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Alie Saechell's page
377 posts. Alias of Gerald.
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Race |
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | |
Classes/Levels |
Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0) |
About Alie Saechell
Alie Saechell
NG
Human sorcerer 20
Medium humanoid (human)
Init +9; Senses Perception +30
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Defense
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AC (33) 28, touch (22) 17, flat-footed (28) 23, (+8 armor, +5 Dex, +5 natural + 5 deflection temp.)
hp 188/188 (20d6+103)
Fort +18, Ref +18, Will +23
Defensive Abilities: evasion
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Offense
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Speed 30 ft.
Sorcerer Spells Known (CL 20th; concentration +32; +24 vs. SR)
Ranged Touch attack: +15; Melee Touch attack: +10
9th (8/day)— fiery body, power word kill, time stop, wish
8th (8/day)— maze, moment of prescience, polar ray, power word stun, protection from spells, stormbolts (DC 31), summon monster VIII, sunburst (DC 31)
7th (8/day)— delayed blast fireball (DC 30), ice body, limited wish, mage's magnificent mansion, prismatic spray (DC 30), greater teleport
6th (8/day)— chain lightning (DC 29), cold ice strike UM (DC 29), disintegrate (DC 36), greater dispel magic, greater heroism, repulsion (DC 29), true seeing
5th (9/day)— cone of cold (DC 28), echolocation, feeblemind (DC 28), , fire snake (DC 28), hungry pit (DC 28), overland flight, wall of force
4th (9/day)— arcane eye, ball lightning (DC 27), black tentacles, dimension door, dimensional anchor, greater invisibility, stoneskin, telekinetic charge
3rd (9/day)— dispel magic, displacement, fireball (DC 26), haste, lightning bolt (DC 26), protection from energy, twisted innards
2nd (9/day)— acid arrow , darkvision, fiery shuriken, invisibility, knock, mirror image, scorching ray, see invisibility
1st (10/day)— color spray (DC 24), enlarge person (DC 28), expeditious retreat, identify, mage armor, magic missile, obscuring mist, shield
0 (at will)— dancing lights , daze (DC 23), detect magic, disrupt undead, light, mage hand, message, open/close (DC 27), prestidigitation
Bloodline Arcane
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Statistics
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Str 8, Dex 20, Con 20, Int 10, Wis 20, Cha 36
Base Atk +10; CMB +9; CMD 24
Feats Additional Traits, Empower Spell, Eschew Materials, Great Fortitude, Greater Spell Focus (transmutation), Greater Spell Penetration, Improved Critical (Ray), Improved Initiative, Lightning Reflexes, Persistent Spell, Quicken Spell, Spell Focus (transmutation), Spell Penetration, Spell Perfection (Disintegrate)
Skills Intimidate +16, Knowledge (religion) +5, Perception +30, Spellcraft +20
Languages Common
SQ arcane apotheosis, arcane bond (amulet of natural armor +5), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (At will), new arcana, school power (transmutation)
Traits: Indomitable Faith, Magical Lineage (Disintegrate)
Combat Gear bouncing metamagic rod, extend metamagic rod (lesser), piercing metamagic rod; greater rod of maximize (3/3 uses today). Staff of the magi, Focused metamagic rod, silent metamagic rod, maximize metamagic rod.
Other Gear bracers of defense +8, amulet of natural armor +5, bag of holding iv, belt of physical might +6 (Dex, Con), cloak of resistance +5 , eyes of the eagle, handy haversack, headband of mental prowess +6 (Wis, Cha), ring of evasion, ring of freedom of movement, tome of leadership and influence +5, spell component pouch, spell components for true seeing spell (worth 250 gp) (x6), 145 gp, 3 diamonds for wish spells.
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Special Abilities
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Arcane Apotheosis (Ex) Expend 3 levels of spell slots to reduce the cost of using a charged magic item by 1 charge.
Arcane Bond (Amulet of natural armor +5) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Greater Spell Focus (Transmutation) +1 to the Save DC of spells from one school.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Metamagic Adept (At will) (Ex) Apply all metamagic feats without increasing the casting time.
New Arcana - level (4) (Ex) Add 1 spell to your list of spells known
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Quicken Spell Cast a spell as a swift action. +4 Levels.
School Power (Transmutation) (Ex) Add +2 to the DC of spells from the Transmutation school.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Spell Perfection (Disintegrate) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Build Focus:
Mythic:
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