It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

Loot Table | Eldreon Info Documents | Notes Document

The World of Eldreon (under construction)


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Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Survival: 1d20 + 2 ⇒ (14) + 2 = 16

...I hope so. XD


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

That's probably pretty critical, actually.


Outsider

@Luca: yes, you believe you can find your way back to the sanctified room.

Also, I'm thinking we need a standard watch and standard marching order for you guys going forward. Want to go ahead and hash that out/let me know?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Fluff way ahead and us side by side. Does Fluff need to sleep? We are all casters and need a full nights rest. Rings of Sustenance would be a good buy.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I'm not sure if Fluffy needs to sleep or not, but the question is basically moot because Eidolons don't stick around when their controllers are sleeping. When we're moving, though, it would probably be 30 feet ahead or so, carefully monitoring the area. Luca's probably going to be in the middle. XD


Outsider

Eventually you could hire an NPC on a more permanent basis to help flesh out the watches and not shortchange your sleep or your time. Hopefully they'll last longer than Georgi did.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Or undead. Now Tyrus has reached level 4 he can cast an Alarm just before he goes to sleep that lasts all night (2 hours x CL4). Dante could do it as well.
Hopefully Torble's competent to keep watch, and I figure he sleeps most of the time. Actually, not sure Ooze Bugs sleep...


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Happy to use the Brazier


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Rest gets me 9 HP and thus I am at 14/20

Level Up:
HP: 1d8 ⇒ 8 YES +CON +FCB means 14/30
+1 BAB
+1 Fort
+1 Will
Spell Recall
2nd level spells
Known - Elemental Touch, Mirror Image
+1 Ability increase going to Int for 16
-This means +1 DC
-+1 Conecntration
-+1 Skill point per level
-New language known
-+1 Arcane Point

What new language would be good? Obanese?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Also, I never got an answer on multi-classing into something from Path of War. If things go south even more I might lean towards Harbinger over Warder.


Outsider

You already speak Obanese. It's your native language. :) Replace Common with Obanese in your profile... there's no such thing as Common in Eldreon.

Other prominent languages you could pick up would be Belshiran (popular with sailors and merchants and pretty much anybody living near the coast), Kadeshi or Athekoran (popular with studious magic users and scholars). These would probably be the most generally useful.

I'll take a look at the Path of War stuff and get back to you.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Athekoran or Belshiran. Hmm.

EDIT: Relevant Path of War stuff:
Level 1 Warder
Level 1 Harbinger
Level 1 Scarlet Throne Maneuvers
Level 1 Golden Lion Maneuvers
Level 1 Piercing Thunder Maneuvers
Main stuff I would consider.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I'm familiar with Path of War, so I can probably help if you have any questions. o wo/


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

^Probably good to have an unbiased opinion.


Outsider

Don't think I need one, really, as I rather like Path of War from what I see at first glance. I'm a fan of evening the field with respect to martial vs magic classes. Plus, if you go Harbinger it could bring you into some interesting conflicts with your own sapient weapon, which could be amusing/interesting.

I'll reserve the right to "bring balance" to things I think are a little too crazy, as I did with other things - but that applies to pretty much everything. :). Feel free to make use of Path of War stuff in the future.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

For what it's worth, I don't think any of the Disciplines Dante cited are known to be problematic. Path of War's balance is pretty solid overall - as a general rule, its classes are definitely better than things like the Fighter or Rogue, but not as good as a well-built Wizard. They're actually pretty close to where the Magus is, I think, so I wouldn't expect too many differences in power here.

Most notably: Many of the 'Strike' (Attack) techniques are Standard Actions, so they don't mesh very well with Full Attacks. It's kind of Vital Strike-y that way. XD But with more rider effects.


Outsider

Excellent, thanks for the info.

As it happens, I recently submitted a character for a Spheres of Power game - my first time looking in-depth at that system. Very much enjoy it: It has a lot of similarities with an rpg system I'm idly developing. I'm even kinda-sorta-seriously considering converted Eldreon into a strictly spheres of power setting at some point... after modifying the system to my liking, of course.

I know, I'm a hopeless tinkerer. Thanks for putting up with it, guys.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Spheres of Power is great - and I know more about it than Path of War. XD It definitely has better martial/caster balance than the core magic system. Luca would have to be totally rebuilt for that... but as mentioned before, I kind of already did that just for fun, and would be prepared to switch over any time you wanted. She'd become more of a traditional summoner (one ally instead of an army of minions), and I'd probably try and go for utility with the rest of her power choices. Little bit of healing, little bit of offense, and maybe some buffs for the group.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

That's where the versatility comes in. The strikes usually do more than just hit the opponent. Some add more damage, some allow for Combat Maneuvers without having to invest a lot into them, and some debilitate the opponent. Scarlet Throne's Blade of Breaking allows me to attempt a sunder or disarm without an AoO with a +2. Essentially I get the feat for a single attack. I can't use it again until after combat or after using the class's re-readying ability.

There are some full attack strikes but if you want to do damage then you are going to have to resort to the standard full attack most of the time. Boosts allow you to boost that damage but again, only once.

Thankfully none of the bonus damage I could tack on is multiplied on crits (cause I have a tendency to do that on the big booms).


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

In fairness, impressive crits are basically what the Magus is built around doing. XD I'm not surprised that your booms are, indeed, quite big.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sorry - levelling took a bit longer than I thought - I went home sick yesterday and didn't really have the brain.
Thanks for reminding me about the differing healing time, Dante.

RE: SoP. I've got an SoP character. The system is interesting, but Tyrus is built around the existing system - not finding his 'niche' within the canon schools, finding spells that almost give a necromancer healing, etc.
The SoP system doesn't really have all that, and I'd probably just build him as a negative energy Incanter with Life and Death, which is basically just a switch to an (atheist) cleric. It'd also be a massive boost in Tyrus' power.
In this case the flexibility lets him ignore the restrictions that I built him to rail against.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Got to say - losing Georgi like that was pretty powerful stuff.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Bad things happen to everyone we like. 8D

...

This is not helping Luca's self-esteem problems. XD

(Also, I've run a game with both Vancian and Spherecasting in it - plus Psionics, for that matter - and it actually hasn't been as big of a deal as one might expect. XD If our GM wants me to switch over and Tyrus to stay as he is at some future point, I'd have no issues with that. It's not like I'm competing with a Wizard for raw power in the first place, but the added flexibility would probably help our party.)


Outsider

I should be posting both today and tomorrow, but starting Thursday we'll be on break until after the Wednesday after Christmas.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

So... tomorrow we're back?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I think so. o wo~


Outsider

Yep, will be posting later today. I will also look up/decide the answer to your question on the Vilstraks, Luca. Apologies for not doing that before the break.


Outsider

Ah, didn't put up this answer with the post:

Luca, Vilstrak's wouldn't have been able to do that as they are only able to merge and move through solid stone. I'm taking that to mean more or less-natural stone, ie not bricked and mortared or the like.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

For what it's worth, I was picturing going underground instead of through walls... but it's all good either way. XD Can't have them be the solution for every problem, after all.


Outsider

You have no easy access to solid rock around here, even underground. Lots of topsoil, then mixed soil and rock. It would take a lot of effort to get to the kind of rock they can work with. But that being said, yes. The Vilstrak are a bit too handy. ;)


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Since most of the other options for the first three levels are basically not handy at all, at least not enough to use regularly... I don't regret this. XD Low-level aberrations are surprisingly blah.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I feel like Tyrus' last post is probably the last before combat. I can revise if there are issues.


Outsider

No issues! I'll skip over the surprise round given that Luca's monsters are initiating via charge and you guys made previous preparations.


Outsider

Oh goodie, the server troubles didn't eat my posts after all!


Outsider

I forgot to mention: None of the Paladin's inventory was magical except for the potion (which remains unidentified). Dante voted to leave it behind. Other people can tell me if they decided otherwise, but currently I have you as taking only Georgi's stuff and, I assume, the potion and journal, but leaving the armor and weapon with the Paladin's body.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Those were very valuable items. At the moment it's the only income we stand to make from an expensive trip. Tyrus is going to want to take them. Could be talked out of it, though, I suppose.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Luca is, morally speaking, fairly neutral... and she has no problem with taking a dead person's things if they don't need them anymore. XD She'd still be polite to the corpse, of course, but she doesn't like the idea of the dead being able to hurt the living.

*Glances at the things we've been fighting*


Outsider

Isn't Keldradt fun? :D


Outsider

Alright, Dante, I have a proposal for ya.

Dante:

You've been a good frontliner for the group, and you've taken quite a few beatings. Especially lately, having been put to negatives twice in under a week, and once come veeeery close to dying, yet managing to pull through (obviously your party deserves some credit for that too).

I'll give you the option to take up a special Feat:

Broken, Beat, and Scarred. This functions identically to the Toughness feat (and counts as the Toughness feat for pre-requisites).

However, you would have acquired several unattractive and visible scars.which would bring diplomacy skill penalties to most people, especially younger people. I'm trying to formulate exactly how to write up the mechanics (I don't want it to be as blunt as a permanent negative to charisma. Hell, it'd probably HELP with intimidate checks). But that's the gist of it. If I haven't been clear enough go ahead and ask questions.

And again, this is an option, you don't have to take it if you want to keep Dante looking pretty. :)


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

"Fun". XD Heh. That's one way of putting it, I suppose...

(In-character, Luca is mostly terrified. Out-of-character, I'm having all kinds of fun.)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Addendum:
And I was up to a +7. I wouldn't mind the extra health. And since we rarely use magical healing, the scars would be appropriate. I think his attitude is about to shift which, combined, would justify a charisma hit.

I think Harbinger is a sure bet now. Keldradt has beaten the optimism out of him. Knocking on death's door twice, unending death in the city, the loss of a friend, doubts about the blade, and his family's mistreatment in the past. He's going to have a much bleaker outlook now. So it will probably be Harbinger from here out.

Now four levels of magus is pretty nice but pathfinder is a lot kinder to single class characters. So I was thinking that, after level 5, every level of Harbinger will change one previous level of magus to harbinger. At 5 He'll be Magus 4/Harbinger 1. At 6 he'll gain a level of harbinger and change one level of magus to harbinger for magus 3/harbinger 3. Level 7 would be magus 2/harbinger 5.

Also, the blade is still an important part of the character. So it would still increase as if he was a magus. The bladebound archetype reduces arcane pool and takes away a magus arcana. I think an equivalent loss on the harbinger side would be one less maneuver known and one less discipline.

Looking a little too far ahead but I wanted to toss out the idea since I thought of it. I would also be fine just taking the one level of harbinger for better survivability.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

...Incidentally, if Luca ever kicks the bucket - which, given the world's general deadliness, she might - I might aim for something a little more supportive. XD And definitely something with healing.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I think if Luca hits the bucket, we've been TPK'd...
Though our 'tank' is down.
As for buffs... that's everything I had!


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Well, at the moment, she's actually kind of a damage-focused character... but definitely struggles against strong foes at the moment. XD She won't really be solid until 7th Level.

(...I actually wanted to try and Compel Hostility so Tyrus could act better - triggering her Otherworldly Guardians, too - but alas, that won't work on undead. v.v)


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I'm a bit worried about this.
IF I hit with Disrupt Undead, and IF I hit, I'll do an average of about 5 damage. That MIGHT be enough to kill it. Presumably it'll then go Tyrus, and I don't see him winning a HTH fight.
I could try for Chill Touch to Panic it. Might buy us time, but if it runs away it'll probably come back. Save is pretty poor, but might help. I could cast it on Torble, who could then maybe try a couple of times.
If I'm going to do a save though, I might as well try to take the damned thing over. That'll fail if it has more than 4HD though. Given how much punishment they seem to take... I don't know. Maybe.
@GM Mercy: does Tyrus have any idea (from his previous roll) if these things are 'out of his reach'?

Seems like this is a pretty important decision point. I guess I'd be prepared to spend a Fate Point either way - to auto hit (and crit) or make an enemy fail its save.


Outsider

Know(Religion): 1d20 + 12 ⇒ (17) + 12 = 29

Tyrus knows that they are just within his ability to dominate (4 HD).

And yes, Fate Points are an option (and by actually using them you'll make it official that... we're using them!). I've decided to change what I wrote in the recruitment: I'll say that each of you has two fate points currently. This is one of my more experimental systems, so it might change fairly frequently at first.

Also, everybody remember that in character knowledge-gathering checks like Know() and Perception checks can be used on enemies to determine actual stats useful to the player. Perception checks might get you the range of remaining HP value - or high checks might give you the exact number. Stuff like that. They're higher DC's (15 might give you a small amount of info, 20 a tighter range, 25 a small range, 30 an exact number, that sort of scale), but it's still a way for you to be more sure about your actions.

When it doubt, give it a try! One type of these checks per player per round, though, and it is subject to in-game penalties at my discretion.

Edit: Furthermore, I do try to adjudicate things in an order favorable to the party, so if the rev is affected by Glitterdust and Tyrus attacks, it will have the -2 AC modifier.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

I keep forgetting Fate Points. I'll use one if I hit -9 and no one has stabilized me.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Part of me wants to hoard them for the future. The other part of me remembers reading 8-Bit Theater, and that optimization is bad if you save so much for the future that you can't accomplish your immediate goals. XD Like, y'know, not dying.


Outsider

Exactly the dilemma I want Fate Points to propose. :)

Oh, and I'm thinking about your question re: Harbinger, Dante. I'll have an answer to you eventually (good thing it doesn't become pertinent for a little while).


Outsider

Just a forwarning: I have a show going up this weekend and will be extremely busy all week, so if I'm not able to find time for posting during work I probably won't be able to.

That being said, as we're not in combat I should be able to keep up.

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