Jotunheimr (Inactive)

Game Master Torvald Torvaldson

Can our heroes defeat the coming giant menace?


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Give me a couple more rolls to see if Eng drops to his death.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Str: 1d20 + 6 ⇒ (11) + 6 = 17
Str: 1d20 + 6 ⇒ (10) + 6 = 16


Ghun recovers and pulls Eng to safety.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Can Eng and Daardra help Ghun with Orett?


Yes +2 for each


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Str: 1d20 + 6 + 2 + 2 ⇒ (19) + 6 + 2 + 2 = 29
Str: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
Str: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25


With the aid of his lesser fellows, Ghun quickly pull Orett up to the platform.

Stairs lead down, turn left, and then down again to a long hall that ends with double doors on the left. You think they will lead into the greenhouse that passed over via the bridge earlier.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

“Is everyone ready to continue? How are your wounds Orett?”


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

I am ready. A bit sore, I can continue though.

-7 hp


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Open double doors and take a look.

perception: 1d20 + 14 ⇒ (3) + 14 = 17


The doors exit to a massive hollowed out tree with stairs leading down revealing:

All manner of exotic flora fills this massive conservatory. A thick mist floats just above the ground, carpeting the area in a perpetual fog. The air is moist, and a thousand smells, both pleasant and pungent, waft throughout the area. Water drips from a bridge high above, falling like rain to the greenhouse’s floor. A constant symphony of birdsong and other animal noises fills the air.

About 80' above you can see the massive ironwood bridge spanning its way across. The ceiling of this massive room is another 80' above that. The mist on the ground is about 3' high and small creatures will be virtually invisible in it.

On the far side of the room you can see the sister tree of the one you entered this room from.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

"Don't like fog, hide things."

If possible Ghûn will hug the left side of the room and move across to the tree on the far side of the room. Trying to avoid sneaky things from coming at the group from both sides. Any special or dangerous looking plants in here?

perception: 1d20 + 14 ⇒ (19) + 14 = 33
know nature: 1d20 + 4 ⇒ (17) + 4 = 21

Marching order if no objection: G, E, D, O


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

perception: 1d20 + 6 ⇒ (4) + 6 = 10

know nature: 1d20 + 5 ⇒ (6) + 5 = 11


Ghun is able to identify a massive plant somehow trying to move stealthily through the lush flora of the place. The things thick trucnk is capped by a crown of wide leaves, vines, mushrooms, and what looks like purple 'jaws'.

Party gets one free round of action before it is upon them.

DC 20 nature:

A tendriculos is a creature brought into being through a corruption of nature, often where foul magic has seeped into the environs for many years, or where the boundaries between the Material Plane and the mysterious realm of the fey have worn thin. Tales and myths speak of arcane manipulation from other planes, while others speak of a tendriculos as being the manifestation of an angered spirit of nature. A voracious carnivore, the tendriculos is an active hunter when it needs to be but it prefers to rely on ambush tactics, choosing well-traveled areas in the forest where it can lie in wait in the undergrowth. The creature is quick to swallow any prey it happens to catch in its vines, relying upon the acid-filled reservoir in its trunk to finish off prey that may still have a bit of fight left in it. This acid not only consumes organic material with shocking ease, but also contains a powerful paralytic enzyme that further reduces a creature’s chance of escape once it’s been gulped down by the plant.

Although incapable of speech itself, the tendriculos generally understands a handful of words in a single language (usually Sylvan). While they tend to see all smaller creatures as nothing more than food, tales exist of certain creatures, particularly fey or druids, having secured a sort of alliance with local tendriculoses. In such cases, the tendriculos is more than willing to serve its ally as a guardian, so long as the ally is diligent at providing the plant with a regular supply of food.

The fact that a tendriculos displays a curious mix of plant, fungal, and even animal traits (in the form of its almost fleshy, toothed maw) has long intrigued sages. That the creature is a plant is firmly established, yet it lays egg-like spheres when the need to reproduce strikes. These “eggs” are in fact massive, puff ball-like fungi filled with spores—when jostled, the cloud of spores that is released can carry for miles, ensuring that a single tendriculos can seed a huge territory.

A tendriculos is 20 feet tall and weighs 3,500 pounds.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Cast bless.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

“Plant can swallow people. Acid inside paralyze.”

Bow: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Fortune hex on Ghun and Cackle, TEE, HEE-HEE!


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Attack with Shuriken!

Flurry of Blows: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d2 + 6 ⇒ (2) + 6 = 8

Flurry of Blows 2: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d2 + 6 ⇒ (1) + 6 = 7

-7 hp


Ghun's arrow misses badly; one of Orett's shuriken hit doing some damage but the cut on the deadly plant quickly begins to heal itself, in seconds showing no sign of the initial wound. Eng casts bless and Daardra cackles.

Party has the initiative as the creature sends out savage vines searching for prey to bring to its gnashing jaws.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

xbow: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Rage!

PA: 1d20 + 12 ⇒ (6) + 12 = 18

fortunePA: 1d20 + 12 ⇒ (18) + 12 = 30
dam: 3d6 + 17 ⇒ (4, 6, 6) + 17 = 33

Fortune Hex:
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

*So the way I read this hex is that Ghûn received a benefit from it this round, it is now done for him, is that right?


Daardra is cackling which would allow you to use it as long as she cackles, BUT you can only benefit from it once per day....


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Cast Fortune Hex on Orett and Cackle TEE, HEE-HEE!


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

use fortune on first attack

Flurry of Blows: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Fortune: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
damage: 1d10 + 10 ⇒ (3) + 10 = 13

Flurry of Blows 2: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

-7 hp


Eng's xbow is ineffectual; Ghun's hammer deals massive damage that does not appear to heal; Daardra cackles; Orett connects and deals some damage that also does not appear to heal. Ghun surmises that the plant is vulnerable to bludgeoning.

Tendrils lash at Ghun:
vine: 1d20 + 11 ⇒ (16) + 11 = 271d6 + 3 ⇒ (4) + 3 = 7
vine: 1d20 + 11 ⇒ (20) + 11 = 312d6 + 6 ⇒ (3, 3) + 6 = 12

and Orett:
vine: 1d20 + 11 ⇒ (10) + 11 = 211d6 + 3 ⇒ (1) + 3 = 4
vine: 1d20 + 11 ⇒ (4) + 11 = 151d6 + 3 ⇒ (3) + 3 = 6

The two vines lashing at Ghun connect and bring him into the furious maw of the savage plant:
bite: 1d20 + 16 ⇒ (7) + 16 = 232d6 + 7 ⇒ (5, 3) + 7 = 15

The mouth vines try to grapple Ghun and draw him inside!
CMB: 1d20 + 19 ⇒ (11) + 19 = 30


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

"Ghûn!!!"

xbow: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Ghûn's CMD is 22 so he is grappled/swallowed.

-34


Ghun still has a round to melee and make a DC 18 FORT save or be paralyzed.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

PA: 1d20 + 12 ⇒ (5) + 12 = 17

fortunePA: 1d20 + 12 ⇒ (10) + 12 = 22
dam: 3d6 + 17 ⇒ (6, 3, 3) + 17 = 29

(think your fortune hex answer confused me, so in case I can use fortune this is the roll)

fort: 1d20 + 12 ⇒ (1) + 12 = 13

fort second chance: 1d20 + 12 ⇒ (12) + 12 = 24


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Slumber Hex on plant and Cackle TEE, HEE-HEE!


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

fortune on first attack, plus ki strike 1/5

Flurry of Blows: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Fortune: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Ki Strike: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
damage: 1d10 + 10 ⇒ (4) + 10 = 14

Flurry of Blows 2: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
damage: 1d10 + 10 ⇒ (9) + 10 = 19

-7 hp


1d20 ⇒ 6

Eng continues to try and not shoot any party members; Ghun smashes the plant as it swallows him and barely shakes off the paralytic acid that still does acid damage: 2d6 ⇒ (4, 1) = 5 as it begins to digest him; Orett connects twice; Daardra stuns the creature and the party quickly finishes it the next round but not before Ghun takes another acid damage: 2d6 ⇒ (4, 1) = 5.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Ghûn will use Agrimmosh to cast Enlarge Person growing to 12’4” and 1760 pounds. He will try to burst forth from the creature!

Str: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it–the spell cannot be used to crush a creature by increasing its size.


In a flash Ghun becomes giant sized and flexes his mighty thews, causing the trunk of the plant to explode covering the rest of the party in sticky acidic pulp.

acid and splinters: 2d4 ⇒ (4, 3) = 7 DC 15 REF for half. Ghun does not need to save as he has already taken his acid damage.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

“Don’t like get eaten!”

-44


Daardra
Eng
Orett


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

ref: 1d20 + 4 ⇒ (13) + 4 = 17

-14hp


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

channelx2: 4d6 + 2 ⇒ (4, 4, 3, 6) + 2 = 19
CLW wand on G: 3d8 + 3 ⇒ (3, 8, 5) + 3 = 19


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

channel will heal all wounds

Take a look around tree corpse perception: 1d20 + 10 ⇒ (15) + 10 = 25


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

perception: 1d20 + 10 ⇒ (9) + 10 = 19


The massive shrub/bush/tree looks like it has fed on many of the small animals that roam this area. A nasty piece of flora if there ever was one.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Continue on towards the tree.

perception: 1d20 + 14 ⇒ (1) + 14 = 15


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

perception: 1d20 + 6 ⇒ (8) + 6 = 14


Daardra, Orett?


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Orett and I follow Ghun and Eng.


The party makes its way across the expanse of the greenhouse with no further interruption and enters the massive hollowed out tree; taking the carved wooden steps inside to another set of double doors which open to reveal a large hall.

Numerous flowers cling to the myriad vines and creepers growing over every inch of this curving corridor. A powerful bouquet of competing floral fragrances floats throughout the enclosed space.

There is another set of double door on the far side of the hall.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Ghûn takes a look then enters the room heading towards the double doors.

perception: 1d20 + 14 ⇒ (13) + 14 = 27


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Engwarth eagle eye!

perception: 1d20 + 6 ⇒ (20) + 6 = 26


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Keep an eye out perception: 1d20 + 10 ⇒ (4) + 10 = 14


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Also keep an eye out perception: 1d20 + 10 ⇒ (9) + 10 = 19

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