
Elleross Oronar |

Unleashing his spell Elleross shouts out what he knows about these strange creatures and then suddenly a horrible realisation dawns upon him as Corum draws his blade.
Corum, hang on..Wait a minute you can't .....COORRRUUUMMMM!!! he shouts in vain as the warrior rushes forward throwing himself and Elleross into battle and the old wizard has no option but to be dragged along with him like a useless bundle of sticks.'
I think attacking whilst carrying an O.A.P. Must have some minuses :)
I don't think you posted a knowledge result for me j

GM-JZ |

These are Ceustodaemons.
They have a variety of spell-like abilities including flight and see invisibility. They are resistant to physical attacks from anything other than a silver or good-aligned weapon.
Resistant to all elements.
Lucrezzia conjures a cloud of foul-smelling gas between themselves and the demons but it is to no avail as they fly straight through it with no ill effects at all.
Efrixes, come on! Bescaylie cries and suddenly the dragonkin mount is snarling fire and wheeling in the air. He hurtles forward like he is in an ecstasy of battle and Bescaylie lowers her lance and smashes it into the chest of the bear-like demon harrying Corum and Elleros.
Charge, lance: 1d20 + 18 + 2 - 2 ⇒ (9) + 18 + 2 - 2 = 27 Hit
Damage: 2d8 + 18 + 8 ⇒ (1, 1) + 18 + 8 = 28
The blow is terrible and the lance passes straight through the demon, but it's natural resistance kicks in and somehow it is just able to withstand.
Round 1 - Enemy
Fly check: 1d20 + 3 ⇒ (18) + 3 = 21 Success
Fly check: 1d20 + 3 ⇒ (20) + 3 = 23 Success
Two of the demons round on Corum, Elleros, Bescaylie, Efrixes and Corrleon. They open their mouths and unleash a huge crackling cloud of electricity that washes over the group.
Corum reflex: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7 Fail
Elleros reflex: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 Fail
Corrleon reflex: 1d20 + 11 ⇒ (6) + 11 = 17 Fail
Bescaylie reflex: 1d20 + 8 ⇒ (3) + 8 = 11 Fail
Efrixes reflex: 1d20 + 9 ⇒ (13) + 9 = 22 Success
Electricity damage: 6d6 ⇒ (3, 5, 1, 3, 5, 2) = 19
Corum reflex: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 Fail
Elleros reflex: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 Success
Corrleon reflex: 1d20 + 11 ⇒ (6) + 11 = 17 Fail
Bescaylie reflex: 1d20 + 8 ⇒ (3) + 8 = 11 Fail
Efrixes reflex: 1d20 + 9 ⇒ (6) + 9 = 15 Fail
Electricity damage: 6d6 ⇒ (4, 2, 2, 1, 6, 2) = 17
Corum = 36 damage
Elleros = 27 damage
The other two demons charge forward and then once in range of the other group, unleash a spell that makes them all start to feel sluggish and leaden.
Greyston will: 1d20 + 11 ⇒ (17) + 11 = 28 Success
Sapphire will: 1d20 + 7 ⇒ (4) + 7 = 11 Fail
Luccrezzia will: 1d20 + 13 ⇒ (7) + 13 = 20 Success
Greyston will: 1d20 + 11 ⇒ (10) + 11 = 21 Succes
Sapphire will: 1d20 + 7 ⇒ (15) + 7 = 22 Success
Luccrezzia will: 1d20 + 13 ⇒ (13) + 13 = 26 Success
Sapphire you are Slowed for 8 rounds
Round 2 - Heroes

Corrleon Daxio |

Has it be stated what these things actually are? I'm going to presume evil outsiders given the knowledge planes requirement.
"Daxionnen Apsulanti!" Corrleon's words echo through the sky as a white bolt lances down and strikes one of the attacking creatures. "By Apsu's scales, thine presence upon this world is ended!" As if to punctuate his oath, Corrleon looses a pair of arrows that streak unerringly through the air. As he springs back into view astride Efrixes in the wake of his retaliatory shots, wisps of smoke curl from his scorched shoulders and chest but it does little to diminish the golden halo blazing brightly above his head.
Longbow (1st): 1d20 + 18 ⇒ (19) + 18 = 37 for: 1d8 + 24 ⇒ (1) + 24 = 25
crit?: 1d20 + 18 ⇒ (7) + 18 = 25 for an additional: 1d8 + 24 ⇒ (4) + 24 = 28
Longbow (iterative): 1d20 + 13 ⇒ (13) + 13 = 26 for: 1d8 + 24 ⇒ (3) + 24 = 27
swift: invoke smite on yellow baddie
full: full attack on yellow
HP: 48/84
Cold Resist: 10
AC: 20 (18 T / 13 FF) (includes +1 from PoF)
CMD: 21
F/R/W: +14/+11/+14
Lay on Hands remaining: 10/11
Smite Evil remaining: 2/3
Divine Bond remaining: 1/1
Stormlure remaining: 1/1
Hunter's Cloak minutes remaining: 10/10
Ongoing Effects
Favored Terrain (cold): +4 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Favored Terrain (urban): +2 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Aspect of the Falcon: +3 perception, +1 to hit, crits = 19-20/x3
PoF (2/10): +1 AC, +1 to hit, +1 damage, +1 vs fear
Smite Evil: +5 to hit, +8 damage (16 if evil outsider, dragon, undead), +5 AC
Deadly Aim: -3 to hit, +6 damage
Allies within 30 ft of Corrleon gain a +1 morale bonus to AC, attack rolls, damage rolls, and saving throws against fear!

Greyston Fenris |

Greyston shouts out. "Corum! Get back! Elleross can't stand with you!" He then continues his attack lobbing bomb after bomb.
Attack: 1d20 + 17 - 2 - 2 ⇒ (10) + 17 - 2 - 2 = 23
Damage: 5d6 + 10 ⇒ (5, 3, 4, 4, 2) + 10 = 28
---
Attack: 1d20 + 17 - 2 - 2 ⇒ (9) + 17 - 2 - 2 = 22
Damage: 5d6 + 10 ⇒ (1, 1, 4, 1, 1) + 10 = 18
bombing Blue

Sapphire |

Sapphire soars towards the enemy, the very air dragging at her clothes and weighing her down.
Double move!!!

Lucrezzia Luzatto |

Aiming at the second thing charging us...
"It'd be the best if we could get away! But 'til that time, here's this help'n hand!" With a shouted incantation she hopes for the best.
Aiming at the second thing charging us... Baleful Polymorph, DC21 Will or become a budgie.

Elleross Oronar |

Elleross screams in pain as the lightning rips through him, causing every muscle in his aged body to cramp and spasm at once, he can taste the metallic twang of his own blood as he bites down on his tongue.
Shaking and dangling from Corums grip he places his trust in the warrior to dispatch the demon before them and he does what he can to aid the others and once more he unleashes his own wave of lightning.
casting lightning arc defensively, focused spell: 1d20 + 20 ⇒ (13) + 20 = 33
dam: 14d6 ⇒ (5, 5, 4, 2, 2, 5, 1, 5, 3, 6, 4, 1, 6, 1) = 50
hp 27, I think
Targeting the other two demons j

GM-JZ |

Mindful of the demon before him, Elleros unleashes a devastating blast of electricity that surges between the two demons harrying his friends.
It leaps and sparks between them, liquifying their insides.
One of them drops like a stone but though the other writhes and scream it is still as aggressive as ever.
Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
I don't know what the DC is but one can't survive it and the other can't be killed by that amount of damage

Corum Mac Roth |

Seeing some foes down Corum scents victory and ignores the pleas to disengage. He hacks at the demon again with long sword, mindful to keep Elleross shielded with his own body.
1d20 + 22 ⇒ (12) + 22 = 34
Dam 1d20 + 17 ⇒ (17) + 17 = 34
Attack 2 1d20 + 17 ⇒ (1) + 17 = 18
Dam 1d20 + 17 ⇒ (20) + 17 = 37

Corrleon Daxio |

Perception: 1d20 + 20 ⇒ (14) + 20 = 34
"More foes come to test thine mettle, travelers! Ware!" As he shouts the warning, Corrleon slips deftly from his perch astride Efrixes and into the open sky. Instead of plummeting, however, he hangs in the air, turning to face the oncoming dragonkin and its rider. As he balances in midair, he brings some of Apsu's grace to his wounds.
Lay on Hands (no mercies): 5d6 ⇒ (4, 2, 4, 1, 3) = 14
standard action to activate boots of levitation, move to dismount, swift to lay on hands
HP: 62/84
Cold Resist: 10
AC: 20 (18 T / 13 FF) (includes +1 from PoF)
CMD: 21
F/R/W: +14/+11/+14
Lay on Hands remaining: 9/11
Smite Evil remaining: 2/3
Divine Bond remaining: 1/1
Stormlure remaining: 1/1
Hunter's Cloak minutes remaining: 10/10
Ongoing Effects
Favored Terrain (cold): +4 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Favored Terrain (urban): +2 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Aspect of the Falcon: +3 perception, +1 to hit, crits = 19-20/x3
PoF (2/10): +1 AC, +1 to hit, +1 damage, +1 vs fear
Deadly Aim: -3 to hit, +6 damage
Noted on the shooting-while-mounted rules, JZ. Sorry for completely blanking on them to begin with.

Corum Mac Roth |

I wish I did d 20 dam! Lol. My bad. J I'm using a longsword

Elleross Oronar |

Twisting around Elleross watches the demons fall as his spell and Corums blade end their existence but there is still one left and It was tearing into Greyston.
Ignoring Corrleons warning for the moment he must help his friend as drawing upon his powers again he unleashes a barrage of missiles that leap eagerly from his hand to slam into their target.
Magia Vis, Potestas ictus!
magic missile: 5d4 + 5 ⇒ (1, 4, 2, 2, 2) + 5 = 16
help Greyston! he shouts to the others hoping one of them can reach him .
hp 25 / 52

Greyston Fenris |

Grayston throws his arm up in defense as the creature charges him taking a large chuck out of this arm. The sickness he was feeling getting worse as blood pumps out of his body. from the deep wound.
Fly: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
He pushes on focusing as he fly's backways and unleashes a torrent of explosions.
attack: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34 DC21 or entagled
Damage: 5d6 + 11 ⇒ (4, 6, 5, 2, 3) + 11 = 31
attack: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Damage: 5d6 + 11 ⇒ (4, 4, 3, 2, 5) + 11 = 29
hp - 53/73

Sapphire |

Sapphire continues to drift rather than fly with any impetus, a snarl of frustration is etched on her face as she turns to regard the new threat in the form of the dragonrider.

GM-JZ |

Round 4 - Enemy
The dragonkin with it's rider streaks toward the battle and break-neck pace. Though still some distance away, the rider begins to trace arcane sigils in the air and then a moment later five beams of light pulses from his hand and slam into Sapphire's exposed flank.
Magic Missile: 5d4 + 5 ⇒ (2, 2, 1, 4, 2) + 5 = 16
Then, the remaining demon, now entangled and struggling to fly, is forced to move in order to generate enough momentum to stay airborne. It does so but unleashes a blast of electricity at Greyton as it passes.
Breath weapon: 6d6 ⇒ (6, 5, 5, 6, 6, 3) = 31
DC 19 reflex save for half
Round 4 - Heroes
The dragon rider is still about 100 feet away

Corrleon Daxio |

Corrleon hangs in the air with his bow trained on the approaching dragonkin and its rider. He calls upon Apsu's grace once more then holds his bow steady, waiting for the breathless moment to arrive. He offers a soft oath under his breath, "Try to bring thine foul magics to bear once more, cur."
Readied Attack for when the oncoming triaxian casts a spell
Longbow: 1d20 + 13 - 1 ⇒ (11) + 13 - 1 = 23 for: 1d8 + 8 ⇒ (1) + 8 = 9
Lay on Hands (no mercies): 5d6 ⇒ (5, 6, 1, 3, 1) = 16
HP: 78/84
Cold Resist: 10
AC: 20 (18 T / 13 FF) (includes +1 from PoF)
CMD: 21
F/R/W: +14/+11/+14
Lay on Hands remaining: 8/11
Smite Evil remaining: 2/3
Divine Bond remaining: 1/1
Stormlure remaining: 1/1
Hunter's Cloak minutes remaining: 10/10
Ongoing Effects
Favored Terrain (cold): +4 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Favored Terrain (urban): +2 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Aspect of the Falcon: +3 perception, +1 to hit, crits = 19-20/x3
PoF (3/10): +1 AC, +1 to hit, +1 damage, +1 vs fear
Deadly Aim: -3 to hit, +6 damage
Next Levitate Penalty to hit: -2

Elleross Oronar |

magia vis, potestus ictus
Summoning his powers again he launches another barrage of missiles toward the demon attacking Greyston
dam: 5d4 + 5 ⇒ (2, 1, 4, 3, 1) + 5 = 16
16 damage seems to be the average for magic missile :)

GM-JZ |

Corrleon hangs in the air with his bow trained on the approaching dragonkin and its rider. He calls upon Apsu's grace once more then holds his bow steady, waiting for the breathless moment to arrive. He offers a soft oath under his breath, "Try to bring thine foul magics to bear once more, cur."
Readied Attack for when the oncoming triaxian casts a spell
[dice=Longbow]1d20+13-1 [dice=for]1d8+8
[dice=Lay on Hands (no mercies)]5d6** spoiler omitted **
That readied action will trigger next round Corrleon but will miss

Greyston Fenris |

1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Grayston turns attempting to cover himself from the full blast of the demon's breath weapon only just getting out of it, taking slight damage. The demon is dead correct?
Greyston pants out the shock still coming through his body. "We need to move! Forget that rider let's just run!" He shouts out, Moving closer to Elleross.
hp - 36/73

Lucrezzia Luzatto |

The new dragon rider closes the distance and once close enough, Lucrezzia shouts a Dominate Person spell at the rider and then she orders him to fly to the Hut, It is a portal and you must enter and seal it to protect your lord and yourself!
He needs to be in 75 feet, and then DC21 Will. I am pretty sure that protecting himself is not contrary to his nature :p

GM-JZ |

With Elleros in tow, Corum turns and puts his new-found flight to use, streaking back toward the others so that they can prevent a united front against the new threat.
Round 5 - Enemy
Will save: 1d20 + 12 ⇒ (13) + 12 = 25 Success
The enemy caster moves forward atop his mount, it's great wings cutting through the thin air until you can make out the ornate design of the rider's armour.
Lucrezzia tries to take over his mind but with his alien physiology the spell fails and on he comes.
He raises his hands and unleashes a crackling bolt of electricity that rips through Sapphire and Lucrezzia.
Electricity damage: 10d6 ⇒ (5, 4, 4, 4, 5, 3, 5, 3, 5, 4) = 42
DC 16 reflex save for half
Round 5 - Heroes

GM-JZ |

Bescaylie wheels Efrixes and the pair hurtle toward the caster. She knows she is at a disadvantage because the muscular dragonkin he rides looks as fast as her own companion but he has the benefit of magic whereas she can rely only on her bravery and her lance.
She closes the distance but can do no more.

Lucrezzia Luzatto |

REF Save: 1d20 + 3 ⇒ (11) + 3 = 14
Lucrezzia channels the positive energy of this place and heals herself and Sapphire.
Channel Pos: 5d6 ⇒ (3, 2, 1, 4, 1) = 11
Sapphire, that's gunna heal you and give you Beacon of Hope, so you get +2 morale bonus to attacks, saves, skills, ability checks
Oh, that was worth doing... :/ HP:52/83

Sapphire |

Thanks for the beacon Lucrezzia :) JZ: Presuming the slow spell is still in effect...
Ref save: 1d20 ⇒ 11
Sapphire grits her teeth as the electricity arcs through her, swearing under her breath abour her choice of spells to memorise this morning didn;t include eany ranged options, she continues to fly towards the dragonrider.
hp: 36/83, 20% miss chance (blur), flying

Elleross Oronar |

Elleross curses loudly as the spell caster unleashes a bolt of lightning.
Preparing to cast his own spell he waits until the dragon rider next tries to bring his magic to bear before he will unleash it
magic missile: 5d4 + 5 ⇒ (2, 2, 1, 1, 2) + 5 = 13
can I ready an action to cast magic missile on the dragon rider if he tries to cast another spell

Greyston Fenris |

Thank you Lucrezzia
Grayston nods to Lucrezzia, as his wounds start to heal up. But curses as the rest head towards the rider and not away, he hesitates for a moment and then pushes on back towards the rider with the others.. Double move.