updated. You are now 35 feet from the ground. One guard is down
ROUND TWO: YOU ARE UP!
| Carina Viera |
Would Astraden be able to fire her crossbow and get back to helping Tanith descend?
Round 2: Actions
Move Action: Draw Light Crossbow
Standard Action: Shoot the guard!
Dammit. Have to try something else.
Carina notices that the guard took the splash damage from her bomb like it was a summer breeze. "Fine. Plan B then."
She lines up her shot after quickly checking to see if anyone other than the skeletons is coming, then fires her crossbow!
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Crossbow Attack!: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm?: 1d20 + 5 ⇒ (19) + 5 = 24
Crossbow Damage: 1d8 ⇒ 6
Crit Damage: 1d8 ⇒ 2
"Astraden! Can you give me a hand?"
| Astraden Limhaare |
The Astradens step up toward the edge of the elevator, concentrating on the glass rods from the Whispering Cairn. A piercing ringing noise emits from them and, down on the ground, the guard's bow begins to vibrate in sympathy.
Round 2: Movement (move action), draw wand (free action), and cast DC 13 shatter from the wand, directed at the guard's bow (standard action). Bless lasts 29 rounds and copycat lasts two rounds.
If the bow is magic, is the spell wasted or is it just unable to target it?
| Dungeon Kobold |
Would Astraden be able to fire her crossbow and get back to helping Tanith descend?
Round 2: Actions
Move Action: Draw Light Crossbow
Standard Action: Shoot the guard!Dammit. Have to try something else.
Carina notices that the guard took the splash damage from her bomb like it was a summer breeze. "Fine. Plan B then."
She lines up her shot after quickly checking to see if anyone other than the skeletons is coming, then fires her crossbow!
[dice=Perception]1d20+5
[dice=Crossbow Attack!]1d20+5
[dice=Crit Confirm?]1d20+5
[dice=Crossbow Damage]1d8
[dice=Crit Damage]1d8"Astraden! Can you give me a hand?"
Carina shoots the guard in the chest. He gasps, but does not fall.
| Dungeon Kobold |
Will Save: 1d20 + 0 ⇒ (20) + 0 = 20
The bow trembles, but the guard keeps a tight grip on it, and it holds together.
| Dungeon Kobold |
The badly injured guard retreats past the skeletons.
ROUND THREE:
The elevator is now thirty feet from the ground.
YOU ARE UP! The tiefling has total cover from any shots while you're up in the elevator.
And might as well...
Stabilize: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
| Astraden Limhaare |
Tanith, if you want to try the strength surge/action point thing, Astraden will go back to the winch work next this round. Or perhaps Farrukh could help?
Or we could just let the thing drop. I think Carina is the only one who really needs to worry about falling damage (which KC said would be less, from inside the elevator).
| Farrukh Al'Khatel |
Farrukh can't help because you guys made Farrukh climb down the chain while all of you took the leisurely elevator ride down.
Farrukh is butt monkey. =(
| Carina Viera |
Going for it then!
Round 3: Actions
Swift Action: Use Action Point to emulate Rapid Reload
Free Action: Reload crossbow!
Move Action: Jump off the elevator!
Standard Action: Shoot the guard!
Carina's eyes widen as she watches the guard run off. There was no way in hell they could afford to let him alert the rest of the complex!
She focuses, reloading her crossbow with astounding speed.
*Action Point Used!* Emulate Feat: Rapid Reload
She leaps off the elevator, trying to roll with the landing.
Acrobatics: 1d20 ⇒ 5
She lands on her front with an "OOF!"
Carina is now Prone. She can still use her crossbow!
Lethal Damage: 2d6 ⇒ (2, 1) = 3
Nonlethal Damage: 1d6 ⇒ 6
She shoots her crossbow between the legs of the skeletons, at the fleeing guard's back!
Ranged Attack!: 1d20 + 5 ⇒ (18) + 5 = 23
Ranged Damage!: 1d8 ⇒ 8
"REAL TOUGH GUY!" She crows as the bolt hits its mark.
| Dungeon Kobold |
The bolt lodges into the guard's back. He turns, eyes widening when he sees his attacker.
"We are betrayed," he whispers, as he crumples to the ground.
| Astraden Limhaare |
Farrukh can climb a lot faster than we're descending, though :v
"Holy . . ."
The Astradens drop their wand, unsheathe their rapiers, and run after Carina, pressing the monochrome masks to their faces just as they clear the edge. They descend, brilliant white light spilling from the holes in the masks, and crumple on the ground next to the prone tiefling.
Acrobatics (hah!): 1d20 - 4 ⇒ (5) - 4 = 1
Falling damage: 2d6 ⇒ (3, 6) = 9 Nonlethal: 1d6 ⇒ 5
Round 3: Drop item (free action), movement (move action), draw rapier (free action), DC 14 positive energy channel for turning (standard action). Bless lasts 28 rounds, copycat lasts 1 round, and Turn Undead lasts 9 rounds.
| Dungeon Kobold |
Farrukh can climb a lot faster than we're descending, though :v
It doesn't matter how fast you drive when you're behind an old tractor. :P
"Holy . . ."
The Astradens drop their wand, unsheathe their rapiers, and run after Carina, pressing the monochrome masks to their faces just as they clear the edge. They descend, brilliant white light spilling from the holes in the masks, and crumple on the ground next to the prone tiefling.
Round 3: Drop item (free action), movement (move action), draw rapier (free action), DC 14 positive energy channel for turning (standard action). Bless lasts 28 rounds, copycat lasts 1 round, and Turn Undead lasts 9 rounds.
Will Saves: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (12) + 2 = 141d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (19) + 2 = 21
Five skeletons (marked on the map) are unaffected. The rest are turned.
| Dungeon Kobold |
Seven of the skeletons shudder and retreat from Astraden. Their bells jangle loudly as they move. Five, though, hiss and run at her, beating on the prone priest with their maces until she blacks out.
Astraden AoO: 1d20 + 4 ⇒ (2) + 4 = 6
Attacks (Astraden has -4 to AC; four are flanking): 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 231d20 + 1 + 2 ⇒ (11) + 1 + 2 = 141d20 + 1 + 2 ⇒ (16) + 1 + 2 = 191d20 + 1 + 2 ⇒ (7) + 1 + 2 = 101d20 + 1 ⇒ (1) + 1 = 2
Confirm!: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Copycats (1 hits): 1d2 ⇒ 2
Damage: 2d8 + 2 ⇒ (6, 4) + 2 = 12
The elevator is now 25 feet above the ground.
ROUND FOUR: YOU ARE UP!
| Dungeon Kobold |
At this point, I'm going to start waiting for everybody's action again—I have a feeling at least one more elevatorer is gonna jump down this round.
| Carina Viera |
Round 4: Actions (Part 1)
Free Action: Perception!
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Carina turns pink. Apparently, it's her way of turning pale.
"Oh, no... guys, hurry up and get down here! There's more coming!" She calls out to the elevator.
Part 2: To be Continued when the others make their actions!
| Dungeon Kobold |
To clarify the fun edit storms: Astraden is unconscious, thanks to her nonlethal damage, and the skeletons are showing no signs of letting up.
| Farrukh Al'Khatel |
Farrukh grimaces, but can't do much else besides slowly descend above the elevator.
On a scale of 1-10 how bad would it be if I decided to drop on top of the elevator and send it tumbling towards the ground?
| Dungeon Kobold |
It wouldn't send it tumbling. You aren't adding that much weight, especially with Astraden and Carina off the platform.
At this height, 1d6 nonlethal damage would be dealt by the fall.
| Farrukh Al'Khatel |
Scratch the above then.
Farrukh drops onto the top of the elevator after climbing down some, since it seems to be going at least as fast as he is anyway.
| Cuetzpalli |
So it's 3d6 falling damage from here? Jumping seems like a really dumb idea.
Can we still burn an action point to move the elevator 20' in a round?
| Carina Viera |
Well, it's 2d6 lethal and 1d6 nonlethal. If you make a DC 15 Acrobatics roll and deliberately jump from the elevator, you take 1d6 lethal and 1d6 nonlethal damage.
| Carina Viera |
Anyway... thanks for the go ahead, Astraden.
Round 4: Actions (Part 2)
Move Action: Stand Up
Standard Action: Shove a Bomb into the mouth of the skeleton NW of me!
Carina pushes herself to her feet, heedless of the danger posed by the skeletons.
She then throws a bomb at the skeleton northwest of her, mumbling an apology to Astraden the whole time.
Ranged Touch Attack!: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Splash Damage: 6 if fail a DC 15 Reflex Save, 3 if successful
Reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17
She instinctively ducks and covers from the worst of the explosion. Thanks to her fiendish heritage, the bomb doesn't even singe her hair.
| Astraden Limhaare |
Isn't it only five splash? 1+1+Int?
Astraden really, really tries to dodge.
KC, do I need to roll stabilization this round or the next?
| Cuetzpalli |
She's adding point blank shot.
| Carina Viera |
Well, I might be able to get away with this if none of the skeletons attack me.
Their last orders were "Kill all non-tieflings coming from that elevator!" and Carina's a tiefling... I wonder if that extends to attacks of opportunity...
| Astraden Limhaare |
Well, they didn't take the AOOs for shooting your crossbow.
e: I think I'll be heading out before KC gets on. Rather than turning, if revived Astraden will 5' step out of range of as many skeletons as possible, use an action point to get Combat Casting (if no skeletons are in range, skip this step), and cast copycat and invisibility defensively, using another action point to save the spell.
Round 4: Probably no actions. Bless lasts 27 rounds and Turn Undead lasts 9 rounds (the remaining duration given in my post above is incorrect, I think).
| Dungeon Kobold |
Well, we were waiting for Cuetzpalli, but he didn't actually post an action. Don't suppose he's still awake?
If he is: Yes, you can take the wheel from Tanith and bring the elevator down quick with an Action Point.
| Robin O'Haranson |
Robin looks down at Carina and Astraden, still holding his bow. He turns to Cuetzpalli and Tanith, then back to Astraden. "Oh, good heavens." He sighs, and leaps off the elevator.
(Acrobatics!): 1d20 + 1 ⇒ (7) + 1 = 8
(Landing!): 1d20 + 9 ⇒ (4) + 9 = 13
"SAVE ME TANITH!"
(ohgodi'mfalling): 3d6 ⇒ (1, 3, 6) = 10
Grunting, Robin raises his head and puts a hand on Astraden's shoulder. "Urgh...how'd it go again? Ah..."
(Boosted Cure Light Wounds): 1d8 + 5 ⇒ (1) + 5 = 6
| Dungeon Kobold |
You'll have to make another Acrobatics check to reach that spot, though you get a +8 bonus thanks to being 25 feet up. DC 20.
| Dungeon Kobold |
Anyway... thanks for the go ahead, Astraden.
Round 4: Actions (Part 2)
Move Action: Stand Up
Standard Action: Shove a Bomb into the mouth of the skeleton NW of me!Carina pushes herself to her feet, heedless of the danger posed by the skeletons.
She then throws a bomb at the skeleton northwest of her, mumbling an apology to Astraden the whole time.
1d20+6
I think you forgot the Throw Anything bonus. Shouldn't Splash damage be 7?
Reflex Saves: 1d20 + 1 ⇒ (13) + 1 = 141d20 + 1 ⇒ (15) + 1 = 16
The bomb incinerates its primary target, two skeletons nearby, and singes Astraden more than a little.
Robin heroically leaps, trips, hits the ground hard, and, lying on the ground, tries to pull his faith together to heal Astradel.
AoOs (Robin takes -4 to AC for being prone): 1d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (11) + 1 = 12
Damage: 2d8 + 2 ⇒ (6, 5) + 2 = 13
Make two Concentration checks, DC 17 and DC 18. If either fail, you lose the spell.
| Carina Viera |
Splash damage for a bomb is equal to the minimum of damage it could have done. So a 2d6+4 damage bomb would do 6 splash damage.
And Throw Anything gives a +1 bonus to thrown improvised weapon attack rolls, not to damage rolls.
EDIT: By the way, Robin, do you not still have Action Points left?
EDIT 2: So you didn't lose the spell then! Yay! :D
| Dungeon Kobold |
Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
EDIT: Reread. Just pretend I'm not here.
FAKE EDIT x2: Though that might be difficult, all things considered.
| Dungeon Kobold |
Despite being bruised to the point of nearly blacking out, Robin shuts out the pain and completes the spell.
Cuetzpalli rallies, taking control of the winch and lowering the elevator with incredible speed. In moments, it is only five feet from the ground.
Spending the Action Point seemed like the only thing Cuetzpalli was interested in doing, and we can't wait another day to finish this round. The elevator is now five feet above ground, and Cuetzpalli's down an Action Point.
Tanith, do you have an action to take?
| Dungeon Kobold |
Skeleton Reflex Save: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 2d6 ⇒ (6, 4) = 10
The skeleton beneaththe elevator gets its helmeted head crushed into its ribcage. It collapses, the magic knitting its bones together finally failing.
| Tanith 'Kordson' Creed |
With Cuetzpalli taking over the elevator's operation, Tanith turns his attention toward saving his friends. The big man looses the poleaxe on his back and hops down into the melee bringing his huge fist down on the nearest undead.
Punch: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
| Dungeon Kobold |
Alright, let's just wrap up this round. I apologize if Cuetzpalli's expenditure isn't what Jelani wanted, but we really couldn't afford to wait a whole other day for a single action. :P
Tanith misses the armored skeleton.
Astraden opens her eyes, brought to consciousness by Robin's barely-completed spell. She readies to Turn Undead...but sees that there's only one left. Instead, she calls upon the power of her god.
Channel: 2d6 ⇒ (1, 3) = 4
| Dungeon Kobold |
By the way, you get +1 from elevation.
The last skeleton swings at its newfound foe. Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Meanwhile, the other skeletons cram into one crowded space, desperate to escape the once again mobile cleric.
Just then, the door opens.
The four skeletons flee, bells ringing wildly. The adventurers hear curses, and for a moment are unable to see the newcomers.
Then the skeletons are past, and two humans rush through. They brandish longspears, and their eyes are wild.
One of them plants her spear. The other stays behind his comrade, muttering words of advice and encouragement.
Aid: 1d20 + 1 ⇒ (17) + 1 = 18
Tanith recognizes the woman with the longspear as a miner who works for Smenk. She always seemed normal, if a bit inflexible.