Justice League Generations (Inactive)

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Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

dot


Dot! I can't seem to come up with a fact and secret that might not already be touched upon. I'll get one over to you ASAP.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Forzare dots! For Great Justice!

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Someone set us up the bomb!

All your base are belong to Luthor!


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

present

Shadow Lodge

Here

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Domoarigato Captain Roboto:

Imagine's grinned grew wider, and now even her eyes were smiling. At least this proved one thing: He cared. If it didn't matter at all he wouldn't have bothered planting data...or eating the burger. (But to be fair, it -did- look like a really good burger.) There was hope yet. She giggled.
"You underestimate yourself, my good Captain. For what it would cost to secure this place against the likes of -you-, we could burn the whole place down and rebuild it. A hundred times. No, I think a free slab of angus every now-and-again is a wiser investment. Wouldn't you agree?
And speaking of wise investments, what if I offered you full control? Make whatever your nubile little brain would like. If you don't want to make weapons, we'll not make you. AND, since our patened process is more...shall we say, 'streamlined?' than WayneCorp, you can see your objects of benevolence put to use -far- more quickly. Wouldn't that be more helpful? How many children will die from disease and starvation in the time it takes a WayneCorp Nutri-Grow to go through the swamp-logged briar patch of government red tape, while our Intelicrops can hit the ground in half the time?
What's worse, dear Captain? To do evil...or to see the good left undone?"

Her smile never leaves her face.

She briefly checks her L-Phone X.

Outside the large windows of the restaurant, two armored Lex-Sec figures land, and appear to be talking to each other.

A brief word. Imagine is vulnerable to giving the occasional speech, or trying to turn an idea on it's head. This of course opens her up to a valid rebuttal, possibly even something that makes her look dumb for bringing it up in the first place. Win or lose, she learns something in the process, and I hope to try and put her through a character arc and show growth. =)


The campaign will start in Washington D.C., home of the Hall of Justice. That doesn't matter for some of you who can move at tens of thousands of miles per hour, but for those who aren't so speedy, you will want to be nearby.Imagine the first frame of the comic is a dynamically splintered group of frames depicting each of you doing whatever you are doing.

JUSTICE LEAGUE GENERATIONS Vol. 1 Issue 1
"Old soldiers never die, they just fade away...."

Things have been quiet for a few years now, since the big fight between Lethal Justice (led by Magog) and the Justice League (led by Superman and Wonder Woman). Luckily, everyone involved calmed down before anything disastrous happened. Since then, there have been no quests for world domination by a reformed Injustice Gang, no alien invasions.

Television news talking heads have been saying for a while now that we shouldn't grow complacent, that catastrophes had happened before and they would happen again. And who was going to defend us? Superman disappeared to who knows where for longer and longer periods of time. Earth's Green Lantern was a ten year old Tibetan kid who had had the ring for about ten minutes, and has been in somewhere in outer space for way too long. Martian Manhunter, who sort of creeps everyone out anyway, spends most of his time cooped up in the Hall. The day to day heroing of the Justice League is handled by Supergirl, who has grown into her own and is as tough as Superman ever was. The others though, Warhawk, Arrow, Knightingale, and occasionally Booster Gold. Remember when the league was mostly Fire, Booster Gold, and the Blue Beetle (and not even the cool outer space one, the chubby rich guy one). People had been saying for years that something was coming that the League couldn't handle.

Today was that day.

You are going about your business when a voice intrudes into your head(Insert name or hero name here), this is J'onn J'onzz. The Justice League is engaged in a battle with invading alien technology outside the Hall of Justice and is in need of reinforcements. Please proceed to the area ...

You have the feeling that something violent ended the contact, as if you just woke up from a nightmare where you were being choked.

I'll let you guys post up and then I will post what you see when you get there. Also, I'm assembling a gallery of images to make things more clear.


Patrick awakens with a start and a cough, rubbing his throat.

"Jesus. I was afraid something like this was going to happen."

He moves downstairs, to the garage and workshop he lives above, and heads to the secret compartment behind his tool rack, retrieving his costume.

Costume, for anyone who cares:

Forzare's outfit consists of a modified Air Force pilot's jumpsuit (bit less bulk around the chest) and a stripped down mask (sans the tubes).

A pair of gloves and combat boots round out the ensemble.

The flight suit is a brighter, cleaner shade of that same color, while the trim is a lighter steel gray. The helmet is dark gray with silver eyes, and the gloves and boots are black.

Quick as a flash, the suit flies out of the compartment seemingly of its own accord, wraps itself around Patrick, and he becomes Forzare!

Forzare closes the compartment, opens the garage, and runs out at top speed, lifting himself a few feet off the ground with invisible spider legs of air (think how Doctor Octopus gets around. Except invisible.). He manifests his forcefield to protect himself from the wind and G-forces, and races to the Hall of Justice.

Forzare can move at 250 miles per hour. Assuming he lives relatively nearby DC (Let's say Glen Burnie), it should only take him a few minutes to get there. 8-10 at most. It's only about 35-40 miles out.


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

looks up from his books, turns pale

GULPS

says to his Shadow

"Looks like vacation time is over. Dad said this day would come."

puts on his Dad's old suit before he Shadow Walks to rooftop near Hall Of Justice in DC

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

*earlier, at the restaurant*:

The two power-armored Lex-Sec guards in front of the window seem to finish their conversation and one of them, a captain by his rank insignia and Oaths of Moment fluttering on his pauldrons, steps into the restaurant. The wide aisles between the tables are -just- big enough for his bulky frame to pass by without upsetting soup and ladle.

"And, so, good Captain Robo," continues Imagine, "One must keep the Big Picture in mind. After all, the good of many--"

Her statement is cut short as the armored figure comes to rest at your table.

"Apologies, Ms. Luthor. Your presence is requested by--"

"Yes, yes," she says curtly, halting the man with a wave of her hand. I know how dearly you wish me to stay, Neil, but I must away. Time and Tide, and all that. Consider what I said."

With that the two head out of the restaurant. As soon as she steps foot outside, she flies up, out of sight. The two armored guards immediately follow suit.

A moment later a voice echos in your head, still full of sweetness and light: "Be seeing you.... ;-)"

How she manages to telepathically send a wink is beyond you.

Imagine is in a meeting. She sits at the head of a table surrounded by dark business suits, high-profile business leaders all, each with large amounts of money to spend and looking at LexCorp to spend it.

The message forces her out of the chair, onto the floor, eyes locked tight and head held in hands.
"Everyone out," she manages after a moment. The phrase is met by delay as everyone stares at everyone else, wondering what is going. What could interrupt -them-?

"Everyone OUT!!" she screamed, giving the command just a wee bit of Force. It was enough. The room cleared.

"Judy, clear my afternoon," she communicated to her secretary. "Then get the chopper lifted up, I'll meet it in the air. Alert Captain Aterro, they'll need to follow in their own bird."

Imagine stood up and headed for her office. With the door firmly shut and locked she engaged the -true- lock, an iron bar that could not be manipulated from the outside, it could only be moved from the inside...or moved by Telekinesis, of course.

She changed into her gear quickly, energized just long enough to fly through the wall, then raced off to meet the chopper.

'Time to play!'


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

Sinter is sitting around his special apartment watching the tridi.

His living arrangements are a bit odd as everything normal he touches melts or burns. However Metropolis power company, feeling both some guilt for his condition, and gratitude that he kept their plant from being a crater decided to keep him on a salary and create a safe place for him to live. His apartment is mostly bare, covered floor to ceiling in heat proof ceramic tiles. He has a magnetic hammock to sleep on, and a tridi dominates the center of the room. There is a central management computer which controls everything, the doors, the tridi, the windows and the lights, and it responds to voice commands. Keyboards and Sinter don't get on so well.

He had been watching a football game, when a news bulletin had broken in with something about a disturbance in D.C., then he got the message in his head.

News is pretty current, and it must be worse than that said if they are calling for me.

Trying to think back to J'on on purpose On my way.

then to his room computer
"Open Window. Close it after I leave. "

from a wall "Acknowledge"

and a large window opens.

Sinter flies out in a rush, arcing upwards from Metropolis to keep the sonic boom high enough to reduce damage and heads towards DC at full speed.

appearance:
Sinter doesn't have a costume per se. He is just a vaguely human figure in yellow and orange. He constantly radiates a pretty good amount of heat, and is almost too bright to look at.


Miss Luthor:

He had to give it to her. Like her father, Kara was a very persistent person. She wanted him back. Badly. She knew the right words to push his buttons, and it worked.
"No, Kara. No. WayneTech is sufficient. They support me 100% and it was I who chose them." It didn't matter what he told her, she'd ask again next month any way. She excused herself, another phone call. Typical. He ordered drink. A Perfect Manhattan, partially because he'd rather be back at his home in Manhattan right now, but also because he needed something strong to clean the bitter taste Kara had left. As she takes to the skies, Neil retorts
"A pleasure as always, K."

After a rather brief lunch, most of Dr. Raval's day is spent in meetings with various divisions of WayneCorp. Growing up in Gotham had given him a soft spot for everything Wayne. He looked up to Bruce and considered him something of a mentor.
He was in-between a meeting with Wayne Construction and Wayne Medical when he received J'onn's message. Alien Technology?
He excused himself for the day and gave his deepest apologies. Priorities he thought to himself. It's not every day that The Justice League calls.

Appearance:

Neil is of indian-american background. Tan-skin, shoulder length black hair, in his early-to-mid 30's.
His SCEPTER armor resembles a sleek, seamless, less militaristic Arkham Knight without the bat motif but in more heroic colors (Gold trim, white gauntlets, etc).

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

In-flight, Kara discussed tactics with her Lex-Sec escorts. After all, these men were professionals, trained to handle any crises (that she may, or may not, have caused). It wasn't that she -couldn't- handle this...but all data was good data.

'That's all I know, Captain Aterro? Do you have any ideas?' She felt like she could've phrased that better. But it had been so long since there'd been an honest-to-goodness extinction-level crises that she felt like a little girl mind-twisting her first mugger.

'The A-TAC lists a 55% probability of a single large-scale assault, 25% multiple-front threat.' Even though it was on her mind-wave, his voice still came through metallic and cold. 'We'll try to set up a perimeter along a rooftop, and neutralize low-scale threats or foot-soldiers. We'll try and carve a safe spot for you if you feel the need to fall-back.'

She rankled at the idea of needing to fall back. Still, if something could take out the MM....

'Acknowledge, Captain. Keep my back clear, and we'll hold 'em by the nose and kick 'em in the butt.'

'Patton would be proud, ma'am.'

She wondered if Neil would be there? For an Alpha-level threat like this surely he'd be on the wavelength?
She thought about calling him, but didn't want to look desperate.

Shadow Lodge

At the dark side of the moon

A green snake is strangling a figure dressed in yellow

AHH!!! *Wakes up in a cold sweat and hears the call*

Well I guess its time.

In darkest day and brightest night let all my fears will be brought to light.

*With that he flew to the source of the call*


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So...are we there yet?


Rynjin, if you ask that again, I will turn this campaign around and go right back home. =)

Sorry, everything about today was a surprise to me. Also, I may have thought we were waiting for some other people, but maybe this will be it. If more come in, we can just toss them into the scene

I put together a Google Site with some pics. Later with some information as you learn some things.

You arrive on the scene at the Hall of Justice, a large building surrounded by a landscaped park, similar in many ways to the National Mall. The landscape is pockmarked with small craters, smoking landscaping, and other signs of recent violence. The right hand wall of the Hall (when facing it) is caved in, a gaping hole of steel, concrete and smoke.

Zipping through the air you see man sized flying drones.

Crossing the ground are tank sized three legged robots? Drones? Vehicles? You aren't sure.

And, topping the whole cake, there is a Giant Robot of Doom (TM).

You can see Supergirl and Warhawk fighting the fliers, Knightingale and Arrow acrobatically combating the ground walkers, and a patriotic hero you know as The Shield fighting the Giant Robot of Doom. There are so many fliers and walkers you aren't even sure where to start.

Can everyone get together an alias and get your builds up there. I will put together macros for checks and initiative and things. For now, you can just go as you arrive. There is plenty of chaos for everyone.


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

Shadow Star appears on the roof-top and takes it all in.

Wrapping his Shadow around himself, he flies above the melee and puts a 500 ft radius stationary field of Darkness around himself and several of the flyers. He begins blasting one with shadow-bolts.

Blast: 1d20 + 12 ⇒ (5) + 12 = 17
Rnk 12 Penetrating


Patrick tears into the area and stops dead, seeing the chaos around.

He has a moment of startlement and hesitates, but soon recovers.

Giant robot first. Definitely need to take care of the giant robot.

He whips some telekinetic tendrils around him, ripping up pieces of concrete. He starts with a mass the size of his torso, and applies 250 tons of crushing force to it from all directions, all at once, turning it into a single heavy, dense, diamond-hard ball about the size of a large marble.

He spins it around him for acceleration, and then lets fly!

Attack: 1d20 + 12 ⇒ (6) + 12 = 18

Rank 12 damage, Penetrating 12. Subtle, so this doesn't make a huge amount of noise or anything.


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

The biggest target being the biggest target, Sinter decides to focus on that.

He tosses his strongest plasma bold. power attack for 5
to hit: 1d20 + 4 ⇒ (10) + 4 = 14 DC 32 toughness save

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

As the pair of helicopters come within sight of the battle, Imagine and her escorts agree on the plan of 'kill things' and then leave their rides. The Lex-Sec guards jump out in the air, engaging their jump-packs and landing as one on a rooftop. Each man finds some cover along the edge then sights down range to find targets.
Half of them of Alpha squad zero in on the flyers. They let the motion-trackers compensate for the drones' quick motion, then lined up the cross-hairs of the finest WHM-6R Warhammer plasma rifles available to the race of man and pulled the trigger.

Alpha rolls at air drones:

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 5 + 1 + 1 ⇒ (9) + 4 + 5 + 1 + 1 = 20

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (5) + 4 + 5 + 1 + 1 = 16

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (15) + 4 + 5 + 1 + 1 = 26

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (8) + 4 + 5 + 1 + 1 = 19

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (19) + 4 + 5 + 1 + 1 = 30

The other five of Ultra squad peered over at the ground drones and unleashed their super-heated rounds downward.

Ultra rolls at ground drones:

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 5 + 1 + 1 ⇒ (16) + 4 + 5 + 1 + 1 = 27

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (15) + 4 + 5 + 1 + 1 = 26

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (17) + 4 + 5 + 1 + 1 = 28

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (10) + 4 + 5 + 1 + 1 = 21

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones: 1d20 + 4 + 5 + 1 + 1 ⇒ (15) + 4 + 5 + 1 + 1 = 26

Imagine herself glided out of her personal helicopter and engaged her defenses; Turned on the Z-Belt, went invisible, and became energy. That done, her thoughts turned away from defense and focused on her irritation at the robots. 'Boo-who. Robots. Not a juicy mind to play with to be found. Well, except for Supergirl. Hmmm, that WOULD be an interesting day! And daddy would be -so- proud. Meh. Maybe later.'

With that she focused on one of the tri-walker tanks. Using Telekinesis she idly tries to through it. Straight up. And let her good friend gravity do the rest.

grapple check:
Telk grapple roll, PL10, str 50,: 1d20 + 5 + 20 ⇒ (13) + 5 + 20 = 38
If it weighs 800 lbs, 800 hvy load = str 25. 50 - 25 = 25. 25/5 = 5. 5 * 25 = 125 ft up.


Captain Robo arrives in a (literal) golden blaze of (high-speed) glory as he puts his hands together and fires off his disassembly ray at a tank-sized drone. The attack is accented by a sonic boom that seemed to catch up with him at just the right time.

Cr. Mechanical DC22 Required for Disassembly Ray: 1d20 + 20 ⇒ (6) + 20 = 26

Captain Robo wrote:
Free Action Set SCEPTER Weapons Array to Disassembly Ray Move Action Arrive on the scene at 10k MPH Standard Action Attack Ground Drone Attack Disassembly Ray (+12 Disintegration, DC 27 Fort/Toughness). DC27 Disassembly Ray: 1d20 + 12 ⇒ (9) + 12 = 21

If the attack hits:

The drone is struck by the beam and highlighted in a yellow glow. Robo then pulls apart his hands. Within a blink of the eye, all it's pieces are dismantled and fall to the ground.

In terms of rules, objects and targets lacking constitution automatically fail. I realize this may be game-breaking in this scenario, so I don't mind working with you on ways to make it work for this particular game.


Big Robot: Defense -3 (7), Toughness +20 (Impervious 12 Force Field), Reflex +2
Flier Robots: Defense 0 (10), Toughness +10, Reflex +5
Tank Robots: Defense +2 (12), Toughness +12 (Impervious 8), Reflex +2

All are immune to fortitude and will save effects. This is basically a shake out for your powers and a chance to get the group together. There are hundreds of tank and flier drones. You can attack them at will and roll their toughness saves and describe your effects. Of course, if you need help with the system or interpreting results, we can do that.


Shadow Star blast vs Flier Toughness: 1d20 + 10 ⇒ (17) + 10 = 27

The blast connects with the flier (these things need better names, don't we have a hero full of quips here?) but bounces off of its tough alien armor.

Patrick concrete vs Big Robot Toughness: 1d20 + 20 ⇒ (4) + 20 = 24

Patrick's ball of mass slams into the massive construct, penetrating the force field and slamming into the robot's body (-1 Toughness gives Big Robot a tougness of +19).

Sinter follows up with a blast, which is absorbed by the force field. Toughness: 1d20 + 19 ⇒ (16) + 19 = 35.


Air Drone Toughness saves
Toughness: 1d20 + 10 ⇒ (9) + 10 = 19
Toughness: 1d20 + 10 ⇒ (2) + 10 = 12
Toughness: 1d20 + 10 ⇒ (4) + 10 = 14
Toughness: 1d20 + 10 ⇒ (20) + 10 = 30
Toughness: 1d20 + 10 ⇒ (1) + 10 = 11

Ground Drone Tougness saves
Toughness: 1d20 + 12 ⇒ (12) + 12 = 24
Toughness: 1d20 + 12 ⇒ (13) + 12 = 25
Toughness: 1d20 + 12 ⇒ (12) + 12 = 24
Toughness: 1d20 + 12 ⇒ (19) + 12 = 31
Toughness: 1d20 + 12 ⇒ (20) + 12 = 32

The air drones seem to be pretty lightweight, basically big blasters and batteries mounted on engines. Five hits from Luthor plasma rifles send four of them spinning and spiraling into the grounds.

A flight of the air drones turns toward the new threat.

The ground drones are tougher, shrugging off all of the plasma blasts.


Captain Robo:

Toughness: 1d20 ⇒ 11

So I think what happens is that he gets no fortitude save, which is a little confusing since he is immune to fortitude effects, then he loses your rank in Toughness and makes a toughness save. Then if it fails by 20 or more, it is completely destroyed. Does that all seem right? In this case it is a minion, so I'm ruling that it is dismantled.


Everything but the really big robot is a minion, so all of the air/ground drones are destroyed if they fail a toughness save.


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

do the fliers show signs of being bothers by the Obscure effect vs. all visual?


When they get a chance, their response will be to throw out a bunch of different senses, lasers, sonar, radar, etc. until they find something that works. They certainly react by slowing down and attempting to reorient themselves.


As Shudder arrives at the battle a voices echoes in his head.
+ How many will die this day you can't save them all +

With that he blast the giant robot

Yellow ring: 1d20 + 12 ⇒ (10) + 12 = 22(DC 25)


Giant Robot toughness: 1d20 + 19 ⇒ (11) + 19 = 30

The yellow energy slams into the robot's force field, which ripples and sparks as it absorbs the manifestation of Shudder's fear.


Robo Initiative: 1d20 + 10 ⇒ (19) + 10 = 29
Sinter Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Redwood Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Patrick Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Imagine Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Shadow Star: 1d20 + 1 ⇒ (13) + 1 = 14
Shudder Initiative: 1d20 + 0 ⇒ (18) + 0 = 18

Did my best to pull initiatives out of your sheets. If I missed a modifier, just let me know. Imagine, you should just have all of your peeps go on your initiative to keep things simpler. We will use a sort of fluid initiative groups, so you can go any time in your group, but don't go until everyone in the group above you has gone.

So for this combat: Robo, Shadow Star, and Shudder, then everyone else

And now for a little payback


The group of drones shrouded in Shadow Star's darkness stop, hovering in the air effortlessly. Each of them emits a variety of lasers visible and invisible, along with tweets and shrieks rising through pitches rumbling up into a shrill whistle and beyond. Shadow Star feels a deep vibration and then is slammed with a burst of hard subsonic waves. His armor takes most of the blow, his natural toughness absorbing the rest.

flier attack vs Shadow: 1d20 + 8 ⇒ (13) + 8 = 21

flier attack vs Shadow: 1d20 + 8 ⇒ (9) + 8 = 17

Shudder toughness vs drone attack: 1d20 + 12 ⇒ (12) + 12 = 24


The Giant Robot of Doom seems briefly confused by the additional opponents, now including The Shield, Sinter, Patrick, and Shudder.

The yellow glow of its mouth grows slightly brighter, and you wonder if that is the weapon that cut a hole in the Hall. Maybe it is recharging?

Meanwhile, flaps on the monster's back flip open, launching missiles the size of poster tubes at the four targets flying around it. The missiles zip by each of you, easily dodged, but as they fly away they begin turning as if returning to attack again...

GIANT ROBOT ATTACK: 1d20 + 0 ⇒ (17) + 0 = 17
GIANT ROBOT ATTACK: 1d20 + 0 ⇒ (9) + 0 = 9
GIANT ROBOT ATTACK: 1d20 + 0 ⇒ (14) + 0 = 14
GIANT ROBOT ATTACK: 1d20 + 0 ⇒ (12) + 0 = 12


Two Tri-Tanks move to respond to Captain Robo, apparently failing to see Imagine. Their mouths fire some sort of red energy weapon into the air, missing the captain completely.

Tri-Tank attack: 1d20 + 8 ⇒ (6) + 8 = 14
Tri-Tank attack: 1d20 + 8 ⇒ (6) + 8 = 14


The Shield flies toward the Giant Robot, fists outstretched, and the force field buckles slightly.

Supergirl pirouettes in the air, blasting a disc of heat vision around her and taking out 25 or so flying drones, several reciprocal blasts missing her.

Warhawk dives on a Tri-Tank, cracking its shell with his mace. As he flies away, the tank explodes in a powerful blast.

Edit:
Guarding the collapsed wall of the Hall, Nightingale slices a tank in half with a shout while Arrow shoots down fliers with explosive arrows.

Chaos reigns.


How Debbie Cleaver Got to the party:

The Silver minivan maneuvered its way through traffic just a smidge above the speed limit, its driver frantically juggling a cellphone, the wheel and a much needed double shot Cappuccino.

"I'm serious Siobhan. Don't give him any dessert. He's still on parole for all the holes in the backyard."

The blonde driver winced slightly at the shrill voice on the other end and almost missed her exit towards the party supply store.

" I have no idea WHY he did it, but its the last time Bill shows ANY of the kids how to use his tools. "

The exasperated mother turned the volume down on the radio in an attempt to not only hear here sister better but also ignore yet another "Breaking News" regarding some super powered tussle. She bit her lip with jealousy over the freedom of her tight wearing counterpoints. She had far bigger issues to deal with, like a sleepover birthday for her fickle preteen son.

"No, it wasn't a shovel! It was a post hole digger. Why would you assume Bill Jr. didn't know how to use a shovel? I mean he's on a new generic medication for his A.D.H.-Hey, WATCH IT!" Some teenage Shi-er...Poophead just standing in the middle of the road!

Unfortunately, Debbie had been concentrating on one two many things and was nearly run off the road by a kid around Lilah's age, who appeared preoccupied with staring towards something on the horizon toward the inner ciry.. Debbie was thankful her eldest wasn't here to throw her many lectures back in her face.

"Yes I am fully aware of how silly I sound but you'd try to cut down too if one of yours called you the B-word. AGAIN. Sometimes I just-what?
No! I wasn't implying you need to have any kids! And I do NOT sound like Dad. Cheese and crackers. Look-I don't have time for this. I still need groceries for tonight, and I have to pick up sequins for Mary Beth's dragon costume. You can make her recital next week, right?"

Debbie was seconds from just cutting off her over talkative sister when a large dark blue shape flew into her line of sight. Her train of thought was lost as a four door sedan tumbled end over end through the air towards her. Before swerving out of the way she noted that the arc of the airborne vehicle suggested it had been launched from the direction that kid in the road, had been watching A massive splintering of glass followed the crunching metallic thud behind her as the automobile slammed into the pavement. She came to a screeching halt and took a moment to her self to hyperventilate over the nearly disastrous end to her day. Slowly looking behind her, she saw that no one had been in the car and it had thankfully hit nothing but the ground.

However, the incident had caused a small pileup of cars a couple yards on the road behind her. She was too far too see if anyone was injured. She quickly unbuckled her seatbelt and was halfway out of the car when her senses were assaulted by the mental message of the Martian Manhunter.

When it vanished as abruptly as it had came, she realized that she had landed on the ground, sprawled out in her coffee stained clothes, clutching her throat. After coughing and shaking off the jarring vision, Debbie took a minute to consider the pyschic heroes plea.

This. Is insane! I can't do something like this. I-I-I need to prepare for tonight and its laundry day and-and...They must be in some really deep shi-er-poop to need MY help.

Looking towards the city where the vehicle been catapulted, Debbie could almost make out the faint trails of smoke from the Halls of Justice. Despite her overwhelming apprehension, Debbie swallowed hard and pulled herself to her feet. Almost comically, she tore her socks and shoes off while balancing on one leg, before cracking her neck and shaking the tingling adrenaline from her fingers.

Confidence filled her as as the soles of her feet made contact with the ground and she couldn't help but smirk at the opportunity to let loose. Her fists balled suddenly and she launched forward toward the Halls of Justice a mix of nervous excitement spurring her onward.

The sound of her lightly calloused feet slapping the pavement shifted into heavy thuds then concrete cracking stomps as Debbie Cleaver began to grow. The ground shook with each landing of her pillar sized legs, a small earthquake of activity preceding her arrival. Higher and higher she ascended, dwarfing telephone poles, trees and even buildings finally arriving at her penultimate height of 64 feet. Pushing aside fears about her identity being discovered or whether her family was okay, Debbie launched into the city.

Debbie received her first glimpse of the melee from over the top of a five story bank building. She couldn't help but briefly watch in awe at not only the destruction,(which she had witnessed plenty of times from her living room flat screen) but also the sheer number of capes flying, running, and blasting their way through swarms of robots. She figured the only reason she hadn't been noticed by now was the warzone that was raging before her.Debbie's eyes widened at the sight of the colossal robot dominating the scene.

"Holy Moley..."

Despite the valiant efforts of The ShieldThat's actually HIM, a Yellow Lantern of all things and what appeared to be a vaguely human shaped sun, the giant droid's rampage appeared uncontrollable. As its Charybdis like maw appeared to light up and missiles poured from its frame, Debbie knew she had stop him. Or at least try.

You can do this. You can do this. You can do this.

A multitude of tremors preceded Debbie's emergence from behind a stretch of buildings as her stride picked up speed, her mental mantra keeping uncertainty at bay. Swinging with reckless abandon, Debbie surprised herself by actually leaping before smashing her pulled back fist into the mechanical menace and landed with an enormous crash.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
-4 All out Attack and +5 power Attack. Defense is currently zero. DC save for robot is 32.


Patrick blinks as an 130 foot tall woman appears out of nowhere.

At least she seems to be on our side. Though why is she dressed like a soccer mom? Lots of weird ones here.

I'll think about it later.

Patrick refocuses and tosses another super-hard concrete ball at the giant robot of doom.

Really hope I'm not screwed because I couldn't afford rapid attack or something to destroy 25 drones at once.

Attack!: 1d20 + 12 ⇒ (5) + 12 = 17

Robot Toughness vs DC 27: 1d20 + 20 ⇒ (1) + 20 = 21

That's a failure by 6, which means it's Stunned and Bruised, yes?


yes, stunned and now at +18 toughness


Parts fly wildly as Captain Robo continues to disable the minor drones. His Evasive Maneuvers Programming kicks in at just the right time to dodge two tri-blasts, which manage to take down more drones.

Neil shifts his attention towards the giant robot, which is now surging with power.
"Focus on the Mech! Give it all you've got! It's prepping for another death beam!"
With that, he takes in ambient energy around him. A sudden bright flow of energy floods into his hands and a crackling orb of power forms in front of him. He pulls his arms back, swelling more energy into the purple and blue orb before sharply jutting them out. The orb, now a sharp beam travels towards the giant robot at baffling speeds.
Hyper Charged Piercing Javelin DC 26: 1d20 + 12 ⇒ (10) + 12 = 22

Hyper Charged Piercing Javelin (Blast 11) (Array; DC 26; Penetrating [10 ranks only])

Kn Tech to recognize the drones: 1d20 + 22 ⇒ (6) + 22 = 28
Took some liberties with minion drones for that comic book action feel

Forgot you gave us it's stats. Now I don't quite remember how Impervious and Penetrating works. My penetrating is rank 10, his Impervious is rank 12. I'm assuming my penetrating vs his impervious comes out to him having impervious 2, which would mean 9 ranks of my damage go through? does that make my DC for him 24 as opposed to 26? I don't knowww! How about I leave the narrative open ended and you figure it out lol
Big Guy's Defense: 1d20 - 3 ⇒ (9) - 3 = 6
18 Toughness: 1d20 + 18 ⇒ (2) + 18 = 20

The massive beam hits square on.
"Give 'em hell!"


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

"What the heck is that thing?!? My blasts melt everything!" he yells in a general comment.

He tries tossing the same blast as before at the same huge robot.

power attack 5
to hit: 1d20 + 4 ⇒ (15) + 4 = 19 DC 32 toughness save.


That is in fact how impervious vs penetrating works, except that there is no reduction in the damage DC. If your damage exceeds impervious toughness, impervious just doesn't help.

toughness vs Sinter: 1d20 + 17 ⇒ (14) + 17 = 31

Captain Robo stabs through the force field with his energy lance, leaving an opening for Sinter to get a blast in, melting a bit of its body.

Toughness is now down to 16 from all of the wounds it has suffered. You guys can roll the robot toughness checks.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

The Lex-Corp armored troops sweep their fire around as a flight of buzz-bots Ya like that? =) come down at them. Again the laser-sights of the rifles scan across at the swiftly flying targets as vanguard to the heat of a thousand suns that follow.

plasma attacks at BuzzBots:

to hit w/laser sight, MW weapon vs. air drones(10), damage +8: 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22

to hit w/ All Out Attack, laser sight, MW weapon vs. air drones, damage +8: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25

The flier bots are built for logistical support, not tactical superiority. The Lex-Sec guards are sniper-qualified to a man, and none of their shots fail to find a mark.

Damage resolution vs. Buzzbots (+10):

Toughness vs. DC23: 1d20 + 10 ⇒ (11) + 10 = 21
Toughness vs. DC23: 1d20 + 10 ⇒ (19) + 10 = 29
Toughness vs. DC23: 1d20 + 10 ⇒ (17) + 10 = 27
Toughness vs. DC23: 1d20 + 10 ⇒ (7) + 10 = 17
Toughness vs. DC23: 1d20 + 10 ⇒ (1) + 10 = 11
Toughness vs. DC23: 1d20 + 10 ⇒ (7) + 10 = 17
Toughness vs. DC23: 1d20 + 10 ⇒ (10) + 10 = 20
Toughness vs. DC23: 1d20 + 10 ⇒ (1) + 10 = 11
Toughness vs. DC23: 1d20 + 10 ⇒ (10) + 10 = 20

3 bots manage to stay in flight, shaking off the plasma rounds. But 7 of their brethren fall to the ground.

Imagine sighs. Destroying a mindless drone tank was fun, but -obviously- the party is with the big hunk-a-hunk-a robo over there. Hmmm. Oh, and is that Neil over there?! Well there is NO WAY he's gonna have all the fun!

She mind-finds a Buzzbot flying relatively close to the Big Robo, and reaches out to the flier.

Telekinetic Grapple, +5 atk, +20 Str: 1d20 + 20 + 5 ⇒ (19) + 20 + 5 = 44

Like the fist of an angry god, her mind wraps around the buzzbot and holds it firm.
Then she slings it forward like a bizarre stone from an unearthly trebuchet, aiming at the large robot.

Throw Opp. as part of Grapple maneuver: 1d20 + 5 + 20 ⇒ (9) + 5 + 20 = 34

The unnatural shot could hardly miss the cyclopean target. The air is rent with the sound of screeching metal-on-metal as the thrown buzzbutt strikes with a massive force.

Big Robot Toughness (16) vs. DC(15+20=35): 1d20 + 16 ⇒ (6) + 16 = 22


The Big Robot teeters as the buzzbot crashes into it, taking a chunk out of it, leaving a gaping hole in the torso leaking yellow energy and sparks.

Robot toughness in now +15.


Our turn again?

"Keep hammering it, I think it's going down!"

RAWK: 1d20 + 12 ⇒ (7) + 12 = 19

Toughness: 1d20 + 15 ⇒ (11) + 15 = 26


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

"Yeah, I seem to finally be getting through."

big robot power attack
to hit: 1d20 + 4 ⇒ (7) + 4 = 11
toughness save: 1d20 + 15 ⇒ (6) + 15 = 21


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

Inspired by Supergirl's action and having lured a group of the Buzz-bots into getting close, Shadow Star hovered in the center of his field of darkness, focused for a moment, and then released a measure of his constant control over the connection between the Plane of Shadows and his physical presence.

Using Extra Effort to Power Stunt for an alternate of his array:
Damage R12, Touch range and Area Effect Burst, PF:Progression R4 for an area equal to the Shadowfield (500' radius). For effect, Linked with Environmental Control R8 (1000' radius), Duration: Instant; Effect: reduce visibility, -4 on Notice and Search checks.

"Let the remnants of these reivers fall like rain from the sky!" shouts Shadow Star, as the world momentarily dims around him.

Ref DC 22 to reduce T DC to 21, otherwise T DC 27, to all inside the area. No save on the instant effect of light fleeing the presence of Shadow.


so wait, since DM isn't rolling Toughness, what Toughness should I roll for my original attack. At what point did Redwood come in to the fight?


I did it for you above. You should be in the second initiative group, but I haven't done a very good job communicating all of that and things are a little muddled.

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