Ironperenti's Skull and Shackles

Game Master Ironperenti

Character Treasure Tracker

S&S on roll20

Disrepute 3 Infamy 3

Crew Perilous Pearl 28 of 20 (Guillaume, Orslaw, Beket) Goblin's Prize 28 of 20 (Bessie, Bleepos, Nasifi)


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F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Ukushisa kwesiphepho! Bessie steps forwards and targets the one on in front of Bleepos with her Storm Burst ability.

Ranged Touch Att: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Storm Burst:

Storm Burst (Sp): Standard action = create a storm burst targeting any foe within 30 feet as a ranged touch attack.
deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess.
+ the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

The strikes from the risen figures of sand crunch hard into Beket's side, his armor providing just enough cushioning to keep the blow from being lethal. The seascarred grunts in pain and calms himself down, readying his club again before striking once more at the golem. Rytys does the same, raking with claws and beak.

Rytys's Bite: 1d20 + 8 ⇒ (8) + 8 = 16Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Rytys's Claw #1: 1d20 + 9 ⇒ (1) + 9 = 10Damage: 1d4 ⇒ 3
Rytys's Claw #2: 1d20 + 9 ⇒ (1) + 9 = 10Damage: 1d4 ⇒ 3

Power Attack: Club: 1d20 + 7 ⇒ (4) + 7 = 11Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Power Attack: Bite: 1d20 + 2 ⇒ (16) + 2 = 18Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Power Attack: Tentacle #1: 1d20 + 2 ⇒ (5) + 2 = 7Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Power Attack: Tentacle #2: 1d20 + 2 ⇒ (12) + 2 = 14Damage: 1d4 + 3 ⇒ (3) + 3 = 6


DM / GM / The man behind the curtain

Note: elementals are not subject to being flanked.

Bessie's storm causes the elemental to swipe at the small cloud harassing it. Meanwhile, Beket and Rytys have difficulty getting through the elemental's hard outer crust which is akin to sandstone. Luckily his bite attack takes out a good chunk of his opponent and has an obvious effect.


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Orslaw winces hard as the blow knocks the breath out of him. As he swings his saber with both hands, his broken rib shifts painfully throwing off his attack and nearly causing him to drop his weapon.

Falchion: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d4 + 13 ⇒ (4, 4) + 13 = 21

Sorry for the delay in posting, just got back from a family vacation last night.


DM / GM / The man behind the curtain

My apologies again. I check the forum daily but use new posts as a key to check. Sometimes I make the mistake of checking on my phone and not posting. If I miss for more than a day, someone please post a good 'Elbow jab' to get my attention.

Bleepos strikes at the distracted elemental causing a little damage. Guillaume blasts the one nearest him (14 dmg). The elemental retaliates against Bleepos but misses him due to the swirling cloud harassing it. The other elementals fair better landing blows on Beket (dmg 14), Orslaw (dmg 16), and the sailor defending the captain (dmg 16). Beket and Orslaw take the bone crushing hits but the sailor collapses.

DM ROLLS:

Bleepos: 1d20 + 9 ⇒ (9) + 9 = 181d4 - 1 ⇒ (3) - 1 = 2

Guillaume: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 9 ⇒ (4, 1) + 9 = 14

Elemental1: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 7 ⇒ (6) + 7 = 13

Elemental2: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 7 ⇒ (8) + 7 = 15

Elemental3: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 231d8 + 7 ⇒ (6) + 7 = 13

Elemental4: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 7 ⇒ (8) + 7 = 15

+1 hit/dmg vs anyone on land


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Beket suffered another powerful blow, spittle mixed with blood erupting from the imposing druid's lips. He stumbles back for a moment, unsteady on his feet before snapping back into the fight. He was favoring his side badly though, obviously harmed and not able to continue to take repeated punishment like that much more. With a quick whistle, he pushed Rytys to attack again as he swung with his club and tentacles and snapped with powerful jaws.

Power Attack: Club: 1d20 + 5 ⇒ (8) + 5 = 13Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Power Attack: Bite: 1d20 + 0 ⇒ (13) + 0 = 13Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Power Attack: Tentacle #1: 1d20 + 0 ⇒ (1) + 0 = 1Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Power Attack: Tentacle #2: 1d20 + 0 ⇒ (10) + 0 = 10Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Rytys's Bite: 1d20 + 6 ⇒ (4) + 6 = 10Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Rytys's Claw #1: 1d20 + 7 ⇒ (10) + 7 = 17Damage: 1d4 ⇒ 4
Rytys's Claw #2: 1d20 + 7 ⇒ (1) + 7 = 8Damage: 1d4 ⇒ 2

Man, I can't hit for the life of me.


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Orslaw nearly crumples to a knee from the powerful blow, but comes up swinging his blade through the sand. He takes a 5' step closer to the captain seeing that he and the sailors may need assistance.

Falchion: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d4 + 13 ⇒ (1, 1) + 13 = 15


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

@Iron the tidal pool - is it possible for Bessie to move to her token's location as a move?

If Yes
Bessie wades out into the tidal pool and uses Channel Energy to heal the living, Selective Channel to exclude the elemental on Beket and Orslaw. She can hit the downed sailor, and all the Peril Crew.
Amandla wesiteshi
Channel Energy: 3d6 ⇒ (2, 6, 2) = 10

If No - and Orslaw's Elemenatl is up
Bessie moves behind Orslaw casting Cure Serious Wounds.
Amanxeba abucayi! As white tendrils flow from her hand to heal the warrior.
CSW: 3d8 + 5 ⇒ (4, 3, 2) + 5 = 14

If No - and Orslaw's Elemenatl is down
Bessie moves past Orslaw and up to Beket, defensively casting Cure Serious Wounds.
Amanxeba abucayi! As white tendrils flow from her hand to heal the warrior.
Cast Defensive DC21: 1d20 + 5 + 4 + 4 ⇒ (14) + 5 + 4 + 4 = 27
CSW: 3d8 + 5 ⇒ (7, 8, 5) + 5 = 25


DM / GM / The man behind the curtain

These things are just horribly difficult to get a solid blow on with their rocklike skin causing attacks to skip harmlessly away. Bessie is able to make it to the tidal pool sending a rush of healing energy to flow over the combatants.

Anyone know how Guillaume is doing?


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

"You'll pay for that!" Guillaume says to the elemental as he pulls more water to him.

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage, Magical Bludgeoning: 2d6 + 9 ⇒ (3, 3) + 9 = 15

"Get him, men! Finish it off!" Guillaume shouts to the sailors after he launches another blast.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Does Bessie know what these thigs are? And how to beat them?
Knowledge Planes: 1d20 + 6 ⇒ (17) + 6 = 23


DM / GM / The man behind the curtain

@Bessie: these are earth elementals apparently bound to the beach. They do not fair as well against targets standing in the water or in the air (-1 to hit/dmg). As elementals they are immune to bleed, sleep, paralysis, poison, precision dmg, and flanking. They must be beat down. The only semi weakness is they have limited reflexes.


DM / GM / The man behind the curtain

Though she has taken a back seat, you still have Nasifi to draw on to a degree. As an alchemist she could force the elementals to make several REF saves.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Bessie calls out Earth elementals, seem to be bound to the beach. They fight better against targets on land, but aren't super agile. We need to beat them down or deal with them at range.


DM / GM / The man behind the curtain

will post actions this evening


DM / GM / The man behind the curtain

Will make map updates this evening.

Guillaume's blast goes wide but his call to attack is answered. The sailors rush in to do their best. Then the silent guardians continue their assault. One of the sailors lands a solid blow against the sandy elemental cracking the outer shell and causing sand to fall to the beach like blood. The elemental retaliates and caves in the man's head, sending him crashing to the ground. Rytys, who previously got close to hitting the elemental, draws the things ire. Its attack hits (dmg 15). The two fighting Orslaw and Bleepos each fail to land a solid blow but the elemental

Next Round: Heroes then elementals

DM ROLLS:

Sailor: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (4) + 1 = 5
Sailor: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (5) + 1 = 6
Sailor: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (1) + 1 = 2
Sailor: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (3) + 1 = 4

elemental1: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 251d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
elemental2: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 121d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14
elemental3: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 121d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
elemental4: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Feeling like he finally regains his footing, Orslaw slashes his blade hard toward the sand monster, but the sand beneath him shifts and throws off his balance. As his sword lurches wildly, he calls out to Guillaume, "Captain, care to trade targets? Here's an opening". He then steps aside to give his captain an unimpeded shot at the wounded one.

Falchion: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d4 + 13 ⇒ (4, 2) + 13 = 19

Asmodeus seems to have gotten ahold of Orslaw's dice roller... 1, 2, 1... Wowzers.


DM / GM / The man behind the curtain

i thought this should be a good fight but bad rolls might get you guys killed.


DM / GM / The man behind the curtain

Bleepos strikes at the elemental again but fails to connect.

atk: 1d20 + 9 ⇒ (4) + 9 = 131d4 - 1 ⇒ (3) - 1 = 2


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

"Can do!" Guillaume says, before moving around to take a shot at Orslaw's opponent and unleashing another blast of high-pressure water.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, Magical Bludgeoning: 2d6 + 9 ⇒ (1, 3) + 9 = 13


DM / GM / The man behind the curtain

Guillaume's blast hits and the elemental bursts into sand and drops in a heap.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Holding her holy symbol tattoo high, Bessie uses Channel Energy to bestow the divine healing power of Besmara upon the living. Selective Channel to exclude the elemental on Beket and Orslaw. She can hit all the sailors north of the other elemental near the boat, but it should be out of range.
Amandla Wesiteshi
Channel Energy: 3d6 ⇒ (3, 3, 6) = 12

These earthen beasts shall not beat the servants of the Sea Banshee fight on!


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Beket and Rytys both rotate around the golem made of sand and rage. The roc let out a shriek of pain at the damage it had suffered but the two of them fought on regardless. Bessie's call to Besmara brought a wave of healing into him and he felt a surge of adrenaline rush through him. The battle was still raging and he would not dishonor the Runetooth name by falling to such unworthy foes.

PA: Club: 1d20 + 5 ⇒ (5) + 5 = 10Damage: 1d6 + 5 ⇒ (4) + 5 = 9
PA: Bite: 1d20 ⇒ 11Damage: 1d6 + 3 ⇒ (5) + 3 = 8
PA: Tentacle #1: 1d20 ⇒ 12Damage: 1d6 + 3 ⇒ (6) + 3 = 9
PA: Tentacle #2: 1d20 ⇒ 14Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Rytys's Bite: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Rytys's Claw #1: 1d20 + 7 ⇒ (9) + 7 = 16Damage: 1d4 ⇒ 2
Rytys's Claw #2: 1d20 + 7 ⇒ (8) + 7 = 15Damage: 1d4 ⇒ 2


DM / GM / The man behind the curtain

Beket and Rytys continue to struggle to get through the elemental's crust and Orslaw fairs the same. Luckily, the elemental facing Beket misses with a wild swing. The pirates work together well as a team and manage to get a good cut (dmg 6) in on their foe. Sadly, it retaliates (dmg 24) and sends another one to the sand. Bleepos struggles with his elemental and ends up getting hit (dmg 11).

DM ROLLS:

Bleepos: 1d20 + 9 ⇒ (6) + 9 = 151d4 - 1 ⇒ (1) - 1 = 0
Sailor: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (4) + 1 = 5
Sailor: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (4) + 1 = 5
Sailor: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (5) + 1 = 6
Sailor: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (2) + 1 = 3

Elemental 1: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 141d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Elemental 3: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 281d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Elemental 4: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Round 4? 5?
Heroes
Elementals


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Fulfilling his end of the bargain, Orslaw runs around the elemental near the beach and flanks with one of the soldiers. Even though the creature doesn't seem to have any problem defending itself from flanked attackers, it is a standard formation which Orslaw prefers.

Falchion: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d4 + 13 ⇒ (2, 1) + 13 = 16

You've got to be kidding me...


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Beket struggles to bring down the enemy before them, his club smashing against sand but not striking true enough to disturb the enemy's cohesion. Another series of attacks strike out at their foe. Rytys joins his master's wild strikes, clawing and pecking at the elemental's being.

Power Attack: 1d20 + 5 ⇒ (13) + 5 = 18Damage: 1d6 + 5 ⇒ (6) + 5 = 11
PA: Bite: 1d20 ⇒ 8Damage: 1d6 + 3 ⇒ (1) + 3 = 4
PA: Tentacle #1: 1d20 ⇒ 9Damage: 1d4 + 3 ⇒ (1) + 3 = 4
PA: Tentacle #2: 1d20 ⇒ 2Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Rytys's Bite: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Rytys's Claw #1: 1d20 + 7 ⇒ (13) + 7 = 20Damage: 1d4 ⇒ 2
Rytys's Claw #2: 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d4 ⇒ 3


DM / GM / The man behind the curtain

Beket lands a might blow and Rytys takes advantage of the moment to tear into the elemental. When the great bird is done the elemental's stony crust leaks sand in numerous places for a few heartbeats before it collapses into a pile on the beach.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Bessie moves around her helmsman and behind the sailors - holding her holy symbol tattoo high, she again uses Channel Energy to bestow the divine healing power of Besmara upon the living.
Selective Channel to exclude the two remaining elementals, she should get everyone alive.
Amandla Wesiteshi!
Channel Energy: 3d6 ⇒ (6, 4, 6) = 16


DM / GM / The man behind the curtain

Bleepos is like a dog chewing on a bone but cannot seem to get through the sandstone like outer shell of the elemental. The sailors assisting Orslaw fair better and one of them gets an excellent hack in that cracks the thing's shell and causes it to spill sand (dmg 7).

Guillaume <==
Elementals

DM ROLLS:

Bleepos: 1d20 + 9 ⇒ (6) + 9 = 151d4 - 1 ⇒ (2) - 1 = 1

Sailor 6: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (5) + 2 = 7

Sailor 9: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 2 ⇒ (3) + 2 = 5


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Guillaume takes aim again, hoping to quickly finish the remaining elemental.

Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage, Magical Bludgeoning: 2d6 + 9 ⇒ (3, 1) + 9 = 13


DM / GM / The man behind the curtain

I may have given the wrong impression, the sailor did not totally destroy his elemental, just got a good hit in. The mentioned spilling of sand was essentially its loss of blood from the hit. I would assume your shot is at the one Bleepos is struggling with?


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

I can't speak for him, but I'm assuming he would probably go after the one that is killing our sailors since Bleepos seems to be handling himself fairly well. That and Orslaw seems to have completely lost the Sea Banshee's blessing...


DM / GM / The man behind the curtain

Guillaume's blast hits the elemental fighting the crewmen and it explodes into a shower of sand. Across the way, Bleepos takes another nasty hit (dmg 9) but gives a little bit in return (1 dmg). The crew moves to beat down the last target (one hit, dmg 3).

Round 6
Heroes
Crew done
Elemental

DM ROLLS:

Elemental: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 281d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Bleepos: 1d20 + 9 ⇒ (19) + 9 = 281d4 - 1 ⇒ (1) - 1 = 0

Crew1: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (6) + 2 = 8

Crew: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 2 ⇒ (1) + 2 = 3


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Just realized I had never adjusted my AC after getting Bucaneer's Breastplate (+7 Armor, +2 Dex, +1 Dodge for 20). Whoops.

Orslaw moves up next to Bleepos ready to swipe at the last remaining elemental.

Double move since he's wearing medium armor.


DM / GM / The man behind the curtain

Beket
Guillaume
Bessie

then the elemental


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Sorry guys, work's been super busy. Had several quit or get sick, so the rest of us have gone from 4 10s to 6 days with all the overtime we can stand.

Guillaume takes another shot at the elemental fighting Bleepos.
Ranged Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage, Magical Bludgeoning: 2d6 + 9 ⇒ (5, 4) + 9 = 18


DM / GM / The man behind the curtain

no worries, just wanted to make sure no one was waiting on me.


DM / GM / The man behind the curtain

From what I can see, Bessie has not posted since 27 JUL in any game. Hopefully she is well. Beket seems to have posted this past Tuesday in a different game.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

My bad - went on vacay thinking interwebz would be available... not so much. Will post this weekend!


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

My apologies guys. I meant to post before but a headache put me down and I forgot to check back in.

Beket steps into the fight, swinging with his club while Rytys tries to rip and tear into the sandy elemental.

Power Attaclk: Club: 1d20 + 5 ⇒ (20) + 5 = 25Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Rytys's Bite: 1d20 + 6 ⇒ (5) + 6 = 11Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Rytys's Claw #1: 1d20 + 7 ⇒ (19) + 7 = 26Damage: 1d4 ⇒ 4
Rytys's Claw #2: 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d4 ⇒ 3


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Ukushisa kwesiphepho! Bessie targets the last one with her Storm Burst ability, hoping the others can take it down!

Ranged Touch Att: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 1

Storm Burst:

Storm Burst (Sp): Standard action = create a storm burst targeting any foe within 30 feet as a ranged touch attack.
deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess.
+ the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


DM / GM / The man behind the curtain

The pair, Rytys and Beket crack and slash the elemental's carapace to the point it crumbles. Everyone takes a deep breath. "Woohoo!" Cries one of the crewmen and the other join in but one silently walks back to the one who did not make it and kneels next to him.


DM / GM / The man behind the curtain

The trail from the beach goes about 20' into the jungle before turning north toward the mountain that dominates the end of the island. Do you follow it, rest, return to your ship, or blaze your own path? This 200' of beach is about the only decent landing point on the island. Cliffs and rocky waters dominate the other areas.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Bessie goes to the kneeling sailor and begins a prayer for the fallen, setting his body in the longboat, so he can be buried at sea.

She then turns towards the jungle path, Lets go chase down the other two, find the treasure and be done with this place.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Heal: 1d20 + 5 ⇒ (1) + 5 = 6 Is he beyond help? If he's just dying, not dead, we can fix that.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Beket watches the man who was slain with cold, impassive eyes. Besmara gives as much as she takes away and they had been fortunate for too long. The man was the price to be bad; far better him than any of them. Bessie's words gain his attention and he nods, turning back towards the path. Rytys comes down and lands on the large man's shoulders, claws carefully digging into the druid's armor. He makes his way to the jungle, waving for the others to follow as he takes the lead.

Survival: 1d20 + 9 ⇒ (20) + 9 = 29


DM / GM / The man behind the curtain

He is dead, critical hit.


DM / GM / The man behind the curtain

The canopy of the trees makes the trail look like a barely lit cave. However, with a light breeze moving the canopy tops it creates shifting shadows that make it hard to discern details. Under the trees the heat dissipates but the humidity seems to double, the loss of the breeze adds to that effect. Beket easily finds the sailors' tracks as he enters. Twenty feet in the trail turns north. Thirty feet ahead, Beket believes he sees a body on the path.

Need marching order and actions.


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Orslaw goes over and pays quick respects to the fallen soldier. Then he gives recommendation to the remaining, "Hopefully those things won't come back. But stay with the boat in the water until we get back just to be safe. If they come back, row out in the boat a ways."

Orslaw follows Beket on the path preferring to be between any potential danger and the Captain and Bessie. Let's slowly go up and investigate the body on the path. Keeping an eye on the surroundings as much as possible.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Beket and Bleepos are probably in the lead, maybe 10ft ahead of the rest of the party. Probably 5-10ft between themselves as well.

Beket will move towards the body cautiously, no interested in letting the ground or tree animate again. His eyes keep a look out for danger, studying every movement around him as his ears listen through the thick growth around them.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

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