JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

Combat Map
LOOT SHEET


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The bites were probably caused by some kind of gremlin, though there is no sign of them now.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

"What's in here then?"

Corum says as he smashes open the lock.

need a str check j?


Yes


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

1d20 + 5 ⇒ (14) + 5 = 19


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Well that's odd.. as you say there's usually four elements, it makes me wonder where the other will ambush us...

Sapphire stands ready in case whatever caused the bites comes back whilst Corum is distracted with the chest.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston stand back, making sure to watch their backs. "Maybe there were just three of them?" He ponders.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

"Doubtful."

Does Corum need an assist? I offer :) Aid Strength: 1d20 + 4 ⇒ (2) + 4 = 6


Just take 20 on it.

Colum strains and heaves and eventually cracks the lid on the coffer, sending the contents pouribg out.

Within are 6 potions of cure light wounds, 300go in coinage, a gold broach worth 50gp and a single flawless pearl (that actually identifies as a 1St level pearl of power)


retired (arc completed)

"Ah ha! I knew I smelled treasure!" Del beams as the coins arc through the air, glinting majestically in the chill air. "Magnificent!"


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

indeed this is most strange, there should be another piper. I don't think the barrier has fallen.
We will have to head back And see. Maybe there is another way we haven't gone yet
he says as he looks around at the bodies What happened to these people? These woods are filled with all manner is strange creatures.
As Corum busts open the chest he takes a look at the contents.
these potions are worth more than gold, those of you who have the most would nods should drink them now. We don't know what else we will face here.
Aha...now this is something I can make use of. A pearl of power, it will enable me to cast more spells, if no one else wants it I will take it


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum gingerly picks up the magic pearl and hands it to Elleross. "It is yours elder. Take this too. You're bleeding. "

He hands the wizard one of the potions. He takes one for himself and then tosses one each to the others. "We need these badly. Let's go see if that weird spell thing has gone. "

He bends down and gathers up all the treasure, putting it all in his pack before moving on. As they go he says "We'll divvy up later."

hp32/75


Despite their reservations, when they backtrack to the path leading north, they find that the trees there have righted themselves and whatever weird vortex of anti-reality was being created by the Dawn Piper's it is no longer present.

A great patch of bare earth is now all that remains of the barrier. Beyond that, lies the Shackled Hut, the great, unbelievable thing sat there on the haunches of it's chicken-legs, manacled to the ground with enormous chains.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire whistles under her breath, as something buried deep inside her sings at how close the group is, the Black Rider's influence for sure

Well, I guess it's time

Glancing around to check there were no more creatures guarding the hut, Sapphire strides forward towards the door, placing her hand on it and shoving it open, waiting for the others to approach before she steps inside.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

With the hunt in sight Greyston feels gnawing in the pit of his stomach, the uncontrollable force of their quest stronger now as it pulls them all closer to their prize. "Finally after all that, the hut is in sight. Let's be careful there could still be more fey around." He says moving forward trying to keep up as Sapphire strides off.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

"We haven't seen the gremlins that mauled those others." Nasrin sniffs the air, alert for lurking enemies.

Perception, Scent: 1d20 + 12 ⇒ (7) + 12 = 19


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

nodding with gratitude toward the warrior he takes one of the potions and drinks the bitter contents.

clw: 1d8 + 1 ⇒ (4) + 1 = 5

The wound in his leg heals enough to stop the bleeding but there is still pain although not near as much as before and it is bearable.
Gathering the rest of the loot they move off toward the barrier and he is pleasantly surprised to find it is gone

it seems there was no fourth component to this barrier, the hut awaits.
We need to free it and take control of it.
I admit I have never encountered anything like this....I do not know if we can operate it, we have the tokens from the rider. Hopefully they will be enough.
he says as he draws out his scroll of fireball and holds it ready, not knowing what else will await them before they reach their goal.

Dell...I hate to keep bringing this up but you do not bear the riders curse. We do not know what will happen inside the hut, if it has defences we should assume they will target you when we get inside. Be on your guard he says to their jovial bowman
this hut belongs to Baba Yaga....anything could happen inside


retired (arc completed)

Del points at the massive chains restraining the hut's odd legs, "First things first, my good man. Anyone have any idea how to remove those by any chance?"


As Sapphire approaches the hearth, the chicken-beaked hut shifts slightly, as if looking at her. It gives a little cluck of recognition and strains at it's bonds.

The collected ice and snow before in the clearing suddenly begins to coalesce into a pair of thick, shining guardians of ice and from somewhere above a clear, stern female voice calls out in common;

Halt right there!

A figure appears on the roof of the hut then, she is a tall and attractive woman with striking blue eyes, a flawless complexion, and lustrous platinum blonde hair, which she wears pulled back from her proud face. She wears a thick, fur-lined white robe and a tiara of white gems.

I suppose I should thank you for ridding me of the fey menace in these woods, but we both know what you have cost me. She raises her hands and shards of ice begin to spring out and dance along her finger tips. Now it is time to enjoy your reward, an icy grave!

Del recognises this woman as Nazhena Vasilliovna, the White Witch in whose tower you found him and whose lover you killed in Book 1

Initiative:

Corum init: 1d20 + 2 ⇒ (20) + 2 = 22
Nasrin init: 1d20 + 5 ⇒ (5) + 5 = 10
Elleros init: 1d20 + 2 ⇒ (3) + 2 = 5
Greyston init: 1d20 + 2 ⇒ (16) + 2 = 18
Sapphire init: 1d20 + 1 ⇒ (19) + 1 = 20
Del init: 1d20 + 5 ⇒ (3) + 5 = 8
14.8

Nazhena: 1d20 + 2 ⇒ (20) + 2 = 22
Ice golem: 1d20 - 1 ⇒ (3) - 1 = 2
Ice golem: 1d20 - 1 ⇒ (11) - 1 = 10
11.3

Round 1 - Heroes

Nazhena
Latest Map


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston rushes forward going for a clear shot. "The hut is ours! Baba Yaga will be freed." Aiming a bomb at one of the elementals.

Attack: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 3d6 + 5 + 1 ⇒ (1, 4, 1) + 5 + 1 = 12

Moving to AL28 bomb one of the golem - Hit one is on fire for 1d6 per round dc 17 for half damage


Ice Golem Reflex: 1d20 + 1 ⇒ (18) + 1 = 19 Success


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

no idea Dell...at least not yet. I'll have to have a look at them when we get a bit closer.
He says as they approach.

The ice creatures and their mistress appear before them and he looks at the witch with hatred.
jadwiga! You will not stop us from reaching the hut. She is the real threat here! She must be taken out quickly
He thinks to himself a he considers his options, the scroll weighs heavy in his hand and the urge to launch it at her is strong but he knows he can help the others.
Focusing his thoughts he casts one of his prepared spells instead and hastes the party.


augendae, celeritate ,tempora

unleashing the wave of energy he moves away from the party so they aren't all bunched together like sitting ducks.

casting haste j and moving to ar21, unless this snow is difficult terrain j


Elleros, that's fine just bear in mind you no longer have line of sight there to the enemy


retired (arc completed)

Del waves cheerily as Nazhena descends into view. He shouts merrily across the distance, "Ah! There you are, Nazhena. You know, we left that frosty spike of yours in such a hurry, I was afraid I'd never see you again. Did you get the present we left for you in your tower?" He keeps Ruby at the ready, eyes shining with equal parts delight and cold fury as he recalls Radosek's grim fate.

Readied Action (Nazhena casts)
Tanglebolt: 1d20 + 10 ⇒ (7) + 10 = 17for: 1d8 + 8 ⇒ (1) + 8 = 9
I will even go so far as to pop a grit to turn this into a touch attack

Status:

HP: 21/36
AC: 20 (16 T / 14 FF) (includes haste)
CMD: 19
F/R/W: +7/+11/+6 (includes haste)
Grit remaining: 0/2
Hero Points remaining: 2
Regular bolts remaining: 65/80
Cold Iron bolts: 31/40
Tanglebolts: 0/5

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
deadly aim: -2/+4
haste: +1 to hit, +1 AC, +1 ref

tangle bolt
tanglefoot bag


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire stops in her tracks as the witch appears, and feels Elleross' magical energy flood through her before invoking her own powers and rising in to the air once more, flying high in to the sky and readying her blade as she lands behind the witch, ready to run her through.

Standard for flight hex, move in a slight arc and finishing in AB29 behind Nazheena. Quick to enhance blade, flaming and shocking

Status: hp 20/51, Arcane pool 1/5, blade enhancement rounds: 9/10, fly minutes/day 2/6, fly rounds 9/10, haste rounds 5/6


HP 57 | AC 21 FF 19 T11 | Saves +9/+7/+3 | Init + 2 | Percep +9 (Low Light and Scent) Wolf

Without command Jagar bounds forward, snow kicking up from under his paws. Leaping after the golems head he gets ahold of it for an instance. The golem rocks with Jagar's weight but the wolf's teeth can't get any grip on the golem's frozen form. He drops back to the ground, teeth bared, ready to bring this thing down.

Attack, Charge: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 for Damage: 1d6 + 9 ⇒ (6) + 9 = 15 and Trip: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Charge, end in AI30; Jagar's AC is 21 with the Bracer's from the Piper


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

With a curse and howl Nasrin casts a spell, surrounding Nazhena in a blast of pure light. Once cast, the wolf girl follows Jagar, moving to the east a bit and opening space for maneuver.

Burst of Radiance: 5d4 ⇒ (2, 4, 3, 4, 4) = 17 No save against the damage; DC 15 REF or be blinded for d4 rounds, if successful, Dazzled for the same.

Move to AH34


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

They make their way back to the strange hut. As they go Corum drinks his potion.

clw 1d8 + 1 ⇒ (2) + 1 = 3

When they arrive Corum pauses. He looks at the strange building with trepidation. He does not understand magic and the thought of entering somewhere that is so obviously enchanted fills him with dread.

I ain't getting on no plane!

Then the witch appears and he smiles savagely. This he does understand. The fury and pain of battle. He unleashes his rage, strides up to the golem Jagar is harrying and smashes his axe into it repeatedly with great vengeance and furious anger.

flank with jagar

Pa rage 1d20 + 16 ⇒ (12) + 16 = 28

Dam 1d10 + 16 ⇒ (2) + 16 = 18

Attack 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13

Dam 1d10 + 16 ⇒ (2) + 16 = 18

Haste attack 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29

Dam 1d10 + 16 ⇒ (7) + 16 = 23

hp58/87


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

I forgot to heal! Bah! >.<


Corum, remember if you move more than 5 feet you can't make a full attack.


Reflex vs tanglebolt: 1d20 + 8 ⇒ (16) + 8 = 24 Success
Reflex vs blind: 1d20 + 8 ⇒ (18) + 8 = 26 Success

Del's bolt strike home but the witch twists at the last moment and avoids getting rooted to the spot. Similarly, the burst of light flashes before her but she is able to shield her eyes sufficiently that it does not blind her.

Round 1 - Enemy

She brings her hand up toward Sapphire, a solid ball of ice and snow coalescing in her hand. It streaks toward the warrior woman and cannons into her chest like the blow of a hammer, driving her to the roof of the Hut.

Concentration check: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 Success

Attack, Empowered Snowball: 1d20 + 3 - 2 - 1 ⇒ (19) + 3 - 2 - 1 = 19
Damage: 5d6 ⇒ (4, 1, 3, 3, 4) = 15 +50% for 22 damage total.

Sapphire is down

The witch, unconsciously using a similar tactic that Elleros had applied earlier in the day, then immediately drops onto her belly and practically out of sight of the remaining heroes.

Jagar reflex: 1d20 + 7 ⇒ (4) + 7 = 11 Fail
Jagar reflex: 1d20 + 7 ⇒ (6) + 7 = 13 Success
Corum reflex: 1d20 + 5 ⇒ (13) + 5 = 18 Success
Corum reflex: 1d20 + 5 ⇒ (3) + 5 = 8 Fail
Cold damage: 3d6 ⇒ (2, 3, 4) = 9 and Cold damage: 3d6 ⇒ (1, 5, 5) = 11
Jagar takes 9 damage, Corum takes 15

The two golems open their mouths and unleash a blast of frigid air that washes over the wolf and warrior.

Corum, is your AC 20 whilst raging?

Round 2 - Heroes

Latest Map

Imgur seems to be down at the moment so having trouble sharing the map. Little has changed though, Nazhena is now prone and one of the golems took a five foot step


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston watches as Sapphire falls out of sight. "Sapphire!!" He screams, moving towards the house frantically looking for a way up onto the roof. Can i see a way to get up there?

"We need to get up there!" He shouts out at the others as he lobs a bomb at one of the ice golems hoping to clear a path.

Bomb right golem: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 3d6 + 5 + 1 ⇒ (3, 1, 6) + 5 + 1 = 16

Fire damage on left golem: 1d6 ⇒ 3

moving to AJ32


There is no way up there beyond climbing. Unless you can fly of course

It wouldn't be a particularly difficult climb though, DC 10


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

no: 18. Which one took the step? If it was the one I'm engaging then I'm goibg for the roof.

As the Golem steps away it blasts Corum with it's icy breath. He feels the intense pain for a brief moment and hears Greyston shout. The warrior leaps past the Golem and sprints to the side of the hut. He begins hauling himself up its side.

Climb 1d20 + 11 ⇒ (2) + 11 = 13

with haste, have I enough actions to move, climb amd attack?


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Little did Nazhena know, but the northern blood coursing through Sapphire's veins had given her *just* enough protection for her to remain conscious.

Hoping the witch was now watching her companions and paying her no attention, Sapphire slowly reached in to her belt ouch and retrieved the potion she now remembered was still there, ironically retrieved from Nazhena's very tower.

Sapphire bided her time until Nazhena was distracted again before she dared risk quaffing the potion.

Sapphire has Cold Resistance 2 :D Move action to retrieve stored item!

status: disabled, 0/51 hp, Arcane pool 1/5, blade enhancement rounds: 8/10, fly minutes/day 2/6, fly rounds 8/10, haste rounds 4/6


Sorry Sapphire I forgot about that. Colum, there is a white picket fence made of bones that you would have to jump over as well so you couldn't get to the top and attack


retired (arc completed)

Actually, Sapphire is in even *better* condition than that! The DC for Nazhena's concentration check is 10+damage dealt+spell level. So, with the 9 damage from Del, the minimum DC for a 1st level spell was 20. Her empowered snowball should have fizzled.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

that's cool. I'll get her later. Hp45/87


Arrrgghhh Del is right. I only took into account the concentration check for being entangled and not the damage.

Right - retcon

Nazhena raises her hand but the spell fizzles and fails as Del's bolt slams into her shoulder. She retreats into the air and down to the side of the Hut.

Right, Sapphire is still up and Nazhena is now out of sight to the east of the Hut

Adjusted map


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Phew thanks Del :D

Retconned action:

Cursing the witch for moving so far, Sapphire soars after her, refusing to let her escape.

Landing one square north of AA32! Quick for arcane strike

2h +1 longsword: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
damage: 1d8 + 7 + 1d6 + 1d6 + 2 ⇒ (1) + 7 + (3) + (4) + 2 = 17 10 magic/slashing 3 fire 4 lightning

AC 19


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin wrote:


Move to AH34

As Nazhena drops to the ground near Nasrin, the wolf-girl again shouts the words that bring the light towards the witch. As the blast fades, she runs towards Nazhena, closing with her prey.

Burst of Radiance: 5d4 ⇒ (2, 2, 4, 1, 2) = 11, DC15 or be blind for d4 rounds, success means Dazzled for d4 rounds. Obviously excluding Sapphire!

Acrobatics to Jump the fence: 1d20 + 12 ⇒ (3) + 12 = 15 Jump to the inside of the fence ending at AA33 Nazhena should be between Nasrin and the wall with no easy 5'step to cast :)


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

ok. With the ladies hunting the witch Corum will stick with chopping up this golem

Pa rage 1d20 + 16 ⇒ (20) + 16 = 36

Dam 1d10 + 16 ⇒ (6) + 16 = 22

crit confirm 1d20 + 16 ⇒ (2) + 16 = 18

Extra dam 1d10 + 16 ⇒ (3) + 16 = 19

Attack 2 1d20 + 11 ⇒ (8) + 11 = 19

Dam 1d10 + 16 ⇒ (4) + 16 = 20

Attack 3 1d20 + 16 ⇒ (9) + 16 = 25

Dam 1d10 + 16 ⇒ (6) + 16 = 22


retired (arc completed)

The vortex must have left some kind of lingering tears in reality, as Del catches fleeting glimpses of different possibilities: Sapphire falling to Nazhena as well as Sapphire barely surviving and playing possum, but fortunately the last of his precious tangelbolts had done its work and Nazhena's spell died upon her lips. As the witch flees for cover, he calls out again, "What? You don't want to play, Nazhena? But I have so much to repay you for after all the hospitality you and Radish-head showed me!"

He fires off a trio of shots into one of the lumbering elementals before adding, "I even have a ring for you! As a token!"

Ruby: 1d20 + 9 ⇒ (20) + 9 = 29for: 1d8 + 7 ⇒ (6) + 7 = 13
Ruby (iterative): 1d20 + 4 ⇒ (9) + 4 = 13for: 1d8 + 7 ⇒ (2) + 7 = 9
Ruby (haste): 1d20 + 9 ⇒ (10) + 9 = 19for: 1d8 + 7 ⇒ (4) + 7 = 11

Edit Crit?: 1d20 + 9 ⇒ (13) + 9 = 22for an additional: 1d8 + 7 ⇒ (4) + 7 = 11

Status:

HP: 21/36
AC: 20 (16 T / 14 FF) (includes haste)
CMD: 19
F/R/W: +7/+11/+6 (includes haste)
Grit remaining: 0/2
Hero Points remaining: 2
Regular bolts remaining: 62/80
Cold Iron bolts: 31/40
Tanglebolts: 0/5

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
deadly aim: -2/+4
haste: +1 to hit, +1 AC, +1 ref


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Unaware of the near miss Sapphire just encountered Elleross realises Nazheena has fled with Dells taunts following her.

sapphire must have flown to her and she has no doubt run from her blade! he thinks with malicious amusement .
now to deal with her ice puppets

Using his enhanced speed he moves to Greystons side and seeing Corum and Hagar engaged with them he draws upon his powers and dipping his hand into his component pouch he gestures toward the ice golem in front of Corum.

Dimensionum, spatium,altiorum! he calls out the words of power and holds the small replica spade out and the ground beneath the golem suddenly falls away.
don't let her escape! he calls out

move to ar27 . create pit j, on squares ah27, ah28, ag27,ag28 reflex save dc17

Hp 23/32
Haste active
Ac 15


Ice golem reflex: 1d20 + 1 ⇒ (8) + 1 = 9 Fail

Round 2 - Enemy

The ice golem tumbles into the sudden extra-dimensional pit whilst Corum smashes the other to icy pieces with his axe.

Nazhena, seeing that she is both outnumbered and having difficulty casting spells, decides discretion is the better part of valor and withdraws from combat up and toward the treeline.

She is now 40 feet up and just above the trees to the east

Round 3 - Heroes

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retired (arc completed)

Del laughs as the icy woman begins to flee in earnest before calling out chidingly, "Nazhena! Where do you think you're going, young lady! You get back here this instant!" He then dashes forward near to Nasrin before sliding to a stop in the snow, his long coat billowing dramatically with the motion, and snapping off a shot.

Ruby: 1d20 + 9 ⇒ (15) + 9 = 24for: 1d8 + 7 ⇒ (3) + 7 = 10

Del has seemingly slipped into one of those earlier alternate realities/timelines and has vanished from the map! When he returns from his parallel adventures, he'll lean on his quickened movement speed from haste and move up to a space adjacent to Nasrin.

Status:

HP: 21/36
AC: 20 (16 T / 14 FF) (includes haste)
CMD: 19
F/R/W: +7/+11/+6 (includes haste)
Grit remaining: 1/2
Hero Points remaining: 2
Regular bolts remaining: 61/80
Cold Iron bolts: 31/40
Tanglebolts: 0/5

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
deadly aim: -2/+4
haste: +1 to hit, +1 AC, +1 ref


Sorry Del, you were just out of camera shot as it were


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Elleross watches the golem tumble into the pit and then raises his gaze toward the fleeing witch and he smiles coldly.

you will suffer the same ignoble end as your lover Nazhena! I will nail you to the floor just like I did with him! Elleross cries out in cold furious anger
you will pay for Killing Thora, pay for hurting all the innocents that crossed your path

Raising the scroll he reads from the parchment and as he completes the spell the scroll suddenly implodes upon itself forming a tiny sphere of swirling fire and he launches it across the frozen ground.

ignis, crepatus,orbis!

The pea sized projectile hurtles towards the witch and explodes , engulfing her in a huge fireball that detonates with a deep roar.

fireball: 5d6 ⇒ (5, 2, 2, 1, 6) = 16

I will detonate this so it is away from sapphire, I'm not sure what the dc is on a level 5 fireball scroll. Hero lab says it is dc 14


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

"Don't let that witch get away!" Greyston moves all the way forward, Setting himself up for a shot at her next round.


Reflex: 1d20 + 8 ⇒ (3) + 8 = 11 Fail
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13 Fail

Wow, you guys have destroyed this encounter :/

Reeling from the flash of light, Nazhena streaks upward into the air only to be met by a terrible explosion of fire. The witch is fairly blow apart by the massive ball of fire, plummeting toward the ground like a falling star, her smoking remains slamming into the cold, snow-covered ground.

Combat Over


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

:) that was fun. B@*!+ got what she deserved

that was for Nadya and Thora you b+%$$! Elleross says coldly as he moves across the snowy ground toward Nazhena's a broken corpse, at least what is left of it.
Her left arm has been torn off along with most of her leg and half of her sneering face.
Kicking the corpse onto its back he draws out his small hammer and like Radosek he drives the dull cold iron nails Into her eyes.
Finally he reaches out his finger and Inscribes his arcane mark onto her forehead for all to see.
With this grisly task done he swiftly searches her for anything of use.

perception: 1d20 + 8 ⇒ (14) + 8 = 22

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