JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

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Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston takes out a potion and downs it healing his wounds. He then looks up hearing the fighting going on.

CLW: 1d8 + 5 ⇒ (8) + 5 = 13

HP-43/46


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum grimaces and holds on to the wall as the wave of sound fills his head with a buzzing pain. For a moment it seems like his brain will explode and then it passes as suddenly as it hit. He swears again and continues to climb.

climb 1d20 + 11 ⇒ (10) + 11 = 21

He finally gets to the top and hauls himself out.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Her teeth grind together as she feels the waves of sounds hammering across her body, before she redoubles her efforts to end the fey creature causing her so much pain.

Immune to magic you might be, I can still use magic to power my blade...

defensive cast (brand): 1d20 + 9 ⇒ (10) + 9 = 19

Quick for arcane strike

1h cold-iron longsword: 1d20 + 10 + 2 - 2 ⇒ (18) + 10 + 2 - 2 = 28
cold-iron/magic/slashing: 1d8 + 4 + 1 + 2 + 2 + 1d6 ⇒ (8) + 4 + 1 + 2 + 2 + (6) = 23

1h cold-iron longsword: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29
cold-iron/magic/slashing: 1d8 + 4 + 1 + 2 + 2 + 1d6 ⇒ (4) + 4 + 1 + 2 + 2 + (4) = 17

crit confirm: 1d20 + 10 + 2 - 2 ⇒ (5) + 10 + 2 - 2 = 15
crit damage: 1d8 + 4 + 1 + 2 + 2 + 1d6 ⇒ (6) + 4 + 1 + 2 + 2 + (4) = 19

Status: Partially concealed: 20% miss chance, hp 29/51, Blur rounds remaining 36/50, Arcane pool 3/5, blade enhancement rounds remaining: 7/10, fly rounds/day 4/6 fly rounds remaining 6/10


Infuriated by the terrible sonic boom, Sapphire cuts the Dawn Piper down with a series of rapid thrusts. As soon as their mistress falls the elementals crumble into small piles of rubble and dirt.

Combat Over


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum raises his axe and shouts "Yes! Nice work Sapphire!"

He turns to look down into the pit where Greyston is cut and bloodied. "Grey needs help. I could pull him out but he'll get cut badly. Sapphire, can you fly down there?"

He walks the perimeter of the clearing to make sure there are no other fey around and then moves to search the dawn piper's body.

perception 1d20 + 10 ⇒ (2) + 10 = 12


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Elleross watches the fey fall before sapphires blade and strolls forward.
The churning orb of watee continues to swirl as the elementals collapse and become nothing more than piles of rubble and soil.

the pit won't last long Corum, he will then rose to the surface without further harm he says as he nears the warrior

Greyston! The pit will not last very long, a minute or so and then you will rise up.
Are you ok?
he shouts down into the pit


After a few moments, the pit does indeed begin to rise until it bottoms out back on the surface.

Corum picks through the Dawn Piper's belongings and finds:

A +1 Rapier
A masterwork flute
Pair of bracers of armor +2


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

As the pit rises up Greyston looks around. "Looks like you didn't need me after all, i'm ok few cuts but i've healed most of the damage." He moves to treat any wounds. "Is everyone ok? This place keeps getting more and more crazy why do you think she wanted the hunt? It must be really powerful. "


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire staggers even as her blade runs the Dawn Piper through, she drags her sword free of the body and sits down heavily upon the stone plinth.

I have the biggest headache...

She stands as Corum requests help with Greyston, her face a mask of concern, but even before she is able to take to the air again, the magic of the pit lapses and Greyston returns. As he notes about not being needed Sapphire shakes her head

We all help in all the ways we can, my sword would be useless without my hand to wield it, and that hand could not wield it without your assistance. That thing was slain by all of us together.

Her eyes are bloodshot and her muscles still tremble slightly from being right in the middle of the fae's magic.

If you could offer healing that would be good

she smiles hopefully.

So we should press on, limited magic and all that!

Status: Partially concealed: 20% miss chance, hp 29/51, Blur rounds remaining 35/50, Arcane pool 3/5, blade enhancement rounds remaining: 6/10, fly rounds/day 4/6 fly rounds remaining 5/10


Which direction? You can go north, north west and a number of other ways you haven't been since entering the woods such as further east or toward the pool in the west


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

I'm not feeling a pull in any specific direction, let's go north then...

She strides off in that direction if there is no disagreement.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum takes a potion from his pack and drains it before following Sapphire North.

2d8 + 6 ⇒ (2, 4) + 6 = 12

hp59/75


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

You have a cure mod from me Sapphire.

Greyston moves to treat Sapphires wounds, bounding up the worst of the cuts and offering her a potion. "Good job Sapphire, take this and it will help."

Another CLW+5

Greyston then focuses again on the path ahead as they set off north.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin casts a healing spell on herself and follows the rest of the pack. Growling at the ineffectiveness of the spell, she casts it again.

CLW: 1d8 + 5 ⇒ (1) + 5 = 6
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
HP: 44/51; both CLWs gone for today...


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

taking the bracers he buckles them into place beneath his furs .

if no one objects I'll make use of these he says as the others tend to their wounds.
the sword is a magically enhanced blade if anyone has a use for it he says as he examines the slender rapier

When they are ready to go he re adjusts his pack and follows the party as they head deeper into the woods


Pressing on, the party trudges through the snow, hearing it crunch loudly beneath their feet.

The path narrows through the trees initially but then opens out once more to a wider clearing. Often they need to remind themselves that they are not in the wilderness but in the middle of the capital.

Rolls:

1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17

Del per: 1d20 + 10 ⇒ (9) + 10 = 19
Corum per: 1d20 + 8 ⇒ (11) + 8 = 19
Nasrin per: 1d20 + 11 ⇒ (18) + 11 = 29
Greyston per: 1d20 + 12 ⇒ (18) + 12 = 30
Elleros per: 1d20 + 4 ⇒ (6) + 4 = 10
Sapphire per: 1d20 + 2 ⇒ (20) + 2 = 22

There is a sudden fluttering of wings from the trees west of you. Elleros, the cold seeping into his old joints, is the only one who doesn't notice as two massive, horrific bird-like creatures erupt out of the high branches.

These creatures have a stag's body, a hawk's wings and talons, and the head of a slavering wolf with a rack of sharp antlers on its brow.

Surprise Round - all but Elleros may act

The creatures swoop up into the air, their shadows falling over Elleros and Del at the back of the party. The cruciform shape melds and shifts and it looks as though their shadows merge with those of the wizard and crossbowman!

Knowledge nature for these. They are also 70ft up.

Bird-like creature
Latest Map


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

"I'm just a poor old man. I have no time for law-breakers. My legs are grey. My ears are gnarled.My eyes are old and bent "

My perception is +8 :)


I think those are old totals in my campaign info tab. Need to redo them all


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Nature 1d20 + 5 ⇒ (7) + 5 = 12

As they cross the clearing Corum catches a slight movement in his peripheral vision. He glances up to see the two bird like creatures. Both born of nightmares. He knows they are vulnerable out in the open. "Get under the trees. Make them come at us from the ground."

He pushes Elleross toward the nearest trees. "Come on old man. I've got your back."


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Thanks Grey :D

CMW: 2d8 + 5 ⇒ (3, 2) + 5 = 10

clw: 1d8 + 5 ⇒ (5) + 5 = 10

Though she knows her magic could take her within reach to strike against the creatures, Sapphire grits her teeth and stands her ground. No sense fighting the battle on her own and being overwhelmed, far better to meet the foe as a team, no matter how impatient she feels to remove the threat.

Ready an action to strike as soon as they get in range

Status: Partially concealed: 20% miss chance, hp 49/51, Blur rounds remaining 33/50, Arcane pool 3/5, blade enhancement rounds remaining: 4/10, fly rounds/day 4/6 fly rounds remaining 3/10


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Geyston looks up as the creatures burst out of the trees. Hearing Corums shouts he quickly steps to the tree line trying to figure out what they are

Knowledge Nature: 1d20 + 13 ⇒ (6) + 13 = 19

Moving to O23


Nasrin and Del to act

Greyston Knowledge check:

These are perytons. Savage creatures of nightmare, perytons combine the features of stags, wolves, and great birds of prey. Though vicious beasts, perytons possess all the intelligence of a human. Perytons hunt any creature weaker than themselves, but prefer humanoid prey, as they particularly relish the taste of such creatures' still-beating hearts.

Their antlers are especially deadly and can cause horrific wounds (threaten a critical on 18-20) often killing their prey and ripping out their hearts in one fell motion. As a free action they can mark their prey with thei Shadow Mark ability which merges their own shadow with that of the victim, making them far easier for the peryton to track and kill (think of it like a Ranger Favoured Enemy but they can choose who they do it on as a free action). Any creature attacked who bears a Shadow Mark must make a save or become frightened


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston shouts out the information he knows. "Protect Elleross and Del! Their marked and the Perytons will go for them!"

Everyone can look at the check spoiler


retired (arc completed)

Knowledge (nature): 1d20 + 5 ⇒ (2) + 5 = 7
Not having heard of perytons before, Del trusts Greyston's assessment with a wild arch of his eyebrows. "Me? Marked? Whatever for?" His tone carries a cheery, joking incredulity to it as he complains, "But- but I didn't even do anything!" He then snaps off a pair of bolts from Ruby as if to remedy this.

Ruby (deadly aim): 1d20 + 8 ⇒ (5) + 8 = 13for: 1d8 + 7 ⇒ (8) + 7 = 15
Ruby (deadly aim): 1d20 + 3 ⇒ (16) + 3 = 19for: 1d8 + 7 ⇒ (2) + 7 = 9

Both shots at one of the perytons! Range for a light crossbow is 80ft, so there may be an additional -2 to apply to those attack rolls.

Status:

HP: 25/36
AC: 19 (15 T / 14 FF)
CMD: 19
F/R/W: +7/+10/+6
Grit remaining: 1/2
Hero Points remaining: 2
Regular bolts remaining: 65/80
Cold Iron bolts: 37/40
Tanglebolts: 3/5

Ongoing Effects
Vigilant Loading
Gunslinger Initiative


Nasrin and jagar also dash to the relative safety of the trees even as Del raises and looses two bolts from Ruby's cradle. The first flies wide but the second punches a hole straight through the thin wing of the peryton.

Round 1 - Enemy

Del, Gore, Flyby: 1d20 + 9 ⇒ (11) + 9 = 20 Hit
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Elleros, Gore Flyby: 1d20 + 9 ⇒ (20) + 9 = 29 Hit
Confirm: 1d20 ⇒ 1 Did not confirm
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The two bird-like creatures lower their heads and swoop down onto the party. Both catch their prey with their wicked antlers, gouging deep wounds in Elleros' and Del's flesh before swooping back up and out of reach of the party.

Flyby attack. They end their turn 20ft up

Round 2 - Heroes

Latest Map


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Sorry, I missed my turn :/

Nasrin moves close to Elleros and sets her spear against the next swooping attack of the peryton.

Know-Nature: 1d20 + 10 ⇒ (20) + 10 = 30

Ready action to attack when the Peryton swoops back in.


HP 57 | AC 21 FF 19 T11 | Saves +9/+7/+3 | Init + 2 | Percep +9 (Low Light and Scent) Wolf

Jagar hops about in excitement, it would look playful except the wicked teeth showing in his maw.

Ready Action adjacent to Elleros to attack the Peryton as it closes.


That's fine Nasrin, retcon your R1 action if you want to do something else. In regards to setting the spear, they did not charge Elleros, just used a move action


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Got it, that's why in the OOC I avoided saying Setting or Bracing :)

Did my holy-moly-so-hot-and-holy Knowledge roll net anything new?


In addition to the above, they are resistant to non-magical weapons


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Grayston steps forward pulling out a tiny brown bag. "They will keep that up! We need to be ready for when they come in! I'm going to try and bring one down." He then readys himself to hit one of them with his tanglefoot bag.

Attack: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 I think i'll just turn him in to something that doesn't need to roll

Gres

Tanglefoot Bag:
Price 50 gp; Weight 4 lbs.
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.


retired (arc completed)

Del winces briefly as the peryton's antler catches his left shoulder, but he turns with the blow and only suffers a minor gash. Whispering softly to Ruby and begging her to find her marks, he shoots Greyston a nod and quips, "Good idea!" as he brings his trusted crossbow to bear once more.

Tanglebolt 1: 1d20 + 11 ⇒ (11) + 11 = 22for: 1d8 + 4 ⇒ (5) + 4 = 9
Tanglebolt 2: 1d20 + 6 ⇒ (15) + 6 = 21for: 1d8 + 4 ⇒ (4) + 4 = 8

One bolt for each of the perytons!

Status:

HP: 21/36
AC: 19 (15 T / 14 FF)
CMD: 19
F/R/W: +7/+10/+6
Grit remaining: 1/2
Hero Points remaining: 2
Regular bolts remaining: 65/80
Cold Iron bolts: 37/40
Tanglebolts: 1/5

Ongoing Effects
Vigilant Loading
Gunslinger Initiative


Ref: 1d20 + 7 ⇒ (8) + 7 = 15 Success
Ref: 1d20 + 7 ⇒ (17) + 7 = 24 Success

I believe that means they are not entangled but fly at half speed?


retired (arc completed)

As I read it, they are still entangled, regardless of whether or not they save. The save seems to be for turning the falling/being glued to the floor bit into moving at half speed.

And DANG IT if your amazing dice rolls haven't saved your monsters from every one of these combat-swinging bolts so far! *shakes fist* I've still got one left, pal! One day! One day this'll work! =)


Yeah that's what I both like and dislike about PbP as a GM, no fudging dice!

No problem, they are entangled.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

He finds himself bundled through the snow by the bulk of Corum and for a second he is totally bemused as to what is going on.
Looking up he sees the predators above them and he thanks the warrior
thank the gods for the eyes of the young. They miss very little. Thank you Corum

suddenly the creature plummets from the sky, hurtling toward him and he Cries out in pain as the creatures antlers tear into his shoulder.
Cursing he turns away from the woods and waits for them to attack again.
Drawing out a scroll he holds it ready , hoping they fly within range.

readied action j, cast scroll of colour spray if it attacks me again.
Dc11 will save


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire takes to the air, her sword leading the way as she soars in to an attack position behind the bird creatures.

Swift for arcane strike
longsword: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
cold iron/magic/slashing: 1d8 + 6 + 1 + 2 + 2 + 1d6 ⇒ (7) + 6 + 1 + 2 + 2 + (5) = 23

Status: Partially concealed: 20% miss chance, hp 49/51, Blur rounds remaining 32/50, Arcane pool 3/5, blade enhancement rounds remaining: 3/10, fly rounds/day 4/6 fly rounds remaining 2/10


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum drops his axe and stands in the open, arms outstretched. He taunts the flying beasts and readies himself to attempt to catch one if it charges him.

"Come on then! Try me!"

gonna try to grapple the thing if it charges me. Never know it may prove to be spectacular or just a spectacular fail!


Readied action for Greyston triggers and he hits with his tanglefoot bag

Reflex: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 Fail

Round 2 - Enemy

One of the perytons is struck by the bag of sticky glue and flaps awkwardly once or twice before crashing to the ground.

Fall damage: 2d6 ⇒ (6, 1) = 7

The other is cut badly by Sapphire and rounds on her with it's own assault.

Sapphire, gore: 1d20 + 9 ⇒ (1) + 9 = 10 Miss

Sapphire, hoof: 1d20 + 3 ⇒ (17) + 3 = 20 Hit
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Blur, <20 is a miss: 1d100 ⇒ 51

Sapphire, hoof: 1d20 + 3 ⇒ (11) + 3 = 14 Miss

Round 3 - Heroes

Latest Map


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum rushes the entangled Peryton and dives on it. He wraps his mighty arms around it, further pinning it's arms and wings and clamps his hands together. He lets his anger boil over and snarls. "Nasrin. Skewer this thing!"

Grapple 1d20 + 11 ⇒ (14) + 11 = 25


Peryton aoo, Corum: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 Miss


retired (arc completed)

With one peryton down and enjoying the loving embrace of Corum, Del fixes his attention on the one still aloft and tangling with Sapphire. He snaps off another pair of bolts, hoping to help the swordswoman bring the creature down the hard way.

Ruby: 1d20 + 8 ⇒ (17) + 8 = 25for: 1d8 + 7 ⇒ (3) + 7 = 10
Ruby: 1d20 + 3 ⇒ (17) + 3 = 20for: 1d8 + 7 ⇒ (7) + 7 = 14

Status:

HP: 21/36
AC: 19 (15 T / 14 FF)
CMD: 19
F/R/W: +7/+10/+6
Grit remaining: 1/2
Hero Points remaining: 2
Regular bolts remaining: 65/80
Cold Iron bolts: 37/40
Tanglebolts: 1/5

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
deadly aim: -2/+4


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire glances down in irritation at the hoofprint on her armor, narrowing her eyes she lashes out with spell and sword.

defensive cast brand: 1d20 + 9 ⇒ (11) + 9 = 20

Swift for arcane strike, spell-combat
longsword (brand): 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25
cold iron/magic/slashing: 1d8 + 4 + 1 + 2 + 2 + 1d6 ⇒ (5) + 4 + 1 + 2 + 2 + (5) = 19

longsword: 1d20 + 10 + 2 - 2 ⇒ (13) + 10 + 2 - 2 = 23
cold iron/magic/slashing: 1d8 + 4 + 1 + 2 + 2 + 1d6 ⇒ (1) + 4 + 1 + 2 + 2 + (3) = 13

Status: Partially concealed: 20% miss chance, hp 46/51, Blur rounds remaining 31/50, Arcane pool 3/5, blade enhancement rounds remaining: 2/10, fly rounds/day 4/6 fly rounds remaining 1/10


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston turns and lobs a glass vial at the peryton attacking Sapphire.

Alchemist fire: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Del's bolts knock the peryton out of the sky, sending it crashing to the ground in a plume of snow and feathers.

Sapphire then charges down to the grappled bird, slicing across it's breast with her magical blade whilst Greyston tosses an alchemist fire and scorched it badly.

Redirecting your attacks since the airborne one is dead. The other is just about still alive but grappled by Corum


Hardly needing an invitation, Nasrin dashes forward, keeping low to the ground and then delivering a powerful thrust with the Spear of Manhunting.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 13 ⇒ (8) + 13 = 21

She drives the tips of the spear into the bird#s flank and then pushes it home until the thing stops screeching once and for all.

Combat Over


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston lets out a long sigh as the last of the perytons are silenced. He puts away his his vial and heads over to Elleross. "Are you ok? old man." He says smiling checking over his wounds.


retired (arc completed)

Del shoulders Ruby and cheerily smiles. "Well! That was invigorating! I don't suppose anyone knows what that thing did to my shadow, do they?" He casts a worried lance down at his constant companion then looks back to the others once more with a shrug.


Your shadow looks back to normal now Del. And the others know it was a temporary ability the perytons had (whether they tell you that is a different thing!)


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

knowledge nature: 1d20 + 10 ⇒ (15) + 10 = 25

less of the old thank you GReyston he replies smiling at the young elf
I'm fine,thank you. The wound isn't too deep. I was lucky the peryton missed its strike. A few inches lower and it might have been a different story
Moving to the bowman he looks at his shadow
worry not Dell it did not do anything permanent, just its way of showing it liked the look of you.
you should be flattered
he says with a smile they obviously had good taste, choosing the two prime cuts amongst this group.
Come, We should press on. the sooner we reach the hut the better
he says as he puts away his scroll and rubs at his Injured shoulder.

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