Ith's PFS pbp (Inactive)

Game Master ithuriel


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Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Amiri collapses down, snoring loudly.

Kovar up

Liberty's Edge

Male Human Druid

Kovar moves adjacent to the goblin (N12) and attacks with his Scimitar Attack: 1d20 + 7 ⇒ (1) + 7 = 8.
Meanwhile the Ape (I don't see him on the map- should be 10x10) also moves to attack N12. Claw Attack: 1d20 + 8 ⇒ (10) + 8 = 18 for Damage: 1d6 + 8 ⇒ (1) + 8 = 9


Init:
Anashka: 21
Goblin Shaman: 19 <dead>
Amiri: 18 <asleep>
Kovar: 13
Other Goblins: 9
Wadi: 3

One of the Goblins fires a bow at the ape, whilst the other two move in to attack Wadi.

Map

Atk Ape: 1d20 + 5 ⇒ (16) + 5 = 21DMG: 1d4 ⇒ 1
Atk Wadi: 1d20 + 3 ⇒ (16) + 3 = 19DMG: 1d4 ⇒ 2
Atk Wadi: 1d20 + 3 ⇒ (11) + 3 = 14DMG: 1d4 ⇒ 3

Wadi

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

MH, have the goblins moved to engage Wadi in melee, or did they fire their bows at him? The map shows they did not move towards Wadi.


Wadi Ahk'kolon wrote:
MH, have the goblins moved to engage Wadi in melee, or did they fire their bows at him? The map shows they did not move towards Wadi.

They moved in to attack. I *did* update the map, but because I deleted the first one, I think I confused photobox. I'll re-upload it.

New Map

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi knows the sleeping barbarian would be in serious trouble unless he acted quickly. Stepping around the goblin warrior, he readies a spell to hopefully drive off the two goblins.

5' step to square P8.
Cast Burning Hands to catch the two goblins.
Concentration check: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 3d4 ⇒ (3, 1, 3) = 7, Reflex DC 14 for half.


[Wadi's flames wash over the two goblins, but the furthest one manages to use his friend as a shield to avoid the worst effects.

Anashka

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

"Amiri! Shake it off!" Anashka steps around Wadi and slaps the flat of her glaive blade down on the woman's sleeping form.

5' to P9
Glaive vs Touch AC (with -5 for Dex of 0 while unconscious) 1d20 + 6 ⇒ (7) + 6 = 13


Anaska's slap wakes the sleeping Amiri with a start.

Amiri is still prone, but awake now and able to act.

The Goblin shaman draws a crossbow from a strap on it's back, and loads it, ready to fire.

Amiri Up

Updated Map

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

"What the hell is going on?" Amiri rolls over with a start, searching for her weapon. She grabs her sword and stands up.

That should provoke an AoO, DM.


The Two Goblins near Amiri both strike out at her with their blades as she stands up, catching her, off guard.

AoO: 1d20 + 3 ⇒ (18) + 3 = 21 DMG: 1d4 ⇒ 2
AoO: 1d20 + 3 ⇒ (18) + 3 = 21 DMG: 1d4 ⇒ 2

Kovar

Liberty's Edge

Male Human Druid

Sadly Map is blocked at work. However, I think I can move and attack the goblin shaman without an issue. Correct me if that is not correct.

Knowing what a goblin trained in magic can do- Kovar signals to the monkey to move and attack the magic user.

Kovar Attack: 1d20 + 7 ⇒ (4) + 7 = 11Damage: 1d6 + 10 ⇒ (4) + 10 = 14

The Ape follows behind, clubbing any goblin in its way.
Ape Claw Attack: 1d20 + 8 ⇒ (13) + 8 = 21Damage: 1d6 + 8 ⇒ (4) + 8 = 12


Kovar moves forward and attacks the shaman, but it manages to slither out of the way of the attack. The ape follows, getting up a good run, it slams into the shaman, leaving a very unconscious goblin on the floor.

The goblin next to Wadi attacks him, whilst the one with the bow charges into Amiri. The last goblin moves to attack Anashka at closer range.

Atk Wadi: 1d20 + 3 ⇒ (4) + 3 = 7DMG: 1d4 ⇒ 2
Atk Amiri: 1d20 + 3 ⇒ (9) + 3 = 12DMG: 1d4 ⇒ 3
Atk Anashka: 1d20 + 3 ⇒ (6) + 3 = 9DMG: 1d4 ⇒ 1

Wadi

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Amiri swings her sword at the goblin.

Attack 1d20 + 7 ⇒ (11) + 7 = 18

Damage 2d8 + 7 ⇒ (3, 8) + 7 = 18


Just to be clear, they have you flanked (which I missed above, but it still doesn't hit so hey ho) so which Goblin? Assuming Wadi doesn't take one of them out.

Map

Damnit I missed the co-ordinates off that one....

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi knows he is no fighter, yet seeing the shaman fall pleases him. He decides to help Anashka avoid the blows og the goblin who moved to attack her.

Aid Another: 1d20 + 1 ⇒ (11) + 1 = 12 Anashka gets a +2 to her AC.

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Either one is fine.


Wadi aids, Anashka, Anashka?

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

Quickly darting to the side Anashaka thrusts her glaive out trying to skewer a goblin.

5' step NE
Glaive, Flanking, Aided: 1d20 + 6 + 2 + 2 ⇒ (18) + 6 + 2 + 2 = 28
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Anashka's glaive slides easily into the goblin who's concentration is momentarily broken by Wadi. As it's entrails slip out onto the floor, it collapses in a heap.

Amiri spins around, and brings her sword down on the goblin beside her, leaving it cloven from the top of the head down through a shoulder, in a heap on the floor.

Kovar

Map

Liberty's Edge

Male Human Druid

Kovar dashes to make contact with the nearest goblin- 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 10 ⇒ (3) + 10 = 13 while the ape does the same Claw Attack: 1d20 + 8 ⇒ (3) + 8 = 11 for Damage: 1d6 + 8 ⇒ (2) + 8 = 10


Kovar and the ape charge into the fray, Kovar's hit, pushing through the goblins piecemeal armour and taking it out of the fight.

All enemies down. You can hear shouts coming from the NorthWest Passageway, but the sounds of combat seem to have died down.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Anyone? You have a cave you can explore, or a bunch of innocents you could try to find. What you up to?

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Amiri grips her sword tightly and heads toward the voices. Perception 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi glances about him before hurrying after the barbarian woman, taking out his wand in the process.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Activate Wand of Infernal Healing: Gain Fast Healing 1 for 10 rounds.


As you move up the tunnel, you come across a pair of Duskwardens who have cleared the rubble that collapsed ahead and come to find you.

The first looks past you at the goblin bodies and says "It's been a while since we've had them be so bold. Our apologies, it's our job to protect our wards on the way up the Path, and we have failed. We've closed the Path now until we can patch up the holes they've made and make it safe again."

Perception DC15:
The goblins appear to have had this planned, camping overnight and digging extra tunnels for an ambush point.

Dungeoneering DC15:
The goblins appear to have been better than average tunnel diggers to engineer a collapse like this that would work at the right time.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi says, "It looks like those goblins were waiting for us here. This ambush was planned in advance." He looks around at the others, "I wonder who else knew we were coming."

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Perception 1d20 + 8 ⇒ (15) + 8 = 23

Amiri fills the others in on what she has discovered after looking about the situation. "Those goblins appear to have had this planned, camping overnight and digging extra tunnels for an ambush point. Either they were waiting for us, or for someone."


"That doesn't sound like normal goblin behavior." The duskwarden says with a frown. "They are usually opportunistic. Anyway, time to get your good selves to the top. We have a few hours walking still ahead of us."

Liberty's Edge

Male Human Druid

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Aye, I wonder as well who would be leading goblins. It must be a desperate fool to want to do such a thing.


Sorry for the delay.

You move off up the path, the duskwardens carrying the body of a merchant who died in the fighting. The others are quite cowed by the attack, and most have some scratches or bruises.

Four hours of slow trudging brings you to the end of the Path, and to the entrance to the metropolis that is Kear Maga.

The city itself is a warren of buildings, but up against, and in a lot of cases, even on top of each other. The crush of people is something awesome to behold, even after the relatively dense Absolom.

Where are you going, what are you doing?

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

I assume the Duskwardens have escorted us through the Halflight Path already?

Now, we need to find this Collgardie and figure out what someone is doing in the name of the Pathfinders. Call me old fashioned, but I say we hit a tavern and buy a few rounds of drinks. Everyone will want to talk to us after that."

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi shakes his head in disgust. WHY do they ALWAYS need to go to a tavern?? "I think it would wiser to simply find Mister Collgardie right away. There is no telling what sort of reception we will receive should our affiliation become known." He replies diplomatically.


Amiri PFS wrote:
I assume the Duskwardens have escorted us through the Halflight Path already?

Yes ;)


Two seemingly divergent suggestions... Anyone else want to pipe up?

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Ith, Kovar, are you two still here?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ith's swamped, so probably around on Sunday only.


Sorry for the delay folks, I've had a mad week.

Could I have some knowledge local roles please?

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Untrained Knowledge Local 1d20 ⇒ 1

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Knowledge Local, Untrained: 1d20 + 2 ⇒ (1) + 2 = 3


Looking for someone to hit DC15 ;) Feel free to roll for the others, particularly Ith for the moment.

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Kovar's untrained roll 1d20 ⇒ 15

Liberty's Edge

Male Human Druid

Well done Kovar's helper!


It's difficult to tell exactly how much time passes wandering in and out of the various bazaars and piled structures that make up Kear Maga. But eventually Kovar finds a tired looking man in rags who recognizes the name of Collgardie, and manages to point you in the direction of "Bis".

Horis Collgardie’s house is small but in good repair; judging by the decrepit state of the other homes in the neighborhood, this merchant friend of Drandle Dreng must be relatively well off. His home is made of a hodgepodge of brick and stone matching the city’s walls. Several windows look out onto the thin balcony walkway some 60 feet above the city streets that serves as the access for this neighborhood, but all are heavily barred with the shades pulled. The house appears dark and quiet.

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

"Well, I doubt he is expecting us. Anyone object to me walking up and knocking on his front door?"

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi looks up at the empty house, "I don't like this...not at all. Perhaps we can see if there is an...easier way inside."

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

"We can always peek around back to see if an easier access point shows itself. If not, I could probably climb up there, but getting through those bars would be tougher."


Around the sides and back of the house you find only more barred windows.

Perception DC15:
The front door doesn't appear to be properly closed.

Grand Lodge

AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8

Perception 1d20 + 8 ⇒ (16) + 8 = 24

"Lookit! They seem to have left the door open. We should go in there and check things out. Those bars aren't going to let us in any other way, that's for sure."

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

"True, but WHY was it left open?" Wadi ponders. "in any case, this could be a trap, be ready for anything!"

Cast Shield on himself, +4 shield bonus to AC. Duration 3 minutes.

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