Galahad0430
|
Here is Drax for consideration. I will have back story up soon.
Drax
Human Fighter (Weapon Master) 1
LE Medium Humanoid (human)
Init +5; Senses Perception +1
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Defense
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AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 9 (1d10-1)
Fort +1, Ref +5, Will +1
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Offense
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Speed 30 ft.
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Statistics
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Str 16, Dex 20, Con 9, Int 14, Wis 13, Cha 8
Base Atk +1; CMB +4; CMD 19 (20 vs. Grapple, 20 vs. Trip)
Feats Exotic Weapon Proficiency (Sword, Aldori dueling), Weapon Finesse, Weapon Focus (Sword, Aldori dueling), Web of Steel (replacing Heavy Armor Prof.)
Traits Bruising Intellect, Piracy, Sword Scion
Skills Acrobatics +6, Intimidate +8, Knowledge (nobility) +3, Sense Motive +2, Stealth +6
Languages Common, Giant, Orc
Other Gear You have no money!
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Special Abilities
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Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Web of Steel A character in light or no armor and no shield, who weilds a weapon he has weapon focus with adds 1/2 his BAB +3 as an armor bonus. He loses this bonus if he is denied his Dex bonus to AC.
Special: A character who gains the Heavy Armor Prof. feat at 1st level can replace it with Web of Steel.
Galahad0430
|
Drax's crime and capture :)
Drax (obviously not his real name, but all that anyone knows him by) was one of the few remaining pirates that still harried shipping off the coast of Talingarde. Operating out of the Orc lands, the Reaper was a scourge that always seemed to be a step ahead of the Taligarde navy. However, all good things must come to an end. Betrayed by an unkown informant, the Reaper met its fiery end in battle with several Talingarde ships. One of only a few survivors, Drax now awaits his execution with a simmering anger. It is a fate he is determined to avoid.
| Vladamir Orlovsky |
Werepox's submission.. Vlad the Bloody.. Crunch and Background in his profile..
Also I selected the Numerological Gift Trait
Numerological Gift (Dhampir)
Since birth you have had an intimate connection with a certain number.
Benefit: When you select this trait, roll 3d6. The resulting number becomes your numerological totem and can never be changed. Once per day, when you roll your totem number on a d20 (such as an attack roll, save, or skill check), you may treat that roll as if you had rolled a natural 20 on the die.
| Eryan Duskwalker |
Eryan Duskwalker wrote:Having a person that can commune to demons is always fun. Does your character have any idea how Sir Balin knew of his ploy?Good morning everyone.
@DM. What did you think of the quick background i put up? Today will work on the sheet. After church that is.
I'm going to say no he doesnt. My thoughs were that sir Balin knew of him and had been searching for him too. From reports of missing travellers that he was investigating Balin happened to be on his trail and suspected who he was, he then laid the trap in precaution of Eryan coming to kill him.
| TheBait |
I am so interested in this game it is amazing. I hope to have my submission in within a day.
I especially like your stance on player etiquette. It makes me all warm and fuzzy inside. :D
Well, here is the initial portion of my submission.
My initial idea for this character is going to be a Sorcerer, although I have not decided a Bloodline.
Also, the race is up in the air as well.
Strength: 1d10 + 7 ⇒ (1) + 7 = 8
Dexterity: 1d10 + 7 ⇒ (3) + 7 = 10
Constitution: 1d10 + 7 ⇒ (10) + 7 = 17
Intelligence: 8
Wisdom: 1d10 + 7 ⇒ (5) + 7 = 12
Charisma: 18
| Vershan Gurencus |
Backstory: Kharn grew up in a small village in the savage north. It was a hard life of toil in the fields, and Kharn didn't have much too eat, but he was happy with his lot. That changed the day slavers came, and began to take people in his village away. When Kharn first saw the slavers he didn't know what they were. He went up to the nearest slaver, and tugged on his sleeve. The slaver looking down at the child who had so casually approached him actually paused for a moment before asking the child why he was there. Kharn told the man that he was there to help him since his father had told him to always help adults. The slaver smiled, and directed the child to go, and find the hiding places of the other people, and come back and tell him. Kharn smiled nodded, and went out to find the people. Kharn tracked the people down without much trouble, and brought back the location of them all to the slaver. Kharn was so proud when the slaver told him he had done a good job, and told him to go to the head slaver Grunk. Kharn went to Grunk, and found the man whipping some people into submission. Kharn ever curious asked Grunk if he could try. Grunk almost whipped the boy for his impudence, but he decided to let him try. Kharn's first stroke took the man right across the back, and made him cry out in pain. Kharn looked down at the whip, and flinched away at causing pain, but Grunk told him to continue, and the man was a bad one. Kharn not knowing any better just whipped the slave until he was nearly dead. Grunk smiled at this new boy's skill, and said that he would make a fine slaver. Grunk then had Kharn whipped just because he could. Kharn's last view of his village before heading off to learn how to be a slaver was of a burning house.
Kharn's next years were spent learning how to handle, and train slaves for any type of work. He made cleaning slaves, bed slaves, and fighter slaves. He was very good at his job, but he was still whipped by Grunk whenever Grunk felt like it. It was during this time that Kharn began to form a bond with a cleaning slave he had been training. Her name was Esse, and Kharn didn't understand why she was so happy. Most of the people cried, but she always greeted the day with a smile. When Kharn asked her why she was so happy she simply responded that the sun god looked after her. Kharn surprised to learn that there was such a thing as a god asked her more about it. She obliged, and Kharn began to take over her training just so that he could listen to her stories. Kharn thought that this sun god was powerful, and amazing, so he decided to convert, and help Esse escape. He planned it to happen at night, so to carry the least amount of risk. When the appointed night came Esse was nowhere to be found. Kharn looked around for her, and found her hoisted into a tree hung with a sign that said 'witch' underneath. Kharn felt something give at that moment, and he went back to camp, and killed two slavers. Of course he was able to hide the bodies before Grunk found them, but he decided to take the reigns away from Grunk, and turn this slaving into his own property.
It took two years for Kharn to set everything up, but it was worth it. When Gunk came back from a successful raid and found his entire base turned against him he had no chance. Kharn personally bound Grunk up in chains, and threw him into the sea. Kharn took over the business of taking, and selling slaves having decided that if the sun god was weak enough to let his own followers die then he was no true god at all. It was during one of Kharn's slaving trips that he found an old cleric by the side of the road. Trying to take the cleric unawares proved impossible due to some 'extra' sight the cleric had. Yhe cleric offered a seat to Kharn, and Kharn accepted with some doubt, but then the cleric told him about devils, and Asmodeous. Kharn listened to the man for what seemed only like a few minutes, but when he went back to his men they said he had been gone fore five hours. Kharn decided then, and there to serve Asmodeous as the one true deity of the world. Kharn's devotion wasn't enough to learn anything approaching divinity, but he did learn the language of the devils. Deciding to take his new religion to the next level Kharn decided to go into the slaving business.
Kharn's luck finally ran out when he went into the slaving business. Kharn had little to no people skills, and didn't know when somebody was lying to him or not. It made it quite easy for the guards to discover where he was operating, and get him arrested in the act. Kharn felt that it was his own fault for being captured, and not paying more attention to his devotions. This trip to Blackguard may be his last, but he will face it with pride, and faith in Asmodeous's fiery wrath that awaits Kharn's failure.
| Grand Moff Vixen |
I've been trying and trying to get something decent but with those stats I just can't seem to do it. This focus foible thing is just too limiting. What I rolled is a 16 point buy. 16. When others are rolling the equivalent of 28+ point buy, I just don't see it working. Not with three 8's, a 10, a 15, and an 18.
I am withdrawing.
| Lloyd Jackson |
1d10 + 7 ⇒ (2) + 7 = 9 Dex
1d10 + 7 ⇒ (9) + 7 = 16 Con
1d10 + 7 ⇒ (8) + 7 = 15 Wis
1d10 + 7 ⇒ (6) + 7 = 13 Cha
Focus: Str
Foible: Int
This should be interesting. A tough, but slow, monk. I'm thinking of the scene in Conan where he grows up pushing the wheel. Not sure on race either. Probably human, but a tiefling or dwarf could be interesting.
| Eryan Duskwalker |
Full sheet completed. A controller type spellcaster with good social skills.
Eryan
Drow Oracle of Wind(Possessed) 1
LE Medium Humanoid(Elf)
Init +4; Senses darkvision 120 ft.; Lightblindness; Perception +0
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Defense
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AC 14, touch 14, flat-footed 10
hp 10 (1d8+2)
Fort +2, Ref +4, Will +3(+4 vs ecnhantment spells or affects)
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Offense
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Speed 30 ft.
Melee Unarmed -1 1d3-1(x2)
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Statistics
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Str 8, Dex 18, Con 15, Int 16, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 13
Feats: Drow Nobility.
Traits: Attempted Murder, Indomitable Faith
Skills: Acrobatics +8, Bluff +11, Diplomacy +9, Intimidate +9, Planes +7, Religion +7, Spellcraft +7, Stealth +8
Languages: Undercommon, Elven, Infernal, Common, Draconic, Drow Sign Language.
Other Gear Prison Rags.
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Special Abilities
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Weapon Familiarity Drow are proficient with the hand crossbow, rapier, and shortsword. Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
Immunities Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Spell Resistance(7) Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.
Ambitious Schemer(Bluff) Seduction and treachery are tools for advancement in drow society, even for the martially inclined. drow with this racial trait may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks.
Spell-Like Abilities(Su) Detect Magic at will, Dancing lights, Darkness, Faerie Fire, Featherfall and Levitate once each per day, using their total character level as caster level.
Ancestral Grudge The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes.
Superior Darkvision Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Blindness As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Oracle's Curse(Ex) Tongues(Infernal): Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language.
Mystery(Wind) An oracle with the wind mystery adds Acrobatics, Escape Artist, Fly, and Stealth to her list of class skills. A possessed oracle must take the Two Minds revelation at 1st level.
Revelation(Two Minds) You gain a +2 bonus on Will saves against enchantment spells or effects. At 7th level, you may reroll a failed Will save once per day as an immediate action. You must take the second result, even if it is worse.
Orisons Enhanced Diplomacy, Guidance, Read Magic, Resistance.
Spells(5/day) Cure Light Wounds, Shield of Faith, Burning Disarm.
Attempted Murder You gain a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.
Indomitable Faith You gain a +1 trait bonus on Will saves.
Drow Nobility You may use detect magic as a spell-like ability at will, and add feather fall and levitate to the spell-like abilities that you may use once each per day. Your caster level is equal to your character level.
| DM Yodler |
@GM For how long has the house of Darius been on the throne?
And also, are there any extra references about the places and NPCs we should know about in order to make a background?
The House of Darius has been on the throne for as long as you can remember, they brought with them the overbearing pressure that is the current state of the marriage between government and religion.
No references at the time, but if you have a specific question, i'll do my best.
| DM Yodler |
Here is a list of the currently completed applications:
If I missed anyone just let me know!
Bruisers (Strength Based)
- Vladmir - Antipaladin
- Drax - Fighter
- Kharn - Barbarian
Divine Casters
- Zaitherin - Oracle
- Eryan - Oracle
- Burok - Cleric
Arcane Casters
- Goodie Thornapple - Witch
- Zephys - Wizard
Agile / Skill
none
| Big OM |
My submission, a human cavalier, strength based.
Let me know if there is any questions or comments.
Harold
Male Human Cavalier 1
LE Medium Human
Init +4; Senses Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+0 Armour, +2 Dex)
hp 13 (1d10 + 2 Con + 1 favoured class)
Fort +4, Ref +3, Will +2
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OFFENSE
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Spd 30 ft.
Melee
Ranged
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STATISTICS
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Str 18, Dex 15, Con 14, Int 16, Wis 8, Cha 13
Base Atk +1; CMB +5, CMD 18
Feats Iron Will, Paired Opportunist, Power Attack,
Traits High Theft, Indomitable Faith, Reactionary
Skills Climb +8, Handle Animal +5, Intimidate +5, Perception +0, Perform (Oratory) +5, Ride +6, Sense Motive +3, Swim +8
Languages Common, Elven, Dwarven,
Combat Gear
Other Gear Rags
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SPECIAL ABILITIES
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Challenge 1/day (+1 Damage, -2 AC, +1 Damage if alone)
Mount
Order Order of the Cockatrice
Tactician
Life wasn’t fair, the thought once again surfaced, as Harold stared at his shackled hands. The wagon rumbled slowly along the costal road towards Branderscar prison. The coarse wrought metal bars weaved a cage beside and above him, but provided no protection against foggy morning. He suddenly jerked as something prodded him in the back. A hoarse laugh from one of his jailors revealed the source. ”Feeling cold this morning, need a little warmth?” came the mocking. ”We’ll give a warm send of to your master, you’ll never be cold again,” it continued. Harold turned as best he could. ”Be gay while you can, because I will return and I will burn your home to the ground,” Harold mumbled.
Drained of energy he drifted back to a slumber. The little fat boy waited for him as always. This time it was the flight from the library. Oh how he dreaded that dream, well all of them. He relived the fear, the beating and the humiliation. Everyone had laughed, everyone. That wasn’t the worst part; the worst part was his father lecturing him on how to be a man and stand fast. How could he? Life wasn’t fair.
Running away from his father, a teenager caught up with him and passed him. Ahh, this triad, he thought, recognising the pattern. Looking ahead he saw the teenager stopping, others joined him. Next came the humiliation, the self-doubt and the yearning. Everyone had laughed, everyone. That wasn’t the worst part; the worst part was his love renouncing him, crushing him. Life wasn’t fair.
Frozen in shock everything blurred and faded away. A stone chapel shimmered into view. It was his last days as a squire, standing vigil over the relics of the order. He felt the pieces click into place once again and he decided once again to steal the sword and the chalice. Oh the yearning, the pride, the joy. Nobody had laughed, nobody. That wasn’t the best part; the best part was their failure to discovered his book, his ”Disciplines”. Life wasn’t fair.
The wagon rumbled across a bridge, after passing through a portcullis, Branderscar prison rose from its solitary rock. His last home before it was off to the salt mines and his death. Life wasn’t fair.
”Argh!” he yelled as the white-hot branding iron pressed into his forearm, marking him with the runic F of the forsaken. The charred skin had removed his last ties to the knights of Alerion. With the double-headed eagle gone, only the outline of the crest reminded him, Life wasn’t fair..
Age: 21 (Adult)
Size: Medium, 5’10”, 205 lbs.
Type: Humanoid (Human)
The young Harold is a little larger than most but towers few. A fresh pageboy haircut hints of more kempt times for his now dirty and unruly hair. His heavy face features grey eyes, wilds brows and stubbles.
| DM Yodler |
Also, since the nature of playing evil character can have some nasty torture scenes and some other types of questionable behavior suitable for bad folk. I will also be having a "Fade to Black" rule in affect.
During play when a certain scene or action is too gruesome or makes someone uncomfortable. Just say "Fade to Black" in ooc. I will then proceed to conclude the current scene and give a footnotes version.
I have no problem with it, just want to make sure that I can keep everyone happy. ;)
| Lady Adriana Barad |
OK, have not finished the crunch out for this character but here is the alias and back story.
Adriana shifted in her chair, uncomfortable manacles digging in to her flesh. Her once beautiful hair now matted with the filth of a month buried in some forgotten obliette. Still she sits with all the posture and dignity her breeding had instilled in a lady of house Barad. "It wouldn't matter if I did now would it. You have all stood in judgement and found me guilty. It doesn't matter if I am innocent, it doesn't matter if all I asked was why Sir Tris allowed the king to stand in his way when he so clearly wanted the Princess's hand. How was I supposed to know he would do what he did, I just thought true love would win out in the end. I am a hopeless romantic like that."
The lady Barad has tried everything she could to undermine the church of Mitra and the king who supports such a weak god. In her mind the only way to strengthen the country is a return to the old ways and the old god.
| Vershan Gurencus |
Here is new Backstory for Vershan The Trader. ( Crunch is in the profile)
Backstory: Vershan grew up in a port town where ships came in everyday. He enjoyed the sights, and sounds of the sea, so he got a job picking up crates, and moving them around. He was good at his job because he never lost any of his items, but his fellow porters couldn't say the same. Vershan got each, and everyone of them fired just by 'accidentally' forgetting that he had some of their items. He was the undisputed best porter in the port, but the title always rang hollow in Vershan's ears. He decided to go out with what money he had, and try to get into something that had real promise. He found his calling when he went into a small tavern called the White Rose.
In the White Rose Vershan met the people who were to become his best allies for the next year. A half-orc woman named Right, and a half-elf man named Left. Right, and Left helped Vershan start up his own slaving business. Right would lure men into alleyways, and Left would knock them out. Left would lure women into a carriage, and Right would deliver the couple to Vershan's new place of business. Vershan was able to start up a small, but safe opperation of taking people, and selling them. Vershan found that people were willing to buy almost anything as long as you marketed it the right way. Vershan sold many slaves, and personally delivered each slave to their owners new residence. He would then wait a night before going back for a more 'personal' business trip. Vershan became a big name in the slaver trading market, and that is always a bad thing.
Right, and Left began to think that Vershan was cheating them out of their fair share of the money, but Vershan knew better. The two of them had just become lazy, and now wanted his share of the money. Vershan knew that his share was bigger because he had the harder job of selling the slaves, so he decided that Left, and Right had to go. Vershan called up the town guard, and claimed that Left, and Right were going to kidnap someone, and try to sell them into slavery that night. The guard agreed to meet Vershan at a predetermined location, and discuss how to best deal with this problem. When Vershan got there he found that Left, and Right were already there. Sensing something was up Vershan tried to climb out of there, but was captured when a squad of town guard came in, and arrested him. Left, and Right fought until the end knowing what the punishment for their crimes were, but Vershan didn't. He knew that as long as you lived there was a way to survive.
| Eryan Duskwalker |
Eryan Duskwalker wrote:Enhanced Diplomacy, I don't think can be used by a oracle. Think it's just clerics and druids?Full sheet completed. A controller type spellcaster with good social skills.
** spoiler omitted **...
I wasn't sure. Oracles draw their spells from the cleric list so I assumed it was fine. I can change it if you want
| Eryan Duskwalker |
Also, since the nature of playing evil character can have some nasty torture scenes and some other types of questionable behavior suitable for bad folk. I will also be having a "Fade to Black" rule in affect.
During play when a certain scene or action is too gruesome or makes someone uncomfortable. Just say "Fade to Black" in ooc. I will then proceed to conclude the current scene and give a footnotes version.
I have no problem with it, just want to make sure that I can keep everyone happy. ;)
This is a good idea. I actually faded myself to black in my backstory lol. Was writing my killing of the travellers and was like, 'yea no, let's keep this simple'
| DM Yodler |
DM Yodler wrote:I wasn't sure. Oracles draw their spells from the cleric list so I assumed it was fine. I can change it if you wantEryan Duskwalker wrote:Enhanced Diplomacy, I don't think can be used by a oracle. Think it's just clerics and druids?Full sheet completed. A controller type spellcaster with good social skills.
** spoiler omitted **...
Im fine with it actually. Just was looking over the spell in the srd
| DM Yodler |
DM Yodler wrote:This is a good idea. I actually faded myself to black in my backstory lol. Was writing my killing of the travellers and was like, 'yea no, let's keep this simple'Also, since the nature of playing evil character can have some nasty torture scenes and some other types of questionable behavior suitable for bad folk. I will also be having a "Fade to Black" rule in affect.
During play when a certain scene or action is too gruesome or makes someone uncomfortable. Just say "Fade to Black" in ooc. I will then proceed to conclude the current scene and give a footnotes version.
I have no problem with it, just want to make sure that I can keep everyone happy. ;)
Yea I've had times with darker RPG's playing in person, and it's a good system to employ. Especially when you are playing with people that you don't know their comfort levels.
Oh the times with Monster Hearts, and Call of Cthulhu
| Walter das Sombras |
Well, the background I had in mind will not apply then. Will think of a new one. I'll present a skilled rogue in the next couple of hours.
STR: 18 = 18
DEX: 1d10 + 7 ⇒ (9) + 7 = 16
CON: 1d10 + 7 ⇒ (8) + 7 = 15
INT: 1d10 + 7 ⇒ (5) + 7 = 12
WIS: 8 = 8
CHA: 1d10 + 7 ⇒ (9) + 7 = 16
An impressive set, but too good. I'll leave wisdom as a penalty instead of charisma, then. It will help me with some skills, and provide some exploitable flaws.
| DM Yodler |
Just wanted to run this by everyone, how are you guys feelings about using Ditzie for combat mapping?
Pretty much a free browser based program that will let you move each of your tokens individually and then provide you with a fresh link to the battlemap.
So pretty much would have to post the url somewhere on the post as we go but it saves me a heap of trouble trying to grid out encounters.
Another up side is that you can reference older posts if there are discrepancies.
Here is an example.
You then can drag any of the tokens as you please.
After you are done. Press enter.
Copy the URL. Then post the URL on your post for the next person to play off of.
Thoughts?
If you guys are game to use it I can make sure to post a instruction set on the information so that you can know all the other commands. Like re sizing images and adjusting opacity if you wanted.
| DM Yodler |
Never hear about it before this, but it sounds like a useful tool. Does it have more resources for the GM than for the player?
Cause otherwise it would be just like a Google drawing page, but slower (since you have to pass the link on...).
The link is sort of a drag, but i can see it on a standpoint of that. Was split on using it or google draw page.
Lets me store alot of my pictures in a database. Either way I will spend the next few days fiddling with both to find a favorite to use.
| Argan Midnight |
Walter's character is ready for inspection. The ideas about him are many more than the background shows, but I cannot write a book about it.
I post multiple times a day, and have only played one evil campaign (villains for the greater good - that included some members of this thread).
I hope you liked him ^_^
| DM Yodler |
Walter's character is ready for inspection. The ideas about him are many more than the background shows, but I cannot write a book about it.
I post multiple times a day, and have only played one evil campaign (villains for the greater good - that included some members of this thread).
I hope you liked him ^_^
I did quite enjoy the background. Seems he would be quite content on pilfering from the good to feed his greed ;)