Ith's Voice in the Void (PFS) (Inactive)

Game Master ithuriel


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Grand Lodge

Sorry for the delay, but I'm around on the weekends. We'll get inside the museum tomorrow. Too tired to concentrate tonight.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

NP

Grand Lodge

Belegorn 2
Jake 2
Mordecai 2
Noamuth 1
Omrax 1
Marchello 1

APL = 9/6 = 1.5 + 1 = 2.5

I was planning on running this at subtier 1-2, but it has a 3-4 version. You are borderline. I think 3-4 is a more interesting version of this scenario, but 1-2 isn't bad either. Playing 3-4 could very well be deadly with half the table at level 1, but ultimately the decision is yours.

Let me know if you want to do 1-2 or play up to 3-4.

Grand Lodge

Male Half-Elven Inquisitor Lvl 1 HP:9/9 | AC:14 | T:10 | FF:12 | CMD:14 | F:+2 | R:+2 | W+6 | Init:+4 | Perc:+10 | Sense Motive:+8

I'm up for Tier 3-4, bring it.

Grand Lodge

Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    I know it would be exciting to have the rewards from playing up, but I have heard that the level 3-4 encounters can be a little challenging for characters in that Tier. I am concerned that there will be character deaths if we do it, especially with three level 1 characters. (Unless someone has a level 3-4 character to switch out for?)

    GM, do you think we will be able to handle the encounters reasonably with this group? I assume you can tell by reading it if we will be totally hosed.

    Grand Lodge

    I'm looking through it now. There are some scenarios where playing up is still a breeze for a lower level party. I don't think this is one of them. If you play up be prepared to work your asses off for a victory. The static damage I'll be throwing around with certain monsters (before die rolls are factored in) will be enough to make things dangerous- potential PC death dangerous.

    Grand Lodge

    Btw- bravo to this group for having the knowledge skills to get the background info. I feel like it always makes the scenario much better when I can feed in little bits of info about the world and flesh it out.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    If you all agree to forgive me for not optimizing, play any tier you like.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Well, I vote for Tier 1-2 then.

    Grand Lodge

    Ok. It would need to be unanimous to play up so I'll proceed at 1-2. After having looked over the rest of the adventure I think you've made the right choice.

    I'll advance the IC after I get the baby to bed, but assuming you hear nothing and detect no magic- left or right?

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    I am with the dwarf on 1-2. If we had one pc of 3rd
    Or 4th level I'd be fine with playing up but I think it would go poorly for us as we stand.

    Liberty's Edge

    Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

    Absolutely - Tier 1-2.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    OK, 1-2 decided. I vote Left, so our shields work. (I know, it doesn't matter in PF. I'm old-school.)

    Grand Lodge

    Male Half-Elven Inquisitor Lvl 1 HP:9/9 | AC:14 | T:10 | FF:12 | CMD:14 | F:+2 | R:+2 | W+6 | Init:+4 | Perc:+10 | Sense Motive:+8

    Fair enough, I guess I was willing to roll the dice with this guy to see if he could get a boost at the start of his career. NP

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    Marchello does seem driven.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    With a 12 AC, I don't think the dice would be the only thing rolling! :)

    Actually, now that I look at it, Marchello, your AC should be 14, not 12. You need to factor in your Dex.

    Grand Lodge

    Male Half-Elven Inquisitor Lvl 1 HP:9/9 | AC:14 | T:10 | FF:12 | CMD:14 | F:+2 | R:+2 | W+6 | Init:+4 | Perc:+10 | Sense Motive:+8
    Belegorn of Erastil wrote:

    With a 12 AC, I don't think the dice would be the only thing rolling! :)

    Actually, now that I look at it, Marchello, your AC should be 14, not 12. You need to factor in your Dex.

    Doh - thanks, good catch, and just in time!

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    Is it too meta to talk tactics here? Didn't we in theory train in those abandoned towers and such? I can see if we don't all know each and every one of the others, but some stuff we'd know, right?

    Might I rough out a scorecard?

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    No, it's not.

    What kind of scorecard?

    Silver Crusade

    M Human Oracle

    I'll go with your decision, fellows- 1/2 it is.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    this kind of scorecard

    Noamuth Bar 1 13hp AC 16 MELEE/ranged
    Marchello Inq 1 9hp AC 14 MELEE
    Belegorn Cl/Rng 1/1 20hp AC 17 MELEE/RANGED
    Jake Ftr 2 22hp AC 18 MELEE
    Omrax Pal 1 12hp AC 20 MELEE
    Mordecai Ora 2 15hp AC 18 melee/ranged/MAGIC

    :)

    Grand Lodge

    Here's an example of a tier 3-4 full attack from one of the earlier encounters (not a boss fight):

    Bite 1d20 + 6 ⇒ (4) + 6 = 10 Damage 1d8 + 1 ⇒ (8) + 1 = 9
    Bite 1d20 + 6 ⇒ (4) + 6 = 10 Damage 1d8 + 1 ⇒ (4) + 1 = 5
    Gore 1d20 + 6 ⇒ (6) + 6 = 12 Damage 1d8 + 1 ⇒ (5) + 1 = 6
    Claw 1d20 + 6 ⇒ (20) + 6 = 26 Damage 1d6 + 1 ⇒ (3) + 1 = 4
    Claw 1d20 + 6 ⇒ (13) + 6 = 19 Damage 1d6 + 1 ⇒ (5) + 1 = 6

    Terrible to hit rolls there, but you get the idea. Looking at that made me nervous.

    Liberty's Edge

    Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

    Yeah...the scorecard is fine, and I usually post that in an OOC at the beginnning of every in combat action.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    Also, I just noticed 'brace' on a halberd might be a lot less useful than I thought. Maybe I'll steal that greataxe I see on that statue over there. :)

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    GM, it’s ok to post out of initiative order, right? Then we don’t need to all wait for a particular character to make an action.
    You will resolve things in order, obviously.

    Grand Lodge

    Yeah that's fine. If your action doesn't make sense because of the actions that beat you in Init I'll pause to let you reconsider.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    For clarity, I'm numbering the polearm-wielding statue's square as a1. The animate statue is in b3, Mordecai is in c4(but moved to d4).

    I think Marchello meant to move to c2, 4 diagonal steps, 30 feet total (5, 10, 5, 10).

    Belegarn meant to move to d2, three diagonal steps, 20 feet (5, 10, 5)

    Mordecai moved to d4, 5-ft step, from c4.

    Omrax still has to declare. I expect he might charge straight in, to c2.

    Jake's declared for a space Belegarn is in. Perhaps consider instead three diagonal moves, (20' total) NW, NW, SW? To b2?

    If all that is correct, and the statue hasn't morphed into a Balrog or something, Noa will move to c4 and attack. I'll wait to see what it does before declaring, though.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    I think that puts Qmrax in C3, and Jake can get to B2, leaving C4 open for Noa.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    Bwahaha! Natural One, my old nemesis, we meet again.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    I'm confused. Did Noa succeed in her grapple? If she did, how is the statue able to attack her with a Longsword?

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    I thought I'd succeeded, but I'm not sure. Her intent was to make it easier for you all to hit. I can see why it might not drop the longsword, if it's all part of the statue. I can also see why the GM might rule the grappled statue still does longsword-scale damage even while punching with small stone fists.

    Yay! For numbers on the map and the Withdraw rule! :)

    I hope that red box on it means it's busted up.

    Grand Lodge

    Being grappled does not prevent you from attacking or even making a full attack with a weapon. It gives you a -2 to hit and a -2 AC through a dex penalty. It DOES prevent you from attacking with a two handed weapon, but long swords only require one hand. I only described it as an attack with the fists for a better scene.

    prd wrote:
    Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

    I had thought that if she had maintained the grapple and transitioned into a pin on the second round it would be unable to attack, but it looks like even then it would be able to continue attacking. Pin more or less shuts down casters, but not so much with melee fighters.

    The red outlines indicate grappling, but the statue is also very busted up at this point.

    Grand Lodge

    So - yes she did succeed with her grapple, but its retaliation was brutal.

    Grand Lodge

    Huh. I'm looking more into grappling since it hasn't come up too much in games I've run.

    prd wrote:
    Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver.

    I'd never noticed that part before. So with a -6 on Noamuth's grapple check she only had 13 and never would have successfully initiated the grapple. Ah well. Learning as we go.

    But- I think I read the pinned condition wrong this morning. I believe it is meant to restrict you to only the actions described in the condition. That prevents weapon attacks. It doesn't make any sense that it would be impossible to make somatic gestures or use material components but you could still use a longsword while pinned.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    If you look under the Pinned condition, you can’t do much of anything. You may attempt to break the pin, or you can attempt to cast a spell with a concentration check as long as it does not have a Somatic component, which most spells do. You may not attack, move, or really do anything else.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    If your action in combat hinges on what others do in combat, then use this thread to discuss it. A real table would discuss strategy when it is important, there is no reason why a virtual table should not do the same.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    About Grapple, I had it in my head that you could only use a Light weapon while Grappled, not a One-Handed weapon. Was that a change from 3.5?

    Grand Lodge

    Grapple changed a fair bit from 3.5 to PF. I'm pretty sure that was one of the changes.

    EDIT:

    3.5

    SRD wrote:
    You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.

    PF

    PRD wrote:
    A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    So, how long are we waiting for Marchello to post before we move on without him?

    Grand Lodge

    If he hasn't posted by tomorrow when finish work I'll roll for him in the round wrap up.


    tabletalk:

    Gonna have to drop out of rage soon, and save some for later. This can't be the hardest room, right?

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Go ahead. We'll probably need it later.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    I'm worried Marchello's gonna get ambushed...

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    I recently played the Mists of Mwangi with another character, so I appreciate the head nod to that scenario in the opening sequence of this one.

    Grand Lodge

    I think now we can officially be glad you didn't play up. Would have been two of those and both of them more powerful.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    If we had told the dice roller we were playing up, it might have cooperated better. Really, the dice were as much against us as that statue. :)

    Grand Lodge

    That's true. It isn't to be trusted. But if I had been rolling 3d6 to break every weapon that hit it and the most hardness any (nonmagical) weapon has is 10, I probably would have broken everyone's primary weapon within a couple rounds.

    Sovereign Court

    Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

    Oh hells yeah. :(

    Grand Lodge

    Character Stats:
  • 21 HP
  • AC 18 (T 12 : FF 17)
  • Fort +8: Ref +4: Will +6
  • Initiative +1
  • Perception +8
  • Cleric 2 / Ranger 1

    Welcome back Ith, I was beginning to wonder.

    Grand Lodge

    I'm slow sometimes, but I am reliable. You don't have to worry about that. I ran the other pbp for a couple of years and have been playing in a couple here for five years straight.

    I am having an unfun period of work though right now. Working Saturdays and unpredictable hours any particular day. More than a few days this week have been work, home in time to put the baby to bed, dinner and then bed. Last night I fell asleep with a laptop on my chest trying to catch up :P

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