Justice League Generations (Inactive)

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Forzare stops dead as Imagine takes his opening action.

"Nice job. You hold his arms, I'll punch then."

Forzare slams whatever passes for the fire creature's head between two telekinetic "fists".

Attack: 1d20 + 12 ⇒ (19) + 12 = 31

Enemy Toughness (Don't know bonus): 1d20 ⇒ 1

Oh baby


Att +8 (DC: 31)/ Def 19 (FF 12) 50% Miss Chance when running / T+15 / Fort +15 / Ref +17 / Will +10 / Notice +18 / Init +30 / Hero Points Base: 1

Did Shale "hear" what the horde were saying as well?


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

"I'm glad someone's translator is still working.
And I'm feeling like the last pickled barac at the regimental buffet.
I'm thinking we should put some emphasis on leaving.
You want a ride?
I can portal us out.
Or are you the one who tossed me up here?"

echoed by
"Pozik norbaiten itzultzaile, oraindik lan naiz.
Eta sentitzen naiz azken gazituari bezala Barac zuen errejimenduetako buffeta.
Pentsatzen dut doinu jarri beharko dugu utziz.
Paseo bat nahi duzu?
I digu ataritik egin dezakezu.
Edo bat zara nor dituena me up hemen?"

yes, i'm enjoying this


Shale did not hear things. I figured he was gone pretty quickly.

Forzare and Imagine lay a telekinetic 1, 2 punch on Fire Man, and he becomes less coherent, morphing into a amorphous swirl of fire and he ceases struggling in Imagines mental grasp.


Shadow-Star wrote:

"I'm glad someone's translator is still working.

And I'm feeling like the last pickled barac at the regimental buffet.
I'm thinking we should put some emphasis on leaving.
You want a ride?
I can portal us out.
Or are you the one who tossed me up here?"

echoed by
"Pozik norbaiten itzultzaile, oraindik lan naiz.
Eta sentitzen naiz azken gazituari bezala Barac zuen errejimenduetako buffeta.
Pentsatzen dut doinu jarri beharko dugu utziz.
Paseo bat nahi duzu?
I digu ataritik egin dezakezu.
Edo bat zara nor dituena me up hemen?"

yes, i'm enjoying this

Neil grimaces. Shadow-Star's translator seemed to have some adverse feedback with his own that led to a bit of redundancy. Gotta fix that on my end later

"A portal would be great, if you can get to that ASAP. This stand-off's a bit awkward considering they can understand everything I'm saying... "


After settling down Shudder desidesides to speak the construct dissipated in to a yellow force field around him

Sorry for that after being socked in the face and seeing supergirl turned to goo I kind of lost my temper.(bluff: 1d20 + 18 ⇒ (13) + 18 = 31)You may call me shudder

With that he joins Forzare in trying to stop the fire creature

Let's see what do you fear

Using Emotion Control to instill fear

Fear save: 1d20 ⇒ 12

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Isn't he already unconscious? Forzare rung his bell pretty hard. =) Mind you, since you're saying that anyway....

Imagine glances sideways at Shudder. She hears him say something about fear, and can feel the emanations of horror and odium come off him in waves with a smell like slautherhouse left to rot.

"Hmmmm. I can't think of worse thing than being held immobile while someone makes you experience your very worst fear. Nice job. I like you."

Her smile is like slice of cool strawberry on a hot day.


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

"Ok, I know I'm pretty weird nowadays, but why is that thing so like me? I mean my situation can't happen every day. " looking at the captive flame.


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

"Here we go.
And Don't Look!
We're jumping through Shadow."

grabs firmly onto the armored figure, hoping there's no lurking fear of the Dark

this is a full action, see discussion for details

edit: target is shadowed side of the Hall of Justice


Shadow Star and Captain Robo slide through Shadow back to the Hall.

-------------------------------

Your enemies at the Hall are contained.


"Good work. Let's keep looking around, there might be other bad guys here, and we still haven't found Manhunter. He might be hurt."


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

"I hope you don't mind if I stick close to you until my translator starts working.
I haven't learned english, yet."
, Shadow Star says politely to the armored guy, hoping to distract him from noticing the tendrils of Shadow still evaporating from his armor.

pulls out translator, shakes it to see if it resets (it should if I remember nullify correctly);
looks around, What's going on out here?

Notice: 1d20 + 18 ⇒ (19) + 18 = 37


Att +8 (DC: 31)/ Def 19 (FF 12) 50% Miss Chance when running / T+15 / Fort +15 / Ref +17 / Will +10 / Notice +18 / Init +30 / Hero Points Base: 1

Shale rushes back into the Hall of Justice. When he sees Shadow and Robo he does an honest to God double take, but seems to just roll with it after that.

Looking around for threats, or for wounded heroes, he then blazes through the structure in a flash, checking it from top to bottom for any signs of the same.

If any doors or entryways are damaged, he'll phase through them so as not to delay his search. The only areas he might avoid are any he's previously been warned have countermeasures to prevent intangible creatures from entering, if there are any such rooms. Due to quickness he can take twenty on his search and still get the search done in a single action.

Search (Taking Twenty): 20 + 8 = 28
Notice: 1d20 + 18 ⇒ (19) + 18 = 37


Patrick Dayne, Forzare wrote:
"Good work. Let's keep looking around, there might be other bad guys here, and we still haven't found Manhunter. He might be hurt."

Two charred humanoid figures on the ground near the table.


Shadow Star, that is how nullify works, so you have translator again

Shale finds nothing else amiss. The various display areas are locked down, all civilians evacuated. Most of the computer systems have been shut down in order to make them inaccessible to invaders. Boom Tube portals are shut down, and the hangar is secure, with two Javelins in place.


Robo bats away at the smokey wisps of shadows "Thanks for the evac, Shadow-Star. Much appreciated"

"Listen up, we've got a situation just beyond our atmosphere. A particularly nasty looking gang of Yellow Lanterns lead by who I believe to be Mongal, leader of the Mongul Horde. We didn't stick around to ask questions. They didn't look like the sort to be asking any, to be honest."

Assuming a 32 on a gather info check using Online Research would place the name Mongal with the face, if not, ignore that bit.


When he hears about more yellows lanterns his eyes grew wide

Well $#*T


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

"I'm not really familiar with all that, but I assume that means bad. Should we try to intercept them up there? Sounds like a rough fight which could be tough on the bystanders. "


Clarification: Only Mongal had a Yellow Ring, the men Monguls were just there, cloaked, with gautlets and boots that allow them to fly around in Space.

Any more information anyone needs?


"Well, I can't fly, so I'm out of any space fight either way. Your call."


Debbie leans in to the opening of the hall, crouching on her knees if necessary, and peeks inside. Her room filling tenor booms with a foundation shaking quality.

" Well that's wonderful to hear Imagine! Hopefully you remembered the gluten free version as well. His daughter's allergy is pretty bad. "

Scanning the strange scene with her large brown eyes she can'they'll but gasp slightly in awe. Despite the wreckage, the hall was still unbelievably impressive. She,d always wondered if she could fit inside at her full height. Her eyes suddenly rolled involuntarily at the absurdity of her discussing baking goods during a robot assault.

"How crazy is all this? Does anyone actually know what the HECK is going on? Or what we need to do to stop all of this? Short version, please. I need to be home by dinner."


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

"Oh yeah, not everyone can fly. Didn't think of that. Well I could head up and scout. I'm pretty durable. "


*"can't help but gasp*"* Jeez . That's what I get for posting so early. Lol


Att +8 (DC: 31)/ Def 19 (FF 12) 50% Miss Chance when running / T+15 / Fort +15 / Ref +17 / Will +10 / Notice +18 / Init +30 / Hero Points Base: 1

Shale examines the two incinerated bodies, leaning close, trying to see if he can identify either individual. He looks for any identifiable buckles or gear, as well as the features of the bodies themselves.

Notice: 1d20 + 18 ⇒ (10) + 18 = 28


Both charred figures are devoid of clothing or insignia, but each has the elongated cranium of a Martian in its natural form. It would be unusual for Martian to be in the Hall and not in the Watchtower, but not unheard of.


"If Manhunter is dead, we have a big problem. But much as I'd like to take on whoever did it, I don't think that's possible right now. Let's see if we can get more information on what happened."

Patrick tries to find an access to the Hall's computers.

Notice: 1d20 + 12 ⇒ (1) + 12 = 13


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

"Are there sensors in the hall that can tell us if the yellow team is headed here or elsewhere?"

Are the robots outside cleared up?


Addressing Shudder "You. You've got one of those rings too. Is there any way to contact Mongal through it? We need to lure her and her ...horde... into fighting on our terms if they still wanna tussle."

Computer Check: 1d20 + 22 ⇒ (11) + 22 = 33
"As for what happened, Forzare, it seems...."
If the check was successful, Robo will access all forms of surveillance (video, RADAR, etc) in and outside of the Hall, analyze them all at incredibly high speeds and relay what happened by piecing together the information. With a high Quickness (mental) I think it should be possible, but I don't know if that's breaking too far into precognition

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagine frowns and gets on her L-Phone to call her secretary. "Hey Janine, it's Kara. Hey, could you contact the DoD and see what their current intel is on something called the "Yellow Lantern" corps? Also, send an alert to General Kerensky that the JL is out of combat and the Yellow Lanterns are in atmo. Uh-huh, ya...okay, call me back in 60."

Gather Information at 10: 10 + 12 = 22

Contacts: Gather Information take 10 in one minute. She also has Connected and Security Clearance. Also, I have no idea how to react to this. I don't know if we should just be getting ready for more combat, or if we should just be quiet and let Shield give us a sit-rep, or what. :p


Forzare is able to find hard point access to the Hall computers. There is still a classic giant screen on the wall computer dating back decades, even though the Hall now has fully holographic displays and computer controls.

As Captain Robo connects to the Hall computers, he encounters security, which is quickly removed by the presence of VICTOR as he lets you into the system. Cut to Hollywood style computer infrastructure as constellations and points of light, a giant neural net of sensors, satellites, vehicles, communications arrays, etc, all over the world. If the Justice League computer system is a brain, it is currently having a massive stroke, or possibly many strokes. Throughout the net, you can see blockages, red alarms, darkened and invisible areas. The network is under a massive attack that appears to have originated here.

People seem to be confused whether they are "supposed" to react in a particular way. There isn't a right answer here. If your characters respond by flying up and punching Mongal, we can do that, or if you want to investigate that can also work. Or you could split up if you want. Do what your characters want to do. I'm not intending to have The Shield boss you around, I think that is not much fun. And he is as much an outsider (or more) as you are. There is a lot of poop hitting the fan here, you can pick which poop to deal with first. I'll get back to you on the Gather Information


Well, Robo stole my move, so Forzare looks around for some Legion Flight Rings or the equivalent.


I would imagine that multiple people can fight the virus currently attacking the computers, though I'm not totally sure how to run that.


Eh, just realized I have Disable Device, not Computers anyway.


+Even Sinestro had problems with the Mongul clan this should be interesting.+

Well I will just have to make due

I have a plan I'll be bait to bring them to us.

With that he files up to Mongal and form a Sinestro humiliating Mongul.

Come one even with an "army" your dad couldn't defeat one Yellow lantern

taunt: 1d20 + 18 ⇒ (11) + 18 = 29


Toughness +20, Fort +10, Ref +3, Will +3, Notice +4, Defense +4

Sinter will follow Shudder as best he can to provide backup. He's probably a bit too slow.


Forzare, in the underground hangar, there are both Javelin space/aircraft (like from the animated series) and basic space suits.

For the purpose of this continuity, Mongul was around in the past, fought Superman and Hal Jordan and the League a few times, had Warworld. Here we have Mongal and a new Mongul, who are the original's kids, plus their army of Monguls. This is all playing fast and loose with current comic continuity

The Yellow Lanterns, also known as the Sinestro Corps, are a group who wear rings similar to Green Lanterns, Sinestro Started them, Guy Gardner was a well known Yellow Lantern. At one point, Mongul took leadership of the Corps from Sinestro, but Sinestro came back and took the Corps back. They haven't been heard of on Earth for a decade or so, except for a new hero with a Yellow Ring who calls himself Shudder.

High above the Earth, Shudder arrives to find Mongal and the Mongul Horde hovering at the edge of the atmosphere. She is encased in the protective field of a yellow power ring, while her male counterparts are wearing space armor. She doesn't seem especially hostile, at least not more than usual for her kind. As Shudder approaches and plays out his taunt, her face twists into an angry grin.

"So, this is where the errant ring has gone. How ironic that it would be back here on Earth. And a clearer explanation for The Monarch's use of the Power of Fear. I do not know your name stranger, or whether you will become The Monarch, but either way I am going to break you and spread your atoms across this pathetic solar system."


Forzare hops in the cockpit of the Javelin and swiftly begins turning it on and prepping it for flight.

"Anyone else need a lift?"

While waiting for an answer, Forzare begins preparing a large number of projectiles to toss (sadly ripping up the floor of the hangar) and sets them to floating about the outside and inside of the cockpit.

Once everyone has piled on, and the roof is retracted or whatever needs to happen to take off Forzare lets fly!

What's the capabilities of this craft? Speed, mostly.


Att +8 (DC: 31)/ Def 19 (FF 12) 50% Miss Chance when running / T+15 / Fort +15 / Ref +17 / Will +10 / Notice +18 / Init +30 / Hero Points Base: 1

Forzare, you'll be splitting the party, by necessity, if you take off now. At least a few are needed to remain here and battle this computer virus, lest we lose Victor, and whatever other confidential info is still secured in the League database.

That being said, Shale would have trouble differentiating a computer from a magic talking box, so he'll be on the Javelin.


The party is already split.


hmmm Not sure how to handle this with Debbie's weakness, although I might have idea...


I just threw these together while watching football. They could probably use some more work. Javelins and Quinjets tend just to be narrative devices for the most part, though occasionally offering someone like Hawkeye something to do. I'm open to using them however.

Javelin Stats:

Javelin

Power Level: 10; Equipment Points Spent: 55

STR: +20 (50)

Toughness: +10

Features: Communications, Navigation System 1

Powers:
Flight 10 (Speed: 10000 mph, 88000 ft./rnd)
Space Travel 3 (Alternate; Speed: 5x light speed)
Plasma Blast (Blast 10) (DC 25; Improved Range (250 ft. incr))

Attacks: Plasma Blast (Blast 10), +9 (DC 25)

Defense: -2, Size: Huge

Totals: Abilities 4 + Skills 0 (0 ranks) + Feats 0 + Features 2 + Powers 42 + Combat 2 + Saves 5 + Drawbacks 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

I'm gonna assume that the buzzbots and tri-tanks have been cleaned up through a combination of the Lex-Sec and local forces, just so I'm not worrying about them. =}

'That's the best idea I've heard all day! Mind if I bring a few friends?'

With that Imagine orders her security detail to follow her into Forzare's Javelin. There's surprisingly sufficient room, and the members of her security guard have enough military training to all but stand on top of each other to accommodate space restrictions.

'Looks like we're all set to kick some yellow-ring-corps a$$! Tally Ho!'

The pic shows 15 people comfortably sitting and/or standing, so we should be okay. I made sure to give everyone flight and immunity:vacuum just in case something like this happened!


"Oh yay fun, let's go be superheroes in a jet and everything. Woo yeah, let's fight the ugly lady with the stupid ring and her ugly cousins! Yeah let's!" Robo mockingly mumbles to himself, and perhaps the machinery in the room. He stays behind knowing very well that this is his expertise. Like The Riddler with riddles and The Penguin with... well, Penguins... "'Captain Robo, IT extraordinaire for the Justice League.' I should probably get some business cards printed."

He gets a little startled when he realizes that he's not alone. Assuming at least The Shield stuck around. "Did you hear all that? Sorry. Just having some fun."


Att +8 (DC: 31)/ Def 19 (FF 12) 50% Miss Chance when running / T+15 / Fort +15 / Ref +17 / Will +10 / Notice +18 / Init +30 / Hero Points Base: 1

Robo: made me laugh


So we have Shudder in space, Sinter right behind him. Forzare, Imagine, Shale, and Lex-men on the Javelin, Robo working on computer virus, and Debbie and Shadow Star undecided? Missing anyone?


Att +12 / Def 20 (22 in shadow/darkness) / T+12 / Fort +12 / Ref +12 / Will +12 / Notice +18 (Darkvision) / Init +1 / Hero Points Base: 7 (3 used)

"Whee, back to space."

I'll go Insubstantial and hold on to the outside of the ship.
(I've been enjoying the view.)
Knowing comics, there's likely handholds under the ship to make it simpler for folks to lift/carry it.

Edit: Before he leaves the area, Shadow Star uses Shadow-Scry, checking to see if this is a feint to draw off the heroes.

ESP through the shadows around the Hall and it's surrounding city-scape

1d20 + 18 ⇒ (14) + 18 = 32


Debbie eyes the space vessel nervously while weighing her options.

[i]Space?! Like ACTUAL space. The heck am I supposed to do up there? I've never even been out of state! Ah, cheese and crackers! Why did it have to be space?[/]

"Yeeeaaaahh. No." Debbie thunderously declared with a dry tone.
" A battle royal with mechanized terrorists is one thing but I've never been the biggest fan of Star Wars. Good luck to all you astronaut-types! Feel free to bring the danger back down to a more oxygen friendly battlefield!"

Debbie purses her lips after hearing his remarks, in an attempt to hold in a chortle. According to her husband, people APPARENTLY found her laughter at this size to be unsettling. And thinking of unsettling, Debbie realized her hands were shaking from all the frightening excitement. Wringing them out before exiting the building, she called back to Cap Robo.

"If you don't mind, I'll stick around and work off this nervous energy. Give a shout if you're threatened by anything terrible or generic. ." And with that Debbie begins pushing and kicking wreckage/robot bits scattered around the area into a neat pile, dislodging cars from buildings and making a path for emergency vehicles to access.


The robot assault is taken care of, but for the virus attacking the computer systems.

Forzare completes his pre-flight check as everyone else piles into the Javelin. The craft retracts its landing gear as the doors of the hangar open, the Javelin launches into the sky. You race past a flight of ARGUS
fighter craft bringing down the last few Buzzbots.

As the sky darkens and stars appear, a voice crackles through the craft: Unknown Javelin pilot, this is ARGUS control, identify yourself and bring your heading to 90 degrees.

The Javelin is so fast that you are at the edge of atmosphere before the communication even ends. Forzare alters course to bring you within striking distance of the Mongul horde. You see Mongal and 14 Monguls maneuvering to attack Shudder and the glow of Sinter as he arrives to back up Shudder.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagine sends out to all persons in the craft, 'Alright, gents, if you don't mind, this is our stop. Dudesmen: Get yer game face on, 'cause we gots t' terrify!

Forzare, good flying and good hunting. We'll try to handle everyone not named Mongal. ...okay, that wasn't as witty as it sounded in my head. I mean we'll handle the hordlings, you shoot with guns their leader. In the face.
Captain Aterro?"

The power-armored soldier gives brief intra-link commands to the troops, then replies. "While the enemies of the Earth still draw breath there can be no peace."

When the door opens the marines jump...into SPACE!


"Let's see how good these guns are."

Forzare brings the craft to a hover and opens fire!

Attack: 1d20 + 9 ⇒ (2) + 9 = 11

"Bah. Needs calibrating."

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