Kovar moves adjacent to the goblin (N12) and attacks with his Scimitar Attack:1d20 + 7 ⇒ (1) + 7 = 8.
Meanwhile the Ape (I don't see him on the map- should be 10x10) also moves to attack N12. Claw Attack:1d20 + 8 ⇒ (10) + 8 = 18 for Damage:1d6 + 8 ⇒ (1) + 8 = 9
Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1
Wadi knows the sleeping barbarian would be in serious trouble unless he acted quickly. Stepping around the goblin warrior, he readies a spell to hopefully drive off the two goblins.
5' step to square P8.
Cast Burning Hands to catch the two goblins.
Concentration check:1d20 + 6 ⇒ (9) + 6 = 15 Damage:3d4 ⇒ (3, 1, 3) = 7, Reflex DC 14 for half.
Kovar moves forward and attacks the shaman, but it manages to slither out of the way of the attack. The ape follows, getting up a good run, it slams into the shaman, leaving a very unconscious goblin on the floor.
The goblin next to Wadi attacks him, whilst the one with the bow charges into Amiri. The last goblin moves to attack Anashka at closer range.
Just to be clear, they have you flanked (which I missed above, but it still doesn't hit so hey ho) so which Goblin? Assuming Wadi doesn't take one of them out.
Anashka's glaive slides easily into the goblin who's concentration is momentarily broken by Wadi. As it's entrails slip out onto the floor, it collapses in a heap.
Amiri spins around, and brings her sword down on the goblin beside her, leaving it cloven from the top of the head down through a shoulder, in a heap on the floor.
Kovar dashes to make contact with the nearest goblin- 1d20 + 7 ⇒ (12) + 7 = 19Damage:1d6 + 10 ⇒ (3) + 10 = 13 while the ape does the same Claw Attack:1d20 + 8 ⇒ (3) + 8 = 11 for Damage:1d6 + 8 ⇒ (2) + 8 = 10
As you move up the tunnel, you come across a pair of Duskwardens who have cleared the rubble that collapsed ahead and come to find you.
The first looks past you at the goblin bodies and says "It's been a while since we've had them be so bold. Our apologies, it's our job to protect our wards on the way up the Path, and we have failed. We've closed the Path now until we can patch up the holes they've made and make it safe again."
Perception DC15:
The goblins appear to have had this planned, camping overnight and digging extra tunnels for an ambush point.
Dungeoneering DC15:
The goblins appear to have been better than average tunnel diggers to engineer a collapse like this that would work at the right time.
Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1
Wadi says, "It looks like those goblins were waiting for us here. This ambush was planned in advance." He looks around at the others, "I wonder who else knew we were coming."
AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8
Perception 1d20 + 8 ⇒ (15) + 8 = 23
Amiri fills the others in on what she has discovered after looking about the situation. "Those goblins appear to have had this planned, camping overnight and digging extra tunnels for an ambush point. Either they were waiting for us, or for someone."
"That doesn't sound like normal goblin behavior." The duskwarden says with a frown. "They are usually opportunistic. Anyway, time to get your good selves to the top. We have a few hours walking still ahead of us."
You move off up the path, the duskwardens carrying the body of a merchant who died in the fighting. The others are quite cowed by the attack, and most have some scratches or bruises.
Four hours of slow trudging brings you to the end of the Path, and to the entrance to the metropolis that is Kear Maga.
The city itself is a warren of buildings, but up against, and in a lot of cases, even on top of each other. The crush of people is something awesome to behold, even after the relatively dense Absolom.
AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8
I assume the Duskwardens have escorted us through the Halflight Path already?
Now, we need to find this Collgardie and figure out what someone is doing in the name of the Pathfinders. Call me old fashioned, but I say we hit a tavern and buy a few rounds of drinks. Everyone will want to talk to us after that."
Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1
Wadi shakes his head in disgust. WHY do they ALWAYS need to go to a tavern??"I think it would wiser to simply find Mister Collgardie right away. There is no telling what sort of reception we will receive should our affiliation become known." He replies diplomatically.
It's difficult to tell exactly how much time passes wandering in and out of the various bazaars and piled structures that make up Kear Maga. But eventually Kovar finds a tired looking man in rags who recognizes the name of Collgardie, and manages to point you in the direction of "Bis".
Horis Collgardie’s house is small but in good repair; judging by the decrepit state of the other homes in the neighborhood, this merchant friend of Drandle Dreng must be relatively well off. His home is made of a hodgepodge of brick and stone matching the city’s walls. Several windows look out onto the thin balcony walkway some 60 feet above the city streets that serves as the access for this neighborhood, but all are heavily barred with the shades pulled. The house appears dark and quiet.
AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8
"We can always peek around back to see if an easier access point shows itself. If not, I could probably climb up there, but getting through those bars would be tougher."
AC 18/12/16; HP 45 F+6,R+3,W+2; Init.+2, Perception+8
Perception 1d20 + 8 ⇒ (16) + 8 = 24
"Lookit! They seem to have left the door open. We should go in there and check things out. Those bars aren't going to let us in any other way, that's for sure."