Its "A" Dungeon, Too! (Inactive)

Game Master Terquem

Can these Monsters find and remove a group of unauthorized Adventurers from Its "A" Dungeon? Appendix "A" | Current Map


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Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

That's what I figured, however I'm not going to attack unless you move in. I'll also see if one of the others might attempt to converse with the others.


Seeing the unexpected group of adventurers, The Gretch quickly traces a series of glowing runes in the air while ducking around the corner.

Mage Armor. I moved outside their line of sight, unless they move through those standing in the doorway.

Status:

HP: 9
AC: 22/16/17
Effects: mage armor


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

You should not have come here. I see no need for talk.

Lightning Arc vs. Dwarf: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 1


M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

Sniping with a starknife
Attack roll vs flat footed AC on dwarf: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d2 + 1d6 + 1 ⇒ (2) + (3) + 1 = 6
Stealth to remain hidden: 1d20 + 9 ⇒ (2) + 9 = 11


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Works for me.

Eckowo charges forward, shouting "Die, intruders", and attempts to gore the dwarf with the light source.

Charge: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Gore Damage: 1d6 + 4 ⇒ (6) + 4 = 10
AC is only 16 until my next turn.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Ha ha, that tickled a bit in respnose to the jolt. However he had no idea there was another incoming attack, Oh, my spleen, know where the bloody hell did that come from?!

perception: 1d20 + 2 ⇒ (3) + 2 = 5

Guys, I just took a shot from somewhere, scan the area for anyone else that might be here, I am gonna focus on taking these new threats down a notch or two.

After giving the commands, he turns and thinks real quick about what to do, after weighing the options in front of him. He speaks a few words, and encourages his allies in combat.

cast bless


NPC: Sakhalyph-vampire sorcerer/ cleric 20/20

Hi!, so, um, okay, FIGHT FIGHT, whoo hooo


Skittering from the shadows, The Gretch directs a pale blue ray of energy at the dwarf.

Ray of Frost

Touch Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d3 ⇒ 2

Grand Lodge

Damage done to Riggar = 9

David looks around, for any signs of another enemy that may be lurking about

perception: 1d20 ⇒ 11

Found the enemy you were talking about! Since you insist on starting the fight, allow us to end it!

He raises his bow at the enemy, and without any thoughts lets loose 2 arrows in a flash.

attack 1: 1d20 + 2 ⇒ (14) + 2 = 16 vs AC 20

attack 2: 1d20 + 2 ⇒ (4) + 2 = 6 vs AC 20


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

I will charge to the dwarf if I can do so without allowing an opportunity attack and engage in melee. If not then the closest enemy. If I can do so safely I will flank, if not just a straight on attack.

Falcata: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


male

Can we say there is a 1 in six chance that you cannot get to him without triggering an AAO AAO on a 1: 1d6 ⇒ 2

so you can make it to him without difficulty

But can you get into a flanking position? lets say you have a 1 in 4 chance to succeed Flanking the Dwarf, with Eckowo on a 1: 1d4 ⇒ 1

Yes you are flanking, but your roll (and Eckowo's) are still too low.

And this means that The Rogue can probably Flank one of you two with The Cleric.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Who were you shooting at, David? And who's up now?

Grand Lodge

I was attempting to shoot Harri but missed. Plus I gotta re adjust my attack mods. Loup blanc with his rogue is up. If he doesn't post in a while I got a rogue ready to jump in if need be or if Terq requests it so :)


M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

You hear chuckling coming from the darkness. "Shooting at shadows are we?"


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

Quite a predicament you are in, let me help you to alleviate the issue Seraphina says wondering which hostile enemy would be the easiest to skewer.

Move action to flank the charging Eckowo.

acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29
attack w/ flank: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 vs. AC 16
crit confirm: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

damage: 1d4 + 2 ⇒ (1) + 2 = 31d6 ⇒ 4


male

As the Monsters take delight in the beating down of this dwarven Cleric, from out of the shadows slips a nimble figure, who pokes Eckowo in the spleen, with impudence.


M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

I full attack throwing 2 starknives, one at the cleric and one at the rogue who haven't noticed me yet.

Against the Rogue's flat footed AC: 1d20 + 5 ⇒ (9) + 5 = 14
Against the Cleric's flat footed AC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage against the rogue: 1d2 + 1d6 + 1 ⇒ (2) + (3) + 1 = 6
Damage against the cleric: 1d2 + 1d6 + 1 ⇒ (1) + (5) + 1 = 7

I then 5 foot step away from melee combat.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

The cleric drops, next up is The Gretch, I think. Your attack misses the rogue though :)


Seeing the dwarf fall down, The Gretch throws a handful of black slime at the fighters feet.

Grease, DC 17

Status:

HP: 9
AC: 22/16/17
Effects: mage armor


male

Let's slow down a bit, there are no negative modifiers for throwing those knives into Melee? I do not see any feats listed on Harrienys' sheet that explains how this is possible. And why do you get to throw 2 of them?

Grand Lodge

Sorry if I overstepped by bounds by telling the Gretch to go, I apologize if I offended you :)


male

Naw, that's cool, I was only trying to understand what happened with those star knives. And another thing I don't really understand is the whole "flat-footed" versus "denied your Dexterity Bonus" thing, which seem to be the same thing, but are not always expressed in the same way.


M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

Crap, I'm looking at the wrong character sheet, this character doesn't have Two-Weapon Fighting. You are correct about the firing into melee penalties, I always forget that I need Precise Shot on ranged characters and that's probably the feat I should have taken at first level :/. My attack roll is 4 lower and targeting only the cleric.

The difference between flat footed and "Denied Dex Bonus to AC" is that flat footed is a specific condition you're in at the start of combat before you've had a chance to act that causes you to lose your Dex bonus to AC and not be able to take AoO whereas "Denied Dex Bonus to AC" can be obtained from other sources such as a feint.


male

Get up! you stoopid Cleric! His Flat-Footed AC is listed as better than his regular AC, which is an inconsistancy, you do not get to ignore an AC penalty due to a low Dex because you are Flat-Footed, unless I am totally wrong, but still his Flat-Footed AC is better than 13, am I right?


M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

Yes you don't get to ignore Dex penalties to AC when flat footed, his FFAC and regular AC ought to be the same.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

The cleric springs back to his feet, only pretending to be down to fool his enemies...sure >.<

The cleric throws caution to the wind and attacks the fugly enemy in front of him

Standard action: attack Eckowo

morningstar Eckowo: 1d20 + 1 + 2 + 1 ⇒ (12) + 1 + 2 + 1 = 16 vs AC 16
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

assuming the grease spell is still cast

reflex save: 1d20 + 2 ⇒ (6) + 2 = 8 vs DC 17

The fighter falls down on his butt, after his legs flail to the side of him. He stands up, and attempts to compose himself to take a single shot at the enemy.

Move action stand from prone

acrobatics: 1d20 ⇒ 20 vs DC 10

The fighter steadies himself, takes careful aim at the badly injured enemy engaged with his other friends and lets loose am arrow, hoping it to strike true.

attack Eckowo: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6 vs AC 16

I wasted my natural 20 and a check I was unsure if I could take a 10 on, I assumed not since there was a negative side effect upon failing...Iza your up I guess, lucky you Ecko ;)


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Wow, is it my turn yet? Getting hard to keep track.


male

Yes, you are up, and according to my limited ability to do math, Eckowo and The Cleric are both about as close to death as they can get. Eckowo has 2 hit points remaining, I think.


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

CLW on the one most needy.


You cannot take 10 in combat.

You can take 10 out of combat even if there is a negative effect to failure


male

Oh, well , that would be The Cleric, right? So Izabeck casts CLW on The Cleric? Look, I realize that, at times, this game might be tedious and perhaps not "fun" for everyone, but do try to play with some interest, please. I imagine that Izabek is going to try and cast Cure Light Wounds on Eckowo - Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Eckowo, reguvinted by his friend Izabeck, is faced with a daunting decision. Tear the throat out of this guy, or that guy.


The Gretch slaps Izabeck on the back of the head just as he starts to reach for the cleric.

No healing the enemy


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Oops, I'm at work so I read the posts and made my own from my phone very quickly. Just wanted to keep the game moving. Sorry about that.


male

No worries! a lot of tongue firmly in cheek here, and no real harm!


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

I've got 5 points left before the heal, according to my numbers: 13 hp, -4 from Seraphina, -4 from the not-actually-down Riggar, then the fighter missed.
Post heal, that's back up to 12.

Eckowo roars wordlessly in pain as he's stabbed in the baack, and whirls around to see what attacked him. Then he gets clobbered over the head by the cleric. This is not a good day for him!

He retaliates against the cleric first in a flurry of innate weaponry, before turning on the backstabber. If the cleric takes enough damage to drop, all subsequent attacks are targeting the rogue.

Bite, Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Claw #1, Attack: 1d20 + 5 ⇒ (17) + 5 = 22Claw #1, Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw #2, Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Gore, Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Talon, Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Well that was a horrible set of rolls...

Edit: I forgot I have Power Attack, which I'd almost certainly have been using. But I've already rolled without it, so I'm not sure Terquem will let me add it after. If he does, it's -1 to all attacks, and +2 damage for the one that hit.


male

you also took some sneak attack damage from the rogue, let's allow the power attack, so The Cleric takes 10 points, and then realizes he should have stayed down


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

I actually did 7 point damage since I got SA

i think it's my turn

Seraphina look at the ugly brute that took down her dwarves buddy, and curses at him.

You'll pay for that you hideous beast!

Standard action: attack Ecko

short sword Ecko: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 vs AC18

Move action step back 10 feet or before grease whichever is first and use acrobatics to avoid AOO using up all 20 feet of movement.

acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25


male

That's the end of round 2, Harrienys' is up


M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

I'll acrobatics to move into the rogue's square without provoking.
1d20 + 8 ⇒ (5) + 8 = 13
Then slice at his ankles.
Attack roll: 1d20 + 7 ⇒ (9) + 7 = 16
Damage roll: 1d2 + 1 ⇒ (2) + 1 = 3


Seeing the rogue running away from Eckowo, The Gretch fires another pale blue beam of energy at the fighter.

Ray of Frost

Touch Attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Damage: 1d3 ⇒ 3

Status:

HP: 9
AC: 22/16/17
Effects: mage armor


Female Human Bard | HP: 24/24 | F/R/W: 2/6/5 | AC: 16 FF: 14 TCH: 12 | Spells (1) 0/3 I OWN NO COPYRIGHTS TO THE IMAGES I USE TO ENHANCE THE POSTS I MAKE

I do believe you provoke an AOO from the rogue Harrienys since my CMD is 16, if that's the case then I take my AOO, and your attack misses my AC 20

AOO on Harrienys: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 vs AC 20

short sword damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Assuming it is the fighters turn since it seems like it is round 3 and Harri and Gretch had taken their respective turns

I will take a free five out of the area of the grease spell. since there has to be a free space on on side of me since it is only a 10 feet area spell. If I cannot move without having to make an acrobatics check then I will just stand standing and fire 2 shots as part of a full round action with rapid shot.

Seeing his rogue buddy give him free lane to shoot, he lines up and fires two quick shot at the foaming beast that took out his dwarf buddy.

die you beast, DIE!

attack 1 on Ecko: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 vs AC 18
crit confim attack 1 on Ecko: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 vs AC 18
crit damage on Ecko with shortbow: 3d6 + 9 ⇒ (2, 5, 6) + 9 = 22

Sorry dude, the dice seem to not like you very much

Seeing his shot, fell the beast that fell the dwarf, David quickly turns his attention to the birdlike creature that cast a curative spell on his buddy. [/i]you take my cleric, I'll take yous[/i]

attack 2 on Izabek: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 vs AC 17 add another +1 if within 30 feet


male

Eckowo is down, but not out
at -11, he has 2 rounds to stabilize before it's all over.


Ouch. Crits are truly nasty at 1st level

I'll try to heal Eckowo on my next turn.

Status:

HP: 9
AC: 21/16/16
Effects: mage armor


male

Izabeck is up, and he can save Eckowo now if he wants to.


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

That is exactly what I do. Really, Eckowo and not The Cleric.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)
Seraphina Newton wrote:
I actually did 7 point damage since I got SA

Ah ha! I see it now. I just looked at the number at the end of the line (the 4) and missed the first part (the 3). So yeah, I was at 2, and then got healed to 9, and now down to -11. Even with a max heal, Izabek won't be able to get me up this round. I'm just grateful that it's no longer a flat -10 = dead.


M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

It's The Gretch's turn is it not?


Izabeck never actually cast his cure spell or attacked. I was waiting for him to resolve his action.

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