KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Oh, yeah, angels, archons, eladrin - what a pain in the ass. We actually fought some just a few months ago. Real tricky creatures." Astraden extends a hand. "I'm Venelle."

Bluff on that last one: 10 + 14 = 24


The Gateway Grove, The Isle of Last Resort

The guard doesn't seem particularly interested in Astraden, though she gives a vaguely-could-be-interpreted-as nod.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden scowls.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina clears her throat. "My name's Selene."

Bluff?: 1d20 + 5 ⇒ (17) + 5 = 22

...is she coming on to me?


Female human sorcerer 13 | affected by: |HP 71/71|AC 13/12/12|Fort +6,Ref +6,Will +11|Init +1|Perception +4|Mind reader 3/3|Silver tongue 8/8

Zalamandra watches with a smirk. "Is giving our names part of the process of getting through here, or . . . ?"


The Gateway Grove, The Isle of Last Resort

The hobgoblin shrugs, though she seems slightly put out. "Just being sociable. Always pays to be sociable with people with as many weapons as you lot, huh? You'll have lots of company here. As the Scourge says, Might Makes Right!" She gestures with her arm. "Go ahead and get moving, then! Ain't got all day!"


The Gateway Grove, The Isle of Last Resort

The party enters the city of Alhaster and finds the place bustling with activity. A feeling of mirth and excitement fills the air. Banners depicting the standard of Redhand hang from rooftops of almost every shop and home, evidently celebrating some great occasion, and laborers hurry to and fro preparing for obvious festivities. The city is awash in joyful events, it seems—street performances abound.

And yet...

Perform (any) 20:
The street performances are by-and-large bland and tired affairs. Nobody's heart seems to be in it. There is an air of censorship—as though the entertainers are afraid to attract too much attention, for some reason.

Sense Motive 30:
Everyone seems slightly on-edge. There is a definite air of sadness hanging around the city, tinged with a brittleness brought by constant fear and suspicion. Still, there are some who seem to be genuinely enjoying themselves.

Knowledge (nobility) 15, Appraise 20, or Knowledge (local) 25:
The wealthier pedestrians seem to be enjoying the celebrations quite well, but there aren't many poorer Alhaster residents joining the festivities.

Knowledge (religion) 20:
The standard of Alhaster is a modified unholy symbol of Hextor. Many of the common sayings heard around the city—"Might Makes Right", for instance—are native to his church.


The Gateway Grove, The Isle of Last Resort

Map is updated. You're the yellow star by the gates—you really haven't made it far yet. If you want to really get your bearings and start learning where stuff is, either pick a direction and/or start asking around.


The Gateway Grove, The Isle of Last Resort

Google Docs, quit being an a#*&~!+. You can handle a slightly large map.

If it keeps this up, I'll try something else later. Gonna go do other stuff now, though.

EDIT: Alright, settled for a smaller image. You can't read the map key, really, but you don't know that stuff anyways, so it's all good.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Sense Motive?: 1d20 + 15 ⇒ (9) + 15 = 24
Knowledge (Nobility?): 1d20 + 13 ⇒ (4) + 13 = 17

Carina has a hard time reading the crowd through all the festivities, but she does notice something unusual.

"Huh. Nobles seem to be enjoying themselves just fine. The poorer folks, on the other hand, aren't joining in... well, not a lot of them anyway."


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Perform: 1d20 + 21 ⇒ (13) + 21 = 34
Sense Motive: 1d20 + 21 ⇒ (1) + 21 = 22
"Wow, these performances suck. They're really not trying to sell it." He pauses and regards a puppet show a little bit longer. ""Actually, it's almost like they're trying to not attract attention. Like they're playing it safe because they have to."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Knowledge (religion): 10 + 17 = 27
Appraise: 10 + 10 = 20

"Yeah, I noticed that too, Carina. Not that surprising, given how strong the church of Hextor is here. They probably think that happiness is only for the rich and powerful, along the lines of that 'Might Makes Right' thing we keep hearing." Astraden points out one of the standards of Alhaster and grins. "Their flag's just a modified Hextor holy symbol, I mean. Not even a speck of originality."


The Gateway Grove, The Isle of Last Resort

By the way, how casually is the party discussing this? Very quietly, or as a normal conversation?


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina was whispering. I don't know about the others...


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Quietly, but not at a whisper. The grin up at the standard could be taken as appreciative to a neutral onlooker.


The Gateway Grove, The Isle of Last Resort

Okay, then. So what do you guys want to do? For the moment, you are presented with a number of options. You're in a city you don't know looking for a woman you don't know.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina turns to the rest of the party and scratches her head. "So, uh... you wanna find the nearest tavern and start asking around?"


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

"We need to be careful in a place like this. It could easily turn against us. Finding a place to stay first might not be a bad idea, then we could walk around a get a lay of the land before we start talking to people?"


The Gateway Grove, The Isle of Last Resort

Alright, give me a Knowledge (local) or Diplomacy check.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Eben's critique of the performers was not particularly quiet. Like, he wouldn't have spouted off loudly about how much they suck within earshot of them, because he wouldn't want to hurt their feelings, but once away from them he wouldn't have been quiet out of tact or anything.

Knowledge (local): 1d20 + 9 ⇒ (7) + 9 = 16

Oddly, Eben seems less at home on the streets of a city than he used to. Still, he cranes his neck and looks around for the typical signs of a local inn.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Sounds good to me. We might be able to ask more discreetly by mingling with the tavern's patrons, as well." Astraden looks around for an inn as they walk west along the Toilway.

Well, Diplomacy 1d20 + 4 ⇒ (3) + 4 = 7


The Gateway Grove, The Isle of Last Resort

Eben and Carina or Sense Motive 20:
You notice that those who overhear Eben's critiques seem to edge away from the group slightly, as if offended by these remarks—or unwilling to appear associated with him.

Astraden and Eben have some trouble finding their way, but Eben is able to gather that there is a tavern nearby called the Angry Rifter Tavern. The sign out front shows an enraged bandit rappelling down the side of the building's facade with a rope.

Inside the tavern, the group is greeted by the face of the same man, now in the flesh: A stubbly gangrel with the scars of a warrior and relaxed features of someone who has not fought in quite a while. Above the bar hangs a curious, nasty-looking polearm evidently crafted from a grappling hook. The place does not appear to be an inn, unfortunately—just a watering hole, and a convenient one, as it's quite close to the main gates. The bartender waves at the party as they enter. "G'day there! New to the city? The Angry Rifter Tavern's always welcomin' to outsiders!" He winks at Carina on the word 'outsider'.


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

"A pint and recommendation of somewhere to stay where we'll wake up with all our stuff, please," Cuetzpalli says, slinging a gold coin onto the bar.


The Gateway Grove, The Isle of Last Resort

The barman snickers. "A man after my own heart. If you're a discerning lot of gentlefolk with coin to burn, the Deluxury is where you'll want to be—it's heaven on earth if you have money. Prince Zeech himself patronizes the joint." He goes to fulfill the party's order/s. "If cost is an object, though...well, the Ogre's Hideout is alright, as I've heard it. Their bar is in sad shape, and it's a rough, dangerous place, but the locks are solid."

He gives directions to each, drilling out words like they're on fire. "The Deluxury is just outside the palace—right across the road from the Cathedral of Hextor (praise the Antipaladin, Herald of Hell, and all that). Follow the Toilway west and you'll find it on your left, the Deluxury, that is—it's an impressive stone and wood edifice, can't miss it. The Ogre's Hideout will be on your right as you walk along the same route—a good sight closer, just next door to Miomay's Playhouse (a fine establishment if ever there was one, you should catch their play tomorrow night, I happen to know the owner and she's giving a pretty discount for the week of celebrations). and you'll want to ask to speak with Frill Beskered, not his 'apprentice', as he hasn't got an 'apprentice' to speak to no matter what the patrons tell you."


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

"Zeech really run things around here? Will we draw attention staying in the Deluxury?"


The Gateway Grove, The Isle of Last Resort

"Ah." The barman laughs. "Folks with great strength of arms are nothing new to Alhaster, especially not during the celebrations this week. I am sure that the Prince would not be concerned with a few extra mercenaries in the Deluxury—unless you came here to cause trouble, of course."


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Cuetzpalli smiles. "I don't like trouble." He downs his pint. "Thanks for the words, barman. I'll return if a thirst strikes."

He looks at his companions, nodding to the door. "Deluxury?"


The Gateway Grove, The Isle of Last Resort

Cuetzpalli finds the drink to be quite palatable, if a bit salty. It tastes like modified rum. The jug it came from is labeled, "Grolg".


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina gives Eben a sideways look. "Might want to be more careful who you say that stuff around..."
----------------
The undine alchemist offers a slight chuckle at the pun. "Right."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Sense Motive: 1d20 + 9 ⇒ (8) + 9 = 17

"I think we've earned some opulavishing, honestly. The Deluxury it is." Astraden buys a jar of wine for the road.

-2 sp?

When they're out of the Angry Rifter's, she leans over to Eben. "Hey, remember that spell you used to let Cuetzpalli talk to us while he was swimming in the millstream back in Greyhawk? Might be useful here."

Once she can easily whisper without having to hunch close to the party, Astraden asks, "So, should I use my robe's magic to disguise us? I have a feeling, since we've killed some high-profile secret Hextor worshippers, it may not be good to rub shoulders with someone who openly worships him. I can disguise us for over twelve hours so we'd easily be able to be disguised for the time where we're at the inn, as long as we don't go back there during the day."


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"What? Is this a town of super-sensitive theater critics or something? All I said was the performances were crap!" Eben orders a ploughman's lunch or whatever equivalent food is on the menu, alongside a snakebite tankard. "Fine, I can do that..." he says, casting message on everyone present. To give it a test run, he whispers, "By the by, Forzamele refuses to speak up, but has been screaming in my head since we came through the gates tat he really doesn't like the attitude towards celestials in the city."

Outside, he replies to Astraden, "Yeah, I don't think staying semi-incognito for a while can hurt..."

Oh, KC, I recall Lowri was planning to check out Alhaster as well. Did she come along, or will she and Ph'Rexis take the slower shadow walk route in their own time?


The Gateway Grove, The Isle of Last Resort

Lowri actually set out a couple days ago (via the nakedmancer) to meet some contacts. She should be in town now, though Eben doesn't know where she's staying.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Okay, let's just duck behind that house. It's easier with fewer people watching."

Astraden waits until no eyes are on them and then pulls a star patch from her robe. It dissolves in a puff of dust that collects in the eyes of each party member. When they blink the dust free, Tanith and Farrukh are hobgoblins, Eben and Cuetzpalli are half-orcs, and Carina and Astraden are normal-looking humans. Their armor, clothing, weapons, and hairstyles still have the kind of flamboyance expected from powerful mercenaries, but now reflect a more Hextorian palette. Cuetzpalli's greatsword is now a red-hafted greataxe, while Astraden's chainmail is now a suit of spiky full plate, for example. She takes care to obscure the actual abilities of each party member - Eben retains Forzamele, but he now carries a spellbook at his side, while Carina now has a pair of psionic-looking crystals embedded in her forehead.

"We should agree on names. I'll be Shan One-Arm, recently regenerated scimitar specialist. Maybe we could call our group 'The Dragonbanes' - generic is better, and there's plenty of wannabe dragonslayers who've killed a wyrmling and think they're hot s@%%."


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Thinking of Kord, Cuetzpalli says, "I like it. I shall be, Hunk Yellow-Molar. Can you make it look like I have no tongue? It's probably better if I keep my talking to grunts if we want to be sneaky."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Sure thing, Hunk." Astraden grins (with her now lesser amount of teeth).


The Gateway Grove, The Isle of Last Resort

Perceptions: 1d20 + 21 ⇒ (7) + 21 = 281d20 + 7 ⇒ (11) + 7 = 181d20 + 14 ⇒ (13) + 14 = 271d20 + 15 ⇒ (3) + 15 = 181d20 + 14 ⇒ (10) + 14 = 241d20 + 15 ⇒ (2) + 15 = 17

As the party ducks behind a building called "the Tipsy Nymph Brewer" to more discretely assume their illusions, Farrukh, Carina and Astraden hear a chorus of angry shouting from up northwest. Looking over, they can see a large crowd about three hundred feet away. It's hard to tell the reason for the gathering, but it doesn't seem exactly celebratory.

Knowledge (local) checks apply.

DC 20:
It looks almost like a riot.

DC 25:
It looks like a public execution—something not practiced even in the relative barbarism of Diamond Lake.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Huh, wonder if someone finally hit one of those nobles," Astraden muses. "We want to go look?"


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"Wait, why am I a half-orc, and you're human. Wouldn't it have been easier to keep yourself the same race...? Eh, whatever. Call me... Arjbarj, Eater of Words." He waves his 'spellbook' around threateningly. "Sure, let's go see what's up..."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"It's all equally easy with this spell, and we want our group to be less identifiable, right?" Astraden smooths a strand of yellow hair up into her horned helmet. "I think we all look pretty sweet now, too."

She heads towards the noise.


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Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith considers his alias for a while. "Uh, I'll go by Manith."


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina looks down at her hands after Astraden's illusion changes her. Her armour is black and spiky now, as befitting a Hextorian, but it's just as midriff-baring as its original form was. Her belly now bears a tattoo of Hextor's holy symbol.

Is this what I'd look like if I were born a normal human?

"I'll call myself Ederia, I think..."


The Gateway Grove, The Isle of Last Resort

Sorry for the delay—we're occupied dealing with four roosters that need to be slaughtered. Post later.


Female human sorcerer 13 | affected by: |HP 71/71|AC 13/12/12|Fort +6,Ref +6,Will +11|Init +1|Perception +4|Mind reader 3/3|Silver tongue 8/8

"I'll just be Zalamandra. I doubt my involvement in putting down Diamond Lake's Ebon Triad made it into the international grapevine, and my exploits as proprietor of the Emporium are hardly noteworthy. Plus -" Zalamandra flips back her now short blonde hair "It's been a long time since I've gotten to obfuscate anything substantial."


The Gateway Grove, The Isle of Last Resort

The group investigates, coming to the Alhaster Marketplace. A large crowd has gathered at the western end. Angry shouting wells up from the mob, and it appears that their hatred is directed at a trio of figures who stand on a gallows, nooses limp around their covered faces. Standing nearby is a tall man, a symbol of a gauntleted hand clutching six downward-pointing arrows emblazoned on the front of his black robes; he holds up a hand and the crowd quickly falls silent. When the man speaks, his voice is shrill but filled with conviction.

"By the Grace of his Most Beautiful Majesty Prince Zeech, I condemn these wicked heathens to their fate—they are fortunate that Prince Zeech is merciful, for had I the power, their deaths would last a fortnight. And so by His Decree, let these heretics go to their maker!"

Shouts of, "Death to the Ebon Triad!" well up from the crowd as the robed figure turns to his left and pulls a lever. Trapdoors snap open in the gallows floor, and the three hooded figures drop, kick for a few moments, then hang still.


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Cuetzpalli feels a momentary urge to intervene, but then suppresses it. When he hears that it's the Ebon Triad being hanged he feels much more ambivalent. He shrugs to the others, grunting to remain in character.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden flinches when the lever is pulled. "I've seen too many of those. It's not like killing in a fight or stabbing someone in the dark. All this focus on the scene and the power." She makes a face, then remembers herself and joins in any post-execution cheering.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina flinches as the triad cultists are hanged, but forces her face to adopt a smug grin.


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*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Eben- or rather, Arjbarj, Eater of Words- grimaces at the public execution, but restrains himself from intervening. "Well, at least the city is firmly anti-Triad..." he grunts in his orc-voice.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

"I get the feeling what's in power isn't any better", Manith says in a soft voice while glancing at one the Hextor-aligned banners.


The Gateway Grove, The Isle of Last Resort

Now thus disguised, the party continues on from the sorry scene to the Deluxury. It is an impressive stone and wood building, though it is somewhat dwarfed by its place across the street of a massive crimson-stoned cathedral emblazoned with the symbols of Hextor and, unusually, the flag of Redhand.

Perceptions: 1d20 + 21 ⇒ (16) + 21 = 371d20 + 7 + 4 ⇒ (9) + 7 + 4 = 201d20 + 14 ⇒ (2) + 14 = 161d20 + 15 ⇒ (18) + 15 = 331d20 + 14 ⇒ (11) + 14 = 251d20 + 15 ⇒ (8) + 15 = 23

Farrukh/Carina/Eben:
You notice a young woman with dark skin and short green-dyed hair making her way out of the Deluxury, carrying a small straw basket. She wears on her chest the holy symbol of Kord—not particularly concealed, interestingly—and a cloth bundle strapped to her back could well contain a greatsword.

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